• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:40
CEST 06:40
KST 13:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror2[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? Sagi.gg Launcher Released BW General Discussion PLAYzone Challenge - open offline tour in Prague 20-year-old Valorant player starting StarCraft
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8219 users

[M] (2) Zepphyr Jungle

Forum Index > SC2 Maps & Custom Games
Post a Reply
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-07-30 03:20:35
July 28 2013 11:32 GMT
#1
[image loading]





Overview

Officially uploaded to [SEA] [NA] [EU] [KR]

[image loading]

Officially uploaded to [SEA] [NA] [EU] [KR]



Map Details

                  Name Zepphyr Jungle
                  Version 1.0 (28/07/2013)
                  Bounds 128x134
                  Bases 12 Normal Yield
                  Rush Distances 60 seconds (worker speed)



Eye Candy

+ Show Spoiler [Click for images (image heavy)] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]






Change Log
Retired Mapmaker™
partouf
Profile Blog Joined May 2011
Netherlands405 Posts
July 28 2013 11:58 GMT
#2
I Love this map already!
[update twitchuser set banned=1 where lastmessage like '%nohomo%';] - twitter.com/@partouf
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 28 2013 12:03 GMT
#3
Phaeton + Zerus ^_^
^_^.... ^_^.... ^_^.... ^_^.... ^_^...

The third is kinda cool
Mapmaker of Frost, Fruitland and Bridgehead
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 28 2013 12:04 GMT
#4
On July 28 2013 21:03 Semmo wrote:
Phaeton + Zerus ^_^
^_^.... ^_^.... ^_^.... ^_^.... ^_^...

The third is kinda cool


<3 I couldn't get rid of that little pathway just yet, I wanna see how it goes!
Retired Mapmaker™
IeZaeL
Profile Joined July 2012
Italy991 Posts
July 28 2013 12:07 GMT
#5
Fucking cool ! Good job.
Author of Coda and Eastwatch.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 28 2013 12:12 GMT
#6
Love the idea with destructible rocks + vision blockers at 5th screenshot
Tminus____
Profile Joined September 2011
249 Posts
July 28 2013 12:18 GMT
#7
NICE minerals in crates even
cmon gimme a break im to old for this shit
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 28 2013 15:15 GMT
#8
Is the third below the main's backdoor seigable from the nearby highground?
ModeratorI am still alive, somehow
TL+ Member
Aunvilgod
Profile Joined December 2011
2653 Posts
July 28 2013 18:00 GMT
#9
Sexy. But I think the 3rd is a bit easy to take, especially for T.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-07-28 18:14:32
July 28 2013 18:13 GMT
#10
Looks so cool. :D

Third is easy, but... the interesting options for putting pressure on it make it okay maybe. I could see a really interesting fast 3rd metagame on this map. (For P and T.)

One thing I might change, that big open low ground area at 1/7 that doesn't really lead anywhere, why not cut back the edge of the ground and provide some more air space next to the main? I think this would be more "fair" for current map standards for air vulnerability and it would give another option for pressure on a fast-easy-3rd.

[edit] Seriously beautiful doodads.
Comprehensive strategic intention: DNE
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 28 2013 19:58 GMT
#11
I'm going to claim to have at least partially inspired this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=418263

I do think this is a really cool map. I like the third, faster path to the backdoor than to the natural ramp bothers me some, but I think the flow of the map is actually good.
SC2 Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
July 28 2013 21:00 GMT
#12
Looks cool at first glance. I'm not sure how much rock on the highest level, then sand, then grass on the lowest level makes sense, but it's pretty

Seems like backdoors are becoming more popular, which is great.

One tiny nitpick, I think one of the geysers at the nat is not 100% efficient. Not a big deal but maybe worth looking into.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
July 28 2013 22:38 GMT
#13
I'd worry about the rush distance from the natural to the backdoor rocks entrance.

The biggest issue with backdoor rocks is how does Terran defend two-base all-ins since bunkering in two locations isn't really feasible. I think the best way to resolve this is with a longer rush distance to that location. Terran can easily bunker their natural in such a way that the enemy can't walk past the bunkers to attack the rocks, so would have to go to the backside to attack, but from the third, the enemy can threaten the main and natural simultaneously. That distance is a little further but maybe not far enough given the incredibly short distance between the main and natural attack points on this map.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 29 2013 02:15 GMT
#14
On July 29 2013 07:38 FlyingBeer wrote:
I'd worry about the rush distance from the natural to the backdoor rocks entrance.

