"If you want peace, prepare for war"
Released on: Global - UNLOCKED
Oh Agria, barely anyone likes your tileset, but dammit, I just had to give it a try!
Welcome to Para Bellum, a small farming outpost in the middle of nowhere, where the villagers have a little hidden secret. WMD in masses.
Anyhow, this is (was) my submission to the TLMC#6. I wanted to try a different map layout with small corridors added in. No 4 player map this time, as they are kinda... trickier to do.
Map Description:
'Para Bellum is a 2-player map with 12 normal expansions located on the outer reaches of the map.
The middle area consists of semi-big corridors, 4 of which can be controlled by destroying the standing Cooling Towers located at the entrances. Giving the ability for players to shape the area after their wishes.
Map size: 140x140
Distances:
* Main to main - 59 seconds.
* Nat to nat - 43 seconds.
The middle area consists of semi-big corridors, 4 of which can be controlled by destroying the standing Cooling Towers located at the entrances. Giving the ability for players to shape the area after their wishes.
Map size: 140x140
Distances:
* Main to main - 59 seconds.
* Nat to nat - 43 seconds.
Update Log:
~1.8
Replaced an old, unused texture with a new one. (Korhal Wastes Grass) Thanks to Algue for pointing it out!
Improved the texture details around trees somewhat.
Minor detail fixes.
~1.7
Major changes to the Natural base area. Reduced the width of the natural ramp, while also moved it slightly closer to the expansion base location. The area below the natural ramp got changed as well due to, well, the changes.
Moved the natural expansion one inch closer to the main ramp.
Expanded the terrain details underneath the cooling towers (Rock towers), to make them "pop" out more for the players/viewers.
Moved the rock decorations, the ones on the lowest level, to the sides of the playing field. (Too good widow-mine hiding spots)
More critters has entered the playing field. Can you find them all?
Completely removed the dark green texture from the map.
Minor terrain and detail fixes.
~1.6
Made some adjustments to the painted pathing at the corner bases.
Moved the dogs (critters) to outside the playing field.
Minor detail fixes.
~1.5
Fixed a painted pathing issue near the natural bases.
Vastly improved the performance around watery areas.
~1.4
Removed every single Floodlight doodad from the map. (PC performance cheers!)
Fixed some minor terrain issues
Updated the battle.net screenshot showcase again again.
+ Show Spoiler [Older versions] +
Replaced an old, unused texture with a new one. (Korhal Wastes Grass) Thanks to Algue for pointing it out!
Improved the texture details around trees somewhat.
Minor detail fixes.
~1.7
Major changes to the Natural base area. Reduced the width of the natural ramp, while also moved it slightly closer to the expansion base location. The area below the natural ramp got changed as well due to, well, the changes.
Moved the natural expansion one inch closer to the main ramp.
Expanded the terrain details underneath the cooling towers (Rock towers), to make them "pop" out more for the players/viewers.
Moved the rock decorations, the ones on the lowest level, to the sides of the playing field. (Too good widow-mine hiding spots)
More critters has entered the playing field. Can you find them all?
Completely removed the dark green texture from the map.
Minor terrain and detail fixes.
~1.6
Made some adjustments to the painted pathing at the corner bases.
Moved the dogs (critters) to outside the playing field.
Minor detail fixes.
~1.5
Fixed a painted pathing issue near the natural bases.
Vastly improved the performance around watery areas.
~1.4
Removed every single Floodlight doodad from the map. (PC performance cheers!)
Fixed some minor terrain issues
Updated the battle.net screenshot showcase again again.
+ Show Spoiler [Older versions] +
~1.3
Fixed a Gameheart logo issue.
Added 100 blue rock flowers to spice things up a bit.
Minor terrain fixes.
~1.2
Removed the Xel'naga Tower covering the middle area.
Widened up some more paths around the map.
Added in some more wildlife to the map. Birds now roams the land!
Updated the battle.net screenshot showcase once again.
~1.1
Widened up the corridors at the middle area.
Spiced the theme up some more with More random small rocks everywhere
Updated the battle.net screenshot showcase with the recent changes.
Hit the special 1500 doodad count!
~1.0
Non-beta release.
Fixed a Gameheart logo issue.
Added 100 blue rock flowers to spice things up a bit.
Minor terrain fixes.
~1.2
Removed the Xel'naga Tower covering the middle area.
Widened up some more paths around the map.
Added in some more wildlife to the map. Birds now roams the land!
Updated the battle.net screenshot showcase once again.
~1.1
Widened up the corridors at the middle area.
Spiced the theme up some more with More random small rocks everywhere
Updated the battle.net screenshot showcase with the recent changes.
Hit the special 1500 doodad count!
~1.0
Non-beta release.
Overview, Analyser and Screenshots:
Fun times ahead! ~