• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:12
CEST 09:12
KST 16:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Who will win EWC 2025? Server Blocker Weekly Cups (July 7-13): Classic continues to roll The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall BW General Discussion Help: rep cant save
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 641 users

[M] (2) Zepphyr Jungle

Forum Index > SC2 Maps & Custom Games
Post a Reply
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-07-30 03:20:35
July 28 2013 11:32 GMT
#1
[image loading]





Overview

Officially uploaded to [SEA] [NA] [EU] [KR]

[image loading]

Officially uploaded to [SEA] [NA] [EU] [KR]



Map Details

                  Name Zepphyr Jungle
                  Version 1.0 (28/07/2013)
                  Bounds 128x134
                  Bases 12 Normal Yield
                  Rush Distances 60 seconds (worker speed)



Eye Candy

+ Show Spoiler [Click for images (image heavy)] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]






Change Log
Retired Mapmaker™
partouf
Profile Blog Joined May 2011
Netherlands405 Posts
July 28 2013 11:58 GMT
#2
I Love this map already!
[update twitchuser set banned=1 where lastmessage like '%nohomo%';] - twitter.com/@partouf
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 28 2013 12:03 GMT
#3
Phaeton + Zerus ^_^
^_^.... ^_^.... ^_^.... ^_^.... ^_^...

The third is kinda cool
Mapmaker of Frost, Fruitland and Bridgehead
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 28 2013 12:04 GMT
#4
On July 28 2013 21:03 Semmo wrote:
Phaeton + Zerus ^_^
^_^.... ^_^.... ^_^.... ^_^.... ^_^...

The third is kinda cool


<3 I couldn't get rid of that little pathway just yet, I wanna see how it goes!
Retired Mapmaker™
IeZaeL
Profile Joined July 2012
Italy991 Posts
July 28 2013 12:07 GMT
#5
Fucking cool ! Good job.
Author of Coda and Eastwatch.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 28 2013 12:12 GMT
#6
Love the idea with destructible rocks + vision blockers at 5th screenshot
Tminus____
Profile Joined September 2011
249 Posts
July 28 2013 12:18 GMT
#7
NICE minerals in crates even
cmon gimme a break im to old for this shit
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 28 2013 15:15 GMT
#8
Is the third below the main's backdoor seigable from the nearby highground?
Moderatorshe/her
TL+ Member
Aunvilgod
Profile Joined December 2011
2653 Posts
July 28 2013 18:00 GMT
#9
Sexy. But I think the 3rd is a bit easy to take, especially for T.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-07-28 18:14:32
July 28 2013 18:13 GMT
#10
Looks so cool. :D

Third is easy, but... the interesting options for putting pressure on it make it okay maybe. I could see a really interesting fast 3rd metagame on this map. (For P and T.)

One thing I might change, that big open low ground area at 1/7 that doesn't really lead anywhere, why not cut back the edge of the ground and provide some more air space next to the main? I think this would be more "fair" for current map standards for air vulnerability and it would give another option for pressure on a fast-easy-3rd.

[edit] Seriously beautiful doodads.
Comprehensive strategic intention: DNE
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 28 2013 19:58 GMT
#11
I'm going to claim to have at least partially inspired this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=418263

I do think this is a really cool map. I like the third, faster path to the backdoor than to the natural ramp bothers me some, but I think the flow of the map is actually good.
SC2 Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
July 28 2013 21:00 GMT
#12
Looks cool at first glance. I'm not sure how much rock on the highest level, then sand, then grass on the lowest level makes sense, but it's pretty

Seems like backdoors are becoming more popular, which is great.

One tiny nitpick, I think one of the geysers at the nat is not 100% efficient. Not a big deal but maybe worth looking into.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
July 28 2013 22:38 GMT
#13
I'd worry about the rush distance from the natural to the backdoor rocks entrance.

The biggest issue with backdoor rocks is how does Terran defend two-base all-ins since bunkering in two locations isn't really feasible. I think the best way to resolve this is with a longer rush distance to that location. Terran can easily bunker their natural in such a way that the enemy can't walk past the bunkers to attack the rocks, so would have to go to the backside to attack, but from the third, the enemy can threaten the main and natural simultaneously. That distance is a little further but maybe not far enough given the incredibly short distance between the main and natural attack points on this map.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 29 2013 02:15 GMT
#14
On July 29 2013 07:38 FlyingBeer wrote:
I'd worry about the rush distance from the natural to the backdoor rocks entrance.

