[A] SC Expanded (melee mod) - Page 2
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SoulFilcher
Brazil43 Posts
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SoulFilcher
Brazil43 Posts
ALPHA SQUADRON -Enables Dominion Holoboards: Holoboards can resocialize terran infantry, converting them permanently to the player. -Enables Immortality Protocol: This research allows Thors to be rebuild on the battlefield. It costs as much as a new Thor but is faster. -Enables ARES: This Warbot can morph into 3 different attack modes, but the anti-air mode must be researched. -Enables Valkyries: The anti-air ships from BW. -Enables Warfield (Hero): Warfield is a buffed Battlecruiser. Heroes can only be trained once. COLONISTS -Colonists change the tech tree a lot, they are not recommended for new players. This is a work in progress as this faction is the weakest right now. INFESTED -All structures become infested. All Barracks units can burrow (needs research). -Infested Marines replace marines. -Aberrations replace Marauders. Aberrations can be upgraded to use Deep Tunnel, which works like a Blink ability. -Enables Predators at the Factory. -Replaces Banshees with Infested Banshees, this unit attacks by launching Broodlings just like Broodlords. -Disables Ghosts and Academies. -Disables Orbital Commands. -Replaces Battlecruisers with Hercules. This mass transport unit can be upgraded to use Low-Orbit Flight. KEL-MORIAN COMBINE -Enables Laserdrill Tanks at the Factory. This unit deals bonus damage vs massive units. -Enables the Command Reactor research, allowing 2 SCVs to be trained simultaneously. -Enables Micro-Filtering research (1 more vespene per trip). MERCENARIES -Enables Perdition Turrets. -Replaces Ghosts with Medics. -Enables Merc Compounds with several merc types. MOEBIUS FOUNDATION -Enables Psi-Disrupters. -Enables Diamondbacks. -Replaces Ghosts with Scientists and Academies with Science Facilities. (Work in progress, Scientists only have 1 ability) NOVA SQUADRON -Enables Dominion Holoboards. -Ocular Implants research (increases Ghost's range and sight). -Replaces Medivacs with Special Ops Dropships (can't heal but can cloak). -Enables Nova (Hero). RAYNOR RAIDERS -Supply Depots come from the Hyperion (SCV doesn't need to build it). -Enables Medics. -Enables Flamming Betty (built by Ravens). -Replaces Ghosts with Raiders. Raiders can use stimpack, penetrator rounds, and calldown Hyperion Strikes. TOSH's PIRATES -Replaces Ghosts with Spectres. -Replaces Vikings with Wraiths. -Replaces Medivacs with Special Ops Dropships. -Enables Tosh (Hero). UMOJAN PROTECTORATE -Scanner Sweeps last longer. -Planetary Fortresses can lift off (can't attack while flying). -Enables Titanium Housing research (extra life for Missile Turrets). -Weapon upgrades also boost weapon cooldown. -Armor upgrades also boost life. | ||
monitor
United States2404 Posts
On August 11 2012 00:19 thezanursic wrote: http://www.sc2mapster.com/media/images/40/179/Raptors-leaping-over-river.jpg I'm sorry, but that can't possibly ever be balanced. You're right, they can never be worth it. They'll always be underpowered imo because of the lack of professional testing- right now, from the games I played with a friend, they're not worth getting because they kind of suck. | ||
SoulFilcher
Brazil43 Posts
But I'd like to give Zerg at least one unit that can jump cliffs. If not Raptors maybe Hunterlings. | ||
SoulFilcher
Brazil43 Posts
BAELROG -Enables Egg Pop ability from Queens -Enables Frenzy ability from Onerseers -Guardians from Mutalisks -Replaces Corruptors with Scourges -Replaces Chokers / Infestors with Defilers -Disables Brood Lords GARM -Enables Rapid Genesis research at the Spawning Pool -Faster Queen movement -Peristalsis research at the Infestation Pit GRENDEL -Enables Feederlings from Larvae -Enables Ensnare ability from Queens -Enables Post-Humous Mitosis research at the Hatchery HYBRID SLAVES -Enables Infested Zealot research at the Infestation Pit -Enables the Hybrid at the Hive JORMUNGAND -Enables Virophages from Drones -Enables Zerg Structure Carapace upgrade at the Evolution Chamber LEVIATHAN -Enables the Leviathan at the Hive -Replaces Adrenal Glands with Lesser Adrenal Glands SURTUR -Enables Kaboomers from Banelings (Merge) -Enables Brutalisks from Larvae -Enables Embryonic Splits research at the Spawning Pool -Enables Headbutt research at the Ultralisk Cavern (may be removed, Burrow Charge is better) TIAMAT -Enables Antennae research at the Lair -Enables the Breeding Mound structure from Drones (spawns "mercenary" versions of the units) | ||
SoulFilcher
Brazil43 Posts
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SoulFilcher
Brazil43 Posts
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