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WAH (Warcraft: Alliance and Horde) is a game mod on Starcraft II Arcade. It is a RTS game based on warcraft theme. For Starcraft II is totally free now, players can play this game on SC2 Arcade for free.
Now the new faction: Undead, is under developing. It will include both Warcraft III and WOW units and features. It is not just a clone of Warcraft, while referening War3 and WOW, I will use my own train of thoughts to designe this game.
Welcome to give any suggestions here and I will reply you asp;
You can get the latest news in this thread or just visit the facebook page: https://www.facebook.com/wahgame
Please click a like when you really like it
StevenLuo
2014-2-15 So I will make Dark Ranger as a mercenary hero.
My plan about the Undead: Heroes: 1. Lich King (Tank, Dps and Healer for Undead units) 2. Lich (Destructive frost magic speller) 3. Cryptlord (Tank) 4. Blood Queen (Dark Magic Speller) 5. Vrykul King (Tank, Dps) 6. Scourge Alchemist (Dark Magic, Poison)
Units: Barracks Set: 1. Death Knight - Blood 2. Crypt Fiend 3. Gargoyle 4. Death Knight - Frost 5. Abomination
Speller Set: 1. Necromancer 2. Bansee(Healer for Undead units) 3. Valkyr(Born as twin, share the life and can only have 2 at most) 4. Deathknight - Unholy 5. Anti-Paladin(Flying dark magic speller, it is cancelled in war3 early design, then it became the origin of Deathknight)
Epic Set: 1. Frostwyrm
Plans may be changed in development.
2014-03-25 Important Feature: Second Resource -- Mithril It is an important change that Mithril instead of Talent Point as the second resource. Like wood in Warcraft III, player should send peons to collect Mithril Mines.
Mithrilcollecting speed is also as slow as wood, but each returning will add 5 Gold and 10 Mithril. It would make this game more like to Warcraft III in the pace of playing.
According to this change, all the prices of buildings, units and upgrades are modified.
BTW: A new hero, Priest of Moon added the Alliance, she will take place of the Marksman and use 4 new abilities.
![[image loading]](https://scontent-a.xx.fbcdn.net/hphotos-ash3/t31.0-8/p843x403/1669663_685807588136908_244956188_o.jpg)
![[image loading]](http://media.moddb.com/cache/images/mods/1/24/23703/thumb_620x2000/Mithril.jpg)
2014-2-14 Two old friends, Lich and Cryptlord
![[image loading]](https://scontent-a.xx.fbcdn.net/hphotos-ash3/t31/1799130_666539690063698_2010705318_o.jpg)
Frostmourne hungers ... Again ...
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Looking forward to the youtube vid you always make.
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Is there any chance that you could import ground textures from WOW because SC2 textures stand out, being so low quality compared to the models.
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On February 14 2014 23:37 thezanursic wrote: Is there any chance that you could import ground textures from WOW because SC2 textures stand out, being so low quality compared to the models.
I have tried that, but it seems have problem with the normal map so the ground textures looks so dark.
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On February 15 2014 00:16 StevenLuo wrote:Show nested quote +On February 14 2014 23:37 thezanursic wrote: Is there any chance that you could import ground textures from WOW because SC2 textures stand out, being so low quality compared to the models. I have tried that, but it seems have problem with the normal map so the ground textures looks so dark. Well if you find a good way to increase ground text it would be a welcomed sight because currently the ground is fugly compared to the high poligon wow models.
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What if the undead had a Zerg larva quality only with skeletons. Not saying you need to inject but your town hall generated skeletons that would be raised as your troops. I always thought that would be cooler than just training them out if a barracks like other factions.
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On February 15 2014 04:50 Valon wrote: What if the undead had a Zerg larva quality only with skeletons. Not saying you need to inject but your town hall generated skeletons that would be raised as your troops. I always thought that would be cooler than just training them out if a barracks like other factions.
In the Burning Legion faction, I tried to make Imp free to summon but finally cancelled this idea.
I think the undead should have something special for units making just like you said. Raise from grave or soul forge? You are welcome to give your ideas
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So I will make Dark Ranger as a mercenary hero.
