• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:12
CEST 19:12
KST 02:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th83Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
Changing from 12 to 8 is just asking for StarCraft StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1728 users

[M] (2) Cassiopeia

Forum Index > SC2 Maps & Custom Games
Post a Reply
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2015-01-26 08:09:16
January 05 2015 02:30 GMT
#1
Cassiopeia 1.2
by Xenotolerance
Published on all servers

[image loading]

Take control of an extremely mineral-rich comet that is passing through the Koprulu Sector.
Use the collapsible rock towers and destructible rocks to manage your expansion pattern.

[image loading]


The goal is to make a defensive macro map inspired by King Sejong Station. The initial idea was to take KSS and move the backdoor rocks in front of the base there and make it a backdoor 3rd. Expansion choice will change the flow of the game in a way that's unique in each matchup. Each race can use its abilities to its advantage, allowing map-based strategies to come into play. These involve exploiting the short distance from your forward 3rd to the opponent's backdoor 3rd, pushing into the watchtower to attack the forward 3rd, and using the airspace around the backdoor 3rd and natural to punish a turtling opponent.

Details
+ Show Spoiler +
Main
[image loading]

Natural
[image loading]

[image loading]

[image loading]

Forward 3rd
[image loading]

Backdoor 3rd
[image loading]

Side base
[image loading]

Corner base
[image loading]

Crystals?
[image loading]

[image loading]


Changes
+ Show Spoiler +
1.2 - Both natural ramps reduced to 3-wide, ramps from side plateau to center pulled back and widened to open up center.
1.1 - Natural ramp moved, pathing and textures cleaned up, published on Reddit
1.0 - Published on TL
www.alonetone.com/xenotolerance
SwedenTheKid
Profile Joined July 2014
567 Posts
January 05 2015 03:11 GMT
#2
Awsome, I really like the base layout and theme.
Casual Mapmaker
iMrising
Profile Blog Joined March 2012
United States1099 Posts
January 05 2015 04:39 GMT
#3
making the "secret" entrance to the natural two rocks large instead of one will likely make all-ins impossible to hold
$O$ | soO
Jazzman88
Profile Joined January 2012
Canada2228 Posts
January 05 2015 04:47 GMT
#4
This is a sick map. Love the multiple rock entrance gimmick. Anything that makes scouting necessary but not problematic (I'm looking at you, King Sejong Station DT builds).
Phaenoman
Profile Joined February 2013
568 Posts
January 05 2015 07:38 GMT
#5
Did u try to wall off the naturals? Not sure if those gases prevent me from doing a proper wall off.
Random is hard work dude...
FlaShFTW
Profile Blog Joined February 2010
United States10445 Posts
January 05 2015 19:49 GMT
#6
On January 05 2015 13:39 iMrising wrote:
making the "secret" entrance to the natural two rocks large instead of one will likely make all-ins impossible to hold

how so? the 2 sets of rocks will slow down an opponents all in a lot.

map is ok, i see problems with forge FE or walling off your natural ramp. space feels a bit cramped in the middle area.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2015-01-06 01:54:21
January 06 2015 01:51 GMT
#7
The wall is sort of funky. It's a 10-wide wall to the gas with a 2-wide choke behind it.

[image loading]

[image loading]
One option for FFE. The gas is clearly exposed, and the pylon on the right is a weak point.

This is by choice, though it's possible to change. The rush distance is pretty long, and there are several really strong choke points in the direct attack paths, so I designed a natural that's harder to defend. I've come up with this simple change:

[image loading]
The ramp is the same size, scooched along the cliff to be closer to the main. It doesn't seem to change much except the wall situation.

[image loading]
Still a long wall, but not as awkward or gas-annoying.

I think this is a good change that fits my design of a harder-than-standard natural and isn't as awkward or gimmicky - no one wants their gas to be part of a wall. Please share your feedback!

There's an update coming in any case since I forgot unbuildable rocks for the bottom of the main ramp. whups
www.alonetone.com/xenotolerance
Giant Robot
Profile Joined August 2012
38 Posts
January 06 2015 10:39 GMT
#8
Very cool map, like all the nooks and crannies around, it seems terrible for reaper and blink which suits me fine ^^ look forward to see development.
Will Green bananas ruin banana bread?
Xenotolerance
Profile Joined November 2012
United States464 Posts
January 07 2015 20:24 GMT
#9
1.1 uploaded to all servers! Also I made an imgur album: Imgur

<3 please let me know what you think!
www.alonetone.com/xenotolerance
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 07 2015 21:11 GMT
#10
I already said it in the WIP thread, but while I disliked your first versions, I really like what you made here. Good job.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Xenotolerance
Profile Joined November 2012
United States464 Posts
January 26 2015 07:58 GMT
#11
Changes made!

The natural ramp is now 3-wide instead of 4, so walling off is fun and easy. The backdoor ramp is 3 wide as well, so the natural all around is easier to defend.

The ramps leading from the side plateau to the center are now 3-wide instead of 2, and have moved away from the center just a few units. The center is now somewhat more open than before, and I think it improves the use of space in that area.

I plan on submitting this map to TLMC, so please give me your best feedback and replays!
www.alonetone.com/xenotolerance
Jj_82
Profile Joined December 2012
Swaziland419 Posts
February 03 2015 22:31 GMT
#12
Really neat looking! Congratz! Hope that Blizzard takes a look...
Once rode a waterslide with PartinG and TaeJa ✌
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro16 Group C
ZZZero vs WorsT
Julia vs eOnzErG
Liquipedia
uThermal 2v2 Circuit
15:00
Season 2: Warm Up Cup #3
uThermal505
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 505
mouzHeroMarine 492
ProTech83
BRAT_OK 66
Railgan 37
StarCraft: Brood War
Britney 25731
Zeus 185
Last 51
Rock 33
Sacsri 27
Sexy 26
ajuk12(nOOB) 19
Dota 2
Gorgc6546
qojqva1189
Counter-Strike
fl0m1634
taco 125
Heroes of the Storm
Liquid`Hasu322
Other Games
singsing2716
Grubby2387
B2W.Neo636
Beastyqt431
Trikslyr46
fpsfer 1
Organizations
Other Games
EGCTV543
gamesdonequick313
BasetradeTV284
Counter-Strike
PGL212
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• HeavenSC 15
• printf 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Airneanach79
• Michael_bg 11
• FirePhoenix3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2054
Upcoming Events
BSL
1h 48m
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
6h 48m
RSL Revival
13h 48m
Lambo vs Rogue
Clem vs TBD
herO vs TBD
Maestros of the Game
19h 48m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
19h 48m
IPSL
22h 48m
Dragon vs Artosis
dxtr13 vs Hawk
BSL
1d 1h
Wardi Open
1d 18h
Monday Night Weeklies
1d 22h
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Maestros of the Game
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Maestros of the Game
3 days
Replay Cast
4 days
Replay Cast
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.