• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:52
CEST 08:52
KST 15:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
ISSL (IntoTheTV x SOOP SC2 League): Premier3Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League50Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War146
StarCraft 2
General
Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins Server Blocker
Tourneys
ScienceCraft (October 24-25) - Live Event ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Rollback Netcode in Brood War BW General Discussion SOOP Announces New Women's Monthly Tournament [Megathread] Daily Funny Videos
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Women's StarCraft] Tier 8 CK 2026-10-20 [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? Dawn of War IV Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
3 BHK Apartments in Noida in Low Rise Society Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9907 users

[M] (2) Dragonshire by IronManSC - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2017-04-06 00:46:46
April 06 2017 00:44 GMT
#21
So here's the issue I ran into (and I'm extremely dumb for this). When I used the models for warcraft 3, I imported the actual war3 data dependency. What I should have done was open a new map, open the War3 Art mod, export the desired units and doodads, and then import those into Dragonshire so that they are simply doodads, not a dependency.

I'm like 30% done. There's a good chance not all of the doodads you see now are going to be retained (such as Thrall's Hut). But this is a learning curve for me so I'm figuring it out. In the meantime, just don't play as any warcraft races and you'll be fine for the time being.

On the flip side, I am making a couple of balance changes:

1) Experimenting with a watch tower in the middle
2) Rock towers at the linear thirds (adjustable choke size for defendant)
3) Linear 4th ramps reduced to 2x (down from 3x)
4) Main base size reduced slightly
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2017-04-09 23:13:54
April 09 2017 22:29 GMT
#22
Map has been updated and re-published. Here are the changes.

1) Warcraft 3 units and buildings were removed. They are too tedious to import and to co-exist with starcraft dependencies. This will cause issues in the future if the map ever gets considered for ladder and I want to avoid that. Sorry. However I am working on getting the sheep imported soon, and possibly the dragons.

2) Watch tower was added to the middle. A few grandmaster test games suggested that this would be beneficial. It offers needed awareness for the center while being able to focus on side paths. The good news is that the watch tower doesn't reveal too much.

3) Water was edited to be more vibrant

4) There was an issue with the eggs being extremely bright and glowing. I adjusted them and they should be fine now hopefully.

5) The main base sizes were reduced.

6) The linear thirds now have a rock tower for players to use accordingly to protect their thirds. Certain buildings are still able to be hit by siege from behind the rocks.

7) LOS was removed from the tiny chokes on the high ground bases and instead added around the watch tower.

8) The linear 4th base ramps were both reduced to 2x (down from 3x). Players felt the linear 4th was too open and harder to defend, so the ramp sizes were reduced.

9) Dependencies were fixed. Previously you could spawn as warcraft races.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2017-04-10 05:10:23
April 10 2017 05:06 GMT
#23
Super sweet idea with the wc3 look, it's quite "soft" versus almost every other map around, which feel very gritty in some ways, even in lush jungles. Dragon shires tileset is almost as soft as some beach tiles sets kicking around the net.

I'm not sure about some parts of the layout though, the middle high ground base locations look a little awkward to me.
Call me crazy but if I were to try something, it would be to block the forward ramp closest to the base with rocks, and make the middle ramps that are blocked now, with collapsibles.

It just feels a little base tradey to me?

That and the rocks near that potential third feel weird, why not block things a little farther forward and doodad the space where the rocks are now? They don't seem to have much real utility for being natural 4th.

Bad ideas?
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 12 2017 18:40 GMT
#24
I'm still deciding on what to do with the linear thirds. The rocks may seem awkward but they work because they can create a smaller choke which is great for Terran and Protoss, given the fact that it's very open outside the natural. But it also works because you can re-open it again later on and make it tougher to defend. I could add more doodads in place of those rocks but I feel it would take away from the strategic value it offers.

