• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:53
CET 05:53
KST 13:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy6ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises0Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
How to Withdraw +1(415) 8649-785 Money from Fide Fidelity 401(k) Withdrawal +1(415)8649-785: Gu Luxury Moissanite Sparkle Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos
Tourneys
[ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
CaratFlair Diamond Engagement Rings – Elegant Fore US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2248 users

(2) Primordial Temple

Forum Index > SC2 Maps & Custom Games
Post a Reply
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-04 10:05:01
May 29 2019 14:56 GMT
#1
Hi,

Feel free to look at this map and give me feedback.
If anyone wants to test it in 1v1 please let me know, I'd be happy to play or observe.

(Name Changed to Triassic Temple)

The idea is to refine the map until it is dynamic and great fun.
I wanted to make a great jungle map that plays well and looks nice and I think I am almost there with this one.

Please tell me what you think.

Size:164x128

M2M:45sec - R2R:37sec - N2N:34sec

Servers: EU, NA,

Version: 2.25

(OLD pics) New pics at the bottom of the post

HD Image:
[image loading]

Low res:
[image loading]
[image loading]
[image loading]
[image loading]


|SC2 Mapmaker|
Pklixian
Profile Joined October 2017
Canada81 Posts
May 29 2019 17:01 GMT
#2
So, from what I can see, there is some... concepts, not exactly good practices but they exist.
Let me point out what my eye can spot easily.

Xel'naga Watchtowers: You have them on the highest ground with 1 ramp blocked by debris leading to it.
Best is to lower it to the same lvl as the midground and open, to the lowest ground and open as well.

Bases: The main poses a problem with me, it looks like it has a nasty cannon rush spot.
Besides that, the nat does have a nasty cannon rush spot. Also avoid a cardnial ramp leading out of the main and nat, it poses problems via camera angle. And makes walling a bit strange, too strange.
Mineral lines look nonstandard, from a close up they do not look standard, which poses problems for balance in the main.
And also the nat.

You also have a part of the map that goes up to the mid level, but keeps the same textures as the level below this.
This isn't exactly a problem, but it doesn't exactly look good, and also visibility of what lvl you are on in that part is not exactly clear due to this.

Besides all of that, the deco can hide overlords. and if nofly zones are in use. Yeah you don't want to do that.
It is the best option to lower deco/reduce size and remove nofly zones. As if it can hide overlords.
It can hide most air units. Which isn't good for those who don't always have health bars on.

TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-05-31 13:48:23
May 31 2019 13:46 GMT
#3
Man, this is beautiful! Remove xelnaga towers and submit it to TLMC. I wish we have more such clean straightforward maps with decent and balanced palett on the ladder. But instead we are forced to play on trash like turbo cruise. I'm gonna test it tonight.
Less is more.
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-01 14:16:39
June 01 2019 08:47 GMT
#4
On May 31 2019 22:46 insitelol wrote:
Man, this is beautiful! Remove xelnaga towers and submit it to TLMC. I wish we have more such clean straightforward maps with decent and balanced palett on the ladder. But instead we are forced to play on trash like turbo cruise. I'm gonna test it tonight.


Thanks a lot mate!

It has been updated a lot since I uploaded this post.
But it's very nice to hear u like it considering all the hours I spent on it.

I am thinking about the low hp rocks locking the Xel'Naga Towers and that whole thing. Maybe I redesign that part..
3rd Picture you can see the 3rd and a (reaper ONLY) path, no tanks lol.

Updated Screenshots here:

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
|SC2 Mapmaker|
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-01 08:59:37
June 01 2019 08:57 GMT
#5
HD pic of update

[image loading]
|SC2 Mapmaker|
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-01 10:31:36
June 01 2019 09:22 GMT
#6
[image loading]

Overlord Locations
[image loading]

Wall off at natural expansion
[image loading]
[image loading]
|SC2 Mapmaker|
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-06-03 10:47:01
June 03 2019 10:30 GMT
#7
I actually tested it. Feedback:

1. Overall - a decent color palett (as i expected).
2. Towers must go (at least rocks blocking them for sure, seems counter-intuitive and i don't see any reasons for that anyways, guess i'm just not a fan of destructible rocks/path blocking etc).
3. I guess that ground "bumpiness" at 6 base (7, 8?) locations and somewhere else (i don't remember for sure) is out of context. Could be interesting in campaigns etc, but not suitable for melee design. All surfaces should be flattened.
4. And the main complaint: it's actually very small. Rush distance is too short. Please consider stretching it (in width) by 20/30%.

p.s. Design is really nice, need some layout issues fixed though.

edit: Just as an idea: stretch it by adding a high-ground layer inside that mid-ground part (in a form of a line going from low-left to upper-right) or something like that. May be with some air blockers right in the middle. Or a low ground cross-line somewhere in a similar fashion. But i guess you know better.
Less is more.
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-03 10:42:48
June 03 2019 10:34 GMT
#8
Hi, Thanks for the feedback!

The towers are blocked by original 100HP rocks, easy for lings or marines to break but hard for workers which was my whole idea. I have been experimenting with it a lot but cant really get a better idea.

Do you mean the expos at 12 and 6 o clock? The bumpiness is just texture the map is flat.

Rush distance is 45 sec - Main to Main with a worker which is very common in maps. Maybe not the best for heavy macro play I agree.

If you have more feedback pls let me know as I want to make an original and different map for the sc2 community but also as balanced as I can.

Many thanks
|SC2 Mapmaker|
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-03 11:20:49
June 03 2019 10:36 GMT
#9
[image loading]

Is this something you mean?
|SC2 Mapmaker|
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-06-03 11:05:32
June 03 2019 11:01 GMT
#10
Well, i'll try again tonight, i'm almost sure i saw my units "bumping" while walking somewhere. Gonna doublecheck.
About the towers: may be replace them with ramps to the low ground? There is a lot of dead spaces in the center, pathing is very limited already, this could add few alternative routes. And towers are just "meh" design overall, definetely not something that makes map unique.
About the size. I dunno. I was just feeling "something's off" in terms of distances. In comparison to ladder maps.
Less is more.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-06-03 11:39:29
June 03 2019 11:36 GMT
#11
On June 03 2019 19:36 Orion-TF wrote:
Is this something you mean?

Yes, but 90 degree flipped, wider and longer ; ) (i see it as bigger redesign). But again, it's just a random idea to make the map a little bit wider.
p.s. actually your variation looks good as well.
Less is more.
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-03 15:01:41
June 03 2019 13:42 GMT
#12
Yes I made some changes.

[image loading]
[image loading]
[image loading]

[image loading]



NEW



[image loading]
|SC2 Mapmaker|
Please log in or register to reply.
Live Events Refresh
Next event in 5h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft488
PiGStarcraft300
Nina 206
RuFF_SC2 199
mcanning 72
-ZergGirl 22
StarCraft: Brood War
GuemChi 5663
Sea 4819
ggaemo 81
Noble 27
Snow 22
Bale 18
Icarus 6
Dota 2
monkeys_forever819
febbydoto34
League of Legends
JimRising 810
Counter-Strike
Coldzera 1748
Stewie2K581
Other Games
summit1g8225
C9.Mang0365
Trikslyr23
Organizations
Other Games
gamesdonequick1302
Dota 2
PGL Dota 2 - Main Stream81
Other Games
BasetradeTV65
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1099
• Rush1088
Upcoming Events
Sparkling Tuna Cup
5h 7m
Afreeca Starleague
5h 7m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 4h
Afreeca Starleague
1d 5h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 6h
Replay Cast
1d 19h
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.