• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:18
CET 18:18
KST 02:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2451 users

[mod] Starcraft AI project - Dorfl - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 All
turtles
Profile Blog Joined August 2011
Australia360 Posts
November 14 2015 11:00 GMT
#41
My project is just for fun; I'm creating a series of user-centric intelligent agents. They use the mouse and keyboard interface, throttled to human speed, and scrape the screen for visual information to make decisions. This is an external program, and does not read program memory or "cheat" in any way. It's basically a game-long, dynamically constructed macro. I'm in the process of building out the API which drives basic game activities, and have already programmed a user agent which just does a 2 rax reaper rush (as a test model). I'm using Autohotkey for the programming and the GDI+ Windows API for fast screen scraping and bitmap analysis.


Damn! Everytime I think I'm doing something cool I find someone pushing boundaries even further! I look forward to seeing what you can do
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
November 14 2015 14:32 GMT
#42
On November 14 2015 20:00 turtles wrote:
Show nested quote +
My project is just for fun; I'm creating a series of user-centric intelligent agents. They use the mouse and keyboard interface, throttled to human speed, and scrape the screen for visual information to make decisions. This is an external program, and does not read program memory or "cheat" in any way. It's basically a game-long, dynamically constructed macro. I'm in the process of building out the API which drives basic game activities, and have already programmed a user agent which just does a 2 rax reaper rush (as a test model). I'm using Autohotkey for the programming and the GDI+ Windows API for fast screen scraping and bitmap analysis.


Damn! Everytime I think I'm doing something cool I find someone pushing boundaries even further! I look forward to seeing what you can do

I know what you mean, I had the same thought when I saw this project There is ample space for both projects, each having their respective trade-offs.

I've never created a mod or used the map editor, but Dorfl has piqued my interest. I'll play with it and maybe surf the code. Thanks for open sourcing it.
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
November 24 2015 13:46 GMT
#43
The open source has always been the way to save the world!

i want an ai too

"not enough rights"
Leviance
Profile Joined November 2009
Germany4079 Posts
November 28 2015 20:11 GMT
#44
any news? plz make new videos
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
November 29 2015 02:55 GMT
#45
On November 14 2015 19:48 HeadBangaa wrote:


My project is just for fun; I'm creating a series of user-centric intelligent agents. They use the mouse and keyboard interface, throttled to human speed, and scrape the screen for visual information to make decisions. This is an external program, and does not read program memory or "cheat" in any way. It's basically a game-long, dynamically constructed macro. I'm in the process of building out the API which drives basic game activities, and have already programmed a user agent which just does a 2 rax reaper rush (as a test model). I'm using Autohotkey for the programming and the GDI+ Windows API for fast screen scraping and bitmap analysis.

The Broodwar AI scene was pretty well-developed. They ran myriad games on private servers and had tournaments. It's not just technically difficult, but illegal to run a private server for SC2. Blizz really has their platform locked down; the EULA is absolutely brutal too.


That API sounds a lot like the DirectX interception that Matthew Fischer did: https://graphics.stanford.edu/~mdfisher/GameAIs.html

Here is a video of it in action:
If you cannot win with 100 apm, win with 100 cpm.
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
December 04 2015 19:38 GMT
#46
On November 29 2015 11:55 LetaBot wrote:
Show nested quote +
On November 14 2015 19:48 HeadBangaa wrote:


My project is just for fun; I'm creating a series of user-centric intelligent agents. They use the mouse and keyboard interface, throttled to human speed, and scrape the screen for visual information to make decisions. This is an external program, and does not read program memory or "cheat" in any way. It's basically a game-long, dynamically constructed macro. I'm in the process of building out the API which drives basic game activities, and have already programmed a user agent which just does a 2 rax reaper rush (as a test model). I'm using Autohotkey for the programming and the GDI+ Windows API for fast screen scraping and bitmap analysis.

The Broodwar AI scene was pretty well-developed. They ran myriad games on private servers and had tournaments. It's not just technically difficult, but illegal to run a private server for SC2. Blizz really has their platform locked down; the EULA is absolutely brutal too.


