• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:15
CEST 11:15
KST 18:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?83Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!41Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion
Tourneys
Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6827 users

[M] AVEX - Sovereign

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2017-10-09 18:29:07
September 21 2017 06:51 GMT
#1
[M] (2) AVEX - Sovereign

[image loading]

[image loading]

(click to enlarge)


Size: 142x138
Tileset:
[image loading]
Spawn Positions: 10, 4
Base Count: 14
Servers: NA, EU, KR


Features/Explanation/Whatever:
+ Show Spoiler +

I've been pretty demotivated to make anything new since TLMC9 and the removal of custom textures, honestly.

Made this in two days pretty naturally, things just flowed and shaped themselves together. I struggled for a little bit trying to find a way to try a new third base, from a mineral line blocking the path, to a couple patches of 5-10 minerals per patch as a wall, to settling on the eggs. The eggs behave as one would expect, 200hp 10 armor, workers can mineral walk through, units cannot move through them. I expected the egged off base to be an option as a fourth instead of a third, but I did see rare circumstances where that third would be chosen. I added rocks infront to kinda help with that decision. The eggs were later removed, since they don't appear in FOW, and just caused some silly issues.

Aesthetics are based off of a Kantuva tileset that I spun with my own execution and additions to the style. I think the heaviest influence is how the mains are set up (and even I messed with that lol). Everything else is pretty much me.


Artsy / Detailed Pictures:
+ Show Spoiler +


[image loading]


[image loading]


[image loading]


[image loading]



[image loading]

AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 21 2017 07:10 GMT
#2
Eggs can sometimes cause units to path weirdly and get stuck against them rather than go around (since they expect them to eventually move out of the way since they're units). I assume you've fixed that?
Avexyli
Profile Blog Joined April 2014
United States711 Posts
September 21 2017 07:54 GMT
#3
Nope, cause I can't modify data
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 21 2017 08:00 GMT
#4
On September 21 2017 16:54 Avexyli wrote:
Nope, cause I can't modify data


Ah that's too bad. At least the way they're placed units won't get caught too often. New Gettysburg survived having air blockers, so Sovereign can survive this I guess.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 21 2017 08:44 GMT
#5
if this is what lack of motivation looks like, then i guess i'm the mapmaking equivalent of an unemployed stoner living on food stamps
vibeo gane,
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2017-09-21 10:20:15
September 21 2017 10:18 GMT
#6
Looks like you can warp a unit behind the eggs just before the LOS, it might be wrong though.. cool visual theme ofc!
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
nesta-kun
Profile Joined June 2017
Denmark26 Posts
September 21 2017 13:18 GMT
#7
Not a big fan of the layout but damn those aesthetics!
TLMC9 Finalist - Creator of Acid Plant
algue
Profile Joined July 2011
France1436 Posts
September 21 2017 15:30 GMT
#8
Love the map but the eggs really seem gimmicky tbh

Since you changed their colour the LoS blockers near the middle gained my attention and I wondered, wouldn't it make for a fun crossfire-like kind of middle if instead of the LoS blockers you simply removed any terrain?
rly ?
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2017-09-21 20:11:50
September 21 2017 20:10 GMT
#9
On September 21 2017 19:18 Zweck wrote:
Looks like you can warp a unit behind the eggs just before the LOS, it might be wrong though.. cool visual theme ofc!


Hmm, I think I'm a bit okay with this. I don't think it'd cause as much of a problem as it could, as one could just keep a ling over there. I don't remember if there's enough space to build a depot or pylon there for scouting that sort of thing as well.

Since you changed their colour the LoS blockers near the middle gained my attention and I wondered, wouldn't it make for a fun crossfire-like kind of middle if instead of the LoS blockers you simply removed any terrain?


Do you mean two ramps looking down to eachother?

--

I've been thinking about taking those two smaller ramps that are pretty close to eachother (facing top right if looking at the left side of the map, in the center) and consolidating them into one larger ramp.


And if the eggs become too much of a problem at any point I could just remove that path all together.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2017-09-21 22:04:22
September 21 2017 22:04 GMT
#10
On September 22 2017 05:10 Avexyli wrote:
Show nested quote +
On September 21 2017 19:18 Zweck wrote:
Looks like you can warp a unit behind the eggs just before the LOS, it might be wrong though.. cool visual theme ofc!


Hmm, I think I'm a bit okay with this. I don't think it'd cause as much of a problem as it could, as one could just keep a ling over there. I don't remember if there's enough space to build a depot or pylon there for scouting that sort of thing as well.

Show nested quote +
Since you changed their colour the LoS blockers near the middle gained my attention and I wondered, wouldn't it make for a fun crossfire-like kind of middle if instead of the LoS blockers you simply removed any terrain?


Do you mean two ramps looking down to eachother?

--

I've been thinking about taking those two smaller ramps that are pretty close to eachother (facing top right if looking at the left side of the map, in the center) and consolidating them into one larger ramp.


And if the eggs become too much of a problem at any point I could just remove that path all together.

i think he wants you to make these areas unpathable, splitting each high ground pod into 2: https://i.imgur.com/FNkjYPq.jpg
vibeo gane,
Fatam
Profile Joined June 2012
1986 Posts
September 21 2017 22:24 GMT
#11
I'd say the eggs fall a bit under the gimmick category, you could accomplish essentially the same thing by making a narrow path next to the nat choke (so that it's still a standard wall) that heads in that direction.

