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Map Jam & Challenge #16 - Page 2

Forum Index > SC2 Maps & Custom Games
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moskonia
Profile Joined January 2011
Israel1448 Posts
December 14 2014 09:13 GMT
#21
Wow I read those 2 topics so wrong, pretty silly of me. Thought 2nd topic meant only normal bases, makes more sense after seeing those 2 maps.
moskonia
Profile Joined January 2011
Israel1448 Posts
December 14 2014 10:18 GMT
#22
Sandy Rock:
[image loading]

Playable bounds: 132x120

In-base naturals are 6m1hyg, semi island expo's are 12m3g, and gold is normal gold. In-base nat should almost always be half a base imo, unless there is a backdoor, or someother way that makes it more vulnerable. The big base is pretty hard to defend by ground vs drops, since the choke is so small, and also with so few bases it doesn't hurt to have a big one for the later game.

the small ramp - XN tower feature is one I did in a very old map of mine. It's really cool as it allows access to the tower from the low ground, while not allowing actual access to the high ground.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2014-12-14 16:06:29
December 14 2014 13:25 GMT
#23
Zerus Split
132x116
[image loading]

-Main and 3rd are regular bases
-Natural has 7 mineral patches instead of 8
-There are 2 4ths:
- Forward one is 8m no gas
- the corner one is 2 rich vespene geysers and 6 mineral patches. The main entrance to that base is blocked by debris, but there are small cardinal ramps leading to it.
-The bases on the middle high ground are 8min 1 normal gas.


Published to EU
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Asindee
Profile Joined August 2012
France26 Posts
Last Edited: 2014-12-14 14:56:57
December 14 2014 14:56 GMT
#24
Castanar Facilities

[image loading]


Images
+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-12-14 16:19:44
December 14 2014 16:04 GMT
#25
Confusing Temples:

[image loading]

Main bases are the low ground gold bases in the top right/bottom left

Submissions are closed, will put up the poll soon™
ModeratorI am still alive, somehow
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-12-14 18:49:11
December 14 2014 16:57 GMT
#26
You submitted yours 4 minutes late, so you have to allow my late entry too!

(2)Too Much Blue Sand

Basically the old BW idea of having to go through a bunch of chokes in order to take the shortest route, which I overuse in most of my maps, but taken to the extreme. Mains are 150% resources, 11/12/1 and 5/6/7 bases are 75%, and the others are normal. Total resource count is the equivalent of 5.75 standard bases per player.

[image loading]

Analyzer:
+ Show Spoiler +
[image loading]


Edit: screwed up the mineral counts in the mains. Currently there are only 10, it should have been 12...
vibeo gane,
SwedenTheKid
Profile Joined July 2014
567 Posts
December 14 2014 18:24 GMT
#27
How long is voting? I feel like it doesn't need to be so long IMO
Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-12-15 01:19:02
December 14 2014 18:34 GMT
#28
Poll: Which map uses the given topics in the best way?

Castanar Facilities by Asindee (7)
 
54%

Scorched Citadel by SwedenTheKid (3)
 
23%

Too Much Blue Sand by -NegativeZero- (2)
 
15%

There is Only War by Coppermantis (1)
 
8%

Sandy Rock by moskonia (0)
 
0%

Zerus Split by Ej_ (0)
 
0%

Confusing Temple by The_Templar (0)
 
0%

13 total votes

Your vote: Which map uses the given topics in the best way?

(Vote): There is Only War by Coppermantis
(Vote): Scorched Citadel by SwedenTheKid
(Vote): Sandy Rock by moskonia
(Vote): Zerus Split by Ej_
(Vote): Castanar Facilities by Asindee
(Vote): Confusing Temple by The_Templar
(Vote): Too Much Blue Sand by -NegativeZero-




On December 15 2014 03:24 SwedenTheKid wrote:
How long is voting? I feel like it doesn't need to be so long IMO

A few days.
ModeratorI am still alive, somehow
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
December 14 2014 18:48 GMT
#29
hide the poll results ;__;
"Technically the dictionary has zero authority on the meaning or words" - Rodya
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 14 2014 19:10 GMT
#30
whoops
ModeratorI am still alive, somehow
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
December 14 2014 21:34 GMT
#31
No need to be that strict about times, why not include yours and -NegativeZero-'s submissions too?
SwedenTheKid
Profile Joined July 2014
567 Posts
December 14 2014 22:12 GMT
#32
Good topics, though the small ramps don't work very well with my layout. Surprised we didn't get more subs
Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-12-15 01:19:16
December 15 2014 01:16 GMT
#33
On December 15 2014 06:34 moskonia wrote:
No need to be that strict about times, why not include yours and -NegativeZero-'s submissions too?

Because they were cut off by the poll -_-
New poll is up, I am finished killing ESPORTS hopefully
ModeratorI am still alive, somehow
TL+ Member
SwedenTheKid
Profile Joined July 2014
567 Posts
December 15 2014 02:02 GMT
#34
Do we have to PM vote again?
Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 15 2014 02:17 GMT
#35
On December 15 2014 11:02 SwedenTheKid wrote:
Do we have to PM vote again?

Not unless you're changing your vote.
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 16 2014 20:56 GMT
#36
Poll results:
Castanar Facilities: 7
Scorched Citadel: 4 (2 by PM)
Too Much Blue Sand: 1
ModeratorI am still alive, somehow
TL+ Member
Asindee
Profile Joined August 2012
France26 Posts
December 17 2014 18:06 GMT
#37
I didn't thought I'll take it , thank you to those who voted for me, and see you in the next Map Jam
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