• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:02
CET 09:02
KST 17:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
2025 IGGM Monopoly Go Christmas Sale Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 724 users

[M] (4) Bloodlands

Forum Index > SC2 Maps & Custom Games
Post a Reply
Pklixian
Profile Joined October 2017
Canada81 Posts
September 12 2019 21:31 GMT
#1
Bloodlands [PLX]
4p 1v1 melee map
[image loading]

Size: 156x156
Spawns: Top right/left Bot left/right (cross & close spawns enabled)
Uploaded to all sc2 servers as Bloodlands [PLX]
16 total bases: 14 to split between players.


___________________________________________________________________________________________________

Bloodlands is a whirlwind-esk 4p 1v1 map, designed with both thirds being somewhat safe (low ground third having the main paths into it blocked/choked and inline third having its choke slightly smaller due to a rock.)

The map aims for a defensive early game or an aggressive one.
Depending on which spawns become possible.
With middle being designed to flank and engage the watch tower paths rotate easily into each other. And all debris serve as a mean to choke/protect you in the early game.

___________________________________________________________________________________________________
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 14 2019 06:11 GMT
#2
The way the low ground third is positioned relative to the natural ramp makes it really uncomfortable to defend both. So the linear third feels like the much better third of the two, and this difference makes the spawn imbalance pretty big I think. For example in close spawns ZvT it ends up being a lot better for zerg to be counterclockwise of the terran than clockwise and expanding towards the terran.

As for the middle having only one way into it for each spawn makes it really annoying to circumvent armies. If you're cross spawns and the opponent gets to the small chokes with the rocks, you're essentially just pinned with no way to surround. Maybe it would be fine to open up more paths into the middle by replacing the long diagonal rocks with a pair of regular rocks? But that could make the low ground third more vulnerable, so I'm not sure.

Also there's siege tanks left over on the map.

Pklixian
Profile Joined October 2017
Canada81 Posts
September 14 2019 11:38 GMT
#3
On September 14 2019 15:11 ZigguratOfUr wrote:
The way the low ground third is positioned relative to the natural ramp makes it really uncomfortable to defend both. So the linear third feels like the much better third of the two, and this difference makes the spawn imbalance pretty big I think. For example in close spawns ZvT it ends up being a lot better for zerg to be counterclockwise of the terran than clockwise and expanding towards the terran.

As for the middle having only one way into it for each spawn makes it really annoying to circumvent armies. If you're cross spawns and the opponent gets to the small chokes with the rocks, you're essentially just pinned with no way to surround. Maybe it would be fine to open up more paths into the middle by replacing the long diagonal rocks with a pair of regular rocks? But that could make the low ground third more vulnerable, so I'm not sure.

Also there's siege tanks left over on the map.



Yeah I can see that, IDK what I could do for the lowground third without making it closer, the long rocks can be changed easily. And goddamn it, siegetanks just appear randomly on all of my maps.

Going onto the imbalance, that is a concern sadly, I can likely make the choke leading from the highground more choked but that could create a tank spot if I dont move the lowground third closer to the nat. And if I make it closer I have to reduce the playable space so there isnt this gigantic area not used for something.

The lowground third would become more vulnerable because of such if I change the long rocks.
But with that I can easily make the choke the army would stand at just as open as possible.
Which would help engage the army, but surrounding it would still be overly difficult. So if a zerg is being pinned by an army surrounding it in that choke is impossible. since its a long distance to get around the army.

so /shrug I can think of something
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
Please log in or register to reply.
Live Events Refresh
Next event in 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 327
Sharp 144
Bisu 123
Leta 106
ajuk12(nOOB) 35
GoRush 14
Stork 11
Dota 2
NeuroSwarm98
League of Legends
C9.Mang0500
Counter-Strike
summit1g11951
Other Games
XaKoH 195
Mew2King40
Happy0
Organizations
Other Games
gamesdonequick1239
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH305
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1625
Upcoming Events
Replay Cast
58m
WardiTV Invitational
3h 58m
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Big Brain Bouts
1d 8h
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
1d 15h
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
4 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 4
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.