The biggest issue with backdoor rocks is how does Terran defend two-base all-ins since bunkering in two locations isn't really feasible. I think the best way to resolve this is with a longer rush distance to that location. Terran can easily bunker their natural in such a way that the enemy can't walk past the bunkers to attack the rocks, so would have to go to the backside to attack, but from the third, the enemy can threaten the main and natural simultaneously. That distance is a little further but maybe not far enough given the incredibly short distance between the main and natural attack points on this map.

For the ZvT bust scenario, I think it's reasonable that the terran can wall the top of the backdoor ramp with their infrastructure while holding the usual timing at their nat, and have a tank out to put on the cliff between the two areas totally shutting down any prolonged bounce back and forth play.
Comprehensive strategic intention: DNE
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
July 30 2013 02:08 GMT
#15
On July 29 2013 11:15 EatThePath wrote:
Show nested quote +
On July 29 2013 07:38 FlyingBeer wrote:
I'd worry about the rush distance from the natural to the backdoor rocks entrance.

The biggest issue with backdoor rocks is how does Terran defend two-base all-ins since bunkering in two locations isn't really feasible. I think the best way to resolve this is with a longer rush distance to that location. Terran can easily bunker their natural in such a way that the enemy can't walk past the bunkers to attack the rocks, so would have to go to the backside to attack, but from the third, the enemy can threaten the main and natural simultaneously. That distance is a little further but maybe not far enough given the incredibly short distance between the main and natural attack points on this map.

For the ZvT bust scenario, I think it's reasonable that the terran can wall the top of the backdoor ramp with their infrastructure while holding the usual timing at their nat, and have a tank out to put on the cliff between the two areas totally shutting down any prolonged bounce back and forth play.



I assume you're referring to a 2-base roach bust? Most terran build orders don't have a tank out by 7:00 do they? I'm also thinking of some protoss 2-base timings. 5gate/5Oracle all-in, Immortal/Archon all-in, etc. where Terran frequently never gets a tank.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 30 2013 03:10 GMT
#16
On July 30 2013 11:08 FlyingBeer wrote:
Show nested quote +
On July 29 2013 11:15 EatThePath wrote:
On July 29 2013 07:38 FlyingBeer wrote:
I'd worry about the rush distance from the natural to the backdoor rocks entrance.

The biggest issue with backdoor rocks is how does Terran defend two-base all-ins since bunkering in two locations isn't really feasible. I think the best way to resolve this is with a longer rush distance to that location. Terran can easily bunker their natural in such a way that the enemy can't walk past the bunkers to attack the rocks, so would have to go to the backside to attack, but from the third, the enemy can threaten the main and natural simultaneously. That distance is a little further but maybe not far enough given the incredibly short distance between the main and natural attack points on this map.

For the ZvT bust scenario, I think it's reasonable that the terran can wall the top of the backdoor ramp with their infrastructure while holding the usual timing at their nat, and have a tank out to put on the cliff between the two areas totally shutting down any prolonged bounce back and forth play.



I assume you're referring to a 2-base roach bust? Most terran build orders don't have a tank out by 7:00 do they? I'm also thinking of some protoss 2-base timings. 5gate/5Oracle all-in, Immortal/Archon all-in, etc. where Terran frequently never gets a tank.

What I was trying to say is that you might need to alter your build a little but doing so makes defending much easier. Adapting to the map and all.
Comprehensive strategic intention: DNE
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 236
NeuroSwarm 184
ProTech123
StarCraft: Brood War
Britney 21043
Dewaltoss 140
Bale 51
Noble 5
Icarus 4
League of Legends
JimRising 834
Other Games
summit1g13318
Organizations
Other Games
gamesdonequick1326
Dota 2
PGL Dota 2 - Main Stream50
[ Show 14 non-featured ]
StarCraft 2
• practicex 15
• Letter149
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2105
League of Legends
• Lourlo1273
• Rush565
Upcoming Events
Afreeca Starleague
5h 21m
Rush vs Light
WardiTV Weekly
6h 21m
Monday Night Weeklies
11h 21m
Replay Cast
18h 21m
Afreeca Starleague
1d 5h
Soma vs Soulkey
INu's Battles
1d 6h
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 19h
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.