• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:01
CET 03:01
KST 11:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win2Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)35
StarCraft 2
General
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Which foreign pros are considered the best? Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Mobile Legends: Bang Bang Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1825 users

[M] (2) Lyote - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
FlaShFTW
Profile Blog Joined February 2010
United States10280 Posts
January 10 2015 21:37 GMT
#21
On January 11 2015 01:39 moskonia wrote:
Third seems a bit hard, how about changing it to be destructible towers instead of rocks? Or even removing the rocks altogether and making the nat choke to be before the split paths. Overall the bases are very spread out, which should be interesting I think.

agree. close up the natural choke a bit to allow an easier time to forge FE. you have your choke way too far out, plus if you put it at the smallest point of the choke, they can circumvent it by just breaking down the rocks at the third. ideally your forge and wall should be a close to the natural as possible to allow quicker probe pulls and more time to get out more units.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Semmo
Profile Joined June 2011
Korea (South)627 Posts
January 11 2015 02:32 GMT
#22
path in the middle is fucking awesome btw.
Mapmaker of Frost, Fruitland and Bridgehead
AicyDC
Profile Joined November 2012
United Kingdom67 Posts
January 11 2015 11:38 GMT
#23
Maybe have a collapsible rock tower in the middle?

I imagine such an important route would mean the tower would actually be used and make for interesting plays.
It wasn't raining when noah built the ark
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2015-01-17 19:21:26
January 17 2015 19:07 GMT
#24
I really love the main-nat-third setup. The destructible rocks on both sides of the third are really interesting and definitely one of the defining features of your map (the other being the center layout).

I'm surprised this came in 4th, I would've expected a higher score after looking at the overview. Thinking about it more in depth, however, there are some fixes you could try.

I agree with moskonia and FlaShFTW that the third is a bit hard and that the natural choke needs improvement. You could push the smallest area to wall off further in the natural and remove the rocks to the third to allow an easier time expanding there.

I think that the most open area of your map should be the two areas outside of the central middle path, to the left and right of the middle. Right now the last expansion is the most open area. What I'd do is shrink the unpathable areas inbetween the ramps from the corner high grounds and to the sides of the high yield expansions. I'd then add one in front of the final expansions. This way the more open areas are closer to the middle rather than the final expansions, where action won't happen until late game, if it even goes that long.

EDIT: I forgot to say why these areas should be the most open. They are the two areas that connect the map. Since you only have two, it's very important that they are open so that you don't get split map scenarios. They have to be difficult to defend areas.

Another way to accomplish this would be to stretch the map vertically, but that might mess with the tight center path.

EDIT: The cream color represents pathable low ground while black is unpathable high ground. Sorry for the poor representation of my idea, this is my first time using MS Paint believe it or not haha.
+ Show Spoiler +
[image loading]
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
January 24 2015 12:56 GMT
#25
Update
[image loading]

Changes:
  • Moved natural choke closer
  • Removed rocks between natural and third
  • Adjusted openness throughout the map
  • Aesthetic improvementss

Lyote changed a lot since the first release, and for that I want to thank everyone who has left feedback - it really makes a difference. I feel the map has gotten into a pretty good state, but may or may not do additional adjustments in the future.
Let me know what you think!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
moskonia
Profile Joined January 2011
Israel1448 Posts
January 24 2015 13:40 GMT
#26
Nice, feels better than the older version. 4th bases are not easy, but I think they are not too hard as well. Only issue I see is that the 3rd bases might be a little too easy, which could cause some turtling, especially for toss, but I don't think it is an issue in the current meta.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#66
SteadfastSC134
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 212
SteadfastSC 134
ProTech131
Nathanias 114
StarCraft: Brood War
Artosis 750
Shuttle 69
NaDa 38
Dota 2
monkeys_forever263
LuMiX0
League of Legends
C9.Mang0401
Counter-Strike
Fnx 1705
taco 305
Foxcn215
Super Smash Bros
PPMD81
Heroes of the Storm
Khaldor101
Other Games
summit1g9875
tarik_tv8267
hungrybox741
Maynarde131
Liquid`Ken10
Organizations
Other Games
gamesdonequick1225
BasetradeTV20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 85
• davetesta30
• musti20045 26
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 47
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21999
League of Legends
• TFBlade1632
• Scarra1331
Other Games
• imaqtpie1882
Upcoming Events
Replay Cast
6h 59m
RongYI Cup
8h 59m
herO vs Solar
TriGGeR vs Maru
WardiTV Invitational
11h 59m
The PondCast
1d 6h
HomeStory Cup
2 days
Korean StarCraft League
3 days
HomeStory Cup
3 days
Replay Cast
3 days
HomeStory Cup
4 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-01-26
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.