My plan about the Undead: Heroes: 1. Lich King (Tank, Dps and Healer for Undead units) 2. Lich (Destructive frost magic speller) 3. Cryptlord (Tank) 4. Blood Queen (Dark Magic Speller) 5. Vrykul King (Tank, Dps) 6. Scourge Alchemist (Dark Magic, Poison)
Units: Barracks Set: 1. Death Knight - Blood 2. Crypt Fiend 3. Gargoyle 4. Death Knight - Frost 5. Abomination
Speller Set: 1. Necromancer 2. Bansee(Healer for Undead units) 3. Valkyr(Born as twin, share the life and can only have 2 at most) 4. Deathknight - Unholy 5. Anti-Paladin(Flying dark magic speller, it is cancelled in war3 early design, then it became the origin of Deathknight)
Epic Set: 1. Frostwyrm
Maps: 1. Orgrimmar (2V2) 2. Alterac Valley (3V3) 3. Padaria (2V2)
Plans may be changed in development.
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Undead Hero: Blood Queen
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Aww, those ghouls have ribbons around their necks!
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I think the game has great potential but it has far too many abilities and heroes for now. i love how much work you put into the character models, they look amazing. but the more stuff it has, the harder it is for you to perfect the design/balance imo
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I really like your map idea pls go forward and do more and more :DDDD
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On February 24 2014 05:50 JonIrenicus wrote: I've got one suggestion: make a core idea of what you wish to add, fewer is better. Don't add everything. You've got a great ability judging by the screen, so try to make a core idea and then start adding the stuff based on how things go by
Thanks for your suggestion, at first I just want to design 2 factions and expand by adding heroes just like MOBA game. But from the feedback of players they want more factions especially the classic War3 ones .
So I decide to add 2 factions in total: Burning Legion and Undead. In the 4 factions, each one got 10+ units and 6 heroes. I design Sub Faction, the idea come from Dune 3000 and Age of Mythology, so the game design is still under control while being variety.
Nowadays traditional RTS game is popular, even matching with Tower Defence game, but I believe there were still many player love it
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Hey Steven, I still play against the computer once in a while to see how you're doing. I always played undead in wc3, super excited for a "wow-ified" version... have fond memories of blood queen, i remember she gave some crazy damage buff
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On February 25 2014 05:04 darkscream wrote: Hey Steven, I still play against the computer once in a while to see how you're doing. I always played undead in wc3, super excited for a "wow-ified" version... have fond memories of blood queen, i remember she gave some crazy damage buff
ye, I am also remember the raid. I think Undead is a very impressive faction to many players
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WAH Undead Hero: Vrykul King In WLK, Vrykul is very mpressive, along with their music and longhouse.
Unlike other undead heroes, the Vrykul King is more like a warrior with strong defense and use his strength to crash the enemy.
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Undead Hero: Boneguard
The first boss of Icecrown Citadel in WOW, now came to WAH as a hero for player to command
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WAH Undead Units: Necromancer and Banshee 2 classic war3 units came back, Necromancer is still expert on raise undead summonings, and use darkmagic to cripple enemies. Banshee will be a healer for the Undead Army.
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WAH Undead Unit: Twin Valkrie -- Light & Dark
The new undead unit is Twin Valkrie, they born and die together -- When Valkrie Twin are trained, they came out together as one unit and when one of them died, the other will die immediately.
Valkrie the Light will heal all undead units around when attacking, while Valkire the Dark, the twin sister, add Mana to all undead friendlies. Is it similar to some unit in Warcraft III?
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Undead army invading Stormwind
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On March 12 2014 11:31 StevenLuo wrote:WAH Undead Unit: Twin Valkrie -- Light & Dark The new undead unit is Twin Valkrie, they born and die together -- When Valkrie Twin are trained, they came out together as one unit and when one of them died, the other will die immediately. Valkrie the Light will heal all undead units around when attacking, while Valkire the Dark, the twin sister, add Mana to all undead friendlies. Is it similar to some unit in Warcraft III? ![[image loading]](https://scontent-b.xx.fbcdn.net/hphotos-frc3/t31/1669910_679676185416715_2088753085_o.jpg) similar to the obsidian statue, you can control if you want to regen mana or health
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WAH 1.60 Released:
Important Feature: Second Resource -- Mithril It is an important change that Mithril instead of Talent Point as the second resource. Like wood in Warcraft III, player should send peons to collect Mithril Mines.
