• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:54
CET 10:54
KST 18:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.172Evil Geniuses - shutting down17ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League87
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 19-25): Clem triples first in 5.0.17 Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BW General Discussion [BW] Looking for Clan Thread! [ASL22] Finals Preview: Sweet Victory! Recent recommended BW games [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [BSL23] RO24 Group D - Sunday 21:00 CET [BSL23] RO24 Group B - Saturday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10651 users

A plea for mapmakers - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 All
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 28 2013 00:35 GMT
#61
Nice use of the neutral blinding clouds. Imagine zealots guarding the middle. XD
Comprehensive strategic intention: DNE
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-01-28 01:00:15
January 28 2013 00:59 GMT
#62
On January 28 2013 09:33 SiskosGoatee wrote:
Show nested quote +
On January 28 2013 09:26 Gfire wrote:
I don't think creep is necessary... The map's already too big and complicated. But the use of the blinding cloud and the different spawn points is nice and interesting.

Reminds me a bit of crossfire.
Every map I make rips of crossfire to some degree honestly. Making a balanced version of Crossfire is sort of an obsession for me. Spefically to encorporate 'that part' of crossfire.

Show nested quote +
I'm not sure about the double entrance nat, though... it seems like the blinding cloud isn't very effective since the other entrance is so much more appealing already.
I concur, that's why I did this:

+ Show Spoiler +
[image loading]

You basically have two defence points a bit further apart, the rocks also now mean you probably want to break them down shortly after taking that fourth.

Yeah, that looks really good.
all's fair in love and melodies
PineapplePizza
Profile Joined June 2010
United States749 Posts
January 28 2013 01:00 GMT
#63
Would actual mods be out of the question? There's a mod on TL that lets you stick a BW high-ground advantage (either miss chance or damage reduction) into any map, and I think it still works.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 28 2013 01:21 GMT
#64
I'd honestly love HotS to be balanced around a -1 range penalty for firing up to a higher level.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 28 2013 06:55 GMT
#65
My favourite idea for high ground advantage . . .

Miss chance applied when shooting at extreme range from below. Functionally a range reduction but with a soft implementation. To explain: when shooting from max range - 1, no penalty. When shooting from max - 1 to max, miss chance increases from 0% to 75% proportional to max - distance. So you can shoot from normal range but with a huge miss chance. This puts the onus on the low ground player to micro their guys into range. If they a-move towards the high ground, they'll form an arc with huge miss chance penalty. Very easy to tune numbers to both emphasize the effect (miss chance zone) while diminish the penalty if needed.
Comprehensive strategic intention: DNE
Alex1Sun
Profile Blog Joined April 2010
494 Posts
January 30 2013 09:43 GMT
#66
On January 25 2013 18:52 JOJOsc2news wrote:
I think this is a great idea.
The plea should go towards tournament organizers and Blizzard though. They are reluctant to include these maps into their map pools. I'm hoping that, with the Pro League, organizers will start to be less conservative about their map pools. What does Pro League have to do with it? I think they would be the first ones to experiment with that and could set a good example. They have brought in some new aspects already like the sand animation on one of their maps.

I Agree. However look at the voting here. Overwhelming majority of viewers would be happy to see pro players playing at such maps. If mapmakers make good balanced maps with interesting ground advantage zones, then small local tournaments will pick them up just to attract the viewers. I myself would definitely watch such a tournament. Bigger guys like Pro League will follow eventually.
This is not Warcraft in space!
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
Last Edited: 2013-01-30 15:17:31
January 30 2013 15:16 GMT
#67
On January 30 2013 18:43 Alex1Sun wrote:
Show nested quote +
On January 25 2013 18:52 JOJOsc2news wrote:
I think this is a great idea.
The plea should go towards tournament organizers and Blizzard though. They are reluctant to include these maps into their map pools. I'm hoping that, with the Pro League, organizers will start to be less conservative about their map pools. What does Pro League have to do with it? I think they would be the first ones to experiment with that and could set a good example. They have brought in some new aspects already like the sand animation on one of their maps.

I Agree. However look at the voting here. Overwhelming majority of viewers would be happy to see pro players playing at such maps. If mapmakers make good balanced maps with interesting ground advantage zones, then small local tournaments will pick them up just to attract the viewers. I myself would definitely watch such a tournament. Bigger guys like Pro League will follow eventually.


Absolutely. My point was geared towards the phenomenon that a pro player won't simply start playing a map like that if it's not tournament (or even ladder) relevant. That's why the plea should be aimed at tournament organizers to pick up a map like that in order to get the pro players to use it. Another way to sort of ease something like that into the maps that are played regularly would be to have a tournament use an already existing well established map and edit them in a way that they include a small ground advantage zone for example. That's the best way to go about getting players, casters, and viewers to appreciate these ideas. I think it would be great if map makers would create / edit such a map and present it to a larger tournament (preferably a whole group of map makers and map making teams). I don't see any other way for changes like that to ever be implemented into the competitive scene.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Alex1Sun
Profile Blog Joined April 2010
494 Posts
March 27 2013 07:31 GMT
#68
Thanks JOJOsc2news,

I agree with you.

So does anybody here have connections to at least one some small tournament organizer? I'd be happy to watch a tournament with new creative maps even if it does not have top players
This is not Warcraft in space!
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 920
BeSt 553
Leta 458
Hyuk 245
Soma 218
Larva 115
Mini 106
Sexy 103
Sharp 98
Jaedong 64
[ Show more ]
ZerO 46
NotJumperer 32
soO 19
Terrorterran 17
ajuk12(nOOB) 11
yabsab 11
Force[name] 3
Dota 2
Gorgc7694
Counter-Strike
pashabiceps1040
ceh9517
edward33
Other Games
summit1g9104
olofmeister627
Livibee203
crisheroes182
Sick157
ArmadaUGS65
ZerO(Twitch)3
Organizations
Other Games
gamesdonequick710
[ Show 12 non-featured ]
StarCraft 2
• LUISG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2263
League of Legends
• Stunt589
Upcoming Events
The PondCast
6m
Kung Fu Cup
1h 6m
IntoTheTV X SOOP
1d 1h
SHIN vs GuMiho
Clem vs Classic
OSC
1d 12h
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Epic.LAN
3 days
[ Show More ]
AI Arena Tournament
3 days
Yamato Cup
4 days
Map Test Tournament
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
Rogue vs Classic
Patches Events
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-27
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.