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[M] (2) Fruitland - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
September 26 2012 16:46 GMT
#21
^
Actually its a Muspelhiem and Cloud Kingdom kickbutt combo with fruit.
Please dont nerf them.Infestors are fine.
Ripeace
Profile Joined January 2012
34 Posts
September 26 2012 18:54 GMT
#22
I love it, even if - it's just my opinion - I would prefer to see that concept in a desert map
A map with sand and some fruit oasis could be amazing. ^^
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 26 2012 19:56 GMT
#23
On September 27 2012 03:54 Ripeace wrote:
I love it, even if - it's just my opinion - I would prefer to see that concept in a desert map
A map with sand and some fruit oasis could be amazing. ^^

lol yes this idea is awesome.

I am so hungry for berries now. ><
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
September 26 2012 20:15 GMT
#24
Cons - base layout is a little boring

Pros - just about everything else. I always like your concepts Semmo (digital chessboard, underwater world, etc.), keep it up.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
September 26 2012 20:38 GMT
#25
Why do so many people try to associate new maps with already established ones? :c Gaiz, gaiz, it's not Cloud Kingdom. Gaiz?
Twitter: @iamcaustic
spbelky
Profile Blog Joined October 2010
United States623 Posts
September 26 2012 20:52 GMT
#26
Is the high ground at 3:00 and 9:00 droppable? I want to put a tank or thor (or jump reapers) up there very badly (lategame ofc).
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 26 2012 22:55 GMT
#27
On September 26 2012 22:28 Monochromatic wrote:
Show nested quote +
On September 26 2012 18:54 iamcaustic wrote:
... THERE'S ACTUALLY FRUIT ON THIS MAP. Are those custom models or can they be found in the editor?


They are under the units tab, not Doodads. They would leave a mark on the minimap though. You might be able to turn it off.


You can turn the minimap dots off in the data editor. Actually, you can do some really amazing stuff with aesthetics by creating custom units in the data editor - for example, you can make units that are unselectable, invulnerable, and dont show up on the minimap, and have no collision with any kind of units or buildings or forcefields. Then you can give it a custom model.
~ ~ <°)))><~ ~ ~
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 26 2012 23:32 GMT
#28
On September 27 2012 05:52 spbelky wrote:
Is the high ground at 3:00 and 9:00 droppable? I want to put a tank or thor (or jump reapers) up there very badly (lategame ofc).

Yes.
Mapmaker of Frost, Fruitland and Bridgehead
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
September 28 2012 15:27 GMT
#29
This should be published on EU now, try it out!
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
MleTempS
Profile Joined October 2011
Canada29 Posts
September 28 2012 16:45 GMT
#30
I think that the top left and bottom right expansions should come out.

I agree with the people that have said that there are too many expansion for a map that size.

It looks great otherwise!
Penke
Profile Joined October 2010
Sweden346 Posts
September 28 2012 18:52 GMT
#31
This map looks super cute! :D
I kinda like the towers where they are right now. It's pretty Cloud Kingdomy in the sence that the towers are used to spot the highground, but here you can also see if your opponent is holding his tower from yours. I think it's pretty cool! :D
freshnw
Profile Joined August 2012
United States26 Posts
September 28 2012 21:41 GMT
#32
Fruitacular!
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
September 28 2012 22:31 GMT
#33
This map looks really cool. Im just posting so i can find it later.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 30 2012 12:26 GMT
#34
Hi Guys.

On September 26 2012 21:17 Callynn wrote:
Very cool concept. I actually also like the layout of the map. Great job.

Thanks!

On September 26 2012 21:47 Snute wrote:
This map reminds me of Yoshi's Story! sooo cute xD please please upload this on EU server!

Oxygenesis Uploaded on EU for me! Please play and give me feedback!

On September 26 2012 23:17 Gaius Baltar wrote:
love it.

Thanks.

On September 26 2012 23:22 DontNerfInfestors wrote:
Best friggin map ever

Thanks!

