• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:05
CEST 04:05
KST 11:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview0herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1416 users

[M] (2) Cassiopeia

Forum Index > SC2 Maps & Custom Games
Post a Reply
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2015-01-26 08:09:16
January 05 2015 02:30 GMT
#1
Cassiopeia 1.2
by Xenotolerance
Published on all servers

[image loading]

Take control of an extremely mineral-rich comet that is passing through the Koprulu Sector.
Use the collapsible rock towers and destructible rocks to manage your expansion pattern.

[image loading]


The goal is to make a defensive macro map inspired by King Sejong Station. The initial idea was to take KSS and move the backdoor rocks in front of the base there and make it a backdoor 3rd. Expansion choice will change the flow of the game in a way that's unique in each matchup. Each race can use its abilities to its advantage, allowing map-based strategies to come into play. These involve exploiting the short distance from your forward 3rd to the opponent's backdoor 3rd, pushing into the watchtower to attack the forward 3rd, and using the airspace around the backdoor 3rd and natural to punish a turtling opponent.

Details
+ Show Spoiler +
Main
[image loading]

Natural
[image loading]

[image loading]

[image loading]

Forward 3rd
[image loading]

Backdoor 3rd
[image loading]

Side base
[image loading]

Corner base
[image loading]

Crystals?
[image loading]

[image loading]


Changes
+ Show Spoiler +
1.2 - Both natural ramps reduced to 3-wide, ramps from side plateau to center pulled back and widened to open up center.
1.1 - Natural ramp moved, pathing and textures cleaned up, published on Reddit
1.0 - Published on TL
www.alonetone.com/xenotolerance
SwedenTheKid
Profile Joined July 2014
567 Posts
January 05 2015 03:11 GMT
#2
Awsome, I really like the base layout and theme.
Casual Mapmaker
iMrising
Profile Blog Joined March 2012
United States1099 Posts
January 05 2015 04:39 GMT
#3
making the "secret" entrance to the natural two rocks large instead of one will likely make all-ins impossible to hold
$O$ | soO
Jazzman88
Profile Joined January 2012
Canada2228 Posts
January 05 2015 04:47 GMT
#4
This is a sick map. Love the multiple rock entrance gimmick. Anything that makes scouting necessary but not problematic (I'm looking at you, King Sejong Station DT builds).
Phaenoman
Profile Joined February 2013
568 Posts
January 05 2015 07:38 GMT
#5
Did u try to wall off the naturals? Not sure if those gases prevent me from doing a proper wall off.
Random is hard work dude...
FlaShFTW
Profile Blog Joined February 2010
United States10404 Posts
January 05 2015 19:49 GMT
#6
On January 05 2015 13:39 iMrising wrote:
making the "secret" entrance to the natural two rocks large instead of one will likely make all-ins impossible to hold

how so? the 2 sets of rocks will slow down an opponents all in a lot.

map is ok, i see problems with forge FE or walling off your natural ramp. space feels a bit cramped in the middle area.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2015-01-06 01:54:21
January 06 2015 01:51 GMT
#7
The wall is sort of funky. It's a 10-wide wall to the gas with a 2-wide choke behind it.

[image loading]

[image loading]
One option for FFE. The gas is clearly exposed, and the pylon on the right is a weak point.

This is by choice, though it's possible to change. The rush distance is pretty long, and there are several really strong choke points in the direct attack paths, so I designed a natural that's harder to defend. I've come up with this simple change:

[image loading]
The ramp is the same size, scooched along the cliff to be closer to the main. It doesn't seem to change much except the wall situation.

[image loading]
Still a long wall, but not as awkward or gas-annoying.

I think this is a good change that fits my design of a harder-than-standard natural and isn't as awkward or gimmicky - no one wants their gas to be part of a wall. Please share your feedback!

There's an update coming in any case since I forgot unbuildable rocks for the bottom of the main ramp. whups
www.alonetone.com/xenotolerance
Giant Robot
Profile Joined August 2012
38 Posts
January 06 2015 10:39 GMT
#8
Very cool map, like all the nooks and crannies around, it seems terrible for reaper and blink which suits me fine ^^ look forward to see development.
Will Green bananas ruin banana bread?
Xenotolerance
Profile Joined November 2012
United States464 Posts
January 07 2015 20:24 GMT
#9
1.1 uploaded to all servers! Also I made an imgur album: Imgur

<3 please let me know what you think!
www.alonetone.com/xenotolerance
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 07 2015 21:11 GMT
#10
I already said it in the WIP thread, but while I disliked your first versions, I really like what you made here. Good job.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Xenotolerance
Profile Joined November 2012
United States464 Posts
January 26 2015 07:58 GMT
#11
Changes made!

The natural ramp is now 3-wide instead of 4, so walling off is fun and easy. The backdoor ramp is 3 wide as well, so the natural all around is easier to defend.

The ramps leading from the side plateau to the center are now 3-wide instead of 2, and have moved away from the center just a few units. The center is now somewhat more open than before, and I think it improves the use of space in that area.

I plan on submitting this map to TLMC, so please give me your best feedback and replays!
www.alonetone.com/xenotolerance
Jj_82
Profile Joined December 2012
Swaziland419 Posts
February 03 2015 22:31 GMT
#12
Really neat looking! Congratz! Hope that Blizzard takes a look...
Once rode a waterslide with PartinG and TaeJa ✌
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#82
PiGStarcraft825
EnkiAlexander 51
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft825
RuFF_SC2 114
Nina 76
StarCraft: Brood War
GuemChi 5704
Artosis 695
NaDa 31
Counter-Strike
Coldzera 1666
taco 633
Super Smash Bros
hungrybox1373
ChuDatz19
Other Games
summit1g13391
Doublelift2715
C9.Mang0442
ViBE157
Maynarde97
Trikslyr58
CosmosSc2 16
PattyMac7
Organizations
Other Games
gamesdonequick874
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 79
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush598
Other Games
• Scarra489
Upcoming Events
GSL
7h 26m
Cure vs sOs
SHIN vs ByuN
Replay Cast
21h 56m
GSL
1d 7h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 8h
Replay Cast
1d 21h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.