• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:40
CET 06:40
KST 14:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 battle.net problems Are you ready for ASL 21? Hype VIDEO BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2425 users

[D] HotS beta maps

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 Next All
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2012-09-07 13:33:13
September 05 2012 17:57 GMT
#1
prefix, i do not have beta.

it seems as though blizzard has a slew of new maps ready for hots. at initial thought they seem to be a fair bit more competent that their attempts in WoL. thirds are still rock'd off in some manner, but general design is a step up.

but then as per this forum, i have to bring up community mapping involvement once again. what are your feelings towards the potential lack of community maps ... once again? blizzard managed to include all of two [non-gsl] maps through 9 'seasons' of wol. do any of you feel hots will be more favorable towards the rest of the community ... or just more of the same?



mod edit:

HQ images courtesy of Timetwister22

Howling Peaks
+ Show Spoiler +
[image loading]


Akilon Wastes
+ Show Spoiler +
[image loading]


Star Station
+ Show Spoiler +
[image loading]


Korhal City
+ Show Spoiler +
[image loading]


Fractured Glacier
+ Show Spoiler +
[image loading]
starleague forever
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 05 2012 18:08 GMT
#2
Honestly I feel the opposite, I feel like these maps are a massive step backwards. The naturals are hard to hold, the thirds on some are almost impossible. There was one (maybe star station?) where the third was shared between long distance spawns. The maps really don't look that great.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
moskonia
Profile Joined January 2011
Israel1448 Posts
September 05 2012 18:10 GMT
#3
Looking through the minimap or through gameplay is not enough for me, can anyone with a beta invite can go to the editor and extract the maps so we can see their overview?
archonOOid
Profile Blog Joined March 2011
1983 Posts
September 05 2012 18:50 GMT
#4
the most played maps in wol are based on the current meta game in wol and maybe the hots maps could be used as a stepping stone in the hots map pool? The same way the horrid wol beta maps was pushed away from the wol map pool.
I'm Quotable (IQ)
a3den
Profile Joined April 2012
704 Posts
Last Edited: 2012-09-05 20:20:01
September 05 2012 20:19 GMT
#5
The 2p map with the backdoor rocks to the third is the best I've seen so far. The 4p rotational map with the inbase natural and the new type of rocks at the third is terrible imo. The Protoss themed one is probably the ugliest of the bunch.
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2012-09-05 20:28:23
September 05 2012 20:28 GMT
#6
All the Rocks are stupid. But, harder to hold Naturals and Thirds I'm okay with. To many maps these day are turtle to 3 base Attack at the 12-15 min mark. I miss all the timing attacks and all-ins people used to do. The game needs a balance between Cheese and Econ Cheese.

Cheese - Early Pressure - Timing Attacks - Safe Standard - FE - Econ Cheese.

Were at a point were maps are so big and Turtley that Econ Cheese is Standard Play. The problem is that people believe any attack before max is cheese or all in.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Mr. Black
Profile Blog Joined May 2011
United States470 Posts
September 05 2012 20:32 GMT
#7
I like the new tilesets! I like that they are trying an in-base hatch for a ladder map.

My hope is that the new units allow for more variation in viable, balanced map designs. However, there is bound to be massive imbalances at the outset and it should be fun to see which of the new map mechanics punish each race, and how.
Make more anything.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 05 2012 20:35 GMT
#8
Need pics to judge better - from stream i'm not quite sure what to say so far.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 05 2012 21:27 GMT
#9
Almost every map has stuff on it that I hate. Tons of proportion issues, weird ramps and other oddities. The maps are no better than the first batch of WoL maps.
Administrator~ Spirit will set you free ~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 06 2012 00:47 GMT
#10
It seems like they have every intention of supporting UMS maps but no intention of helping melee maps at all. There isn't even a melee or "standard" category in the arcade, not even a real category for maps like monobattles or build order testers. Its like they are actively trying to monopolize melee mapping.
~ ~ <°)))><~ ~ ~
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
September 06 2012 01:05 GMT
#11
I would like to see the pics of the maps first before jumping to conclusions. Any links will be appreciated.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-09-06 02:07:53
September 06 2012 02:07 GMT
#12
[image loading]
This map is a bit weird, the central bases are a bit weird as well. If the open nat works in hots, I'm not too worried, but it seems like it's not, so I'm not so sure.
3rd design is awk as well, lots of airspace too

[image loading]
Aesthetically, it's actually very beautiful - it seems like they improved on their ulnaar idea but better. It seems like it wont go well with other textures I think, and some of the tiles are off-theme also.
But... 4p mirror map T.T I dun know if all the spawn work.

