• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:55
CET 00:55
KST 08:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book18Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more...
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone A new season just kicks off Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread New broswer game : STG-World Diablo 2 thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2161 users

[M] [2] Fastfire

Forum Index > SC2 Maps & Custom Games
Post a Reply
WittyWhiscash
Profile Joined February 2014
Canada5 Posts
Last Edited: 2014-03-06 06:24:32
March 06 2014 04:59 GMT
#1
Fastfire

Uploaded - [NA][EU][KR][SEA]

[image loading]

So the goal of this map here is to create aggressive games, and build the map around the idea of a tough to control natural expansion. Usually, in a map, people will depend on having a safe and easy to wall in natural, before having a slightly tougher to take third. The goal of this map is to try and create games that revolve lots around the control of the natural, with a double ramp.

  • Playable - 152x152
  • 8 Bases/6 expansions
  • 42s Natural to Natural (Ground)
  • 57s Main to Main (Ground)
  • 3m30s OL Main to Main (Air)
  • 1 Xel'Naga Watchtower


Eye Candy/Closeups
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]


Changelog
+ Show Spoiler +

1.0 - Original Release
Timetwister22
Profile Joined March 2011
United States538 Posts
March 06 2014 06:54 GMT
#2
Where I understand your desire to make tougher naturals, this is not the way to do it. When people see naturals like this, they don't play the map, or 1 base all in. Look at how the first version of Daedalus Point played out as a good example of this. Sadly, there isn't too much you can do to the natural without making for shitty games. You can add rocked back doors, wide ramps covered partially by rocks, 2 entrances with one having collapse rocks, etc. But ultimately, you must allow the player to narrow down the natural to a single choke.
Former ESV Mapmaker | @Timetwister22
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2014-03-06 11:18:44
March 06 2014 10:39 GMT
#3
Even tho there are no gold bases in the center, it reminds me of Antiga Shipyard. Whats the downside of sitting at the watch tower and moving my army to the side I want? Especially with the 3 and 9 o' clock bases having no 2nd ramp.
Also I agree with Timetwister about the natural.

Maybe another thought: Beside ur natural, ur expansion grounds are very large. They seem to have about the same size as the main base. Does that have something to do with ur aim to force an aggressive game? Cuz I think u could use that space for something else.
Random is hard work dude...
WittyWhiscash
Profile Joined February 2014
Canada5 Posts
March 06 2014 18:04 GMT
#4
On March 06 2014 15:54 Timetwister22 wrote:
Where I understand your desire to make tougher naturals, this is not the way to do it. When people see naturals like this, they don't play the map, or 1 base all in. Look at how the first version of Daedalus Point played out as a good example of this. Sadly, there isn't too much you can do to the natural without making for shitty games. You can add rocked back doors, wide ramps covered partially by rocks, 2 entrances with one having collapse rocks, etc. But ultimately, you must allow the player to narrow down the natural to a single choke.

I can understand what you mean, and I do understand that it will make for bad games. It is, however, only my first map ever released, and of course it won't be the best, and I have only been playing for a few months now. (Probably isn't the best excuse, now is it? )

I assume, in theory, rocks at one ramp can allow the player some comfort, and make it easier to wall off the one ramp. But once the rocks get broken down, it will transition into a more aggressive game and allow for plenty of skirmishes and flanks.
On March 06 2014 19:39 Phaenoman wrote:
Even tho there are no gold bases in the center, it reminds me of Antiga Shipyard. Whats the downside of sitting at the watch tower and moving my army to the side I want? Especially with the 3 and 9 o' clock bases having no 2nd ramp.

Maybe another thought: Beside ur natural, ur expansion grounds are very large. They seem to have about the same size as the main base. Does that have something to do with ur aim to force an aggressive game? Cuz I think u could use that space for something else.

The watchtower should probably be removed, because it gives a little bit too much control. Either that or I need to widen the island, which could be a slight piece of rework. But it could continue to lead to more and more circle syndrome, where if people do decide they want to attempt to try to macro on 3 bases, taking a fourth would be ultimately risky. They are already stretching their forces thin on three bases, and so the challenge is to get people to innovate ways to spread their army in a way that will allow them to apply pressure throughout the game, and deflect pressure at the same time. Skirmishes will be big here, and there are a couple flank paths for Zerg, mainly around the high ground in the middle.

And to note on the bases at 3 and 9 not having a second ramp, if I were to add a second ramp, it would make holding the fourth mutually impossible, as there is no possible way that a player could hold that fourth base with how hard it would be to defend from ground forces. With the one ramp aiming at the player's base, they have a chance for making it easier to notice and defend against ground forces.

Well, now that I do look at the expansion grounds, they are a little large. Considering Zerg should have smaller bases for easier creep spread. Aggressive game is the name of the game I'm trying to make here. Short, quick, with lots of action in between.


Please log in or register to reply.
Live Events Refresh
Next event in 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 227
Temp0 54
StarCraft: Brood War
Artosis 605
NaDa 18
Dota 2
syndereN546
canceldota403
Super Smash Bros
PPMD38
Liquid`Ken14
Other Games
summit1g11361
FrodaN2332
shahzam609
C9.Mang0175
KnowMe105
Maynarde92
Trikslyr65
ZombieGrub57
ArmadaUGS14
Organizations
Counter-Strike
PGL910
Other Games
gamesdonequick137
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 70
• intothetv
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• AfreecaTV YouTube
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21114
• lizZardDota257
League of Legends
• TFBlade1613
• Scarra1297
• Stunt223
Other Games
• imaqtpie1616
• Shiphtur234
Upcoming Events
OSC
5m
WardiTV Winter Champion…
12h 5m
Replay Cast
1d 9h
WardiTV Winter Champion…
1d 12h
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo Complete
4 days
Replay Cast
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.