[M] (2) AVEX - Borea Headquarters
Category: (1) Macro Maps
![[image loading]](http://i.imgur.com/00YsFBC.png)
![[image loading]](http://i.imgur.com/kbwWNNzl.png)
(click to enlarge)
Size: 154x148
Tileset: Snow Refinery, Black Ops Lab
Spawn Positions: 5, 11
Base Count: 16
Servers: NA, EU, SEA, KR
Features/Explanation/Whatever:
+ Show Spoiler +
Link to Reddit Discussion
Artsy / Detailed Pictures:
+ Show Spoiler +
![[image loading]](http://i.imgur.com/PftR3wM.jpg)
![[image loading]](http://i.imgur.com/2ggtKRd.jpg)
![[image loading]](http://i.imgur.com/qjupG7K.jpg)
![[image loading]](http://i.imgur.com/eNCoYeq.jpg)
![[image loading]](http://i.imgur.com/PvR1e4l.jpg)
![[image loading]](http://i.imgur.com/tmTFqfU.jpg)
![[image loading]](http://i.imgur.com/Wy39ni2.png)
Category: (1) Macro Maps
![[image loading]](http://i.imgur.com/00YsFBC.png)
![[image loading]](http://i.imgur.com/kbwWNNzl.png)
(click to enlarge)
Size: 154x148
Tileset: Snow Refinery, Black Ops Lab
Spawn Positions: 5, 11
Base Count: 16
Servers: NA, EU, SEA, KR
Features/Explanation/Whatever:
+ Show Spoiler +
The main feature of this map are the three tunnels, one in the center, and then one by each natural path. These tunnels are narrow and hard to see inside (due to slightly opaque doodad screens), they have shrub vision, meaning you cannot see inside without a unit inside or an air unit above it.Units cannot burrow in these tunnels. This path can be easily walled by a depot or pylon (2x2 blocker). The path spits through the natural and distant third, and is the main attack path until the wide path rocks are destroyed.
At the third, there are rocks that connect the natural and third side ramps. The side natural ramp is small, and does not circumvent the natural wall that a player would create.
Because the third is distant, there is a fourth base close in proximity. However, this fourth is much more vulnerable than the third nearby. This base is wide open, and is also fragile to harass from the highground above it. Yet, because there are large debris towards the center of the map, this ground is not too easily available.
This map was conceptualized before Frozen Temple was displayed, but shares many of the same philosophies as FT. There is a straight narrow path between the two players, that can be easily walled. What would be the main attack paths are blocked by large debris, and the paths around these rocks are much longer and zig-zagged.
Here is an example of how the tunnel appears ingame:
![[image loading]](http://i.imgur.com/OscryBml.jpg)
![[image loading]](http://i.imgur.com/TzSgxQdl.jpg)
![[image loading]](http://i.imgur.com/Xl6dBJxl.jpg)
At the third, there are rocks that connect the natural and third side ramps. The side natural ramp is small, and does not circumvent the natural wall that a player would create.
Because the third is distant, there is a fourth base close in proximity. However, this fourth is much more vulnerable than the third nearby. This base is wide open, and is also fragile to harass from the highground above it. Yet, because there are large debris towards the center of the map, this ground is not too easily available.
This map was conceptualized before Frozen Temple was displayed, but shares many of the same philosophies as FT. There is a straight narrow path between the two players, that can be easily walled. What would be the main attack paths are blocked by large debris, and the paths around these rocks are much longer and zig-zagged.
Here is an example of how the tunnel appears ingame:
![[image loading]](http://i.imgur.com/OscryBml.jpg)
![[image loading]](http://i.imgur.com/TzSgxQdl.jpg)
![[image loading]](http://i.imgur.com/Xl6dBJxl.jpg)
Link to Reddit Discussion
Artsy / Detailed Pictures:
+ Show Spoiler +
![[image loading]](http://i.imgur.com/PftR3wM.jpg)
![[image loading]](http://i.imgur.com/2ggtKRd.jpg)
![[image loading]](http://i.imgur.com/qjupG7K.jpg)
![[image loading]](http://i.imgur.com/eNCoYeq.jpg)
![[image loading]](http://i.imgur.com/PvR1e4l.jpg)
![[image loading]](http://i.imgur.com/tmTFqfU.jpg)
![[image loading]](http://i.imgur.com/Wy39ni2.png)