[image loading]
HOLY AIRSPACE MAN
if they just rotate is 45 degrees, the map would be tight and be ok...
The inbase expo is interesting. The rock at third doesnt block expo, but the opponent can break it to make it so.
The textures are also very boring i think. No new cliffs T.T

[image loading]
Mmm I like the cliffs. I like the choosable third, it's their best map so far. But, airspace.. space efficiency.. they're all gah. The choke to the third is also too small i think. dunno if it'll work.

CONCLUSION:
some textures are good, cliffs are good as well.
Map design: they're trying new things, but not well. HOLY AIRSPACE BATMAN also.
Map pics courtesy to Ragoo
Mapmaker of Frost, Fruitland and Bridgehead
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 06 2012 02:21 GMT
#13
On September 06 2012 06:27 Plexa wrote:
Almost every map has stuff on it that I hate. Tons of proportion issues, weird ramps and other oddities. The maps are no better than the first batch of WoL maps.

I don't think it's fair to draw a connection between maps like Howling Peak, Star Station, and Akilon Wastes, with maps like Incineration Zone, Steppes of War, and Metalopolis. Hell, even Shakuras Plateau was a fluke, since it was originally a 2v2 map(which it's terrible at being). These maps are a large improvement to be sure, whether you like them or not despite that is up to you. My only beef personally is with Korhal City. The. Most. Generic. Fucking. Name. Ever.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 06 2012 09:29 GMT
#14
The korhal one has a double wide ramp and close spawns enabled...
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Sumadin
Profile Joined August 2011
Denmark588 Posts
September 06 2012 09:39 GMT
#15
On September 06 2012 18:29 Yonnua wrote:
The korhal one has a double wide ramp and close spawns enabled...


How was it not going to have that? It is rotational. Blizzard doesn't design 4p maps with cross spawn. At least you can't Pylon block on it.
The basic key to beating a priest is playing a deck that is terrible.
Stow.Wif
Profile Joined April 2011
France67 Posts
September 06 2012 10:32 GMT
#16
I don't know much about map making, but we need to keep in mind that Hots havec a different balance, so "good maps" won't exactly follow the same idea of wol good maps.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 06 2012 11:04 GMT
#17
interesting maps atleast, they tried new stuff but thats normal for Blizzard and luckily they do. Just imagine if we never had gotten shakuras, wonder if someone would have thought about disabling close spawns, so early.
Maps still need the one easy to ramp block and defend out on the map expansion. Basetrades are just happening a bit to often on the tournament used community maps + antiga.

It is obvious though that they wanted to test out the new units, thats why maps have some specifics that help those units alot. I like the protoss map fighting on a ship in transit hell yeah.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
September 06 2012 13:16 GMT
#18
Some better overviews of the maps can be seen towards the bottom of this article http://gosugamers.net/starcraft2/features/3017.

I wouldn't mind if blizzard came out and said "with these maps we are testing out unique terrain layouts and how they work with the new HotS units, they are not intended to be tournament ready". These maps are clearly shitty in terms of almost all criteria that you would normally judge a map on. The fact that blizz hasn't commented on them makes me worried that they may think they are competitive maps, and even more worried that some tournament admin might think they are too.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Aunvilgod
Profile Joined December 2011
2653 Posts
September 06 2012 13:25 GMT
#19
These maps were never made for tournament play.

Blizzard likes to do extreme stuff to make it more entertaining and diverse for casual players. Personally I don´t care, we got more than enough decent community maps.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
September 06 2012 14:11 GMT
#20
well those maps suck 'cept for the tileset (hi star station), but at least they dont follow the 2-player map layout of 99% maps these days
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
Patches Events
23:00
Open cup capped at 5400 MMR
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft721
RuFF_SC2 230
Nina 175
ProTech122
StarCraft: Brood War
Sea 29648
Bisu 7583
Sharp 130
ToSsGirL 89
Dewaltoss 82
scan(afreeca) 35
Icarus 7
Dota 2
NeuroSwarm125
LuMiX1
League of Legends
JimRising 679
Super Smash Bros
hungrybox688
Heroes of the Storm
Khaldor160
Other Games
summit1g9596
C9.Mang0264
Mew2King42
Organizations
StarCraft: Brood War
Afreeca ASL 2800
UltimateBattle 211
Other Games
BasetradeTV96
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH131
• practicex 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1648
Upcoming Events
Sparkling Tuna Cup
4h 20m
RSL Revival
4h 20m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
6h 20m
Solar vs Clem
Cure vs Bunny
herO vs MaxPax
OSC
6h 50m
BSL
14h 20m
Replay Cast
18h 20m
Replay Cast
1d 3h
Monday Night Weeklies
1d 11h
OSC
1d 18h
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #1
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #2
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.