• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:42
CEST 02:42
KST 09:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL21 General Discussion vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1690 users

[M] (2) Dragonshire by IronManSC - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2017-04-06 00:46:46
April 06 2017 00:44 GMT
#21
So here's the issue I ran into (and I'm extremely dumb for this). When I used the models for warcraft 3, I imported the actual war3 data dependency. What I should have done was open a new map, open the War3 Art mod, export the desired units and doodads, and then import those into Dragonshire so that they are simply doodads, not a dependency.

I'm like 30% done. There's a good chance not all of the doodads you see now are going to be retained (such as Thrall's Hut). But this is a learning curve for me so I'm figuring it out. In the meantime, just don't play as any warcraft races and you'll be fine for the time being.

On the flip side, I am making a couple of balance changes:

1) Experimenting with a watch tower in the middle
2) Rock towers at the linear thirds (adjustable choke size for defendant)
3) Linear 4th ramps reduced to 2x (down from 3x)
4) Main base size reduced slightly
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2017-04-09 23:13:54
April 09 2017 22:29 GMT
#22
Map has been updated and re-published. Here are the changes.

1) Warcraft 3 units and buildings were removed. They are too tedious to import and to co-exist with starcraft dependencies. This will cause issues in the future if the map ever gets considered for ladder and I want to avoid that. Sorry. However I am working on getting the sheep imported soon, and possibly the dragons.

2) Watch tower was added to the middle. A few grandmaster test games suggested that this would be beneficial. It offers needed awareness for the center while being able to focus on side paths. The good news is that the watch tower doesn't reveal too much.

3) Water was edited to be more vibrant

4) There was an issue with the eggs being extremely bright and glowing. I adjusted them and they should be fine now hopefully.

5) The main base sizes were reduced.

6) The linear thirds now have a rock tower for players to use accordingly to protect their thirds. Certain buildings are still able to be hit by siege from behind the rocks.

7) LOS was removed from the tiny chokes on the high ground bases and instead added around the watch tower.

8) The linear 4th base ramps were both reduced to 2x (down from 3x). Players felt the linear 4th was too open and harder to defend, so the ramp sizes were reduced.

9) Dependencies were fixed. Previously you could spawn as warcraft races.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2017-04-10 05:10:23
April 10 2017 05:06 GMT
#23
Super sweet idea with the wc3 look, it's quite "soft" versus almost every other map around, which feel very gritty in some ways, even in lush jungles. Dragon shires tileset is almost as soft as some beach tiles sets kicking around the net.

I'm not sure about some parts of the layout though, the middle high ground base locations look a little awkward to me.
Call me crazy but if I were to try something, it would be to block the forward ramp closest to the base with rocks, and make the middle ramps that are blocked now, with collapsibles.

It just feels a little base tradey to me?

That and the rocks near that potential third feel weird, why not block things a little farther forward and doodad the space where the rocks are now? They don't seem to have much real utility for being natural 4th.

Bad ideas?
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 12 2017 18:40 GMT
#24
I'm still deciding on what to do with the linear thirds. The rocks may seem awkward but they work because they can create a smaller choke which is great for Terran and Protoss, given the fact that it's very open outside the natural. But it also works because you can re-open it again later on and make it tougher to defend. I could add more doodads in place of those rocks but I feel it would take away from the strategic value it offers.

Base trading seems like it would be problematic but it's too early to tell. Fixing an issue like base trading, or split map control, would force me to overhaul the middle design and I'm long past that part. It can be a base trade depending on which bases you take, your army mobility, and more. I don't think it would be a general outcome.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Snuzzy
Profile Joined July 2016
10 Posts
April 23 2017 11:26 GMT
#25
How do I find this map? I'm pretty nooby and cant seem to find it on the arcade D:
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 23 2017 12:08 GMT
#26
On April 23 2017 20:26 Snuzzy wrote:
How do I find this map? I'm pretty nooby and cant seem to find it on the arcade D:


