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[M] (2) Operon

Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-02-13 08:17:30
February 10 2015 15:24 GMT
#1
Operon 1.0
132x140
Published on all servers


[image loading]

Info/details:
-Small map with high circle syndrome - should lead to fast-paced games
-2 backdoor entrances to the nat - one is aggressive and allows for faster attacks, and the other is defensive and leads to additional bases
-4 golds because why the hell not
-High ground pods near the corner golds intended to punish an out-of-position defender
-If you collapse the rocks at the 3rd choke, you have 5 bases behind 1 entrance, deadwing would be proud
-Backdoor to gold is an accidental rip-off of Sanctuary and Orichalcum
-Theme is a low-doodad-count space desert because lefix

Angled
+ Show Spoiler +
[image loading]


Analyzer
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[image loading]


Aesthetics
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[image loading]

[image loading]

[image loading]

[image loading]


Tileset
+ Show Spoiler +
-Korhal Platform Panels Large Light
-Korhal Platform Panels Small Light
-Korhal Platform Panels Small Dark
-Korhal Platform Panels Medium
-Zerus Rock
-Zerus Dirt Dark
-Phaethon Sand Dark
-Tarsonis Rubble

-Skygeirr Platform Manmade Cliffs
-Castanar Organic Cliffs


Changelog
+ Show Spoiler +
none yet
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 10 2015 15:39 GMT
#2
Gotta love two gold bases next to each other
I wonder what happens if you take one expansion route and your opponent takes the other.
Moderatorshe/her
TL+ Member
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2015-02-10 15:46:16
February 10 2015 15:43 GMT
#3
Seeing this, "Orichalcum" pops into my mind.

Edit: Lol, never mind, u already mentioned it in the description :D
Random is hard work dude...
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
February 10 2015 15:51 GMT
#4
I would have been so tempted to try pull one bases more toward the middle of the map, break the circle look. Really great job using this circle progression to activate so much space on the map in meaningful ways. Middle is great in how it's both simple and really interesting for maneuvering -- it slots in so well with the bases on its periphery. The map understands itself, so to speak. Really dig it.
They're coming to get you, Barbara.
JaredStarr
Profile Joined June 2013
Canada115 Posts
February 10 2015 15:55 GMT
#5
I don't think the CCW expansion route will be taken unless games go above 4 bases. The easily harassable CCW 3rd mineral line plus the debris (at your natural) making that position hard to defend from harass as well. Maybe if the debris was on the inward facing long ramp on the same raised ground pod? Then you have the center route and 2 alternate side routes, which lead to a nice alternate to the natural.
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
February 10 2015 16:19 GMT
#6
The gold base is too easy exploitable for zerg. Make it standard and the map looks good.
Any sufficiently cheesy build is indistinguishable in skill
ilovegroov
Profile Joined January 2015
357 Posts
February 10 2015 16:36 GMT
#7
Nice nice nice! That is what innovation looks like! Love it!
Antares777
Profile Joined June 2010
United States1971 Posts
February 11 2015 21:46 GMT
#8
I love how innovative the design is. I hope it's balanced...
ranipretty5
Profile Joined February 2015
United States2 Posts
February 12 2015 19:10 GMT
#9
And while World Press Photo believes there were no attempts to deceive or to mislead, the organization’s independent experts “found anomalies in a large number of files and presented their findings to the jury,” says Boering. “According to the contest rules, only retouching of files that conforms to currently accepted standards in the industry is allowed, and the jury is the ultimate arbiter of these standards.”

ranipretty5
Profile Joined February 2015
United States2 Posts
Last Edited: 2015-02-12 19:12:39
February 12 2015 19:12 GMT
#10
Bot edit.

User was banned for this post.
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