• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:15
CEST 01:15
KST 08:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes128BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Team TLMC #5 - Finalists & Open Tournaments #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
KSL Week 80 Stellar Fest StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion Diplomacy, Cosmonarchy Edition ASL20 General Discussion Soulkey on ASL S20 ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Big Programming Thread UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2100 users

[M] (2) Atheneum - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
DMR_Chane
Profile Joined July 2012
23 Posts
July 18 2012 15:20 GMT
#21
great map, I love it!

the theme you managed to create with that unique use of decals makes it so pleasing to look at.

OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 18 2012 15:51 GMT
#22
1.1 Balance Update

It wasn't picked for the ProAm but I'm going to continue working on it. Made some changes and overall I'm much more happy with it now. All critique welcome!

I haven't yet updated the aesthetics so there are various visual bugs and things that will be fixed.

[image loading]

ArcticRaven was kind enough to make some analyser images of it. They are of an old version (I have since closed off the area around the main to prevent siege tank pushes).

http://imgur.com/z4Col,76g3E,fQn47
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Mullet_Ben
Profile Joined August 2011
United States54 Posts
July 18 2012 17:54 GMT
#23
Good changes. If you'll forgive my crappy MSPaint, here's what I mean by retreat paths, and a similar map for comparison:

Cloud Kingdom

Atheneum

I could just be paranoid, and I can't really be sure about the specifics in terms of the relative size of each map, but it would seem to me that the center path for cloud kingdom is wider, and the ramps are closer together, meaning you have greater opportunity to retreat if you are caught out of position. Widening the ramps, like you already did, should help considerably, and maybe now it isn't even a problem at all. I'm just worried that people will decide not to take that path at all for fear they will be flanked and trapped.

Anyway, the update is good, nothing but improvements. I like the half bases a bit better where they are now. Third still looks a little open to me, but it's probably workable how it is right now.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 18 2012 19:00 GMT
#24
On July 19 2012 02:54 Mullet_Ben wrote:
Good changes. If you'll forgive my crappy MSPaint, here's what I mean by retreat paths, and a similar map for comparison:

Cloud Kingdom

Atheneum

I could just be paranoid, and I can't really be sure about the specifics in terms of the relative size of each map, but it would seem to me that the center path for cloud kingdom is wider, and the ramps are closer together, meaning you have greater opportunity to retreat if you are caught out of position. Widening the ramps, like you already did, should help considerably, and maybe now it isn't even a problem at all. I'm just worried that people will decide not to take that path at all for fear they will be flanked and trapped.

Anyway, the update is good, nothing but improvements. I like the half bases a bit better where they are now. Third still looks a little open to me, but it's probably workable how it is right now.


thanks for explaining that. You could well be right there, I don't see it as too much of a problem though. I see it as a risky path that you can use to flank things with yourself and also as a shortcut to some of the other bases. If you want to take a slower, safer route you can very easily do that by moving on to the lower ground. This is a key concept of the map, holding that middle ground is very important, but being too static with your army won't end well.

If it turns out that it doesn't play out quite like that then the cardinal ramp could be rotated 45º to be in line with the others. Thanks for all your help Ben.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
ChaosRefined
Profile Joined July 2011
United States52 Posts
July 27 2012 00:26 GMT
#25

The Xel'Naga is actually in the middle but the circle is hovering in mid air. I thought it might be a nice aesthetic but I've not really tested it in a game setting.



OH okay, that's sweet then! What did you use for the circle btw?
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 27 2012 14:30 GMT
#26
On July 27 2012 09:26 ChaosRefined wrote:
Show nested quote +

The Xel'Naga is actually in the middle but the circle is hovering in mid air. I thought it might be a nice aesthetic but I've not really tested it in a game setting.



OH okay, that's sweet then! What did you use for the circle btw?


I've actually removed it because it was in the campaign dependencies and I've thought of a better idea for the middle now. But if you want to use it it's called the protoss summoning circle or something like that, in the campaign dependancies. It's animated too.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
FlaShFTW
Profile Blog Joined February 2010
United States10196 Posts
July 27 2012 16:49 GMT
#27
On July 13 2012 21:20 CaptainCrush wrote:
Show nested quote +
On July 13 2012 09:53 FlaShFTW wrote:
THE THIRD!!!!! AIYAHHHHHHHH too difficult to defend. the distance between the natural and third is too long. imo.


It doesnt ALWAYS have to be easy to take or defend a third, no need to force every single game into a 45 min macro fest. I like the idea of keeping a few smaller maps in the mix to make things interesting. This looks like a decent one of those to me, I really like the aesthetics here as well!

3 base play does not transition into 45 minute macrofest. ive said this before, the reason why I focus primarily on the main-nat-third is because i want to give players options. they can play 3 base style, or try to continue getting bases, or they can commit to some 2 base play. w.e. they want. i dont like 45 minute macrofests, but i do prefer decent macro games with good harasses in them.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 164
Nathanias 158
ZombieGrub122
StarCraft: Brood War
Britney 14144
LaStScan 120
NaDa 34
League of Legends
Trikslyr59
JimRising 54
Counter-Strike
kRYSTAL_31
Super Smash Bros
Westballz4
Other Games
summit1g8761
FrodaN3368
Grubby3273
gofns2922
Sick165
C9.Mang0129
ViBE112
Maynarde107
KnowMe98
XaKoH 92
ToD53
PPMD31
Organizations
Other Games
gamesdonequick352
StarCraft 2
angryscii 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 72
• Sammyuel 69
• davetesta20
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4423
Other Games
• Scarra995
• imaqtpie896
• Shiphtur237
Upcoming Events
Korean StarCraft League
3h 45m
BSL Open LAN 2025 - War…
8h 45m
RSL Revival
10h 45m
Reynor vs Cure
TBD vs Zoun
OSC
21h 45m
BSL Open LAN 2025 - War…
1d 8h
RSL Revival
1d 10h
Classic vs TBD
Online Event
1d 16h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
4 days
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.