• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:28
CEST 10:28
KST 17:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League14Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1165.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Terran AddOns placement SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Megathread] Daily Funny Videos [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory! Rollback Netcode in Brood War Bot on ladder
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8821 users

[M] (4) Bloodlands

Forum Index > SC2 Maps & Custom Games
Post a Reply
Pklixian
Profile Joined October 2017
Canada81 Posts
September 12 2019 21:31 GMT
#1
Bloodlands [PLX]
4p 1v1 melee map
[image loading]

Size: 156x156
Spawns: Top right/left Bot left/right (cross & close spawns enabled)
Uploaded to all sc2 servers as Bloodlands [PLX]
16 total bases: 14 to split between players.


___________________________________________________________________________________________________

Bloodlands is a whirlwind-esk 4p 1v1 map, designed with both thirds being somewhat safe (low ground third having the main paths into it blocked/choked and inline third having its choke slightly smaller due to a rock.)

The map aims for a defensive early game or an aggressive one.
Depending on which spawns become possible.
With middle being designed to flank and engage the watch tower paths rotate easily into each other. And all debris serve as a mean to choke/protect you in the early game.

___________________________________________________________________________________________________
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 14 2019 06:11 GMT
#2
The way the low ground third is positioned relative to the natural ramp makes it really uncomfortable to defend both. So the linear third feels like the much better third of the two, and this difference makes the spawn imbalance pretty big I think. For example in close spawns ZvT it ends up being a lot better for zerg to be counterclockwise of the terran than clockwise and expanding towards the terran.

As for the middle having only one way into it for each spawn makes it really annoying to circumvent armies. If you're cross spawns and the opponent gets to the small chokes with the rocks, you're essentially just pinned with no way to surround. Maybe it would be fine to open up more paths into the middle by replacing the long diagonal rocks with a pair of regular rocks? But that could make the low ground third more vulnerable, so I'm not sure.

Also there's siege tanks left over on the map.

Pklixian
Profile Joined October 2017
Canada81 Posts
September 14 2019 11:38 GMT
#3
On September 14 2019 15:11 ZigguratOfUr wrote:
The way the low ground third is positioned relative to the natural ramp makes it really uncomfortable to defend both. So the linear third feels like the much better third of the two, and this difference makes the spawn imbalance pretty big I think. For example in close spawns ZvT it ends up being a lot better for zerg to be counterclockwise of the terran than clockwise and expanding towards the terran.

As for the middle having only one way into it for each spawn makes it really annoying to circumvent armies. If you're cross spawns and the opponent gets to the small chokes with the rocks, you're essentially just pinned with no way to surround. Maybe it would be fine to open up more paths into the middle by replacing the long diagonal rocks with a pair of regular rocks? But that could make the low ground third more vulnerable, so I'm not sure.

Also there's siege tanks left over on the map.



Yeah I can see that, IDK what I could do for the lowground third without making it closer, the long rocks can be changed easily. And goddamn it, siegetanks just appear randomly on all of my maps.

Going onto the imbalance, that is a concern sadly, I can likely make the choke leading from the highground more choked but that could create a tank spot if I dont move the lowground third closer to the nat. And if I make it closer I have to reduce the playable space so there isnt this gigantic area not used for something.

The lowground third would become more vulnerable because of such if I change the long rocks.
But with that I can easily make the choke the army would stand at just as open as possible.
Which would help engage the army, but surrounding it would still be overly difficult. So if a zerg is being pinned by an army surrounding it in that choke is impossible. since its a long distance to get around the army.

so /shrug I can think of something
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
15:00
Finals
Rush vs SoulkeyLIVE!
Afreeca ASL 18378
StarCastTV_EN547
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 14798
Rain 8266
Bisu 5009
Jaedong 2829
BeSt 1080
FanTaSy 934
EffOrt 651
Hyuk 536
ZerO 413
Hyun 295
[ Show more ]
Stork 294
actioN 262
firebathero 254
Zeus 243
Barracks 153
Mind 118
JYJ 86
Larva 73
Sharp 70
ToSsGirL 53
Sexy 49
Terrorterran 33
ZergMaN 28
SilentControl 21
Noble 17
Sacsri 16
sorry 16
scan(afreeca) 10
Dota 2
ODPixel126
Other Games
gofns38668
singsing731
Happy372
Dewaltoss191
Organizations
Other Games
gamesdonequick572
StarCraft: Brood War
UltimateBattle 241
lovetv 12
[ Show 10 non-featured ]
StarCraft 2
• LUISG 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki54
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
CranKy Ducklings
1h 32m
WardiTV Invitational
2h 32m
AI Arena Tournament
7h 32m
BSL Open Qualifier
10h 32m
Sparkling Tuna Cup
1d 1h
OSC
1d 4h
IPSL
1d 7h
BSL Open Qualifier
1d 10h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.