Go to Multiplayer -> Custom -> Search for Dragonshire
Cereal
Snuzzy
Profile Joined July 2016
10 Posts
April 23 2017 13:08 GMT
#27
On April 23 2017 21:08 InfCereal wrote:
Show nested quote +
On April 23 2017 20:26 Snuzzy wrote:
How do I find this map? I'm pretty nooby and cant seem to find it on the arcade D:


Go to Multiplayer -> Custom -> Search for Dragonshire

Thank you!~
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 24 2017 13:24 GMT
#28
Discovered another issue. When Zerg creep touches the dragon eggs, they transform into trees. The eggs are actually a model that I overwrote on a tree I wasn't planning on using, however the creep transition needs to be fixed.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 29 2017 17:00 GMT
#29
I think it's a beautiful map, well done.
SC2 Mapmaker
ruypture
Profile Joined May 2014
United States367 Posts
May 02 2017 04:07 GMT
#30
I actually really like the layout of this map. The third/fourth layout reminds me of cactus valley except less punishing.
어윤수|이신형|이재동|이승형
thezanursic
Profile Blog Joined July 2011
5499 Posts
May 02 2017 05:12 GMT
#31
On April 10 2017 07:29 IronManSC wrote:
1) Warcraft 3 units and buildings were removed. They are too tedious to import and to co-exist with starcraft dependencies. This will cause issues in the future if the map ever gets considered for ladder and I want to avoid that. Sorry. However I am working on getting the sheep imported soon, and possibly the dragons.


No way to work around this?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 03 2017 00:34 GMT
#32
On May 02 2017 14:12 thezanursic wrote:
Show nested quote +
On April 10 2017 07:29 IronManSC wrote:
1) Warcraft 3 units and buildings were removed. They are too tedious to import and to co-exist with starcraft dependencies. This will cause issues in the future if the map ever gets considered for ladder and I want to avoid that. Sorry. However I am working on getting the sheep imported soon, and possibly the dragons.


No way to work around this?


It is doable, but it is a long and tedious process which I do not want to involve myself in. The worst part is, if anything is broken, unnecessary, or not ladder appropriate, it is a bigger process than just deleting the dependencies. As much as I would LOVE warcraft units in the game (possibly the dragon soon), I just don't want to put myself in a position that may come back to bite me in the arse.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 17 2017 22:33 GMT
#33
Latest version is now released with two changes:

1) The rock towers by the third bases were removed. Extra doodads were added to shorten the width of the linear 3rd choke.

2) The egg nests in the middle of the map can no longer be touched by creep.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
May 18 2017 00:38 GMT
#34
Damn, WC3 creeps would have been a great idea to block entrances instead of destructable rock towers
John 15:13
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 15 2017 04:27 GMT
#35
Rock towers were removed and some more doodads were added instead. There are no further changes to make as of right now.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
June 23 2017 17:04 GMT
#36
Very nice love the WC3!!!!
10%
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 31 2017 17:20 GMT
#37
For the next update soon, I will be replacing the trees with haven, or something closer to somewhat maintain the integrity of Warcraft appeal. At the end of the day I want the map to be playable and replacing the trees will enable that.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
PiGStarcraft481
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft495
ByuN 318
ProTech124
Ketroc 8
Dota 2
NeuroSwarm156
Counter-Strike
fl0m10509
Other Games
gofns17205
tarik_tv8945
summit1g7051
FrodaN2492
monkeys_forever385
C9.Mang0375
JimRising 339
ViBE96
Trikslyr57
Livibee52
PPMD27
Organizations
Other Games
gamesdonequick737
BasetradeTV70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 62
• RyuSc2 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Korean StarCraft League
2h 19m
RSL Revival
9h 19m
Clem vs Rogue
Bunny vs Lambo
IPSL
15h 19m
Dewalt vs nOmaD
Ret vs Cross
BSL
18h 19m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 7h
Cure vs herO
SHIN vs Maru
IPSL
1d 15h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 18h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.