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Hi ppl great job making this mod.. !!!
but there was one mod before this one that you could look to find some staff what can be done with maps to made game more exciting then 2 or 3 base turtle in to the death ball... Its call STARBOW...to can look at this mode for some economy info...
I have some suggestion i didnt play mod yet but i am planing to do in future.!!!
this is my opinion of games that i saw from your casting and playing ...
terran : i think siege tanks need to be 3 sup.. ( way ) i dont see widow mine at all in game because of hellions and 2 sup Siege tanks...
so my be make Siege tanks 3 sup ... widow mine 1 sup ?
great job with protoss i am toss player and (wol tos hots toss) they dont act like true toss and because of Force fealds weak gateway unites...
i think Dragons ( immortals) need to only atc ground unites ...and make room for stalkers to atc Air and graund .. and they can be nerfed and be 1 Sup unite (with blink) and good vs air and maby light armor unites ...
basic for stalkers to be more of unite like mutalisc for zerg army.. harasing unite that can do good with army but good vs air..and light...
stalkers to come out when you build twilight council ...maybe..
i have one more suggestion for Oricle.. There is no room for phoenix gravity shift and oricle (they do same job kililng workers )
so i my point is to make oricle to have spell that blocks enemy buildings missile turrets spine crowler spore ...(under the spell they cant atc) photon canon ...
That is my opinion on game from what i saw... by now.. I played games like WC3 tft SC BW (i know what is micro sc2 dont have it :D)... i see what is blizzard planing with this game... But ppl you need to understand this is not Blizzard .. This is Activision Blizzard.. They have timelines that they need to build game and also made noob friendly game for bigger pop of ppl ...to by game...
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Thank you very much for this. Really appreciate and i would really like Blizzard to read this and understand, that they are on beta and we are not scary of big changes, we are scared of little changes on the dynamics of the games.
About MSC and mothership, do you really feel it's necessary ? I would entirely remove unique units because they promote go big or go home at it's finest.
We need this for EU ASAP :D
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Our pleasure, we love testing out things Blizzard can't safely test. We have their backs.
On MSC and MS: They are no longer strictly unique, but rather limited by the number of Nexi you have encouraging players to aggressively expand for their utility.
We are struggling with the holidays to get this up on EU. We finally have an account to publish it on. Just waiting for a package of design changes and "balance" tweaks.
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I've noticed that almost everyone on SC2 forums has ideas that they wish to see implemented. but blizzard has never taken a single idea from a forum post and used it in any patch from the beginning of the beta to now.
So I had come to see forum suggestions as a waste of time for the OP and readers.
The viability of this project is really on the shoulders of you guys doing the changes to communicate effectively with the community. The monolithic Blizzard design team has not done so.
We never had a response as to why many fundamental problems were never addressed, such as the deathball issue, the Terran lategame problems and the Zerg problems with infestor and unit weaknesses.
I want to play this mod , and I hope to see it succeed.
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I want it to succeed as well. SC2 has so much room to grow.
...Now about contacting that mod.
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On December 22 2012 08:02 MNdakota wrote:Show nested quote +On December 22 2012 07:45 Locke- wrote: How do I play this map? I search OneGoal on EU but no results? I believe it isn't published onto the EU server just yet. ![](/mirror/smilies/frown.gif) EDIT: Currently streaming some OneGoal, mostly Terran mech -- http://www.twitch.tv/mndakota Sorry, they still cannot be bothered to actually upload maps to EU. Or even the HotS arcade.
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We are trying Clbull, travel, internet issues, client upload errors, and the holidays are making it quite difficult. It's been quite the series of unfortunate events. Sorry for the delay.
@Miket2424 Not strictly true. While I'm not sure I was the first to think of it: I proposed resume from replay back in May of 2011, and they're sure implementing that!
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Ehm im on EU waiting excitedly for this mod to make it over on this side of the puddle : ) if you need help with publishing it here just give me a PM and i will upload it as fast as i can..
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Probably some times Blizz listen too much. We wanted bigger maps, we got bigger maps. We wanted 3rd to be easy to take but exposed, we got them. We wanted Zergs to have a better use for infestor and have better early game defenses, we got them. We wanted a nerf for Ghosts, HTs, counter to 3/3 marines, better use of broodlords/ultralisks, nerf 4gates, nerf terran early agression... damn, we got it.
Now we have what we asked for... long, high tier and slow macro games. And every single game is the same (unless the Toss do an all-in).
I wonder what the BW team would have done. Because, yes, they throw big changes but many times one player came to balance the matchup (more than once).
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While I agree there is a certain element of the Sorceror's Apprentice here, of the community getting what it asked for instead of what it wanted, that isn't really the core problem because these are steps in the right direction, merely incomplete ones.
Games being longer and more macro-focused is a huge improvement over games being quick and rush-y. However the greater resources and larger number of units greatly highlights the core flaws in those units' interactions and design in that they are really just not very interesting.
Give Zerg the tools to go late game and get lots of resources (especially gas) without losing to early marine pressure, and they vomit forth Infestor Broodlord. The fact that it is a longer game is an improvement, but it really highlights the problems with the actual content in the game because we're actually seeing it in action.
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I wish more people played this ![](/mirror/smilies/frown.gif)
Maybe there could be regular gaming sessions organized at a particular time. Maybe that might help with finding people to play with. I don't know...
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On December 27 2012 02:36 Shikada wrote:I wish more people played this ![](/mirror/smilies/frown.gif) Maybe there could be regular gaming sessions organized at a particular time. Maybe that might help with finding people to play with. I don't know... I would play it but it's not published on EU.
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this is on HOTS beta right or is it just in WOL?
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On December 27 2012 15:47 SheaR619 wrote: this is on HOTS beta right or is it just in WOL?
Wings of Liberty.
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On December 27 2012 15:26 Locke- wrote:Show nested quote +On December 27 2012 02:36 Shikada wrote:I wish more people played this ![](/mirror/smilies/frown.gif) Maybe there could be regular gaming sessions organized at a particular time. Maybe that might help with finding people to play with. I don't know... I would play it but it's not published on EU.
The same here. I would play if it was published in Europe.
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On December 27 2012 22:15 haitike wrote:Show nested quote +On December 27 2012 15:26 Locke- wrote:On December 27 2012 02:36 Shikada wrote:I wish more people played this ![](/mirror/smilies/frown.gif) Maybe there could be regular gaming sessions organized at a particular time. Maybe that might help with finding people to play with. I don't know... I would play it but it's not published on EU. The same here. I would play if it was published in Europe. this, why hasn't it been published in Europe we always get things last T_T
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Unfortunately, our entire team only exists in America, and we don't have regular access to an EU account. Now that we DO have someone who's account is available, we are scattered and getting mixed up in leu of the holidays.
We'll get it out there as soon as possible, guys.
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