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Visuals are so sexy. The layout feels as rewarding oddball strategies. I see a lot of proxy raxes being made on those ridges by the main if they are pathable. It can be a very fun, aggressive map. I like this!
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You have a trigger library, open map status in map/map status to see the message.
Open trigger window.
See your melee initialization trigger? right besides it is a trigger library. Delete it.
Your map status window should declare the map "melee" save republish. Do ask again, if applicable.
oups: almost forgot, "wow, map so sexy.. please add more fur and a little leather..." + Show Spoiler +so wanted to add the PMSTwin twit ch emote
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I think this map gave me eye cancer. Sorry dude, but those colors are simply too much for me.
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On January 05 2016 15:57 halomonian wrote: Visuals are so sexy. The layout feels as rewarding oddball strategies. I see a lot of proxy raxes being made on those ridges by the main if they are pathable. It can be a very fun, aggressive map. I like this! Thanks! Yeah, Reapers are decent on the map, though the high ground advantage combined with the ledge being close to the Mineral line helps the defender quite a bit from the games I've played on it (on one hand, you can jump up from the ledge and start shooting workers right there, but on the other hand the defender can just keep anti-Reaper forces by the Mineral line where the Reaper would jump up and be fine -- and if it jumps down into the Gold "island" base, you can trap it).
On January 05 2016 18:40 fluidrone wrote:You have a trigger library, open map status in map/map status to see the message. Open trigger window. See your melee initialization trigger? right besides it is a trigger library. Delete it. Your map status window should declare the map "melee" save republish. Do ask again, if applicable. oups: almost forgot, "wow, map so sexy.. please add more fur and a little leather..." + Show Spoiler +so wanted to add the PMSTwin twit ch emote Thanks! Deleting the library fixed it. :-)
On January 05 2016 20:55 RoomOfMush wrote: I think this map gave me eye cancer. Sorry dude, but those colors are simply too much for me. To each their own. ¯\_(ツ)_/¯
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This map is whaaaaaaaaaack.
Unfortunately the aesthetics are not on a "to each their own" basis, bloom to that effect makes it nearly unplayable for the majority of players. I can't even tell what's going on on the overview with such contrast going on.
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I can probably tone down some of the bloom. It hasn't really affected anyone in-game that I've played with, though, but that was only a few people.
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Is this better?
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As far as aesthetics go I kind of dig the overall look even though it's super rough around the edges. It's very late 80s arcade-y.
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Better but still a little in-your-face. It's probably fine but the map would never be ready for ladder play.
In terms of layout, the map is extremely chokey and cramped. I feel like the platforms at the outer mains are pointless.
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Those are mainly building space because the rear main is too small by itself (the front main can more easily build at the naturals and behind once the rear rocks are destroyed, but it's more difficult to build forward when starting at the rear main from what I've played on it). They're lowground mainly to reduce the abuse of Tank drops and such. The map is pretty cramped if you keep your whole army together, but it's made for pronged attacks and flanking. It's less cramped once the long rocks are taken out when traveling through the middle, but I've had some interesting plays with keeping them when using Liberators, Blink Stalkers, Disruptors, and Lurkers.
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