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Active: 3056 users

(4) INnoVation

Forum Index > SC2 Maps & Custom Games
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1 2 Next All
whrqh123
Profile Joined September 2014
Korea (South)63 Posts
Last Edited: 2014-10-01 23:35:40
October 01 2014 23:16 GMT
#1
[image loading]


[image loading]


[image loading]

[image loading]


[image loading]


It is not new map, It is remade Moros Station
The Texture was changed Moros to skygerLab. that seems more CLEAR the texture before

When it is Moros Station, you can attack second base as your siege tank at your third base edge. but it can't now

Moreover, The Resources was changed all base is equally.

Map Size: 160x160

The reason why It's map name is INnoVation, To CELEBRATE Lee Shin Hyeong had passed semi final of GSL, and go into the Final round
The Good Map making let Progamer dancing
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 02 2014 00:37 GMT
#2
Best map name ever. Brb making a map called soO.
Although, if it's named after a terran player, why does it have so many protoss decals?


Also the map is a lot clearer than before
ModeratorI am still alive, somehow
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 02 2014 01:25 GMT
#3
The biggest problem I see is that the counterclockwise 3rd seems significantly easier to defend than the clockwise one, this could cause some rotational imbalance.
vibeo gane,
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
October 02 2014 02:13 GMT
#4
the map layout and colors seems like its Deadwing and Nimbus combined!! :D
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 02 2014 03:47 GMT
#5
On October 02 2014 11:13 Xinzoe wrote:
the map layout and colors seems like its Deadwing and Nimbus combined!! :D

now it sounds like the worst map ever lol.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-10-02 04:06:57
October 02 2014 03:55 GMT
#6
On October 02 2014 12:47 NewSunshine wrote:
Show nested quote +
On October 02 2014 11:13 Xinzoe wrote:
the map layout and colors seems like its Deadwing and Nimbus combined!! :D

now it sounds like the worst map ever lol.

Hey, Nimbus is a very good map, dunno what you're talking about.
Now if you combined Deadwing and Steppes of War, now we'd have a problem.
Admittedly I see the resemblance between this map and Nimbus, but that's not a bad thing.
ModeratorI am still alive, somehow
TL+ Member
Superbanana
Profile Joined May 2014
2369 Posts
October 02 2014 04:28 GMT
#7
Yes, map looks better now
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
October 02 2014 04:32 GMT
#8
Amazing map name
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Shkudde
Profile Joined February 2011
Netherlands709 Posts
October 02 2014 06:33 GMT
#9
On October 02 2014 13:32 GumBa wrote:
Amazing map name


My first reaction was "what, did gumba make a map?"
$O$ | herO[jOin] | Zest hwaiting!
whrqh123
Profile Joined September 2014
Korea (South)63 Posts
Last Edited: 2014-10-02 08:10:38
October 02 2014 08:08 GMT
#10
On October 02 2014 09:37 The_Templar wrote:
Best map name ever. Brb making a map called soO.
Although, if it's named after a terran player, why does it have so many protoss decals?


Also the map is a lot clearer than before


Cuz, It was Originated by Moros Station, Moros Station has a lot of Protoss decal, Changing that decals, It has many protoss decals.
The Good Map making let Progamer dancing
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 02 2014 08:16 GMT
#11
On October 02 2014 15:33 Shkudde wrote:
Show nested quote +
On October 02 2014 13:32 GumBa wrote:
Amazing map name


My first reaction was "what, did gumba make a map?"

I thought the same :D
Concerning the map, I think you would have to disable close spawns given the position of the thirds. And I agree that Protoss decals on a Terran-themed map is weird
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
October 02 2014 09:08 GMT
#12
--- Nuked ---
Knatterking
Profile Joined April 2014
Germany405 Posts
October 02 2014 10:31 GMT
#13
I like the textures now!
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
Last Edited: 2014-10-02 12:36:04
October 02 2014 12:31 GMT
#14
On October 02 2014 10:25 -NegativeZero- wrote:
The biggest problem I see is that the counterclockwise 3rd seems significantly easier to defend than the clockwise one, this could cause some rotational imbalance.

I agree. The clockwise 3rd is so difficult to hold, and very vulnerable to proxy air units. It feels like the design is forcing players to expand counter clockwise.

If it was cross spawn only that might fix the rotational imbalance.
Tyrhanius
Profile Joined April 2011
France947 Posts
October 02 2014 15:11 GMT
#15
This map is good for : Reaper, Blink all-in, proxy, Siege tank which shoots B2, doom drop, 7 gates robot.
This map is bad for : Zerg.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
October 02 2014 17:14 GMT
#16
On October 02 2014 18:08 SatedSC2 wrote:
Show nested quote +
On October 02 2014 12:55 The_Templar wrote:
On October 02 2014 12:47 NewSunshine wrote:
On October 02 2014 11:13 Xinzoe wrote:
the map layout and colors seems like its Deadwing and Nimbus combined!! :D

now it sounds like the worst map ever lol.

Hey, Nimbus is a very good map, dunno what you're talking about.

59% TvZ winrate and 65% TvP winrate. Good map? Only if you're Terran.

P and Z keep thinking they can play like the map is as anti-Terran as most of the ladder pools for the past few seasons. Terran actually has aggressive/economic options on Nimbus, while the standard P/Z builds expect the Terran to be playing at a disadvantage and are thus greedier than we've ever seen before. Think about that: what used to be meta builds to get ahead are now the standard vs T.
Twitter: @iamcaustic
whrqh123
Profile Joined September 2014
Korea (South)63 Posts
October 02 2014 18:21 GMT
#17
Please Don't mention Nimbus here. It is my map not nimbus. please
The Good Map making let Progamer dancing
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 02 2014 20:47 GMT
#18
On October 02 2014 12:55 The_Templar wrote:
Show nested quote +
On October 02 2014 12:47 NewSunshine wrote:
On October 02 2014 11:13 Xinzoe wrote:
the map layout and colors seems like its Deadwing and Nimbus combined!! :D

now it sounds like the worst map ever lol.

Nimbus is a very good map


Nimbus is a horrible broken map if you don't play T.

The map we're looking at (INnoVation) is very well thought and interesting, though I'd have loved the 3rd to be more of a choice, especially with the double ramp setup. Overall the setup is nice even if horizontal positions may be hard to hold (for instance Z spawns bottom left, T spawns bottom right, a push on the third looks hard to stop because the distance from the natural T ramp to the Z third is so short). I would consider not allowing horizontal spawns.
GeneralSezme
Profile Joined July 2014
United States58 Posts
October 02 2014 22:29 GMT
#19
Why is there swastikas at each base?
Melee map maker
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
October 03 2014 00:05 GMT
#20
On October 03 2014 07:29 GeneralSezme wrote:
Why is there swastikas at each base?

How and why would you ever view those as being swastikas?
Twitter: @iamcaustic
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