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A plea for mapmakers - Page 4

Forum Index > SC2 Maps & Custom Games
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EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 28 2013 00:35 GMT
#61
Nice use of the neutral blinding clouds. Imagine zealots guarding the middle. XD
Comprehensive strategic intention: DNE
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-01-28 01:00:15
January 28 2013 00:59 GMT
#62
On January 28 2013 09:33 SiskosGoatee wrote:
Show nested quote +
On January 28 2013 09:26 Gfire wrote:
I don't think creep is necessary... The map's already too big and complicated. But the use of the blinding cloud and the different spawn points is nice and interesting.

Reminds me a bit of crossfire.
Every map I make rips of crossfire to some degree honestly. Making a balanced version of Crossfire is sort of an obsession for me. Spefically to encorporate 'that part' of crossfire.

Show nested quote +
I'm not sure about the double entrance nat, though... it seems like the blinding cloud isn't very effective since the other entrance is so much more appealing already.
I concur, that's why I did this:

+ Show Spoiler +
[image loading]

You basically have two defence points a bit further apart, the rocks also now mean you probably want to break them down shortly after taking that fourth.

Yeah, that looks really good.
all's fair in love and melodies
PineapplePizza
Profile Joined June 2010
United States749 Posts
January 28 2013 01:00 GMT
#63
Would actual mods be out of the question? There's a mod on TL that lets you stick a BW high-ground advantage (either miss chance or damage reduction) into any map, and I think it still works.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 28 2013 01:21 GMT
#64
I'd honestly love HotS to be balanced around a -1 range penalty for firing up to a higher level.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 28 2013 06:55 GMT
#65
My favourite idea for high ground advantage . . .

Miss chance applied when shooting at extreme range from below. Functionally a range reduction but with a soft implementation. To explain: when shooting from max range - 1, no penalty. When shooting from max - 1 to max, miss chance increases from 0% to 75% proportional to max - distance. So you can shoot from normal range but with a huge miss chance. This puts the onus on the low ground player to micro their guys into range. If they a-move towards the high ground, they'll form an arc with huge miss chance penalty. Very easy to tune numbers to both emphasize the effect (miss chance zone) while diminish the penalty if needed.
Comprehensive strategic intention: DNE
Alex1Sun
Profile Blog Joined April 2010
494 Posts
January 30 2013 09:43 GMT
#66
On January 25 2013 18:52 JOJOsc2news wrote:
I think this is a great idea.
The plea should go towards tournament organizers and Blizzard though. They are reluctant to include these maps into their map pools. I'm hoping that, with the Pro League, organizers will start to be less conservative about their map pools. What does Pro League have to do with it? I think they would be the first ones to experiment with that and could set a good example. They have brought in some new aspects already like the sand animation on one of their maps.

I Agree. However look at the voting here. Overwhelming majority of viewers would be happy to see pro players playing at such maps. If mapmakers make good balanced maps with interesting ground advantage zones, then small local tournaments will pick them up just to attract the viewers. I myself would definitely watch such a tournament. Bigger guys like Pro League will follow eventually.
This is not Warcraft in space!
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
Last Edited: 2013-01-30 15:17:31
January 30 2013 15:16 GMT
#67
On January 30 2013 18:43 Alex1Sun wrote:
Show nested quote +
On January 25 2013 18:52 JOJOsc2news wrote:
I think this is a great idea.
The plea should go towards tournament organizers and Blizzard though. They are reluctant to include these maps into their map pools. I'm hoping that, with the Pro League, organizers will start to be less conservative about their map pools. What does Pro League have to do with it? I think they would be the first ones to experiment with that and could set a good example. They have brought in some new aspects already like the sand animation on one of their maps.

I Agree. However look at the voting here. Overwhelming majority of viewers would be happy to see pro players playing at such maps. If mapmakers make good balanced maps with interesting ground advantage zones, then small local tournaments will pick them up just to attract the viewers. I myself would definitely watch such a tournament. Bigger guys like Pro League will follow eventually.


Absolutely. My point was geared towards the phenomenon that a pro player won't simply start playing a map like that if it's not tournament (or even ladder) relevant. That's why the plea should be aimed at tournament organizers to pick up a map like that in order to get the pro players to use it. Another way to sort of ease something like that into the maps that are played regularly would be to have a tournament use an already existing well established map and edit them in a way that they include a small ground advantage zone for example. That's the best way to go about getting players, casters, and viewers to appreciate these ideas. I think it would be great if map makers would create / edit such a map and present it to a larger tournament (preferably a whole group of map makers and map making teams). I don't see any other way for changes like that to ever be implemented into the competitive scene.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Alex1Sun
Profile Blog Joined April 2010
494 Posts
March 27 2013 07:31 GMT
#68
Thanks JOJOsc2news,

I agree with you.

So does anybody here have connections to at least one some small tournament organizer? I'd be happy to watch a tournament with new creative maps even if it does not have top players
This is not Warcraft in space!
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