Base trading seems like it would be problematic but it's too early to tell. Fixing an issue like base trading, or split map control, would force me to overhaul the middle design and I'm long past that part. It can be a base trade depending on which bases you take, your army mobility, and more. I don't think it would be a general outcome.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Snuzzy
Profile Joined July 2016
10 Posts
April 23 2017 11:26 GMT
#25
How do I find this map? I'm pretty nooby and cant seem to find it on the arcade D:
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 23 2017 12:08 GMT
#26
On April 23 2017 20:26 Snuzzy wrote:
How do I find this map? I'm pretty nooby and cant seem to find it on the arcade D:


Go to Multiplayer -> Custom -> Search for Dragonshire
Cereal
Snuzzy
Profile Joined July 2016
10 Posts
April 23 2017 13:08 GMT
#27
On April 23 2017 21:08 InfCereal wrote:
Show nested quote +
On April 23 2017 20:26 Snuzzy wrote:
How do I find this map? I'm pretty nooby and cant seem to find it on the arcade D:


Go to Multiplayer -> Custom -> Search for Dragonshire

Thank you!~
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 24 2017 13:24 GMT
#28
Discovered another issue. When Zerg creep touches the dragon eggs, they transform into trees. The eggs are actually a model that I overwrote on a tree I wasn't planning on using, however the creep transition needs to be fixed.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 29 2017 17:00 GMT
#29
I think it's a beautiful map, well done.
SC2 Mapmaker
ruypture
Profile Joined May 2014
United States367 Posts
May 02 2017 04:07 GMT
#30
I actually really like the layout of this map. The third/fourth layout reminds me of cactus valley except less punishing.
어윤수|이신형|이재동|이승형
thezanursic
Profile Blog Joined July 2011
5504 Posts
May 02 2017 05:12 GMT
#31
On April 10 2017 07:29 IronManSC wrote:
1) Warcraft 3 units and buildings were removed. They are too tedious to import and to co-exist with starcraft dependencies. This will cause issues in the future if the map ever gets considered for ladder and I want to avoid that. Sorry. However I am working on getting the sheep imported soon, and possibly the dragons.


No way to work around this?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 03 2017 00:34 GMT
#32
On May 02 2017 14:12 thezanursic wrote:
Show nested quote +
On April 10 2017 07:29 IronManSC wrote:
1) Warcraft 3 units and buildings were removed. They are too tedious to import and to co-exist with starcraft dependencies. This will cause issues in the future if the map ever gets considered for ladder and I want to avoid that. Sorry. However I am working on getting the sheep imported soon, and possibly the dragons.


No way to work around this?


It is doable, but it is a long and tedious process which I do not want to involve myself in. The worst part is, if anything is broken, unnecessary, or not ladder appropriate, it is a bigger process than just deleting the dependencies. As much as I would LOVE warcraft units in the game (possibly the dragon soon), I just don't want to put myself in a position that may come back to bite me in the arse.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 17 2017 22:33 GMT
#33
Latest version is now released with two changes:

1) The rock towers by the third bases were removed. Extra doodads were added to shorten the width of the linear 3rd choke.

2) The egg nests in the middle of the map can no longer be touched by creep.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
AssyrianKing
Profile Blog Joined August 2011
Australia2129 Posts
May 18 2017 00:38 GMT
#34
Damn, WC3 creeps would have been a great idea to block entrances instead of destructable rock towers
John 15:13
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 15 2017 04:27 GMT
#35
Rock towers were removed and some more doodads were added instead. There are no further changes to make as of right now.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
June 23 2017 17:04 GMT
#36
Very nice love the WC3!!!!
10%
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 31 2017 17:20 GMT
#37
For the next update soon, I will be replacing the trees with haven, or something closer to somewhat maintain the integrity of Warcraft appeal. At the end of the day I want the map to be playable and replacing the trees will enable that.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft555
StarCraft: Brood War
Barracks 460
Mind 88
Aegong 57
ProTech49
NotJumperer 48
ToSsGirL 43
ZergMaN 40
Bale 31
Soma 13
Icarus 6
Dota 2
Fuzer 71
Other Games
summit1g8104
Happy227
Organizations
Other Games
gamesdonequick551
[ Show 12 non-featured ]
StarCraft 2
• LUISG 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2268
League of Legends
• Stunt627
Other Games
• Shiphtur683
Upcoming Events
The PondCast
3h 8m
Kung Fu Cup
4h 8m
IntoTheTV X SOOP
1d 4h
Reynor vs Zoun
Neeb vs Rogue
FEL
3 days
Patches Events
3 days
AI Arena Tournament
3 days
FEL
4 days
Sparkling Tuna Cup
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
[ Show More ]
IntoTheTV X SOOP
6 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.