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Active: 11559 users

[P] Diablo 3 Models in Sc2

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Daara87
Profile Joined October 2013
United States8 Posts
April 23 2014 05:55 GMT
#1
Just started working on some Diablo 3 models to import for arcade use. Right now I'm just doing some tests on the models and none are actually ready for use. I still need to add attachment points and hit tests. Most of the models don't have death animations due to D3 using physics to simulate it. I assume I'll be able to do something similar in Sc2 or I'll just create my own.

Here's a few looks at what I've done so far.

None of this would be possible without the hard work of TaylorMouse on his import scripts and the creator of D3TexConverter.

[image loading]

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[image loading]


HelloSon
Profile Joined April 2010
United States456 Posts
April 23 2014 06:18 GMT
#2
holy shit these look tizzite
yo
Foxxan
Profile Joined October 2004
Sweden3427 Posts
April 23 2014 08:58 GMT
#3
did you create these models or it was in the editor somehow?
Sorry for the question, iam a bit noobie at this stuff
Gammkrabb
Profile Joined October 2010
Sweden42 Posts
April 23 2014 10:03 GMT
#4
Very very nice work sir
My wife for hire
JohnChoi
Profile Blog Joined December 2007
1773 Posts
April 23 2014 10:04 GMT
#5
so cool :O
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
April 23 2014 10:17 GMT
#6
the quality on these is insane.. great arcade games could be made from these
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
April 23 2014 13:33 GMT
#7
Impressive work!
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 23 2014 14:40 GMT
#8
On April 23 2014 17:58 Foxxan wrote:
did you create these models or it was in the editor somehow?
Sorry for the question, iam a bit noobie at this stuff

Not a dumb question. The models are extracted from D3 and manually made compatible with- and imported to SC2.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
TelecoM
Profile Blog Joined January 2010
United States10894 Posts
April 23 2014 15:19 GMT
#9
Really really amazing work here, interested to see where the models are put into, what maps to be exact.
AKA: TelecoM[WHITE] Protoss fighting
pNRG
Profile Joined February 2012
United States333 Posts
April 23 2014 15:51 GMT
#10
Nice work! (Goddamn do I hate female Diablo...)
"He's like a Kakuna with Flamestrike." - Artosis 25.7.2014 \\ "Sometimes you gotta' be manly to get out of the group stage, Reynad." -Artosis 17.10.2014 \\ “There goes your dream of a frivolous lawsuit with a brewing company.” – Tasteless 26.8.2015
purakushi
Profile Joined August 2012
United States3308 Posts
April 23 2014 18:08 GMT
#11
Awesome!
T P Z sagi
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 23 2014 19:11 GMT
#12
Pretty sweet stuff! Are you still working on it or is there a place where someone could download your work?
Twitter: @iamcaustic
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
April 23 2014 20:47 GMT
#13
This makes me want to make a custom map
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
L3monsta
Profile Joined May 2012
New Zealand149 Posts
April 23 2014 23:58 GMT
#14
Omg thank you so much! Could you do goatmen?
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2014-04-24 16:28:15
April 24 2014 11:56 GMT
#15
Can you make a tutorial how to do it?
I tried to follow TaylorMouse's tutorial, but the "control + e" part just doesn't work for me.

Since I might need to add a few attachment points to the models (I've already learned the basics of that), I would like to learn how to fully import a D3 model and make it functional.
Since I'm making a Diablo map (Dia blo - Mortal Shroud) I would love to have some D3 models available.

edit:
Ok, so after commenting out the echo commands, the animation script worked.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Daara87
Profile Joined October 2013
United States8 Posts
April 24 2014 18:53 GMT
#16
Trying out some physics death models.

[image loading]
Thin
Profile Joined April 2014
United States4 Posts
April 25 2014 06:46 GMT
#17
These look really good, looking forward to see what they're used for in the future. The models are detailed and don't look like there are any errors.
Sumadin
Profile Joined August 2011
Denmark588 Posts
April 25 2014 08:45 GMT
#18
I actually think the most intresting would be the normal soldiers as we might finally get some medival looking soldiers.

Not as exciting as the advanced models but i think those are the ones with the most potential.
The basic key to beating a priest is playing a deck that is terrible.
Daara87
Profile Joined October 2013
United States8 Posts
Last Edited: 2014-04-25 20:57:32
April 25 2014 20:57 GMT
#19
On April 25 2014 17:45 Sumadin wrote:
I actually think the most intresting would be the normal soldiers as we might finally get some medival looking soldiers.

Not as exciting as the advanced models but i think those are the ones with the most potential.


[image loading]
Daara87
Profile Joined October 2013
United States8 Posts
April 25 2014 22:12 GMT
#20
Adding team colors to Fallen atm. Trying not to make them too colorful.

[image loading]
1 2 Next All
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