The biggest issue with backdoor rocks is how does Terran defend two-base all-ins since bunkering in two locations isn't really feasible. I think the best way to resolve this is with a longer rush distance to that location. Terran can easily bunker their natural in such a way that the enemy can't walk past the bunkers to attack the rocks, so would have to go to the backside to attack, but from the third, the enemy can threaten the main and natural simultaneously. That distance is a little further but maybe not far enough given the incredibly short distance between the main and natural attack points on this map.

For the ZvT bust scenario, I think it's reasonable that the terran can wall the top of the backdoor ramp with their infrastructure while holding the usual timing at their nat, and have a tank out to put on the cliff between the two areas totally shutting down any prolonged bounce back and forth play.
Comprehensive strategic intention: DNE
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
July 30 2013 02:08 GMT
#15
On July 29 2013 11:15 EatThePath wrote:
Show nested quote +
On July 29 2013 07:38 FlyingBeer wrote:
I'd worry about the rush distance from the natural to the backdoor rocks entrance.

The biggest issue with backdoor rocks is how does Terran defend two-base all-ins since bunkering in two locations isn't really feasible. I think the best way to resolve this is with a longer rush distance to that location. Terran can easily bunker their natural in such a way that the enemy can't walk past the bunkers to attack the rocks, so would have to go to the backside to attack, but from the third, the enemy can threaten the main and natural simultaneously. That distance is a little further but maybe not far enough given the incredibly short distance between the main and natural attack points on this map.

For the ZvT bust scenario, I think it's reasonable that the terran can wall the top of the backdoor ramp with their infrastructure while holding the usual timing at their nat, and have a tank out to put on the cliff between the two areas totally shutting down any prolonged bounce back and forth play.



I assume you're referring to a 2-base roach bust? Most terran build orders don't have a tank out by 7:00 do they? I'm also thinking of some protoss 2-base timings. 5gate/5Oracle all-in, Immortal/Archon all-in, etc. where Terran frequently never gets a tank.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 30 2013 03:10 GMT
#16
On July 30 2013 11:08 FlyingBeer wrote:
Show nested quote +
On July 29 2013 11:15 EatThePath wrote:
On July 29 2013 07:38 FlyingBeer wrote:
I'd worry about the rush distance from the natural to the backdoor rocks entrance.

The biggest issue with backdoor rocks is how does Terran defend two-base all-ins since bunkering in two locations isn't really feasible. I think the best way to resolve this is with a longer rush distance to that location. Terran can easily bunker their natural in such a way that the enemy can't walk past the bunkers to attack the rocks, so would have to go to the backside to attack, but from the third, the enemy can threaten the main and natural simultaneously. That distance is a little further but maybe not far enough given the incredibly short distance between the main and natural attack points on this map.

For the ZvT bust scenario, I think it's reasonable that the terran can wall the top of the backdoor ramp with their infrastructure while holding the usual timing at their nat, and have a tank out to put on the cliff between the two areas totally shutting down any prolonged bounce back and forth play.



I assume you're referring to a 2-base roach bust? Most terran build orders don't have a tank out by 7:00 do they? I'm also thinking of some protoss 2-base timings. 5gate/5Oracle all-in, Immortal/Archon all-in, etc. where Terran frequently never gets a tank.

What I was trying to say is that you might need to alter your build a little but doing so makes defending much easier. Adapting to the map and all.
Comprehensive strategic intention: DNE
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #15
Jumy vs NicoractLIVE!
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 294
StarCraft: Brood War
GoRush 315
Dewaltoss 143
Leta 88
zelot 53
ajuk12(nOOB) 23
Bale 8
Dota 2
ODPixel488
XcaliburYe324
League of Legends
JimRising 668
Super Smash Bros
Westballz24
Other Games
summit1g10311
SortOf55
Trikslyr32
Organizations
Other Games
gamesdonequick2395
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH165
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2133
League of Legends
• Rush1930
• Lourlo1798
• Stunt446
Upcoming Events
Epic.LAN
4h 49m
Big Brain Bouts
8h 49m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
1d 2h
Epic.LAN
1d 4h
CSO Contender
1d 9h
BSL20 Non-Korean Champi…
1d 10h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
[ Show More ]
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.