Mithrilcollecting speed is also as slow as wood, but each returning will add 5 Gold and 10 Mithril. It would make this game more like to Warcraft III in the pace of playing.
According to this change, all the prices of buildings, units and upgrades are modified.
BTW: A new hero, Priest of Moon added the Alliance, she will take place of the Marksman and use 4 new abilities.
![[image loading]](https://scontent-a.xx.fbcdn.net/hphotos-ash3/t31.0-8/p843x403/1669663_685807588136908_244956188_o.jpg)
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Crypt Lord and his Crypt Fiend army.
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Will you be making a custom UI for your game? The game itself looks great but with those Terran and Zerg overlays and mineral/gas icons you cannot forget that you are playing sc2 mod.
It would be much more immersive if it was wood and gold etc.
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Deathknight Army for the Lich King
In the incoming faction of Undead Scourge, deathknight will play an important role.
At the beginning of the game, a female Undead deathknight would be available as the melee unit. This design came from Lilian Voss, the important character in WOW.
Then you can train a mounted Deathknight when you have T2 technology. He can fight with high attack and speed just like the knight, and also can use his dark magic to enhance friendly army or curse the enemies.
You can also choose an Orc Deathknight as your hero, with the most impressive abilities like Death Coil, Bone Armor and even Undead Army.
Wish you like them all in the incoming version of WAH 2.0.
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In the coming version of WAH 2.0, Undead will be added as a new faction. It is a combination of Warcraft III's Undead and WOW's Sourge.
Players can see the classic war3 units like Abomination, Gargoyle, Necromancer, Banshee etc, and they can also use Boneguard, Vrykul, Bloodqueen, Valkrie that came from WLK. Lichking will be available as a hero, who is mighty in melee attack and darkmagic.
Their abilities are more interesting. Abomination can drag single enemy to his front just like it is in DOTA, the Necromancer can also summon Skeletons, but this time, Skeleton Warriors can grow into mighty Skeleton Elite, you can see how it works when you actually play the game.
WAH 2.0 will be release within a month, please keep attention. You can get the latest new from the FB page: https://www.facebook.com/wahgame
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Man you put in so much effort, hope it gets big!
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ohhh awesome. I will play undead exclusively, just like I did in war3.
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Hi Steven, I love that you've made this map and i greatly look forward to playing the Scourge as they were my favorite in WC3. I hope that this map grows in popularity as i'm sure there are alot of people who would like a shot at playing a modernized Warcraft RTS. There are some things that need tweaking however and I've compiled a list on things that you may want to address. I hope this doesn't come across as offensive in that there's quite a few things I have found. I have only mainly played the Eversong map so these problems might not be across all maps.
Issues: Alliance guard tower 5x5 instead of 2x2 (intentional?) Grand Druid does no damage in bear form (intentional?) While in Moonkin Form a Druid has the same hotkey for Bear Form and Tears of Elune. Horde Hero Undead Highlords skills feel very weak (200 dmg on frostbolt @lvl 3 compared to Eredars 400, Ultimate feels lackluster) Silvermon Ranger has no mana abilities - remove mana or add cost to explosive shot. I noticed on the Stormwind map that Succubus needed a tech lab for some reason, maybe map specific problem (fine in Eversong) Wrathguard - only costs 1 mithril to upgrade! Old tooltip saying it needs 1 talent point. Felhunter - only costs 2 mithril to upgrade burning rush (intentional due to high gold cost?)
