• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:06
CEST 23:06
KST 06:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call3[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History
Tourneys
[Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4375 users

(2) Primordial Temple

Forum Index > SC2 Maps & Custom Games
Post a Reply
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-04 10:05:01
May 29 2019 14:56 GMT
#1
Hi,

Feel free to look at this map and give me feedback.
If anyone wants to test it in 1v1 please let me know, I'd be happy to play or observe.

(Name Changed to Triassic Temple)

The idea is to refine the map until it is dynamic and great fun.
I wanted to make a great jungle map that plays well and looks nice and I think I am almost there with this one.

Please tell me what you think.

Size:164x128

M2M:45sec - R2R:37sec - N2N:34sec

Servers: EU, NA,

Version: 2.25

(OLD pics) New pics at the bottom of the post

HD Image:
[image loading]

Low res:
[image loading]
[image loading]
[image loading]
[image loading]


|SC2 Mapmaker|
Pklixian
Profile Joined October 2017
Canada81 Posts
May 29 2019 17:01 GMT
#2
So, from what I can see, there is some... concepts, not exactly good practices but they exist.
Let me point out what my eye can spot easily.

Xel'naga Watchtowers: You have them on the highest ground with 1 ramp blocked by debris leading to it.
Best is to lower it to the same lvl as the midground and open, to the lowest ground and open as well.

Bases: The main poses a problem with me, it looks like it has a nasty cannon rush spot.
Besides that, the nat does have a nasty cannon rush spot. Also avoid a cardnial ramp leading out of the main and nat, it poses problems via camera angle. And makes walling a bit strange, too strange.
Mineral lines look nonstandard, from a close up they do not look standard, which poses problems for balance in the main.
And also the nat.

You also have a part of the map that goes up to the mid level, but keeps the same textures as the level below this.
This isn't exactly a problem, but it doesn't exactly look good, and also visibility of what lvl you are on in that part is not exactly clear due to this.

Besides all of that, the deco can hide overlords. and if nofly zones are in use. Yeah you don't want to do that.
It is the best option to lower deco/reduce size and remove nofly zones. As if it can hide overlords.
It can hide most air units. Which isn't good for those who don't always have health bars on.

TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-05-31 13:48:23
May 31 2019 13:46 GMT
#3
Man, this is beautiful! Remove xelnaga towers and submit it to TLMC. I wish we have more such clean straightforward maps with decent and balanced palett on the ladder. But instead we are forced to play on trash like turbo cruise. I'm gonna test it tonight.
Less is more.
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-01 14:16:39
June 01 2019 08:47 GMT
#4
On May 31 2019 22:46 insitelol wrote:
Man, this is beautiful! Remove xelnaga towers and submit it to TLMC. I wish we have more such clean straightforward maps with decent and balanced palett on the ladder. But instead we are forced to play on trash like turbo cruise. I'm gonna test it tonight.


Thanks a lot mate!

It has been updated a lot since I uploaded this post.
But it's very nice to hear u like it considering all the hours I spent on it.

I am thinking about the low hp rocks locking the Xel'Naga Towers and that whole thing. Maybe I redesign that part..
3rd Picture you can see the 3rd and a (reaper ONLY) path, no tanks lol.

Updated Screenshots here:

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
|SC2 Mapmaker|
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-01 08:59:37
June 01 2019 08:57 GMT
#5
HD pic of update

[image loading]
|SC2 Mapmaker|
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-01 10:31:36
June 01 2019 09:22 GMT
#6
[image loading]

Overlord Locations
[image loading]

Wall off at natural expansion
[image loading]
[image loading]
|SC2 Mapmaker|
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-06-03 10:47:01
June 03 2019 10:30 GMT
#7
I actually tested it. Feedback:

1. Overall - a decent color palett (as i expected).
2. Towers must go (at least rocks blocking them for sure, seems counter-intuitive and i don't see any reasons for that anyways, guess i'm just not a fan of destructible rocks/path blocking etc).
3. I guess that ground "bumpiness" at 6 base (7, 8?) locations and somewhere else (i don't remember for sure) is out of context. Could be interesting in campaigns etc, but not suitable for melee design. All surfaces should be flattened.
4. And the main complaint: it's actually very small. Rush distance is too short. Please consider stretching it (in width) by 20/30%.

p.s. Design is really nice, need some layout issues fixed though.

edit: Just as an idea: stretch it by adding a high-ground layer inside that mid-ground part (in a form of a line going from low-left to upper-right) or something like that. May be with some air blockers right in the middle. Or a low ground cross-line somewhere in a similar fashion. But i guess you know better.
Less is more.
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-03 10:42:48
June 03 2019 10:34 GMT
#8
Hi, Thanks for the feedback!

The towers are blocked by original 100HP rocks, easy for lings or marines to break but hard for workers which was my whole idea. I have been experimenting with it a lot but cant really get a better idea.

Do you mean the expos at 12 and 6 o clock? The bumpiness is just texture the map is flat.

Rush distance is 45 sec - Main to Main with a worker which is very common in maps. Maybe not the best for heavy macro play I agree.

If you have more feedback pls let me know as I want to make an original and different map for the sc2 community but also as balanced as I can.

Many thanks
|SC2 Mapmaker|
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-03 11:20:49
June 03 2019 10:36 GMT
#9
[image loading]

Is this something you mean?
|SC2 Mapmaker|
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-06-03 11:05:32
June 03 2019 11:01 GMT
#10
Well, i'll try again tonight, i'm almost sure i saw my units "bumping" while walking somewhere. Gonna doublecheck.
About the towers: may be replace them with ramps to the low ground? There is a lot of dead spaces in the center, pathing is very limited already, this could add few alternative routes. And towers are just "meh" design overall, definetely not something that makes map unique.
About the size. I dunno. I was just feeling "something's off" in terms of distances. In comparison to ladder maps.
Less is more.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-06-03 11:39:29
June 03 2019 11:36 GMT
#11
On June 03 2019 19:36 Orion-TF wrote:
Is this something you mean?

Yes, but 90 degree flipped, wider and longer ; ) (i see it as bigger redesign). But again, it's just a random idea to make the map a little bit wider.
p.s. actually your variation looks good as well.
Less is more.
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2019-06-03 15:01:41
June 03 2019 13:42 GMT
#12
Yes I made some changes.

[image loading]
[image loading]
[image loading]

[image loading]



NEW



[image loading]
|SC2 Mapmaker|
Please log in or register to reply.
Live Events Refresh
Next event in 12h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 658
ProTech105
JuggernautJason39
StarCraft: Brood War
firebathero 98
Shine 17
Bale 13
Dota 2
monkeys_forever31
LuMiX1
XaKoH 0
League of Legends
Doublelift5290
JimRising 326
Counter-Strike
byalli2477
minikerr101
Super Smash Bros
Mew2King131
Other Games
gofns2765
Liquid`RaSZi2402
Grubby2365
White-Ra257
Livibee94
ToD71
Dewaltoss62
Nathanias18
Organizations
Other Games
gamesdonequick1274
StarCraft 2
angryscii 24
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 38
• Reevou 11
• RyuSc2 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 47
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21532
Other Games
• imaqtpie2374
Upcoming Events
Afreeca Starleague
12h 54m
hero vs ggaemo
Larva vs Mong
The Patches Monday
18h 54m
Afreeca Starleague
1d 12h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 13h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.