• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:20
CEST 18:20
KST 01:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 29328 users

[M] (2) Ruins of Nafrut

Forum Index > SC2 Maps & Custom Games
Post a Reply
Legan
Profile Joined June 2017
Finland579 Posts
Last Edited: 2019-12-03 18:37:28
November 30 2019 22:14 GMT
#1
Ruins of Nafrut

Size:146x144

Servers: EU, AM, KR

[image loading]

Any feedback is appreciated.

Old versions:+ Show Spoiler +

[image loading]
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 30 2019 23:26 GMT
#2
The shape of a lot of the bases feel somewhat off. Like the main base is quite small, but moreover is concave rather than convex which means the little area that is available for buildings is the area that's most exposed to drops/siege tanks/swarmhosts (a bit like Antiga Shipyard). It also has a weird nook right next to the main ramp where you can two pylon wall-off a cannon. The natural has similar issues with a nook right next to the gases which doesn't really serve much of a purpose (I guess you can proxy your opponent's nat).

The balance of open/narrow areas also seems off in places. Like the passage between 12 o'clock and the top right corner is strangely narrow given that there's a wider high ground passage that's only slightly longer. Or the vertical fourth where the town hall is right next to the ramp which hinders the defender when it comes to getting attack arcs. I think part of the problem is that there are too many bases that are in the way of everything. The middle bases have a clear sense of purpose as a sort of fortress base (like on King Sejong) which is great. But the top right and bottom left corners just have bases that are just kinda there.

Also the reaper jump-up spot can be blocked with a pylon and gateway so it doesn't do much good.
Legan
Profile Joined June 2017
Finland579 Posts
December 03 2019 18:41 GMT
#3
On December 01 2019 08:26 ZigguratOfUr wrote:
The shape of a lot of the bases feel somewhat off. Like the main base is quite small, but moreover is concave rather than convex which means the little area that is available for buildings is the area that's most exposed to drops/siege tanks/swarmhosts (a bit like Antiga Shipyard). It also has a weird nook right next to the main ramp where you can two pylon wall-off a cannon. The natural has similar issues with a nook right next to the gases which doesn't really serve much of a purpose (I guess you can proxy your opponent's nat).

The balance of open/narrow areas also seems off in places. Like the passage between 12 o'clock and the top right corner is strangely narrow given that there's a wider high ground passage that's only slightly longer. Or the vertical fourth where the town hall is right next to the ramp which hinders the defender when it comes to getting attack arcs. I think part of the problem is that there are too many bases that are in the way of everything. The middle bases have a clear sense of purpose as a sort of fortress base (like on King Sejong) which is great. But the top right and bottom left corners just have bases that are just kinda there.

Also the reaper jump-up spot can be blocked with a pylon and gateway so it doesn't do much good.


Made the main bit bigger by moving the triangular third and made reaper jump spot bigger. Also moved the linear fourth bit away from the third to create more room for armies and created two clear chokes to the corner high ground.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Please log in or register to reply.
Live Events Refresh
Next event in 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RushiSC 286
elazer 219
Ryung 135
RotterdaM 62
BRAT_OK 54
Railgan 46
SHIN 21
mouzStarbuck 8
StarCraft: Brood War
Calm 4358
Sea 1668
Jaedong 887
Mini 598
EffOrt 514
Hyuk 419
BeSt 304
Soulkey 230
Zeus 209
Snow 156
[ Show more ]
Soma 152
Rush 125
Dewaltoss 123
ggaemo 102
hero 82
Hyun 69
Pusan 45
Aegong 34
scan(afreeca) 27
GoRush 25
ToSsGirL 24
sorry 20
IntoTheRainbow 18
yabsab 16
Bale 14
Hm[arnc] 12
Sacsri 12
ajuk12(nOOB) 8
Dota 2
Dendi1266
BananaSlamJamma307
420jenkins289
Counter-Strike
x6flipin385
edward51
Other Games
singsing3796
hiko1382
B2W.Neo1137
FrodaN1066
crisheroes311
Sick232
Beastyqt214
KnowMe126
ArmadaUGS88
Mew2King53
Trikslyr40
Organizations
Dota 2
PGL Dota 2 - Main Stream590
StarCraft 2
TaKeTV 364
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile128
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV537
League of Legends
• Nemesis3564
Other Games
• Shiphtur268
Upcoming Events
RotterdaM Event
10m
RotterdaM62
RSL Revival
17h 40m
RSL Revival
1d
Bombastic Starleague
1d 3h
PiGosaur Cup
1d 7h
Kung Fu Cup
1d 18h
Replay Cast
2 days
CrankTV Team League
2 days
Bombastic Starleague
3 days
The PondCast
3 days
[ Show More ]
HomeStory Cup
3 days
Replay Cast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.