• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:49
CET 00:49
KST 08:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1692 users

(2) Primordial Temple

Forum Index > SC2 Maps & Custom Games
Post a Reply
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-04 10:05:01
May 29 2019 14:56 GMT
#1
Hi,

Feel free to look at this map and give me feedback.
If anyone wants to test it in 1v1 please let me know, I'd be happy to play or observe.

(Name Changed to Triassic Temple)

The idea is to refine the map until it is dynamic and great fun.
I wanted to make a great jungle map that plays well and looks nice and I think I am almost there with this one.

Please tell me what you think.

Size:164x128

M2M:45sec - R2R:37sec - N2N:34sec

Servers: EU, NA,

Version: 2.25

(OLD pics) New pics at the bottom of the post

HD Image:
[image loading]

Low res:
[image loading]
[image loading]
[image loading]
[image loading]


|SC2 Mapmaker|
Pklixian
Profile Joined October 2017
Canada81 Posts
May 29 2019 17:01 GMT
#2
So, from what I can see, there is some... concepts, not exactly good practices but they exist.
Let me point out what my eye can spot easily.

Xel'naga Watchtowers: You have them on the highest ground with 1 ramp blocked by debris leading to it.
Best is to lower it to the same lvl as the midground and open, to the lowest ground and open as well.

Bases: The main poses a problem with me, it looks like it has a nasty cannon rush spot.
Besides that, the nat does have a nasty cannon rush spot. Also avoid a cardnial ramp leading out of the main and nat, it poses problems via camera angle. And makes walling a bit strange, too strange.
Mineral lines look nonstandard, from a close up they do not look standard, which poses problems for balance in the main.
And also the nat.

You also have a part of the map that goes up to the mid level, but keeps the same textures as the level below this.
This isn't exactly a problem, but it doesn't exactly look good, and also visibility of what lvl you are on in that part is not exactly clear due to this.

Besides all of that, the deco can hide overlords. and if nofly zones are in use. Yeah you don't want to do that.
It is the best option to lower deco/reduce size and remove nofly zones. As if it can hide overlords.
It can hide most air units. Which isn't good for those who don't always have health bars on.

TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-05-31 13:48:23
May 31 2019 13:46 GMT
#3
Man, this is beautiful! Remove xelnaga towers and submit it to TLMC. I wish we have more such clean straightforward maps with decent and balanced palett on the ladder. But instead we are forced to play on trash like turbo cruise. I'm gonna test it tonight.
Less is more.
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-01 14:16:39
June 01 2019 08:47 GMT
#4
On May 31 2019 22:46 insitelol wrote:
Man, this is beautiful! Remove xelnaga towers and submit it to TLMC. I wish we have more such clean straightforward maps with decent and balanced palett on the ladder. But instead we are forced to play on trash like turbo cruise. I'm gonna test it tonight.


Thanks a lot mate!

It has been updated a lot since I uploaded this post.
But it's very nice to hear u like it considering all the hours I spent on it.

I am thinking about the low hp rocks locking the Xel'Naga Towers and that whole thing. Maybe I redesign that part..
3rd Picture you can see the 3rd and a (reaper ONLY) path, no tanks lol.

Updated Screenshots here:

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
|SC2 Mapmaker|
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-01 08:59:37
June 01 2019 08:57 GMT
#5
HD pic of update

[image loading]
|SC2 Mapmaker|
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-01 10:31:36
June 01 2019 09:22 GMT
#6
[image loading]

Overlord Locations
[image loading]

Wall off at natural expansion
[image loading]
[image loading]
|SC2 Mapmaker|
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-06-03 10:47:01
June 03 2019 10:30 GMT
#7
I actually tested it. Feedback:

1. Overall - a decent color palett (as i expected).
2. Towers must go (at least rocks blocking them for sure, seems counter-intuitive and i don't see any reasons for that anyways, guess i'm just not a fan of destructible rocks/path blocking etc).
3. I guess that ground "bumpiness" at 6 base (7, 8?) locations and somewhere else (i don't remember for sure) is out of context. Could be interesting in campaigns etc, but not suitable for melee design. All surfaces should be flattened.
4. And the main complaint: it's actually very small. Rush distance is too short. Please consider stretching it (in width) by 20/30%.

p.s. Design is really nice, need some layout issues fixed though.

edit: Just as an idea: stretch it by adding a high-ground layer inside that mid-ground part (in a form of a line going from low-left to upper-right) or something like that. May be with some air blockers right in the middle. Or a low ground cross-line somewhere in a similar fashion. But i guess you know better.
Less is more.
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-03 10:42:48
June 03 2019 10:34 GMT
#8
Hi, Thanks for the feedback!

The towers are blocked by original 100HP rocks, easy for lings or marines to break but hard for workers which was my whole idea. I have been experimenting with it a lot but cant really get a better idea.

Do you mean the expos at 12 and 6 o clock? The bumpiness is just texture the map is flat.

Rush distance is 45 sec - Main to Main with a worker which is very common in maps. Maybe not the best for heavy macro play I agree.

If you have more feedback pls let me know as I want to make an original and different map for the sc2 community but also as balanced as I can.

Many thanks
|SC2 Mapmaker|
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-03 11:20:49
June 03 2019 10:36 GMT
#9
[image loading]

Is this something you mean?
|SC2 Mapmaker|
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-06-03 11:05:32
June 03 2019 11:01 GMT
#10
Well, i'll try again tonight, i'm almost sure i saw my units "bumping" while walking somewhere. Gonna doublecheck.
About the towers: may be replace them with ramps to the low ground? There is a lot of dead spaces in the center, pathing is very limited already, this could add few alternative routes. And towers are just "meh" design overall, definetely not something that makes map unique.
About the size. I dunno. I was just feeling "something's off" in terms of distances. In comparison to ladder maps.
Less is more.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-06-03 11:39:29
June 03 2019 11:36 GMT
#11
On June 03 2019 19:36 Orion-TF wrote:
Is this something you mean?

Yes, but 90 degree flipped, wider and longer ; ) (i see it as bigger redesign). But again, it's just a random idea to make the map a little bit wider.
p.s. actually your variation looks good as well.
Less is more.
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-03 15:01:41
June 03 2019 13:42 GMT
#12
Yes I made some changes.

[image loading]
[image loading]
[image loading]

[image loading]



NEW



[image loading]
|SC2 Mapmaker|
Please log in or register to reply.
Live Events Refresh
Next event in 1d 12h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft370
StarCraft: Brood War
Artosis 473
910 30
NaDa 3
Dota 2
syndereN935
monkeys_forever351
NeuroSwarm71
League of Legends
C9.Mang0177
Counter-Strike
summit1g5647
minikerr24
Super Smash Bros
PPMD48
Other Games
Grubby5874
RotterdaM477
Liquid`Hasu181
Maynarde165
ArmadaUGS88
Mew2King54
Trikslyr37
ZombieGrub34
kaitlyn33
Liquid`Ken6
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 42
• davetesta20
• Reevou 11
• HeavenSC 9
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• XenOsky 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21468
Other Games
• imaqtpie2049
• Scarra1475
Upcoming Events
WardiTV Invitational
1d 12h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.