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Active: 3510 users

[M] (2) Ember Fortress

Forum Index > SC2 Maps & Custom Games
Post a Reply
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eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2014-08-30 09:47:21
August 28 2014 15:07 GMT
#1
[image loading]





Overview

Officially uploaded to [SEA] [NA] [EU] [KR]

[image loading]

Officially uploaded to [SEA] [NA] [EU] [KR]



Map Details

                  Name DF Ember Fortress
                  Version 1.0 (28/08/2014)
                  Bounds 136x148
                  Bases 12 Normal Yield



Eye Candy

+ Show Spoiler [Click for images (image heavy)] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]





+ Show Spoiler +
some like it hot
Retired Mapmaker™
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 28 2014 15:25 GMT
#2
Cloud Kingdom


otherwise good map, and I like the choice of fourths.
ModeratorI am still alive, somehow
TL+ Member
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2014-08-28 15:45:51
August 28 2014 15:36 GMT
#3
On August 29 2014 00:25 The_Templar wrote:
Cloud Kingdom


otherwise good map, and I like the choice of fourths.


One could argue Overgrowth but eh... one and the same.

But unless I went crazy with the high grounds it wasn't going to turn out much different.

Edit: Originally, there were some level differences in these spots but the map felt too choked up.

[image loading]
Retired Mapmaker™
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-08-28 15:41:19
August 28 2014 15:39 GMT
#4
--- Nuked ---
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 28 2014 15:42 GMT
#5
༼ つ ◕_◕ ༽つ Overgrowth ༼ つ ◕_◕ ༽つ

I like it btw , maybe too standard but the aesthetics are amazing. too bad i have a very simply style , i wish i could make something like this :D
Author of Coda and Eastwatch.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2014-08-28 15:48:45
August 28 2014 15:47 GMT
#6
On August 29 2014 00:39 SatedSC2 wrote:
Show nested quote +
On August 29 2014 00:25 The_Templar wrote:
Cloud Kingdom


otherwise good map, and I like the choice of fourths.

If the ladder pool was 7 Cloud Kingdom variants then I would be a very happy Sated.

I like this map =P

EDIT:

Some of those gas geysers look very far apart from one another though. I assume they still work like normal geysers, but it looks very strange.


Yeah it does look off but they all work normal :D just my mineral formations are a little different than some people's.

Looking back, I may put some high ground back in that were connecting the centres a bit.
+ Show Spoiler +
[image loading]
Retired Mapmaker™
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 28 2014 16:10 GMT
#7
I agree with you etc in the highgrounds, they are not strictly necessary imo but they would do good in this map.

Also JESUS FUCK MAN, that tile work is fucking incredible! Did you used copy/pasting for the textures (textures only)? or was it all manual+copy paste for symmetry/Symmetry tool?
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 28 2014 16:17 GMT
#8
That title pic looks like a Magic card.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2014-08-28 16:32:55
August 28 2014 16:32 GMT
#9
On August 29 2014 01:10 Uvantak wrote:
I agree with you etc in the highgrounds, they are not strictly necessary imo but they would do good in this map.

Also JESUS FUCK MAN, that tile work is fucking incredible! Did you used copy/pasting for the textures (textures only)? or was it all manual+copy paste for symmetry/Symmetry tool?


No mirror tool for the tiles since they wouldn't paste without misaligning. You can see some differences in the main base texturing but with the rest I tried to match both sides the same, because why not :D

I'm really considering putting those hight grounds back in but won't until tomorrow. I need to sleep now!

On August 29 2014 01:17 NewSunshine wrote:
That title pic looks like a Magic card.

I thought it was from Warcraft, I remember something similar in the game.
Retired Mapmaker™
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 28 2014 16:52 GMT
#10
It even sports the infamous SUPEROUMAN S-shaped high ground. I'm not sure how I feel about this...
Twitter: @iamcaustic
lefix
Profile Joined February 2011
Germany1082 Posts
August 28 2014 17:59 GMT
#11
I'd suggest something like

[image loading]

or

[image loading]

:D
Map of the Month | The Planetary Workshop | SC2Melee.net
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 28 2014 21:53 GMT
#12
^

;D
Comprehensive strategic intention: DNE
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 28 2014 23:35 GMT
#13
Great looking map, love the tileset and the cliffs and stuff.

On August 29 2014 01:32 eTcetRa wrote:
Show nested quote +
On August 29 2014 01:17 NewSunshine wrote:
That title pic looks like a Magic card.

I thought it was from Warcraft, I remember something similar in the game.


That is def the place in blackrock mountain where u get attuned to molten core
~ ~ <°)))><~ ~ ~
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 29 2014 00:18 GMT
#14
I love what you did with the textures here. Very nice stuff.
SC2 Mapmaker
Timetwister22
Profile Joined March 2011
United States538 Posts
August 29 2014 04:09 GMT
#15
Has the S shape, must be Cloud Kingdom. On the real though, I like this map. I don't see much in common with CK or even Overgrowth. The expansion patterns, and how each expansion plays, is vastly different on this map than CK or Overgrowth.
Former ESV Mapmaker | @Timetwister22
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-08-29 04:39:47
August 29 2014 04:38 GMT
#16
On August 29 2014 13:09 Timetwister22 wrote:
Has the S shape, must be Cloud Kingdom. On the real though, I like this map. I don't see much in common with CK or even Overgrowth. The expansion patterns, and how each expansion plays, is vastly different on this map than CK or Overgrowth.

Really? Come on. I'd be fine with someone pointing out the subtle differences on why this map isn't a perfect hybrid of CK and Overgrowth, but outright turning a blind eye? Eh...
Twitter: @iamcaustic
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 30 2014 09:47 GMT
#17
[image loading]

Added highgrounds back in from older version. Flame on.
Retired Mapmaker™
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 30 2014 20:37 GMT
#18
Love this version, the two low ground plains in the middle are rather sexy. Also love the detailing when you look at it closely.

+ Show Spoiler +
Mapximum map maybe?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
October 27 2014 12:53 GMT
#19
Fantastic looking map. Reminds me of Doom, or the Mars level from ME3. So basically it makes me think of Mars is what I'm trying to say. We haven't had anything like that in the map pool. Hopefully you'll find a way to sneak it in.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
[PkF] Wire
Profile Joined March 2013
France24239 Posts
October 27 2014 13:40 GMT
#20
I love the tileset, I love how similar the flow is to Overgrowth's (the best HotS map with Frost if you ask me). Love this map !
ChopTheHassan
Profile Joined June 2014
35 Posts
October 27 2014 21:33 GMT
#21
Any map with a high ground S that snakes through the middle of the map will superficially resemble Cloud Kingdom. Anyways, I think you made the right choice adding the high ground back in. I really like the map layout and it looks gorgeous too. One thing I'm not entirely sold on is that high ground blocker in the very center of the map. I understand why you put it there, to better protect those two center expansions, but it still feels too constricting to me.
HassanChop/
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