• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:06
CET 00:06
KST 08:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1519 users

[M] (2) Crux Frost - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
July 29 2013 17:54 GMT
#41
Congrats on getting your map on to the ladder next season!

Hopefully Crux Breeze will also make it on.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 29 2013 19:45 GMT
#42
how are the spawns enabled on this map?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
July 30 2013 04:48 GMT
#43
It's never going to have close spawn enabled or it's just silly.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 30 2013 04:51 GMT
#44
On July 30 2013 13:48 Cheeseling wrote:
It's never going to have close spawn enabled or it's just silly.

I don't understand, the map has no real close spawns, its design makes the rush distances similar in all 3 spawn positions. The main difference is how to defend your third base, and in either case that's reasonable too, so again, I don't understand.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
Last Edited: 2013-07-30 06:10:45
July 30 2013 06:03 GMT
#45
On July 30 2013 13:51 NewSunshine wrote:
Show nested quote +
On July 30 2013 13:48 Cheeseling wrote:
It's never going to have close spawn enabled or it's just silly.

I don't understand, the map has no real close spawns, its design makes the rush distances similar in all 3 spawn positions. The main difference is how to defend your third base, and in either case that's reasonable too, so again, I don't understand.

For example in TvZ mech top close positions terran has super secure 3-d from it he can safely(through tunnel) move to zerg's 3-d and siege it from highground in no-time. And it has insanely long (due to this lava canyon thingy) counterattack path in comparison to 3d-3d tunnel so terran always will be able to return home in time and defend 3-d.
And if zerg takes another 3-d you can safely isolate it from his reinforcements and it might be even worse because you can(don't know how huge this location is) lock him in his base and only option will be attacking your 3-d t that can be defended with statics or even highground pf-tanks.
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 30 2013 07:21 GMT
#46
There still isn't really a close position and you'll always be able to take a reasonable third.
Retired Mapmaker™
Littlesheep
Profile Joined August 2012
Canada217 Posts
July 30 2013 07:34 GMT
#47
So wait, on ladder is it cross or 4 spawns?
pro toez
Samro225am
Profile Joined August 2010
Germany982 Posts
July 30 2013 08:21 GMT
#48
On July 30 2013 16:34 Littlesheep wrote:
So wait, on ladder is it cross or 4 spawns?



all spawn.
by design all rush distances are fairly similar, so there is no actual close distance!
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
July 30 2013 08:31 GMT
#49
On July 30 2013 17:21 Samro225am wrote:
Show nested quote +
On July 30 2013 16:34 Littlesheep wrote:
So wait, on ladder is it cross or 4 spawns?



all spawn.
by design all rush distances are fairly similar, so there is no actual close distance!

Not only rush distance matters. This map with random spawns even worse than Star Station was before they disabled close spawns

Anyway we will see pretty soon.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-07-30 11:06:57
July 30 2013 11:04 GMT
#50
There's really nothing wrong with random spawns. People just need to stop going CC/Nexus/Hatch first and expect to get away with it without scouting.

Just wall off and bam, no early pools are a problem.

For example in TvZ mech top close positions terran has super secure 3-d from it he can safely(through tunnel) move to zerg's 3-d and siege it from highground in no-time. And it has insanely long (due to this lava canyon thingy) counterattack path in comparison to 3d-3d tunnel so terran always will be able to return home in time and defend 3-d.
And if zerg takes another 3-d you can safely isolate it from his reinforcements and it might be even worse because you can(don't know how huge this location is) lock him in his base and only option will be attacking your 3-d t that can be defended with statics or even highground pf-tanks.


Don't take the close to terran third then? If you go take a further away base like the one above your main cluster then it's even further from the terran or even better you could take another main, good luck to the mech player pushing that without getting punished.

I really wish map design up until now wasn't so bad that it's put stupid ideas into peoples heads, especially when mech is so bad In SC2 compared to BW it really makes little to no sense as to why you wouldn't just take another main.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
Last Edited: 2013-07-30 14:42:10
July 30 2013 14:21 GMT
#51
On July 30 2013 20:04 Qikz wrote:Don't take the close to terran third then? If you go take a further away base like the one above your main cluster then it's even further from the terran or even better you could take another main, good luck to the mech player pushing that without getting punished.

If i pick my 3-d in those locations it will be really hard to deal with hellbat drops or 2-3 Banshe opening. Also i need to know if it pure mech deathball or marine-tank, bio-mine before teking 3-d. I somewhat agree about super greedy openings but they are punished with each new metagame shift like early pool against toss works in 80-90% of games. But this map also doesn't alow zerg to punish super greedy 2 cc opening because he can collapse those rocks and safely sit on 3 super safe bases and steamroll you. Zerg won't have enough time to prepare for the attack. And you can't play this map not greedy against greedy opponent.

