Metropolis Bug - Page 2
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Plexa
Aotearoa39261 Posts
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Chargelot
2275 Posts
On July 13 2012 07:55 Plexa wrote: Super weird, TSL uses the GSL metropolis version (hence why all the other versions have issues as well). Renaming the thread accordingly. Thanks for rename. Had only compared it to LE before making the thread, which doesn't have the same issue. Will anything be done before the TSL4 main event? | ||
Guardian85
162 Posts
It messes up everything of its natural range. Like for instance a voidray would need to actually fly ontop of a colossus to start fireing DOWN on it.. The base map height changes the perspective in the X and Y but not the Z... or the oposite (changes Z but not X and Y) so the depth is much more then it appears. With out sounding all to over confident... thats atleast my experience. | ||
ThetrueSmug
Australia14 Posts
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monitor
United States2404 Posts
In all seriousness, this is a weird bug. Only thing I can think is that they manually lowered all of the map (I can't imagine they just lowered the middle lowground, I think I would have noticed). Blizzard would definitely level it/revert it to normal when they put it into ladder. | ||
ZeratuLsc2
Canada426 Posts
On July 13 2012 13:45 monitor wrote: Blizzard would definitely level it/revert it to normal when they put it into ladder. Please tell me this map isn't going into ladder -.- | ||
Chargelot
2275 Posts
On July 14 2012 04:51 Hellfury wrote: Please tell me this map isn't going into ladder -.- It has already been in the ladder, and the ladder edition didn't/doesn't have this problem. They are removing/fixing frame rate dropping textures, and then it will return someday. | ||
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