A plea for mapmakers - Page 4
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EatThePath
United States3943 Posts
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Gfire
United States1699 Posts
On January 28 2013 09:33 SiskosGoatee wrote: Every map I make rips of crossfire to some degree honestly. Making a balanced version of Crossfire is sort of an obsession for me. Spefically to encorporate 'that part' of crossfire. I concur, that's why I did this: + Show Spoiler + ![]() You basically have two defence points a bit further apart, the rocks also now mean you probably want to break them down shortly after taking that fourth. Yeah, that looks really good. | ||
PineapplePizza
United States749 Posts
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SiskosGoatee
Albania1482 Posts
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EatThePath
United States3943 Posts
Miss chance applied when shooting at extreme range from below. Functionally a range reduction but with a soft implementation. To explain: when shooting from max range - 1, no penalty. When shooting from max - 1 to max, miss chance increases from 0% to 75% proportional to max - distance. So you can shoot from normal range but with a huge miss chance. This puts the onus on the low ground player to micro their guys into range. If they a-move towards the high ground, they'll form an arc with huge miss chance penalty. Very easy to tune numbers to both emphasize the effect (miss chance zone) while diminish the penalty if needed. | ||
Alex1Sun
494 Posts
On January 25 2013 18:52 JOJOsc2news wrote: I think this is a great idea. The plea should go towards tournament organizers and Blizzard though. They are reluctant to include these maps into their map pools. I'm hoping that, with the Pro League, organizers will start to be less conservative about their map pools. What does Pro League have to do with it? I think they would be the first ones to experiment with that and could set a good example. They have brought in some new aspects already like the sand animation on one of their maps. I Agree. However look at the voting here. Overwhelming majority of viewers would be happy to see pro players playing at such maps. If mapmakers make good balanced maps with interesting ground advantage zones, then small local tournaments will pick them up just to attract the viewers. I myself would definitely watch such a tournament. Bigger guys like Pro League will follow eventually. | ||
JOJOsc2news
3000 Posts
On January 30 2013 18:43 Alex1Sun wrote: I Agree. However look at the voting here. Overwhelming majority of viewers would be happy to see pro players playing at such maps. If mapmakers make good balanced maps with interesting ground advantage zones, then small local tournaments will pick them up just to attract the viewers. I myself would definitely watch such a tournament. Bigger guys like Pro League will follow eventually. Absolutely. My point was geared towards the phenomenon that a pro player won't simply start playing a map like that if it's not tournament (or even ladder) relevant. That's why the plea should be aimed at tournament organizers to pick up a map like that in order to get the pro players to use it. Another way to sort of ease something like that into the maps that are played regularly would be to have a tournament use an already existing well established map and edit them in a way that they include a small ground advantage zone for example. That's the best way to go about getting players, casters, and viewers to appreciate these ideas. I think it would be great if map makers would create / edit such a map and present it to a larger tournament (preferably a whole group of map makers and map making teams). I don't see any other way for changes like that to ever be implemented into the competitive scene. | ||
Alex1Sun
494 Posts
I agree with you. So does anybody here have connections to at least one some small tournament organizer? I'd be happy to watch a tournament with new creative maps even if it does not have top players ![]() | ||
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