Trial by Ice
by Fatam
154x132
Published to All Regions
Version 0.2
![[image loading]](http://i.imgur.com/PBziGu3.jpg)
![[image loading]](http://i.imgur.com/KTZ1TXJ.jpg)
Overview (XNTs highlighted for ease of understanding):
+ Show Spoiler +
Main concept is a laterally spread-out map but with lots of XNT to help you defend/see drops/etc. Yes there are tons of XNT, a few rocks, a dual entrance main and a gold base on each side and it's not a troll map.
.
There is a XNT right outside your main that the opponent can see your gases and a portion of the main with (and vice versa of course). You can't access the XNT on the edge of your main without going around or killing the rocks. There is no actual path into the main there, the XNT blocks it. There's some mind games that can be played with this, i.e. you can build or show something in the XNT's view when you're really doing something else.
Early game there's lots to consider: which way to expand, whether to split your army up to take multiple XNTs and get good map vision, whether to kill the rocks in your main so you can more quickly take your main's XNT rather than having to walk around (and deny your opponent having vision of your main), etc.
Late game the middle can get pretty crazy.
Main town hall to nat town hall is pretty standard, and main town hall to the 5/11 o'clock base is only 2-3 squares further. So it's definitely possible for zerg to expand there and then try for the gold as their 3rd, among other crazy things.
This is my YOLO map of the 5 so far, hope you like.
Close-ups:
+ Show Spoiler +
by Fatam
154x132
Published to All Regions
Version 0.2
![[image loading]](http://i.imgur.com/PBziGu3.jpg)
![[image loading]](http://i.imgur.com/KTZ1TXJ.jpg)
Overview (XNTs highlighted for ease of understanding):
+ Show Spoiler +
Main concept is a laterally spread-out map but with lots of XNT to help you defend/see drops/etc. Yes there are tons of XNT, a few rocks, a dual entrance main and a gold base on each side and it's not a troll map.
.
There is a XNT right outside your main that the opponent can see your gases and a portion of the main with (and vice versa of course). You can't access the XNT on the edge of your main without going around or killing the rocks. There is no actual path into the main there, the XNT blocks it. There's some mind games that can be played with this, i.e. you can build or show something in the XNT's view when you're really doing something else.
Early game there's lots to consider: which way to expand, whether to split your army up to take multiple XNTs and get good map vision, whether to kill the rocks in your main so you can more quickly take your main's XNT rather than having to walk around (and deny your opponent having vision of your main), etc.
Late game the middle can get pretty crazy.
Main town hall to nat town hall is pretty standard, and main town hall to the 5/11 o'clock base is only 2-3 squares further. So it's definitely possible for zerg to expand there and then try for the gold as their 3rd, among other crazy things.
This is my YOLO map of the 5 so far, hope you like.
Close-ups:
+ Show Spoiler +