• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:39
CEST 07:39
KST 14:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror2[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? Sagi.gg Launcher Released BW General Discussion PLAYzone Challenge - open offline tour in Prague 20-year-old Valorant player starting StarCraft
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7690 users

(2) Primordial Temple

Forum Index > SC2 Maps & Custom Games
Post a Reply
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-04 10:05:01
May 29 2019 14:56 GMT
#1
Hi,

Feel free to look at this map and give me feedback.
If anyone wants to test it in 1v1 please let me know, I'd be happy to play or observe.

(Name Changed to Triassic Temple)

The idea is to refine the map until it is dynamic and great fun.
I wanted to make a great jungle map that plays well and looks nice and I think I am almost there with this one.

Please tell me what you think.

Size:164x128

M2M:45sec - R2R:37sec - N2N:34sec

Servers: EU, NA,

Version: 2.25

(OLD pics) New pics at the bottom of the post

HD Image:
[image loading]

Low res:
[image loading]
[image loading]
[image loading]
[image loading]


|SC2 Mapmaker|
Pklixian
Profile Joined October 2017
Canada81 Posts
May 29 2019 17:01 GMT
#2
So, from what I can see, there is some... concepts, not exactly good practices but they exist.
Let me point out what my eye can spot easily.

Xel'naga Watchtowers: You have them on the highest ground with 1 ramp blocked by debris leading to it.
Best is to lower it to the same lvl as the midground and open, to the lowest ground and open as well.

Bases: The main poses a problem with me, it looks like it has a nasty cannon rush spot.
Besides that, the nat does have a nasty cannon rush spot. Also avoid a cardnial ramp leading out of the main and nat, it poses problems via camera angle. And makes walling a bit strange, too strange.
Mineral lines look nonstandard, from a close up they do not look standard, which poses problems for balance in the main.
And also the nat.

You also have a part of the map that goes up to the mid level, but keeps the same textures as the level below this.
This isn't exactly a problem, but it doesn't exactly look good, and also visibility of what lvl you are on in that part is not exactly clear due to this.

Besides all of that, the deco can hide overlords. and if nofly zones are in use. Yeah you don't want to do that.
It is the best option to lower deco/reduce size and remove nofly zones. As if it can hide overlords.
It can hide most air units. Which isn't good for those who don't always have health bars on.

TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-05-31 13:48:23
May 31 2019 13:46 GMT
#3
Man, this is beautiful! Remove xelnaga towers and submit it to TLMC. I wish we have more such clean straightforward maps with decent and balanced palett on the ladder. But instead we are forced to play on trash like turbo cruise. I'm gonna test it tonight.
Less is more.
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-01 14:16:39
June 01 2019 08:47 GMT
#4
On May 31 2019 22:46 insitelol wrote:
Man, this is beautiful! Remove xelnaga towers and submit it to TLMC. I wish we have more such clean straightforward maps with decent and balanced palett on the ladder. But instead we are forced to play on trash like turbo cruise. I'm gonna test it tonight.


Thanks a lot mate!

It has been updated a lot since I uploaded this post.
But it's very nice to hear u like it considering all the hours I spent on it.

I am thinking about the low hp rocks locking the Xel'Naga Towers and that whole thing. Maybe I redesign that part..
3rd Picture you can see the 3rd and a (reaper ONLY) path, no tanks lol.

Updated Screenshots here:

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
|SC2 Mapmaker|
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-01 08:59:37
June 01 2019 08:57 GMT
#5
HD pic of update

[image loading]
|SC2 Mapmaker|
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-01 10:31:36
June 01 2019 09:22 GMT
#6
[image loading]

Overlord Locations
[image loading]

Wall off at natural expansion
[image loading]
[image loading]
|SC2 Mapmaker|
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-06-03 10:47:01
June 03 2019 10:30 GMT
#7
I actually tested it. Feedback:

1. Overall - a decent color palett (as i expected).
2. Towers must go (at least rocks blocking them for sure, seems counter-intuitive and i don't see any reasons for that anyways, guess i'm just not a fan of destructible rocks/path blocking etc).
3. I guess that ground "bumpiness" at 6 base (7, 8?) locations and somewhere else (i don't remember for sure) is out of context. Could be interesting in campaigns etc, but not suitable for melee design. All surfaces should be flattened.
4. And the main complaint: it's actually very small. Rush distance is too short. Please consider stretching it (in width) by 20/30%.

p.s. Design is really nice, need some layout issues fixed though.

edit: Just as an idea: stretch it by adding a high-ground layer inside that mid-ground part (in a form of a line going from low-left to upper-right) or something like that. May be with some air blockers right in the middle. Or a low ground cross-line somewhere in a similar fashion. But i guess you know better.
Less is more.
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-03 10:42:48
June 03 2019 10:34 GMT
#8
Hi, Thanks for the feedback!

The towers are blocked by original 100HP rocks, easy for lings or marines to break but hard for workers which was my whole idea. I have been experimenting with it a lot but cant really get a better idea.

Do you mean the expos at 12 and 6 o clock? The bumpiness is just texture the map is flat.

Rush distance is 45 sec - Main to Main with a worker which is very common in maps. Maybe not the best for heavy macro play I agree.

If you have more feedback pls let me know as I want to make an original and different map for the sc2 community but also as balanced as I can.

Many thanks
|SC2 Mapmaker|
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-03 11:20:49
June 03 2019 10:36 GMT
#9
[image loading]

Is this something you mean?
|SC2 Mapmaker|
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-06-03 11:05:32
June 03 2019 11:01 GMT
#10
Well, i'll try again tonight, i'm almost sure i saw my units "bumping" while walking somewhere. Gonna doublecheck.
About the towers: may be replace them with ramps to the low ground? There is a lot of dead spaces in the center, pathing is very limited already, this could add few alternative routes. And towers are just "meh" design overall, definetely not something that makes map unique.
About the size. I dunno. I was just feeling "something's off" in terms of distances. In comparison to ladder maps.
Less is more.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-06-03 11:39:29
June 03 2019 11:36 GMT
#11
On June 03 2019 19:36 Orion-TF wrote:
Is this something you mean?

Yes, but 90 degree flipped, wider and longer ; ) (i see it as bigger redesign). But again, it's just a random idea to make the map a little bit wider.
p.s. actually your variation looks good as well.
Less is more.
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-03 15:01:41
June 03 2019 13:42 GMT
#12
Yes I made some changes.

[image loading]
[image loading]
[image loading]

[image loading]



NEW



[image loading]
|SC2 Mapmaker|
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 198
ProTech133
Nina 82
StarCraft: Brood War
Britney 20229
Dewaltoss 124
Mong 61
Bale 44
ZergMaN 25
Noble 9
Icarus 7
League of Legends
JimRising 728
Other Games
summit1g11280
Sick202
Organizations
Other Games
gamesdonequick811
Dota 2
PGL Dota 2 - Main Stream31
[ Show 14 non-featured ]
StarCraft 2
• practicex 37
• Letter148
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2184
League of Legends
• Lourlo1178
• Rush1141
• Stunt44
Upcoming Events
Afreeca Starleague
4h 21m
Rush vs Light
WardiTV Weekly
5h 21m
Monday Night Weeklies
10h 21m
Replay Cast
17h 21m
Afreeca Starleague
1d 4h
Soma vs Soulkey
INu's Battles
1d 5h
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 18h
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.