• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:29
CEST 00:29
KST 07:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20252Power Rank - Esports World Cup 202575RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced14BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
What tournaments are world championships? #1: Maru - Greatest Players of All Time Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 I offer completely free coaching services
Tourneys
Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BW General Discussion Google Play ASL (Season 20) Announced BGH Auto Balance -> http://bghmmr.eu/ Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
[G] Mineral Boosting Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Post Pic of your Favorite Food!
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 577 users

[M] (2) Void Night

Forum Index > SC2 Maps & Custom Games
Post a Reply
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2013-08-28 04:31:47
August 28 2013 02:20 GMT
#1
Void Night
(by Ethan "Lore" Jones)

Map Size: 140x140
Published on: [NA] [EU] [SEA] [KR]

(click image for larger version)
[image loading]



Other images:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Introduction / Map Concept:

The inspiration for this map was to redesign the 12 base 4 player map style. This map features a new take on the natural expansions that I hope is fresh. The rocks and low ground positioning of the bases make 3 base turtling harder, and players can get a 4th with out being guaranteed a 5th and 6th, unlike some 4p maps. I hope you enjoy!
SC2 Mapmaker
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 28 2013 02:58 GMT
#2
the entire map is kind of flat ... wouldnt mind seeing some parts having elevation changes to promote just a bit of positional play. other than that i like it.
starleague forever
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 28 2013 03:11 GMT
#3
Oooh the 12 base 4 spawn map. I actually think that something like this (where the nat and 3rd are equidistant from the main choke) is the only way that the 12 base 4spawn maps will work. Pushes down a ramp are going to be better than pushes up a ramp, but in this case you have flanking opportunities so it is probably cool to have that setup. I'd guess you do still end up with the typical split-map lategame scenario/5th is easier than the 4th type of thing, but to a much lesser extent than say, entombed valley.

All spawns enabled?
~ ~ <°)))><~ ~ ~
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 28 2013 04:27 GMT
#4
Not bad.
Mapmaker of Frost, Fruitland and Bridgehead
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 28 2013 04:28 GMT
#5
Yes, all spawns. Rush distances are weird to measure with the setup but not that close, not super far either.
SC2 Mapmaker
meatpudding
Profile Joined March 2011
Australia520 Posts
August 28 2013 05:14 GMT
#6
looks good the way it is.
Be excellent to each other.
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 28 2013 06:01 GMT
#7
You can tell the symmetry tool was used... parhaps a bit too much. Some of the expansions appear to be a couple cards short of a deck, if you know what I mean.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 28 2013 06:20 GMT
#8
Interesting self-contained concept, which I really like. I think this needs to be bigger or you need a helper feature to make it work though. How is zerg supposed to survive close spawns?
Comprehensive strategic intention: DNE
RFDaemoniac
Profile Joined September 2011
United States544 Posts
August 28 2013 06:46 GMT
#9
On August 28 2013 15:20 EatThePath wrote:
Interesting self-contained concept, which I really like. I think this needs to be bigger or you need a helper feature to make it work though. How is zerg supposed to survive close spawns?


What if the area past the ramps to the nat/third opened up quite a bit to give zerg a good place to hold for a surround?
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-08-28 10:47:05
August 28 2013 10:46 GMT
#10
I think it's pretty interesting.

Especially with regards to FE builds where you are taking your nat before your scout gets to the opponent (this being 4p all spawns that is even more likely). If you get close positions and you happen to choose the nat that's towards your opponent the game could be very different than if you chose the other one. Especially if they expanded towards you too. I could see some people (mostly zerg ) complaining about this RNG element, but I also think it could make for some interesting games where someone is forced to change their gameplan on the fly.

Getting a 4th looks a little tough.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 3
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
ZZZero.O241
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
ZZZero.O 241
Aegong 113
Zeus 44
HiyA 39
MaD[AoV]24
JulyZerg 22
910 7
Dota 2
syndereN689
LuMiX1
League of Legends
Grubby4794
JimRising 363
febbydoto12
Counter-Strike
fl0m2899
Stewie2K861
flusha357
Super Smash Bros
hungrybox1024
Mew2King268
Heroes of the Storm
Liquid`Hasu537
Khaldor245
Other Games
tarik_tv20004
gofns9977
FrodaN2183
shahzam329
Sick53
Organizations
Other Games
gamesdonequick2004
BasetradeTV17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 53
• musti20045 50
• HeavenSC 16
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 16
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21897
League of Legends
• Doublelift4157
Other Games
• imaqtpie1237
Upcoming Events
FEL
10h 31m
BSL20 Non-Korean Champi…
15h 31m
BSL20 Non-Korean Champi…
19h 31m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
BSL Team Wars
CSLPRO Last Chance 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.