• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:13
CEST 09:13
KST 16:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview4[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
#1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Greatest Players of All Time: 2025 Update BoxeR's Wings Episode 2 - Fan Translation A Eulogy for the Six Pool
Tourneys
LiuLi Cup - August 2025 Tournaments $5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Easiest luckies way to get out of Asl groups BW General Discussion Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group E [ASL20] Ro24 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Mechabellum Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
YouTube Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3694 users

TLMC10 Feedback Thread - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 01 2018 19:21 GMT
#21
After a small delay, the Feedback videos for the finalist Rush category maps has been published!



TLMC#10 Finalists Feedback: Rush


For those interested the final feedback videos on the Standard category maps should be uploaded probably by Sunday
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 02 2018 20:35 GMT
#22
Ok, so because of the considerable amount of Standard Maps, I had to divide the amount of work into parts, so here's the first part of the Finalist Feedback for the Standard Category maps!



TLMC#10 Finalists Feedback: Standard part 1


Ideally, the final batch of Feedback would come somewhere around Sunday, maybe Monday. And after that I would retake into giving feedback to the non-finalists.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
octomologyst
Profile Joined January 2015
12 Posts
March 08 2018 16:48 GMT
#23
For Khala Sanctuary, was it too chokey to be considered standard? The rock at the linear third definitely doesn't need to be there. I felt pretty good about this map but I suppose I did submit it to the hardest category. Were there any other major flaws?

+ Show Spoiler +
[image loading]


Moment's Notice: I liked this map as well, but I assume the path outside the nat was the killing blow?

+ Show Spoiler +
[image loading]

Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 08 2018 18:48 GMT
#24
Here it is! Finally out, the second and final set of the Standard Category maps.



[TLMC#10 Finalists Feedback: Standard part 2


This concludes the feedback towards the finalists themselves which Sidian and others asked about, so I'll take a couple "off" days (like 4), and after that I'll continue doing written & video reviews of the maps posted on this thread :3
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 03 2018 15:36 GMT
#25
so, thats it again?
"Not you."
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 03 2018 18:10 GMT
#26
On April 04 2018 00:36 Meavis wrote:
so, thats it again?

No, I'll continue, but I havent been able because I have been doing other things, like contacting you all (including broodwar and korean mapmakers) to get you recognition prizes from Blizz.

My time is limited Meavis
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 06 2018 22:04 GMT
#27
On February 15 2018 07:44 Meavis wrote:
[image loading]


Overpass got cut rather early because it is a non-standard map sent to the standard category.

The walloff at the natural is non-standard

[image loading]

And the rocks mean that if you do the walloff you will still be exposed to a degree in the lategame wherever your opponent tries a "sneaky" attack taking down the rocks and catching you out of position.
The counterplay to that is take down the debris yourself, but that leaves you exposed to shelling from the highground right in front of the pathway between the nat and previously blocked fourth (third?) base.


We also have got the issues with the third base.
[image loading]

Tanks even when they cant reach, Terran can still exploit Medivac/marine with tank support combinations from the highground to take down/heavily cripple enemy Toss/Zerg players.

And because of the rocks which because of their high HP can't be taken down easily early game (too high of time commitment), means that the non-T player will have a veeery hard time trying to deal "head on" with the sieging enemy army.

[image loading]

Then accounting for the Xel'naga up there it means that you just wont be able to get any surprise surround because you will be easily spotted doing so

[image loading]


The entire idea of the elevated highground is cool, but currently unless some deep changes are done to the map, it just doesnt work balance wise.


On February 15 2018 07:44 Meavis wrote:[image loading]


iirc we spoke about this one, iirc, agreement between the judges was that the map would favor Z too strongly because of the rich mineral line in the back and the distance between players. The changes to the center were good, but metagame has changed since the creation of the map and current metagame dictates that the size of the map it is slightly too big. Treachery is iirc around the same size (ish), but it also has a lower resource density in the initial bases making it "less dull" for today's meta.

A good comparison might be with Neon Violet Square regarding resource density, but that map's bases are harder to defend than Labyrinth's (easier to win a positional battle there because the defender has a hard time getting in position to defend big attacks to his bases in front)

On February 15 2018 07:44 Meavis wrote:[image loading]


Black Lotus had little discussion, but the biggest issue is this one:
[image loading]

The walling off area is too much forward, I know that this is a design thing, but it was/is too easily exploitable by Z players, specially so in the early game.

Solution is straight forward, allow players a secondary walloff point close to their TownHalls

[image loading]

I can't say much else regarding how easy to split, or how the map might be too macro friendly, if you want that kind of feedback id suggest you to annoy Snute and Pengwin, they as Zergs might have other things to say about the macrofriendliness of the map.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 210
StarCraft: Brood War
Sea 4155
PianO 203
JulyZerg 171
Zeus 109
Yoon 63
Noble 52
ToSsGirL 49
Bale 14
Dota 2
NeuroSwarm107
League of Legends
JimRising 600
Counter-Strike
Stewie2K743
Other Games
C9.Mang0552
WinterStarcraft475
Fuzer 74
ViBE37
semphis_14
Organizations
Counter-Strike
PGL1341
Other Games
gamesdonequick838
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH460
• practicex 33
• Sammyuel 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos644
• Stunt442
Upcoming Events
SC Evo League
4h 47m
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
8h 47m
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
10h 47m
SC Evo League
1d 4h
Maestros of the Game
1d 8h
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
1d 11h
Team Bonyth vs Team Sziky
BSL Team Wars
1d 11h
Team Dewalt vs Team Sziky
Afreeca Starleague
2 days
Soulkey vs BeSt
Snow vs Light
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
PiGosaur Monday
3 days
LiuLi Cup
4 days
Replay Cast
4 days
The PondCast
5 days
RSL Revival
5 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
6 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
6 days
Team Bonyth vs Team Dewalt
Liquipedia Results

Completed

Acropolis #4 - TS1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
SEL Season 2 Championship
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
Maestros of the Game
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.