Sulfur Pools
Map Info
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![[image loading]](https://i.imgur.com/3ZoDwKB.jpg)
Close-ups
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Map Info
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Players: 2
Bases: 14 (12 normal and 2 rich)
Map size: 136x130
Main to main: 58s
Nat to nat: 43s
Bases: 14 (12 normal and 2 rich)
Map size: 136x130
Main to main: 58s
Nat to nat: 43s
![[image loading]](https://i.imgur.com/3ZoDwKB.jpg)
Close-ups
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Main+ Show Spoiler +![[image loading]](https://i.imgur.com/rn1TliJ.jpg)
![[image loading]](https://i.imgur.com/Y8JVoKH.jpg)
Natural Exp+ Show Spoiler +![[image loading]](https://i.imgur.com/25sNh5L.jpg)
![[image loading]](https://i.imgur.com/0O87YYr.png)
Connector+ Show Spoiler +![[image loading]](https://i.imgur.com/nQNWf2v.jpg)
![[image loading]](https://i.imgur.com/HaKZu61.jpg)
High ground expand+ Show Spoiler +![[image loading]](https://i.imgur.com/Tvy3UJJ.jpg)
Low ground expand+ Show Spoiler +![[image loading]](https://i.imgur.com/ErTWdYU.jpg)
Corner base+ Show Spoiler +![[image loading]](https://i.imgur.com/2xKJUTv.jpg)
Midle base+ Show Spoiler +![[image loading]](https://i.imgur.com/OdPvJbE.jpg)
Rich base+ Show Spoiler +![[image loading]](https://i.imgur.com/fgzhsUZ.jpg)
Soft midle+ Show Spoiler +![[image loading]](https://i.imgur.com/iqIbGPI.jpg)
Hard midle+ Show Spoiler +![[image loading]](https://i.imgur.com/XZXtqLA.jpg)
![[image loading]](https://i.imgur.com/rn1TliJ.jpg)
![[image loading]](https://i.imgur.com/Y8JVoKH.jpg)
- Some extra space behind the mineral line
- Each side of the main base can be walled-off with 2 buildings
- There's a reaper gate main to connector.
Natural Exp+ Show Spoiler +
![[image loading]](https://i.imgur.com/25sNh5L.jpg)
![[image loading]](https://i.imgur.com/0O87YYr.png)
- Natural choke reachable with hatch creep
- Hatch creep covers all of the natural area
- Path clipped for easier walling
Connector+ Show Spoiler +
![[image loading]](https://i.imgur.com/nQNWf2v.jpg)
![[image loading]](https://i.imgur.com/HaKZu61.jpg)
- Tanks on the high ground can easily control the natural choke, the bridge (from high ground expand to connector) and half of connector area.
- The fastest path is wallable by a collapisable rock making the auto-path through the corner base.
- Stronger attack path is through the ramp to the low ground expand
High ground expand+ Show Spoiler +
![[image loading]](https://i.imgur.com/Tvy3UJJ.jpg)
Low ground expand+ Show Spoiler +
![[image loading]](https://i.imgur.com/ErTWdYU.jpg)
Corner base+ Show Spoiler +
![[image loading]](https://i.imgur.com/2xKJUTv.jpg)
Midle base+ Show Spoiler +
![[image loading]](https://i.imgur.com/OdPvJbE.jpg)
Rich base+ Show Spoiler +
![[image loading]](https://i.imgur.com/fgzhsUZ.jpg)
Soft midle+ Show Spoiler +
![[image loading]](https://i.imgur.com/iqIbGPI.jpg)
Hard midle+ Show Spoiler +
![[image loading]](https://i.imgur.com/XZXtqLA.jpg)