• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:44
CEST 09:44
KST 16:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent?0RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent? SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO BGH Auto Balance -> http://bghmmr.eu/ How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread EVE Corporation Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3660 users

[M] [2] Fastfire

Forum Index > SC2 Maps & Custom Games
Post a Reply
WittyWhiscash
Profile Joined February 2014
Canada5 Posts
Last Edited: 2014-03-06 06:24:32
March 06 2014 04:59 GMT
#1
Fastfire

Uploaded - [NA][EU][KR][SEA]

[image loading]

So the goal of this map here is to create aggressive games, and build the map around the idea of a tough to control natural expansion. Usually, in a map, people will depend on having a safe and easy to wall in natural, before having a slightly tougher to take third. The goal of this map is to try and create games that revolve lots around the control of the natural, with a double ramp.

  • Playable - 152x152
  • 8 Bases/6 expansions
  • 42s Natural to Natural (Ground)
  • 57s Main to Main (Ground)
  • 3m30s OL Main to Main (Air)
  • 1 Xel'Naga Watchtower


Eye Candy/Closeups
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]


Changelog
+ Show Spoiler +

1.0 - Original Release
Timetwister22
Profile Joined March 2011
United States538 Posts
March 06 2014 06:54 GMT
#2
Where I understand your desire to make tougher naturals, this is not the way to do it. When people see naturals like this, they don't play the map, or 1 base all in. Look at how the first version of Daedalus Point played out as a good example of this. Sadly, there isn't too much you can do to the natural without making for shitty games. You can add rocked back doors, wide ramps covered partially by rocks, 2 entrances with one having collapse rocks, etc. But ultimately, you must allow the player to narrow down the natural to a single choke.
Former ESV Mapmaker | @Timetwister22
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2014-03-06 11:18:44
March 06 2014 10:39 GMT
#3
Even tho there are no gold bases in the center, it reminds me of Antiga Shipyard. Whats the downside of sitting at the watch tower and moving my army to the side I want? Especially with the 3 and 9 o' clock bases having no 2nd ramp.
Also I agree with Timetwister about the natural.

Maybe another thought: Beside ur natural, ur expansion grounds are very large. They seem to have about the same size as the main base. Does that have something to do with ur aim to force an aggressive game? Cuz I think u could use that space for something else.
Random is hard work dude...
WittyWhiscash
Profile Joined February 2014
Canada5 Posts
March 06 2014 18:04 GMT
#4
On March 06 2014 15:54 Timetwister22 wrote:
Where I understand your desire to make tougher naturals, this is not the way to do it. When people see naturals like this, they don't play the map, or 1 base all in. Look at how the first version of Daedalus Point played out as a good example of this. Sadly, there isn't too much you can do to the natural without making for shitty games. You can add rocked back doors, wide ramps covered partially by rocks, 2 entrances with one having collapse rocks, etc. But ultimately, you must allow the player to narrow down the natural to a single choke.

I can understand what you mean, and I do understand that it will make for bad games. It is, however, only my first map ever released, and of course it won't be the best, and I have only been playing for a few months now. (Probably isn't the best excuse, now is it? )

I assume, in theory, rocks at one ramp can allow the player some comfort, and make it easier to wall off the one ramp. But once the rocks get broken down, it will transition into a more aggressive game and allow for plenty of skirmishes and flanks.
On March 06 2014 19:39 Phaenoman wrote:
Even tho there are no gold bases in the center, it reminds me of Antiga Shipyard. Whats the downside of sitting at the watch tower and moving my army to the side I want? Especially with the 3 and 9 o' clock bases having no 2nd ramp.

Maybe another thought: Beside ur natural, ur expansion grounds are very large. They seem to have about the same size as the main base. Does that have something to do with ur aim to force an aggressive game? Cuz I think u could use that space for something else.

The watchtower should probably be removed, because it gives a little bit too much control. Either that or I need to widen the island, which could be a slight piece of rework. But it could continue to lead to more and more circle syndrome, where if people do decide they want to attempt to try to macro on 3 bases, taking a fourth would be ultimately risky. They are already stretching their forces thin on three bases, and so the challenge is to get people to innovate ways to spread their army in a way that will allow them to apply pressure throughout the game, and deflect pressure at the same time. Skirmishes will be big here, and there are a couple flank paths for Zerg, mainly around the high ground in the middle.

And to note on the bases at 3 and 9 not having a second ramp, if I were to add a second ramp, it would make holding the fourth mutually impossible, as there is no possible way that a player could hold that fourth base with how hard it would be to defend from ground forces. With the one ramp aiming at the player's base, they have a chance for making it easier to notice and defend against ground forces.

Well, now that I do look at the expansion grounds, they are a little large. Considering Zerg should have smaller bases for easier creep spread. Aggressive game is the name of the game I'm trying to make here. Short, quick, with lots of action in between.


Please log in or register to reply.
Live Events Refresh
Next event in 2h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft452
StarCraft: Brood War
Shuttle 4348
Killer 136
Larva 109
ggaemo 14
Dota 2
XBOCT529
febbydoto19
League of Legends
JimRising 499
Super Smash Bros
Mew2King169
Other Games
ceh9414
Happy233
amsayoshi48
Organizations
Other Games
gamesdonequick580
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2245
League of Legends
• Rush1534
• Stunt545
• HappyZerGling95
Upcoming Events
Sparkling Tuna Cup
2h 16m
PiG Sty Festival
4h 16m
PiGosaur Cup
16h 16m
Replay Cast
1d 1h
Kung Fu Cup
1d 3h
Replay Cast
1d 16h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.