• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:16
CEST 10:16
KST 17:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War965.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Kan I anbefale en vintersport? Sagi.gg Launcher Released Rollback Netcode in Brood War ASL22 General Discussion Bot on ladder
Tourneys
[Women's StarCraft] MonstarZ vs Dreams 2026-10-15 [Megathread] Daily Proleagues ASL 22 Finals [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12728 users

[M] (2) Lyote - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
FlaShFTW
Profile Blog Joined February 2010
United States10569 Posts
January 10 2015 21:37 GMT
#21
On January 11 2015 01:39 moskonia wrote:
Third seems a bit hard, how about changing it to be destructible towers instead of rocks? Or even removing the rocks altogether and making the nat choke to be before the split paths. Overall the bases are very spread out, which should be interesting I think.

agree. close up the natural choke a bit to allow an easier time to forge FE. you have your choke way too far out, plus if you put it at the smallest point of the choke, they can circumvent it by just breaking down the rocks at the third. ideally your forge and wall should be a close to the natural as possible to allow quicker probe pulls and more time to get out more units.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Semmo
Profile Joined June 2011
Korea (South)627 Posts
January 11 2015 02:32 GMT
#22
path in the middle is fucking awesome btw.
Mapmaker of Frost, Fruitland and Bridgehead
AicyDC
Profile Joined November 2012
United Kingdom71 Posts
January 11 2015 11:38 GMT
#23
Maybe have a collapsible rock tower in the middle?

I imagine such an important route would mean the tower would actually be used and make for interesting plays.
It wasn't raining when noah built the ark
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2015-01-17 19:21:26
January 17 2015 19:07 GMT
#24
I really love the main-nat-third setup. The destructible rocks on both sides of the third are really interesting and definitely one of the defining features of your map (the other being the center layout).

I'm surprised this came in 4th, I would've expected a higher score after looking at the overview. Thinking about it more in depth, however, there are some fixes you could try.

I agree with moskonia and FlaShFTW that the third is a bit hard and that the natural choke needs improvement. You could push the smallest area to wall off further in the natural and remove the rocks to the third to allow an easier time expanding there.

I think that the most open area of your map should be the two areas outside of the central middle path, to the left and right of the middle. Right now the last expansion is the most open area. What I'd do is shrink the unpathable areas inbetween the ramps from the corner high grounds and to the sides of the high yield expansions. I'd then add one in front of the final expansions. This way the more open areas are closer to the middle rather than the final expansions, where action won't happen until late game, if it even goes that long.

EDIT: I forgot to say why these areas should be the most open. They are the two areas that connect the map. Since you only have two, it's very important that they are open so that you don't get split map scenarios. They have to be difficult to defend areas.

Another way to accomplish this would be to stretch the map vertically, but that might mess with the tight center path.

EDIT: The cream color represents pathable low ground while black is unpathable high ground. Sorry for the poor representation of my idea, this is my first time using MS Paint believe it or not haha.
+ Show Spoiler +
[image loading]
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
January 24 2015 12:56 GMT
#25
Update
[image loading]

Changes:
  • Moved natural choke closer
  • Removed rocks between natural and third
  • Adjusted openness throughout the map
  • Aesthetic improvementss

Lyote changed a lot since the first release, and for that I want to thank everyone who has left feedback - it really makes a difference. I feel the map has gotten into a pretty good state, but may or may not do additional adjustments in the future.
Let me know what you think!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
moskonia
Profile Joined January 2011
Israel1448 Posts
January 24 2015 13:40 GMT
#26
Nice, feels better than the older version. 4th bases are not easy, but I think they are not too hard as well. Only issue I see is that the 3rd bases might be a little too easy, which could cause some turtling, especially for toss, but I don't think it is an issue in the current meta.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
firebathero 584
ToSsGirL 130
Pusan 92
Aegong 60
sSak 31
Noble 26
Bale 23
Shinee 23
Sacsri 22
yabsab 22
[ Show more ]
ZergMaN 14
NaDa 12
Britney 0
Dota 2
Fuzer 65
League of Legends
JimRising 554
Counter-Strike
olofmeister674
ceh9586
Other Games
summit1g7445
Happy346
Sick201
Mew2King154
crisheroes21
Organizations
Other Games
gamesdonequick496
StarCraft: Brood War
UltimateBattle 50
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH367
• LUISG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2228
League of Legends
• Rush970
• Stunt415
Upcoming Events
The PondCast
1h 44m
WardiTV Qualifier
2h 44m
OSC
14h 44m
Online Event
1d 2h
Korean StarCraft League
1d 18h
Afreeca Starleague
1d 21h
Rush vs Soulkey
CranKy Ducklings
2 days
AI Arena Tournament
2 days
BSL Open Qualifier
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
OSC
3 days
IPSL
3 days
BSL Open Qualifier
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.