• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:32
CET 10:32
KST 18:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1181 users

[M] [2] Fastfire

Forum Index > SC2 Maps & Custom Games
Post a Reply
WittyWhiscash
Profile Joined February 2014
Canada5 Posts
Last Edited: 2014-03-06 06:24:32
March 06 2014 04:59 GMT
#1
Fastfire

Uploaded - [NA][EU][KR][SEA]

[image loading]

So the goal of this map here is to create aggressive games, and build the map around the idea of a tough to control natural expansion. Usually, in a map, people will depend on having a safe and easy to wall in natural, before having a slightly tougher to take third. The goal of this map is to try and create games that revolve lots around the control of the natural, with a double ramp.

  • Playable - 152x152
  • 8 Bases/6 expansions
  • 42s Natural to Natural (Ground)
  • 57s Main to Main (Ground)
  • 3m30s OL Main to Main (Air)
  • 1 Xel'Naga Watchtower


Eye Candy/Closeups
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]


Changelog
+ Show Spoiler +

1.0 - Original Release
Timetwister22
Profile Joined March 2011
United States538 Posts
March 06 2014 06:54 GMT
#2
Where I understand your desire to make tougher naturals, this is not the way to do it. When people see naturals like this, they don't play the map, or 1 base all in. Look at how the first version of Daedalus Point played out as a good example of this. Sadly, there isn't too much you can do to the natural without making for shitty games. You can add rocked back doors, wide ramps covered partially by rocks, 2 entrances with one having collapse rocks, etc. But ultimately, you must allow the player to narrow down the natural to a single choke.
Former ESV Mapmaker | @Timetwister22
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2014-03-06 11:18:44
March 06 2014 10:39 GMT
#3
Even tho there are no gold bases in the center, it reminds me of Antiga Shipyard. Whats the downside of sitting at the watch tower and moving my army to the side I want? Especially with the 3 and 9 o' clock bases having no 2nd ramp.
Also I agree with Timetwister about the natural.

Maybe another thought: Beside ur natural, ur expansion grounds are very large. They seem to have about the same size as the main base. Does that have something to do with ur aim to force an aggressive game? Cuz I think u could use that space for something else.
Random is hard work dude...
WittyWhiscash
Profile Joined February 2014
Canada5 Posts
March 06 2014 18:04 GMT
#4
On March 06 2014 15:54 Timetwister22 wrote:
Where I understand your desire to make tougher naturals, this is not the way to do it. When people see naturals like this, they don't play the map, or 1 base all in. Look at how the first version of Daedalus Point played out as a good example of this. Sadly, there isn't too much you can do to the natural without making for shitty games. You can add rocked back doors, wide ramps covered partially by rocks, 2 entrances with one having collapse rocks, etc. But ultimately, you must allow the player to narrow down the natural to a single choke.

I can understand what you mean, and I do understand that it will make for bad games. It is, however, only my first map ever released, and of course it won't be the best, and I have only been playing for a few months now. (Probably isn't the best excuse, now is it? )

I assume, in theory, rocks at one ramp can allow the player some comfort, and make it easier to wall off the one ramp. But once the rocks get broken down, it will transition into a more aggressive game and allow for plenty of skirmishes and flanks.
On March 06 2014 19:39 Phaenoman wrote:
Even tho there are no gold bases in the center, it reminds me of Antiga Shipyard. Whats the downside of sitting at the watch tower and moving my army to the side I want? Especially with the 3 and 9 o' clock bases having no 2nd ramp.

Maybe another thought: Beside ur natural, ur expansion grounds are very large. They seem to have about the same size as the main base. Does that have something to do with ur aim to force an aggressive game? Cuz I think u could use that space for something else.

The watchtower should probably be removed, because it gives a little bit too much control. Either that or I need to widen the island, which could be a slight piece of rework. But it could continue to lead to more and more circle syndrome, where if people do decide they want to attempt to try to macro on 3 bases, taking a fourth would be ultimately risky. They are already stretching their forces thin on three bases, and so the challenge is to get people to innovate ways to spread their army in a way that will allow them to apply pressure throughout the game, and deflect pressure at the same time. Skirmishes will be big here, and there are a couple flank paths for Zerg, mainly around the high ground in the middle.

And to note on the bases at 3 and 9 not having a second ramp, if I were to add a second ramp, it would make holding the fourth mutually impossible, as there is no possible way that a player could hold that fourth base with how hard it would be to defend from ground forces. With the one ramp aiming at the player's base, they have a chance for making it easier to notice and defend against ground forces.

Well, now that I do look at the expansion grounds, they are a little large. Considering Zerg should have smaller bases for easier creep spread. Aggressive game is the name of the game I'm trying to make here. Short, quick, with lots of action in between.


Please log in or register to reply.
Live Events Refresh
Next event in 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 176
trigger 64
StarCraft: Brood War
Hyuk 2475
Leta 1007
firebathero 688
BeSt 613
Killer 484
Zeus 264
910 246
EffOrt 194
Dewaltoss 108
sorry 107
[ Show more ]
Sacsri 94
JulyZerg 86
Bale 74
zelot 49
ajuk12(nOOB) 31
Noble 23
Sharp 17
Hm[arnc] 11
Dota 2
singsing3555
NeuroSwarm156
Super Smash Bros
C9.Mang0713
hungrybox309
AZ_Axe26
Heroes of the Storm
Khaldor181
Other Games
summit1g10303
mouzStarbuck446
Organizations
StarCraft: Brood War
UltimateBattle 45
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota241
League of Legends
• Jankos1868
Upcoming Events
Sparkling Tuna Cup
28m
WardiTV 2025
2h 28m
OSC
5h 28m
IPSL
7h 28m
Bonyth vs KameZerg
BSL 21
10h 28m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
23h 28m
Wardi Open
1d 2h
StarCraft2.fi
1d 6h
Monday Night Weeklies
1d 7h
Replay Cast
1d 14h
[ Show More ]
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
2 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Kuram Kup
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.