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MotM September, $400 Tourney! - Page 4

Forum Index > SC2 Maps & Custom Games
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NewSunshine
Profile Joined July 2011
United States5938 Posts
September 10 2012 02:16 GMT
#61
Updating my entry, Wightbane Gorge:

[image loading]
The textures were asymmetrical, but the pattern change made no sense, so I fixed it to be more consistent.
Now published to Arcade - Strategy - 1.0
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gfire
Profile Joined March 2011
United States1699 Posts
September 10 2012 02:23 GMT
#62
Are hots textures even allowed? I mean, I imagine the maps need to be playable on wol and using hots textures on that is probably not allowed by blizz.
all's fair in love and melodies
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2012-09-10 02:34:22
September 10 2012 02:34 GMT
#63
Well, nothing really new but I keep tweaking up this map to make it better and better (at least, imo heh)

Ultrix Prime
Sidian
144x142
[image loading]




Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
monitor
Profile Blog Joined June 2010
United States2409 Posts
September 10 2012 02:54 GMT
#64
On September 10 2012 11:23 Gfire wrote:
Are hots textures even allowed? I mean, I imagine the maps need to be playable on wol and using hots textures on that is probably not allowed by blizz.


As long as they're published in WoL, I think its fine. I doubt Blizzard would be mad.
https://liquipedia.net/starcraft2/Monitor
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 10 2012 02:58 GMT
#65
On September 10 2012 11:23 Gfire wrote:
Are hots textures even allowed? I mean, I imagine the maps need to be playable on wol and using hots textures on that is probably not allowed by blizz.

There are no data-related assets whatsoever from HotS on the map, it's just an export/import of the textures, thanks to Mereel's mappack. If Blizzard acts to shut it down, I'll take it down, redo the aesthetic, and put it back, but it doesn't change any gameplay, so it's hopefully fine.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
freshnw
Profile Joined August 2012
United States26 Posts
September 10 2012 03:56 GMT
#66
Tectonic Sanctum
freshnw
Overview: + Show Spoiler +
[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=360114
180x142
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 10 2012 05:55 GMT
#67
- Yet untitled
- by me
overview:
+ Show Spoiler +
[image loading]

- No map thread yet, will edit when/if I make one.
- 208/208
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Insomni7
Profile Joined June 2011
667 Posts
Last Edited: 2012-09-11 04:20:37
September 10 2012 06:01 GMT
#68
Triasaura
by Paperboat (aka Insomni7) and Monophonic
Overview:
+ Show Spoiler +
[image loading]

138x166
Published under custom maps
Never Forget.
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 10 2012 10:49 GMT
#69
Map Name DF Dust Devils
Map Author eTcetRa
Map Overview
[image loading]
Map Thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=367620
Playable Map Bounds 154x112
Retired Mapmaker™
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
September 10 2012 11:07 GMT
#70
As long as it's still the 10th it's okay to submit entries right? I won't be able to finish off my map for another ~7 hours.

Also who are the judges?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Coppermantis
Profile Joined June 2012
United States845 Posts
September 10 2012 13:35 GMT
#71
I submitted a small update to my map that should be fixing a strange bug.
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2012-09-10 22:25:09
September 10 2012 22:12 GMT
#72
Alder Promenade
by: wrl
154x154
warning: Aesthetics are not complete, but in progress. Hoping to have them done this week.
[image loading]

Description: Alder Promenade is a 4P Rotational&Reflection map with all spawns enabled. What sets it apart is that it has double the amount of spawn variations of any active competitive 4p map. Typical 4P maps have 3 spawn variations, Alder Promenade has 6! Can you name them all?

Edit: Some in-progress sexy shots. Here and here.

Map was in fact inspired by SigmaFIE's Bazaar and Johanaz's Rusty Cage. Credit where credit is due.
It's funny; I dream a lot, but I'm not a very good sleeper.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
Last Edited: 2012-09-11 21:43:42
September 10 2012 22:22 GMT
#73
Uncanny Valley
by OxyGenesis
128x126
Map Thread

[image loading]
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2012-09-17 18:09:20
September 10 2012 22:50 GMT
#74
can't miss this :D


TPW Vendetta
by lefix
154x120

edit: updated version
[image loading]
old:
+ Show Spoiler +
[image loading]

lazy reddit thread

Map of the Month | The Planetary Workshop | SC2Melee.net
GDR
Profile Joined July 2011
Canada407 Posts
September 10 2012 23:48 GMT
#75
[image loading]

Map: Bel'Shir Waterways
Players: 2
Playable Size: 148x152
Bases: 12
Rkynick
Profile Joined December 2011
85 Posts
Last Edited: 2012-09-11 00:41:22
September 11 2012 00:41 GMT
#76
[image loading]
Map: DF Ancient Fates
By Rkynick and Icetoad
Bounds: 136 x 140
Aircooled
Profile Joined July 2012
United States79 Posts
Last Edited: 2012-09-11 04:20:19
September 11 2012 02:38 GMT
#77
Garden Exotica
Aircooled
Overview:
+ Show Spoiler +
[image loading]

120x136
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 11 2012 04:16 GMT
#78
On September 11 2012 11:38 Aircooled wrote:
Garden Exotica
Aircooled
+ Show Spoiler +
[image loading]

Thread coming soon.
120x136


This is really pretty.
Comprehensive strategic intention: DNE
Timmay
Profile Joined April 2005
United States112 Posts
September 11 2012 06:16 GMT
#79
Map Name: Rust In Peace
Map Author: Timmay
Map Overview:
[image loading]
Playable Map Bounds: 156 x 156
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2012-09-11 07:29:17
September 11 2012 07:27 GMT
#80
Amnesia [b3]

madsquare

[image loading]


160x144




There will be an artwork update in the coming days
I do not obey any norms. I redefine standard with every thought I make.
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