• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:50
CEST 06:50
KST 13:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps? Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 4 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread UK Politics Mega-thread The Letting Off Steam Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1566 users

[M] (2) AVEX - Borea Headquarters

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2016-04-23 22:38:14
April 23 2016 22:36 GMT
#1
[M] (2) AVEX - Borea Headquarters

Category: (1) Macro Maps

[image loading]


[image loading]
(click to enlarge)

Size: 154x148
Tileset: Snow Refinery, Black Ops Lab
Spawn Positions: 5, 11
Base Count: 16
Servers: NA, EU, SEA, KR

Features/Explanation/Whatever:
+ Show Spoiler +
The main feature of this map are the three tunnels, one in the center, and then one by each natural path. These tunnels are narrow and hard to see inside (due to slightly opaque doodad screens), they have shrub vision, meaning you cannot see inside without a unit inside or an air unit above it.Units cannot burrow in these tunnels. This path can be easily walled by a depot or pylon (2x2 blocker). The path spits through the natural and distant third, and is the main attack path until the wide path rocks are destroyed.

At the third, there are rocks that connect the natural and third side ramps. The side natural ramp is small, and does not circumvent the natural wall that a player would create.

Because the third is distant, there is a fourth base close in proximity. However, this fourth is much more vulnerable than the third nearby. This base is wide open, and is also fragile to harass from the highground above it. Yet, because there are large debris towards the center of the map, this ground is not too easily available.

This map was conceptualized before Frozen Temple was displayed, but shares many of the same philosophies as FT. There is a straight narrow path between the two players, that can be easily walled. What would be the main attack paths are blocked by large debris, and the paths around these rocks are much longer and zig-zagged.

Here is an example of how the tunnel appears ingame:

[image loading]

[image loading]

[image loading]


Link to Reddit Discussion

Artsy / Detailed Pictures:
+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


[image loading]

AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-04-23 23:10:11
April 23 2016 23:08 GMT
#2
That's cool. For what reason are the central tunnels unburrowable? Lurkers? It seems to me that preventing burrowing doesn't really make much of a difference, since burrowing at the end of the tunnel has a similar effect. It's very possible I'm missing something there, but on the face of it the added complexity doesn't seem hugely worth it.

I love the main/natural/third setup. Adding a back path adds a ton of gameplay, especially when defending against armies that have come through the tunnel.

I'm feeling ambivalent as to bases 6-7-8. They feel a bit choky and awkward, but I guess they are necessary.
Avexyli
Profile Blog Joined April 2014
United States711 Posts
April 23 2016 23:47 GMT
#3
On April 24 2016 08:08 ZigguratOfUr wrote:
That's cool. For what reason are the central tunnels unburrowable? Lurkers?


The doodad is thick on the bottom, burrowed units literally can't be seen.


I'm feeling ambivalent as to bases 6-7-8. They feel a bit choky and awkward, but I guess they are necessary.


I tried to go for a "pair of bases" style. Two/three bases all clumped together. You'll see this again in my upcoming release
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 24 2016 00:06 GMT
#4
It's a pretty neat map but as Ziggurat said I feel the southwest and northeast corners don't really flow that well imo. I almost feel like you could easily just take the first 3 bases, say a 72x72 or 80x80 square, copy/paste rotate and bam you've got a pretty neat 144x144 or 160x160 4player map.

The tunnel idea is pretty neat, although hiding units in the tunnels might be a little annoying because they can be completely out of vision unless you rotate your camera or notice the red dot on your minimap, which means clarity/visuals are a little tough. I assume Collosus (maybe thors & ultras too?) probably are too tall that they warp through the doodads?

So, I'd say either convert it to a 4p map or shrink the width by a good chunk, saaay 154x128 or so because then the sw & ne corners will be closer together and possibly feel a little nicer.

Aesthetics are top notch, great work!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro8 Group A
EnkiAlexander 77
Liquipedia
OSC
22:00
OSC Elite Rising Star #19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 49
StarCraft: Brood War
Noble 11
Icarus 6
yabsab 6
ZergMaN 3
Dota 2
monkeys_forever558
NeuroSwarm324
League of Legends
JimRising 672
Counter-Strike
Doublelift1854
Super Smash Bros
hungrybox969
Other Games
summit1g6524
C9.Mang0618
WinterStarcraft453
ViBE130
RuFF_SC2106
Organizations
Other Games
gamesdonequick2136
Counter-Strike
PGL1879
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo816
• Stunt317
Upcoming Events
CranKy Ducklings
5h 11m
RSL Revival
5h 11m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6h 11m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
8h 11m
uThermal 2v2 Circuit
10h 11m
BSL
14h 11m
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
19h 11m
Sparkling Tuna Cup
1d 5h
RSL Revival
1d 5h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 6h
[ Show More ]
BSL
1d 14h
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.