That API sounds a lot like the DirectX interception that Matthew Fischer did: https://graphics.stanford.edu/~mdfisher/GameAIs.html

Here is a video of it in action:
https://www.youtube.com/watch?v=FBZT2ukipkc

Wow! Skynet level stuff. This is very closely aligned to what I'm trying to do in creating automation in general. He gets fast, detailed info from the DX pipe. I'm envious of those graphics programming skills! While he's coded up a parser for SC2 (and is kind enough to share it), I wouldn't be able to apply that to other applications, so I'll continue with my naive, primitive GDI+ interface. Really impressive though, thanks for the link.
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
summerloud
Profile Joined March 2010
Austria1201 Posts
December 08 2015 10:09 GMT
#47
im currently making a huge mod that changes a lot and introduces new races etc

prolly gna be far enough to think about implementing AI around january

could i build on your project?
turtles
Profile Blog Joined August 2011
Australia360 Posts
December 09 2015 01:47 GMT
#48
I'm back now! I went on hollidays for > 2 weeks. I spent a week of that time in a tent away from civillization with dolphins swimming right past my campsight, catching fish, reading books and getting sunburnt!

could i build on your project?


Yeah, sure. Just make sure to give credit where due. In the credits section, when announcing the mod, as a footnote on the splash screen, tattood on your body. One of those should suffice.

You would no doubt have a lot of questions about the structure of the AI and how to incorporate new units. I must warn you that it will be a hard job and require a good understanding and experience of writting software. It would be no small task, though it would be a much smaller task than writting an AI completely from scratch.


any news? plz make new videos


I figured out why my genetic algorithm stuff was running so slowly. + Show Spoiler +
It is based on strings and so it was some low level string manipulation which I had to write functions for but which were not as efficient as they could have been. Also I have discovered some more inbuilt SC2 string functions which can probably run faster due to having more direct low-level access to the data. Now that I know what the problem was I could replace the string indecies with integers and get another large improvement... but we'll see.


So that means that genetic algorithms are back on the menu. I'll post a video of it working soon(TM). It won't be visually impressive but it is cool to watch it formulate a build order on the fly by it's own processes and not being simply told what to do.

I need to be working on the sister project SALT as well so unfortunately my attentions will be divided for the next month or so. However I have some cool collaborations set up for SALT when that is finished. + Show Spoiler +
(announcement of an announcement complete)
Leviance
Profile Joined November 2009
Germany4079 Posts
December 27 2015 14:06 GMT
#49
Any news? Any new videos?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Monthly #3 - March
Serral1279
WardiTV638
uThermal560
IndyStarCraft 174
SteadfastSC169
StrangeGG79
MindelVK18
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1279
uThermal 560
IndyStarCraft 174
SteadfastSC 169
Liquid`TLO 121
BRAT_OK 88
MindelVK 18
StarCraft: Brood War
Sea 40340
Britney 37507
Rain 2150
Shuttle 667
Dewaltoss 116
Backho 57
Rock 41
Free 34
ToSsGirL 27
910 13
[ Show more ]
NaDa 9
Dota 2
Gorgc5549
qojqva2914
LuMiX0
Counter-Strike
fl0m4125
allub172
Heroes of the Storm
Khaldor588
Liquid`Hasu338
Other Games
gofns33382
tarik_tv12769
Grubby2259
Liquid`RaSZi1366
B2W.Neo1084
Beastyqt758
Fuzer 228
ArmadaUGS180
QueenE137
Mew2King92
KnowMe89
Hui .86
JuggernautJason22
Organizations
Other Games
BasetradeTV149
Counter-Strike
PGL147
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 32
• HeavenSC 22
• Adnapsc2 4
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1299
League of Legends
• Jankos3419
• Shiphtur8
Upcoming Events
Replay Cast
15h 43m
Wardi Open
18h 43m
Monday Night Weeklies
23h 43m
Replay Cast
1d 6h
Replay Cast
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
5 days
[ Show More ]
CranKy Ducklings
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.