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Active: 10540 users

[A] Multitask Trainer "NeoMT-Proberto"

Forum Index > SC2 Maps & Custom Games
Post a Reply
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-03-05 16:03:13
March 05 2015 15:15 GMT
#1
Players, who do not know why Multitasking is important, should read this article:
MMA: The Multitask Machine


History
stet_tcl released the first version an May 12, 2010.

http://www.teamliquid.net/forum/sc2-maps/124983-ums-multitasking-trainer-v094

He based his work on

Multitask and hotkey trainer (Youtube)

and his map was very popular. Several different "offspring" were born like
- Multitasking Trainer RE
- Multitask train (teamliquid)
- Multitask train Creep
with additional CreepSpread area.

[image loading]

In January 2014 NeoBlade (yes, myself :-) created a HOTS-Version.

If you want more information on this map, please read:
http://wiki.teamliquid.net/starcraft2/Multitask_and_hotkey_trainer

In 2013 "riftgarret" released

Multitask Trainer (HOTS)

a HOTS-Version with new features. This map was great, but had a few bugs:
1. Replays deactivates first person vision
2. Game Lobby: Changing a person from "player" to "observer" (referee) is not possible

Note regarding #2: This is a Blizzard-Bug. No mapper has ever created a map using "Game Variants" and "Game Attributes", which allows Observer/Referees. This cannot be fixed.

See also:
http://wiki.teamliquid.net/starcraft2/Multitask_Trainer_(HOTS)
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-03-25 15:35:53
March 05 2015 16:03 GMT
#2
Year 2015: Multitask Trainer "NeoMT-Proberto" is born

The map is available on SEA and KR as well.

EU:
battlenet://starcraft/map/2/176789

NA:
battlenet://starcraft/map/1/252856

Quote by riftgarret:
Much like the original Multitask map, there is a great deal put into allow customization of each challenge so that the user can refine certain properties, make it easier or harder. Ultimately, unless you are a master of the SC2 mechanics, you will find this map challenging, yet not impossible.

With LOTV coming in the next few month, I though to myself: "Which person is making a version for LOTV?"
... Well, I am. :D

Please take a look at the old HOTS version:

[image loading]

Over the last month I got the following complaints:
- "Zergling/ChoboLing is too fast"
- "Terran has not enough space to build Rax."
- "Zerg cannot creep"
- "You have to research Ventral Sacs, which I rarely do."
- "I was killed after 16 minutes, because my Queen had more than 70 energy, But I want to use Transfuse."
- "Drops instantly appear above my mineral line ... not a realistic scenario."

I tried to find solutions for all these problems.


Screenshots:
Settings
Save Proberto! You may use (SHIFT)waypoints.
Main- and Bonus-Objectives
PvT: Destroying the Terran using Collossi/Tempest
Spawning positions and Terran base
ZvT: Destroying the Terran using Viper and SwarmHosts
Close up: Protoss base
Close up: Terran base
ZvT: Overseer dies, but Viper grabs a tank
Three Oracles killing SCVs
How to save Proberto #1
How to save Proberto #2
Option "--no-choboling", push F12 to see help instructions
Option "--proberto", push F12 to see help instructions

Options:
"--no-choboling": Removes ChoboLing and Proberto
"--proberto": Good-Micro-Boost, Proberto will increase health/life
"--restart": Restarts the map

[image loading]

Background information:
Patch 2.1.8 by Blizzard nearly destroyed my ProtossAI, which worked great in 2014. This can easily be reproduced (SC2-Editor): Create a new map with a protoss AI and place 2 Cannons without a Pylon on the map. The ProtossAI will not produce a single building.

+ Show Spoiler +
[image loading]


GTAI (see screenshot above) used dialogs to choose the BO for your opponent. This was destroyed in Patch 2.1.x.

To create a map, which requires very little maintenance, I needed to consider these two things:
- No dialogs!
- As few AI-Triggers as possible!

This will ensure a map which will work in the future.

[image loading]


Changes:

Two enemies, but Terran has no AI (0 APM).

Proberto has 40 life ... always.

Energy-Trigger is deactivated at the 12-minute-mark.

Time limit is not implemented (yet). If you choose 600 minerals (Game lobby: Settings), you won't survive long, if you reach 200/200. Therefore this is like a time limit.

Depending on the Terran difficulty, you have
- two or more waypoints to save Proberto.
- to spend your Macro-Energy (Queen, OC, Nexus) more quickly.
- more careful with Proberto. ChoboLing is very fast on "Insane".

You can activate or deactivate "Attack Waves" choosing an easy/hard difficulty for the ProtossAI. The ProtossAI is a normal BlizzardAI. Therefore you can choose "Elite - Dark Templar Rush".

The Terran will build units (Tanks, WidowMines, Marines, etc.) and help the Protoss defend its base.


New Features:

You can move Proberto through small spaces. With "--proberto" (option) this will be rewarded in extra points (health/life), so theoretically it is impossible to kill Proberto, if you have good Micro.

Option "--no-choboling" removes Proberto and ChoboLing. E.g. you want to play TvP and CloakedBanshees. You might want to deactivate the Proberto-Challenge and concentrate on the Banshee harass.

Option "--reset" or "--restart" will restart the whole game. E.g. use this, if you forgot the first Pylon/Overlord/Depot.

Depending on the Protoss difficulty, you will be attacked by
- a MothershipCore
- Oracles
or other ground or air attack waves.

Terran will harass you with WidowMines.

Terran will use Stim if attacked.

Protoss will use
http://wiki.teamliquid.net/starcraft2/SCAbility/Prismatic_Alignment
as much as possible.
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
March 08 2015 14:01 GMT
#3
Update 2015-03-08 - Changelog

- Bugfix: Natural takes no gas => Trigger deleted
- Option "--no-choboling": Replaced "Kill" with "Remove"
- Bugfix: Pylon (Bully) is not build
- Bugfix: Forgot about Test-Triggers
- Renamed Start-Postions (e.g. Start4_PROTOSS)
- Created Drops and Eco-Harass
- Bugfix: Warp-Prism-Harass is every 20 seconds
- Strike-to-kill and Warp-Prism-Harass is now 2 minutes apart
- Bugfix: WidowMines blocks an expansion after 60 seconds
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
March 25 2015 15:37 GMT
#4
New features:

Option "--proberto", push F12 to see help instructions

Options:
"--no-choboling": Removes ChoboLing and Proberto
"--proberto": Good-Micro-Boost, Proberto will increase health/life
"--restart": Restarts the map
http://youtube.com/NeoBladeSC2
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