On September 26 2012 23:25 Sunfish wrote:
If this isn't in the map pool for GSL Season 5, I will personally fly to Korea and cry.

I wish...

On September 26 2012 23:30 turtles wrote:
Need to get FruitDealer playing on the map.

It looks fun

Yeah, I thought about him when I was making it...

On September 26 2012 23:56 ibraishome wrote:
Show nested quote +
On September 26 2012 23:30 turtles wrote:
Need to get FruitDealer playing on the map.


Ahahahah :D

Map looks cool though, well done (and think about the destructible pumpkins^^)

Thanks!

On September 27 2012 01:46 DontNerfInfestors wrote:
^
Actually its a Muspelhiem and Cloud Kingdom kickbutt combo with fruit.

Kinda, with some of my ideas too!

On September 27 2012 05:15 Fatam wrote:
Cons - base layout is a little boring

Pros - just about everything else. I always like your concepts Semmo (digital chessboard, underwater world, etc.), keep it up.

Thanks!

On September 27 2012 05:38 iamcaustic wrote:
Why do so many people try to associate new maps with already established ones? :c Gaiz, gaiz, it's not Cloud Kingdom. Gaiz?

Well, the central highground always gets that response. Oh well...

On September 29 2012 00:27 OxyGenesis wrote:
This should be published on EU now, try it out!

Thanks Oxy!

On September 29 2012 03:52 Penke wrote:
This map looks super cute! :D
I kinda like the towers where they are right now. It's pretty Cloud Kingdomy in the sence that the towers are used to spot the highground, but here you can also see if your opponent is holding his tower from yours. I think it's pretty cool! :D

Yay! The towers are my favorite part of the map, actually.

On September 29 2012 06:41 freshnw wrote:
Fruitacular!

Fruitious.

On September 29 2012 07:31 jcroisdale wrote:
This map looks really cool. Im just posting so i can find it later.

Thanks! Please play it give me feedback!

Hey guys. Thanks for the feedback. I'm working on an update, I'll try to upload it when I'm not so busy. Thanks!
Mapmaker of Frost, Fruitland and Bridgehead
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 30 2012 15:10 GMT
#35
good map, but its true, i grow tired of middle highground paths
starleague forever
Gullis
Profile Joined April 2012
Sweden740 Posts
September 30 2012 15:20 GMT
#36
Really nice map the only thing I am not sure about is the base 4 oclock, I think its to near 5oclock base without any ramp or something in between, but thats just my opinion.
I would rather eat than see my children starve.
Oerbaa
Profile Joined October 2011
Scotland184 Posts
September 30 2012 15:44 GMT
#37
Is this map available on Eu?
I came here to kick as and drink milk, and ive finished my milk
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 30 2012 16:04 GMT
#38
On October 01 2012 00:44 Oerbaa wrote:
Is this map available on Eu?

Yes!
Mapmaker of Frost, Fruitland and Bridgehead
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
September 30 2012 16:13 GMT
#39
This map is so awesome. It's so nostalgic. I think of opening my gummy fruits in grade school. I think of underwear. Most importantly, however, I think of the vegetarian cannibals of Blood Island.

http://www.miwiki.net/The_Cannibals
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
September 30 2012 16:59 GMT
#40
On September 30 2012 21:26 Semmo wrote:
Show nested quote +
On September 29 2012 03:52 Penke wrote:
This map looks super cute! :D
I kinda like the towers where they are right now. It's pretty Cloud Kingdomy in the sence that the towers are used to spot the highground, but here you can also see if your opponent is holding his tower from yours. I think it's pretty cool! :D

Yay! The towers are my favorite part of the map, actually.
--
I'm working on an update, I'll try to upload it when I'm not so busy. Thanks!

Don't change it too much! Trust your own vision! If you take feedback too seriously you'll end up with a forgettable map riddled with generic features. One watchtower at the exact center, for example.
Prev 1 2 3 4 Next All
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