I'm not against eggs as a feature, though. I think that BW map negative linked in discord is a cool way to use them.. a little central shared area between the players' mains that has a base, and it's a shorter scouting path for workers. I'm just not sure they do enough here to justify them.

Only other thing I would question is the double rock at 12/6, seems excessive. But that's a nitpick for sure.

Nice to see a new awesome tileset. Purple and gold is hax
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2017-09-22 03:27:34
September 22 2017 01:14 GMT
#12
On September 22 2017 07:04 -NegativeZero- wrote:
Show nested quote +
On September 22 2017 05:10 Avexyli wrote:
On September 21 2017 19:18 Zweck wrote:
Looks like you can warp a unit behind the eggs just before the LOS, it might be wrong though.. cool visual theme ofc!


Hmm, I think I'm a bit okay with this. I don't think it'd cause as much of a problem as it could, as one could just keep a ling over there. I don't remember if there's enough space to build a depot or pylon there for scouting that sort of thing as well.

Since you changed their colour the LoS blockers near the middle gained my attention and I wondered, wouldn't it make for a fun crossfire-like kind of middle if instead of the LoS blockers you simply removed any terrain?


Do you mean two ramps looking down to eachother?

--

I've been thinking about taking those two smaller ramps that are pretty close to eachother (facing top right if looking at the left side of the map, in the center) and consolidating them into one larger ramp.


And if the eggs become too much of a problem at any point I could just remove that path all together.

i think he wants you to make these areas unpathable, splitting each high ground pod into 2: https://i.imgur.com/FNkjYPq.jpg


Ooh. I like that suggestion.

I made the army path to the horizontal shorter by a little bit, too.

I also went and removed the eggs, they weren't really nailing it for me. Here's the final version upon publishing:

[image loading]

AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Finch518
Profile Joined April 2017
United States34 Posts
September 22 2017 03:05 GMT
#13
Yeah this map is sick. nice job.
Its all one big ghetto, giant gutter in outer space.
TiberiusA
Profile Joined February 2017
United States39 Posts
September 22 2017 04:31 GMT
#14
Looking real nice.
Fatam
Profile Joined June 2012
1986 Posts
September 22 2017 04:47 GMT
#15
Nice changes. I think the middle platforms would maybe be best as a middle ground (no pun intended ) of the two ideas.

[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Avexyli
Profile Blog Joined April 2014
United States711 Posts
September 22 2017 06:22 GMT
#16
I don't know if I like having a path on those pods now. I think having them the way they are strengthens the option to take the third that hugs the main.

I made the small ramp on the center pods one FF bigger, made the distance between the natural and third hugging the main bigger once again. I also slightly narrowed the bridge's pathing with the double rocks and replaced the double rocks with one 6x6.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
algue
Profile Joined July 2011
France1436 Posts
September 23 2017 11:06 GMT
#17
Oh my suggestion was taken into account. Nice! Sorry for not formulating it properly ^^'

I always like when newer maps make some kind of throwbacks to older maps. Makes for some sweet nostalgia when people go "ooh this reminds me of this map we used to play on"
rly ?
Youngrustler
Profile Joined February 2016
United States70 Posts
September 23 2017 22:09 GMT
#18
I really liked the egg idea, I was thinking about doing something a long those lines, but maybe the map was good enough without the gimmic.
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
Solstice245
Profile Joined September 2015
United States145 Posts
September 24 2017 04:59 GMT
#19
These aesthetics are so hot! Totally not gonna try something similar now... ;P
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2017-10-09 17:47:30
October 09 2017 17:41 GMT
#20
Sovereign has recieved a layout update and is pretty much finalized;

[image loading]

I've continued to shave away at the stuff that is making the defending distance between the naturals and thirds. I have raised the horizontal third to match the fourth nearby it, so now we have a lowground third/fourth kind of option, and highground, though i expect it not to be so linear.

Rocks were removed then re-added to the triangular third to encourage ta king it, though I don't feel like that's enough, it's appearing to be a weaker fourth choice, so I'm not sure what to do here.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Argonauta
Profile Joined July 2016
Spain4967 Posts
Last Edited: 2017-10-09 23:28:29
October 09 2017 23:28 GMT
#21
really cool map, looking forward to play on it.
Rogue | Maru | Scarlett | Trap
TL+ Member
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 50
MindelVK 17
StarCraft: Brood War
ggaemo 834
actioN 673
Stork 261
Killer 237
Larva 212
soO 87
Hyuk 86
sSak 71
Shinee 54
hero 47
[ Show more ]
Yoon 40
Sharp 37
Sexy 29
Bale 28
Noble 11
Dota 2
XcaliburYe406
resolut1ontv 325
Fuzer 172
League of Legends
JimRising 580
Counter-Strike
byalli1171
Super Smash Bros
Mew2King147
Heroes of the Storm
Khaldor19
Other Games
gofns12975
singsing1755
XaKoH 247
Organizations
Other Games
gamesdonequick1008
BasetradeTV120
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1518
Upcoming Events
Sparkling Tuna Cup
45m
OSC
2h 45m
Shopify Rebellion Sundays
5h 45m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
6h 45m
OSC
14h 45m
Afreeca Starleague
1d
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 1h
Monday Night Weeklies
1d 6h
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.