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[P] Diablo 3 Models in Sc2 - Page 2

Forum Index > SC2 Maps & Custom Games
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Daara87
Profile Joined October 2013
United States8 Posts
April 26 2014 03:51 GMT
#21
Messed with the male barbarian tonight. Shoulders, helmets, weapons, and shields can be attached in game. Which means we can show/hide them and do things like 1 shoulder pad rather than 2. I can also use behaviors to switch animations based on what type of weapon the character is using.

Each character model from D3 comes with a mesh for no armor, light armor, medium armor, and heavy armor. These meshes are only shown when a certain item is worn. So I can mix and match the light armor chest with a heavy armor leggings.

TL:DR - I can make character customization that is comparable to or better than D3 within Sc2. It will just require a lot of data editing, behaviors, and texture swapping.

[image loading]

Sumadin
Profile Joined August 2011
Denmark588 Posts
April 26 2014 17:29 GMT
#22
That is really impressive. So there is great potential to make some old school RPGs like the ones in WC3. Or for some really beefy medieval single player campaigns. Provided Blizzards puts their Brains together and adds proper Custom campaign support.

This is rather exciting.
The basic key to beating a priest is playing a deck that is terrible.
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 26 2014 23:59 GMT
#23
So you could, like, make a moba game, with heroes from all manner of Blizzard games in it, and use triggers to create maps with unique mechanics to exploit.

I take credit for the idea.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Daara87
Profile Joined October 2013
United States8 Posts
April 27 2014 03:13 GMT
#24
On April 27 2014 08:59 NewSunshine wrote:
So you could, like, make a moba game, with heroes from all manner of Blizzard games in it, and use triggers to create maps with unique mechanics to exploit.

I take credit for the idea.


I've done hundreds of WoW models too. I didn't post them here though cause I wanted to show off the D3 models since no one has done them yet. This is the link to my WoW model gallery.

http://smotis.deviantart.com/gallery/
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
April 28 2014 18:07 GMT
#25
I'd be curious to see the workflow for this. Are you using the Art Tools + Max or custom exports?
https://johnemerson.artstation.com/
Ahli
Profile Joined May 2012
Germany355 Posts
April 29 2014 00:18 GMT
#26
On April 29 2014 03:07 SigmaFiE wrote:
I'd be curious to see the workflow for this. Are you using the Art Tools + Max or custom exports?

0. Have 3dsMax2011 + Art Tools + D3 installed
1. Export animation, texture & model files out of D3, convert texture files to dds using some tool like D3TexConv
2. Import Model into 3DSMax, import animations
Here are the 3DSMax scripts by TaylorMouse for D3 models
If the animation importer throws an error, close the script and do it again. If the problem is the ECHO command, add "--" in front of it and save the script. I had to do this for some reason.
3. Some 3dsMax and art tools aspects I need to learn much more about. For example, you need to apply the textures to the model: Tutorial Video by TaylorMouse about applying Textures
Obviously Daara knows a lot more about this than me.
4. Export as m3 using art tools (use preview to just preview it in)

I'm taking notes when I learn something... it's not much right now...
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
L3monsta
Profile Joined May 2012
New Zealand149 Posts
July 11 2014 11:08 GMT
#27
How does one even do this? Would it be simple to create a means to just give a working model to another person to use in their maps?

I really want to create an arcade map using WC3/WoW/D3 models but I really don't have the know-how and it looks incredibly complicated..
SalisburyAve
Profile Joined January 2014
Canada14 Posts
July 11 2014 12:01 GMT
#28
Wow this is so cool.
Could you imagine a D3 universe RTS? playing the Fallen as a class (or some spin off of the demons as fallen being the base unit like ghouls from WC3), perhaps exploring the lore of the Barbarian civilization as a class and rebuilding them. Same with the Templars of Zakarum or the Horadrim.. oh jeez i'm getting gitty just thinking about it! Research shall be done!

Or maybe i just need a WC4 to fulfill my medieval-esque RTS quota...
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