Same with PvZ its like Red city but safer for P. He can expand towards you and park his deathball near your 3-d on hightground with chokes all around. Another 3-d can be easily isolated with ff and it's pretty vulnerable to air.
I guess it's mutalisk map!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 30 2013 21:45 GMT
#52
On July 30 2013 23:21 Cheeseling wrote:
Show nested quote +
On July 30 2013 20:04 Qikz wrote:Don't take the close to terran third then? If you go take a further away base like the one above your main cluster then it's even further from the terran or even better you could take another main, good luck to the mech player pushing that without getting punished.

If i pick my 3-d in those locations it will be really hard to deal with hellbat drops or 2-3 Banshe opening. Also i need to know if it pure mech deathball or marine-tank, bio-mine before teking 3-d. I somewhat agree about super greedy openings but they are punished with each new metagame shift like early pool against toss works in 80-90% of games. But this map also doesn't alow zerg to punish super greedy 2 cc opening because he can collapse those rocks and safely sit on 3 super safe bases and steamroll you. Zerg won't have enough time to prepare for the attack. And you can't play this map not greedy against greedy opponent.

Same with PvZ its like Red city but safer for P. He can expand towards you and park his deathball near your 3-d on hightground with chokes all around. Another 3-d can be easily isolated with ff and it's pretty vulnerable to air.
I guess it's mutalisk map!

(bold) Are you talking about outside the natural on the ramp? Those are just normal rocks, making that entrance wider when destroyed, not closing it.

I think you're really overstating the problems without thinking long enough. Although this map is a bit different than others before. But that is why it's a good thing we will be playing on it.
Comprehensive strategic intention: DNE
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
Last Edited: 2013-07-31 02:24:30
July 31 2013 02:21 GMT
#53
Wooot? Why i thought they are collapsible. im retarded O_o
Now i can see how this map can be played.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
July 31 2013 02:29 GMT
#54
Congratulations Semmo!

I'm still not a fan of this map but another community map in the ladder is amazing! Will be interesting to see how this map plays out once thousands of people start playing on it. Part of me thinks it might have to go Cross Only, but hopefully it can stay with all spawns viable.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
July 31 2013 07:32 GMT
#55
Just tried this map a while ago. It's awesome, It's gonna produce good games imo, esp. that high ground behind the 3rd's mineral line. Keep it upp
AKMU / IU
Cartman_
Profile Joined July 2012
119 Posts
July 31 2013 13:19 GMT
#56
Everytime I check this map, Everytime my mind go crazy. Think there'll be some epic Battle on this one ! Well done !
| SK Telecom T1 | --- | Bisu & BoxeR Forever, FanTaSy, INnoVation, Dark, soO, Dream <3 |
larse
Profile Blog Joined March 2012
1611 Posts
August 25 2013 18:51 GMT
#57
It looks like Blizzard changes the texture of the main:

[image loading]
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 25 2013 19:04 GMT
#58
They basically changed the textures to Typhon + snow, and the mains are textured the same as on Yeonsu. They also re-added the watchtowers, and probably would have put them there, even if they were never there to begin with. Not cool, given they probably didn't discuss this with Semmo at all.

My patience with Blizzard is wearing thin at this point.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
yakitate304
Profile Joined April 2009
United States655 Posts
August 25 2013 23:19 GMT
#59
I wouldn't mind the watchtower addition if they had some purpose, but on this map it's just stupid. Still a great map, but it was far better without the watchtowers.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
Sumadin
Profile Joined August 2011
Denmark588 Posts
August 25 2013 23:48 GMT
#60
They seem to have purpose enough to me. A single unit is enough to cover each bridge. But their is still options to go around on the outer bridges which is always nice.

You can agree with them or not, but i would not really say they are purposeless. It seems fairly obvious.
The basic key to beating a priest is playing a deck that is terrible.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
19:00
WWG Amateur Showdown
davetesta66
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 379
ProTech160
SpeCial 41
StarCraft: Brood War
EffOrt 238
Dewaltoss 150
Shuttle 62
Mong 22
NaDa 10
Dota 2
NeuroSwarm96
febbydoto43
LuMiX1
League of Legends
Trikslyr37
Heroes of the Storm
Khaldor299
Other Games
Grubby6480
FrodaN1906
hungrybox819
B2W.Neo291
ToD166
ViBE38
Organizations
Other Games
gamesdonequick1169
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• RyuSc2 52
• musti20045 35
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• XenOsky 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21752
League of Legends
• Doublelift3326
Other Games
• imaqtpie2043
Upcoming Events
Sparkling Tuna Cup
10h 54m
Ladder Legends
17h 54m
BSL 21
20h 54m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 9h
Wardi Open
1d 12h
Monday Night Weeklies
1d 17h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.