On March 22 2015 03:24 EatThePath wrote:
The towers should be on the low ground to induce movement/action there, and to slightly mitigate the turtliness they promote. I don't think close rush is a bad thing in FFA, it gives shape to the early game which is usually a dice roll on big "macro" maps. Here the clear imperative is to kill off your neighbor so you can take your fortress. This looks simple but fun!
You could make an interesting variant by adding Shakuras Plateau style connectors between the mains on the cardinal edges.
Thank you EatThePath. 
I did everything you said and I do like it a lot better than before - the main base connectors really look like they'd be interesting. Unfortunately, the analyser really doesn't want to save, so I cannot put one in.