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Single-player Campaign-style maps???? - Page 2

Forum Index > SC2 Maps & Custom Games
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ScorpSCII
Profile Joined April 2012
Denmark499 Posts
November 03 2012 07:36 GMT
#21
On November 03 2012 05:20 WniO wrote:
Show nested quote +
On November 03 2012 05:08 ScorpSCII wrote:
On November 03 2012 04:26 WniO wrote:
On November 03 2012 02:43 ScorpSCII wrote:
On November 03 2012 02:39 WniO wrote:
On November 02 2012 07:41 Whiplash wrote:
I feel like the custom campaigns movement died with Brood War. There were a few decent Wc3 ones, but most of them were nothing special. I feel like the increased complexity of the editor has allowed for better multiplayer maps, but deterred many people from even attempting the task of creating a fully featured campaign.

i created 3 co-op campaign missions in broodwar... they were actually quite fun, with a lot of sperated spawns and some basic objectives, but i cant do any triggers or events with sc2's NOT SIMPLE editor. i would love to work on some co-ops with people if someone could really nail the triggers where i could focus on the map. seriously co-op campaigns in starcraft are great


No offense, but that's like saying "If someone could make a music album for me, I'll make the cover."

hmm, i wouldnt say that. it wouldnt have to be as intricate as the sc2 campaign. just escalating the stakes for every mission. like just have basic take over this base etc etc. texturing and doodading take a lot of time if done right...

Programming takes far more time, and requires more knowledge on the subject to use than the terrain editor. That's a fact.

for a simple campaign mission? i highly doubt that. id put about 40-60 hours into making the layout/texture/doods do you think that would be less than a triggering a mission? but thats besides the point. i want to help make a co-op map right now.


Anyone can program something simple quickly. Anyone can terrain something simple quickly. I'm not sure what you're trying to say?

Anyway, if what you're trying to achieve in the trigger editor is as simple as you suggest, I think you'd be better off learning it yourself. Few people want to dedicate their time into helping others, especially with no proof that the project is ever to be released, and of good quality. If you need any knowledge how to get started, check out sc2mapster's tutorials.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Sumadin
Profile Joined August 2011
Denmark588 Posts
November 13 2012 12:28 GMT
#22
Well i was thinking about this today when i looked back on some of the old WC3 custom campains. There was truely masterpieces amoug them.

Looking at their date through alot of them were made when Frozen throne was over 3 years old. Even back then it took a while for the campaign scene to get up.

It is a little sad but i do hope the scene will pick up eventually.
The basic key to beating a priest is playing a deck that is terrible.
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