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Active: 1026 users

[M] (4) SB - Black Monastery

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States697 Posts
Last Edited: 2015-11-02 19:11:21
November 02 2015 19:01 GMT
#1
[image loading]
[M] (4) SB - Black Monastery
[image loading]
(click to enlarge)

Analyzer:
+ Show Spoiler +

Analyzer seems broken, will add when it's fixed.


Size: 156x156
Tileset: Zhakul'das, with many other textures.
Spawn Positions: 2, 5, 8, 10
Base Count: 16
Servers: NA, EU
Rush Distances: Natural to Natural; 110 cross spawn, 80 vertical/horizontal.

Features/Explanation/Whatever: Still working on 4 player maps, I took inspiration again from the Fern Valley main->natural look. Though I found it's a very chokey and annoying path to keep moving your army though, so I put a stack of 5 rocks by the corner of the main. This should prevent really early harassment but find use in the mid/late game. Naturals have a 48 mineral field to help with walling. The only really chokey areas are by the natural ramp, else the map is pretty wide, nice for Protoss. I'm quite content with this map, would like to see play on it.

Artsy:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
November 02 2015 19:14 GMT
#2
First glance:
Very nice, one of ur best works
10%
Avexyli
Profile Blog Joined April 2014
United States697 Posts
November 02 2015 19:16 GMT
#3
Thanks <3
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 03 2015 00:30 GMT
#4
If you made the mains level 3 high ground this would work in SC2 as well. Good job.
Administrator~ Spirit will set you free ~
Avexyli
Profile Blog Joined April 2014
United States697 Posts
November 03 2015 00:50 GMT
#5
Is that inclusive of the stacked back rocks and mineral wall at the natural?
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2015-11-03 12:59:59
November 03 2015 12:59 GMT
#6
Well the mineral wall wouldn't be Blizzard approved (tm) but the map would still work! The backdoor would even be encouraged
Administrator~ Spirit will set you free ~
Avexyli
Profile Blog Joined April 2014
United States697 Posts
November 03 2015 20:17 GMT
#7
I'll be uploading an sc2-friendly version momentarily.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
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