TOOLTIPS Argent Hippogryphs, Gryphons, Windrider and Netherdrakes armour shows as terran ship plating. Footman Shield Wall reads as a Burning Legion sacrifice pact grimoire tooltip. Druid in Bear form - Charge ability - refers to Druid as a Paladin. Moonkin is described as being able to cast Starfall - ability it uses is actually Tears of Elune. Workers have some weird thing about SCV's. Holy Paladin upgrade blessing of might refers to Bloodknight (the hero) Windriders upgrade is the same as argent hippogryphs (Healing Stream) So what does it actually do? a slow? a poison dot? Describe the Horde's Sunwalkers life regen aura in its tooltip. Goblin Lab says it can train goblin mechanical units - add a demolisher here (see suggestions) Fury Mage says it requires crystal forge, actually requires fel forge. Felguard is described as needing a talent point to upgrade to wrathguard. Add description to say what the felflame effect is on Netherdrake upgrade.
SUGGESTIONS Allow researching of building upgrades? ie Townhall into Castle with a ranged attack and similar for all races. Alliance fortify buildings with more armour, Horde be able to have peons get inside burrows and shoot (WC3 style), Burning legion teleporter get free imps after some upgrade maybe? (not grimoire version), Scourge allow blight to slow enemy move speed or something. Defenses would be nice especially now the Headless Horseman summon is gone. Make Custom UI. Stop those damn Crack Elves using aoe CC with massive range! Add seige units - Demolisher, Glaive Thrower / Steam tank, Fel cannon, Meat Wagon - Train at upgrade buildings (Blacksmith, Goblin Lab, Fel Forge, whatever Scourge one will be) Max lvl for Heroes is 6 (intentional?) I actually kinda like this - means having more specific builds rather than max lvling everything. Show lvl of creeps on mouseover / selection, or colour coordinate their difficulty on map. Reduce size of Aldor Guard and Sunwalker. Reduce spell effects so we can actually see things - Thunderking is the main culprit here as well as fire splashes.
Looking forward to your next Update!
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Hi Shandalisk: Thank you very much for your so detailed feedback, I am always desire such suggestions to help me design. I used a half day to fix these bugs, and it will be updated this weekend with other new features.
Below are the deatails:
Issues: Alliance guard tower 5x5 instead of 2x2 (intentional?) It is designed like that, but I will consider change the Alliance Tower into smaller size.
Grand Druid does no damage in bear form (intentional?) Fixed. Druid is intelligence hero and druid form melee attack did not get benefit from Intelligence. Now I add 60 initial damage to druid form attack.
While in Moonkin Form a Druid has the same hotkey for Bear Form and Tears of Elune. Fixed, the button text is fixed.
Horde Hero Undead Highlords skills feel very weak (200 dmg on frostbolt @lvl 3 compared to Eredars 400, Ultimate feels lackluster) Highlord is too similar to Archmage, so he will be replaced by Shadow Hunter in the next version.
Silvermon Ranger has no mana abilities - remove mana or add cost to explosive shot. Fixed, Explosive Shot now cost 90 mana, Using it needs Steady Shot to gain additional mana regeneration.
I noticed on the Stormwind map that Succubus needed a tech lab for some reason, maybe map specific problem (fine in Eversong) I will synchronize 4 maps in the next version.
Wrathguard - only costs 1 mithril to upgrade! Old tooltip saying it needs 1 talent point. Now there will be Legion Honour system, which will let Felguard upgrade to Wrathguard.
Felhunter - only costs 2 mithril to upgrade burning rush (intentional due to high gold cost?) Fixed, it now costs 150 gold and 100 mithril
TOOLTIPS Argent Hippogryphs, Gryphons, Windrider and Netherdrakes armour shows as terran ship plating. Fixed, Button Text could easily has version problem, so a button would link to a wrong text.
Footman Shield Wall reads as a Burning Legion sacrifice pact grimoire tooltip. Fixed.
Druid in Bear form - Charge ability - refers to Druid as a Paladin. Fixed.
Moonkin is described as being able to cast Starfall - ability it uses is actually Tears of Elune. Fixed.
Workers have some weird thing about SCV's. May I ask what is the detail of that?
Holy Paladin upgrade blessing of might refers to Bloodknight (the hero) Fixed, Holy Paladin was called blood knight before.
Windriders upgrade is the same as argent hippogryphs (Healing Stream) So what does it actually do? a slow? a poison dot? Fixed, Windrider has the ability of Wyvern Sting.
Describe the Horde's Sunwalkers life regen aura in its tooltip. Add button description to it.
Goblin Lab says it can train goblin mechanical units - add a demolisher here (see suggestions) Fixed, once the Horde has Goblin Shredder, now it will come by as mercenary unit.
Fury Mage says it requires crystal forge, actually requires fel forge. Fixed.
Felguard is described as needing a talent point to upgrade to wrathguard. Honour system will instead of that.
Add description to say what the felflame effect is on Netherdrake upgrade. Fixed.
SUGGESTIONS Allow researching of building upgrades? ie Townhall into Castle with a ranged attack and similar for all races. Alliance fortify buildings with more armour, Horde be able to have peons get inside burrows and shoot (WC3 style), Burning legion teleporter get free imps after some upgrade maybe? (not grimoire version), Scourge allow blight to slow enemy move speed or something. Defenses would be nice especially now the Headless Horseman summon is gone.
I will add some new features for defending.
1. For Alliance Neighborhood Watch: Each building has a defence aura of +1 armor and +2% attack, these auras can be stacked at most 5 level. So when defending Alliance base, there are crowds of buildings that provide +5 armor and +10% attack to all units, which is like Inner Fire did in Warcraft III.
2. For Horde Goblin Mercenary: Greathall can hire a goblin mercenary for 30 sec at the cost of 30 gold, which means player can get many combat force at a very low cost when defending base. There mercenaries can not be used to attack or creeping for their 30 sec time limits.
Make Custom UI. I am learning that.
Stop those damn Crack Elves using aoe CC with massive range! Haha, I will fix that.
Add seige units - Demolisher, Glaive Thrower / Steam tank, Fel cannon, Meat Wagon - Train at upgrade buildings (Blacksmith, Goblin Lab, Fel Forge, whatever Scourge one will be) There are model problems with siege weapons, that is why I did not make any siege weapon, but I will try again.
Max lvl for Heroes is 6 (intentional?) I actually kinda like this - means having more specific builds rather than max lvling everything. Show lvl of creeps on mouseover / selection, or colour coordinate their difficulty on map. Nice idea, I will try that.
Reduce size of Aldor Guard and Sunwalker. Reduce spell effects so we can actually see things - Thunderking is the main culprit here as well as fire splashes. I will consider that to let every unit clear.
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Grunt, with Battle Stance and Defensive Stance.
Now Horde's core melee unit, the Grunt have 2 stance during battle.
In the Battle Distance Grunt use two-handed axe to make high damage. Grunt can also use Charge and Recklessness to amplify the damage.
In the Defensive Stance, Grunt use one-handed weapon and shield to defend enemy's attack. In this stance Grunt can use Heroic Throw to throw an axe to enemy before attack. It will reduce enemy target's armor and knockdown the non-hero target. Thunder Clap is also a useful ability in Defensive Stance, it can reduce movespeed and damage of all enemy ground targets around.
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Who is your Warchief?
The mighty orc warrior or agility throll Shadowhunter? In the coming of WAH 2.0, you can choose them both as your hero, if you choose the Horde to fight for.
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On April 10 2014 06:53 Shandalisk wrote:Hi Steven, I love that you've made this map and i greatly look forward to playing the Scourge as they were my favorite in WC3. I hope that this map grows in popularity as i'm sure there are alot of people who would like a shot at playing a modernized Warcraft RTS. There are some things that need tweaking however and I've compiled a list on things that you may want to address. I hope this doesn't come across as offensive in that there's quite a few things I have found. I have only mainly played the Eversong map so these problems might not be across all maps. Issues: Alliance guard tower 5x5 instead of 2x2 (intentional?) Grand Druid does no damage in bear form (intentional?) While in Moonkin Form a Druid has the same hotkey for Bear Form and Tears of Elune. Horde Hero Undead Highlords skills feel very weak (200 dmg on frostbolt @lvl 3 compared to Eredars 400, Ultimate feels lackluster) Silvermon Ranger has no mana abilities - remove mana or add cost to explosive shot. I noticed on the Stormwind map that Succubus needed a tech lab for some reason, maybe map specific problem (fine in Eversong) Wrathguard - only costs 1 mithril to upgrade! Old tooltip saying it needs 1 talent point. Felhunter - only costs 2 mithril to upgrade burning rush (intentional due to high gold cost?) TOOLTIPS Argent Hippogryphs, Gryphons, Windrider and Netherdrakes armour shows as terran ship plating. Footman Shield Wall reads as a Burning Legion sacrifice pact grimoire tooltip. Druid in Bear form - Charge ability - refers to Druid as a Paladin. Moonkin is described as being able to cast Starfall - ability it uses is actually Tears of Elune. Workers have some weird thing about SCV's. Holy Paladin upgrade blessing of might refers to Bloodknight (the hero) Windriders upgrade is the same as argent hippogryphs (Healing Stream) So what does it actually do? a slow? a poison dot? Describe the Horde's Sunwalkers life regen aura in its tooltip. Goblin Lab says it can train goblin mechanical units - add a demolisher here (see suggestions) Fury Mage says it requires crystal forge, actually requires fel forge. Felguard is described as needing a talent point to upgrade to wrathguard. Add description to say what the felflame effect is on Netherdrake upgrade. SUGGESTIONS Allow researching of building upgrades? ie Townhall into Castle with a ranged attack and similar for all races. Alliance fortify buildings with more armour, Horde be able to have peons get inside burrows and shoot (WC3 style), Burning legion teleporter get free imps after some upgrade maybe? (not grimoire version), Scourge allow blight to slow enemy move speed or something. Defenses would be nice especially now the Headless Horseman summon is gone. Make Custom UI. Stop those damn Crack Elves using aoe CC with massive range! Add seige units - Demolisher, Glaive Thrower / Steam tank, Fel cannon, Meat Wagon - Train at upgrade buildings (Blacksmith, Goblin Lab, Fel Forge, whatever Scourge one will be) Max lvl for Heroes is 6 (intentional?) I actually kinda like this - means having more specific builds rather than max lvling everything. Show lvl of creeps on mouseover / selection, or colour coordinate their difficulty on map. Reduce size of Aldor Guard and Sunwalker. Reduce spell effects so we can actually see things - Thunderking is the main culprit here as well as fire splashes. Looking forward to your next Update! 
I feel very sorry that I can not update the version 1.70 the week because developing Shadowhunter needs more time than I expected. I will package more new feature and update all maps next week.
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A bit of update in the help menu could be useful for basics of how to play? Like, if you have a thought about how the standard game should be played out, you can add a couple of lines about it in the help menu. Also some tooltip on for example gold mines to show how many workers can be working a single one.
Beast master: Summon War Eagle has air misspelled as "are".
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On April 14 2014 03:41 Duvon wrote: A bit of update in the help menu could be useful for basics of how to play? Like, if you have a thought about how the standard game should be played out, you can add a couple of lines about it in the help menu. Also some tooltip on for example gold mines to show how many workers can be working a single one.
Beast master: Summon War Eagle has air misspelled as "are".
Thank you for your feedback, I will check it now and update all maps next week.
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When wc3 was under development, they said they hoped the undead could be different from the other races in that it could gather resources in the form of corpses from creeping rather than gold, and raise part of its army from this pool too.
They decided it wasn't viable, but man it would have been cool.
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On April 14 2014 16:04 CutTheEnemy wrote: When wc3 was under development, they said they hoped the undead could be different from the other races in that it could gather resources in the form of corpses from creeping rather than gold, and raise part of its army from this pool too.
They decided it wasn't viable, but man it would have been cool.
Yes I heard that too, but let corpse instead Gold as the main resource is a very aggressive idea, it need balance a lot of things, but I will consider
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I hope you release some gameplay videos when u announce the new patch
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is there a chat channel or something? i just dl it and want to play with someone.
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Daughter of the Sky
A dwarven princess riding a snow white gryphon -- The Daughter of Sky is a flying priest for the Alliance. She can cast blessing magic to a single friendly target, by continues casting the target will increase the defence and attack.
"I was born to fly", it is the words of a dwarven girl NPC in Thaurissan give me the idea to design this unit.
![[image loading]](https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/t31.0-8/10259171_699679016749765_6919079163718461197_o.jpg)
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