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[M] (4) Omnivium by prodiG - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
Kmatt
Profile Joined July 2011
United States1019 Posts
June 26 2012 18:24 GMT
#21
You know, I almost always open up all the maps in the little sidepane that have names I don't recognize every time I'm check TL. I usually cycle through the tabs, looking at the overviews. Every so often I see interesting ones, usually maps with clever aesthetics or something that I leave a comment on. Then there's this. These are the cleverly built maps that actually look fun to play. Bravo, sir.

I was about to leave a critique, when I realized I had yet to actually play it. That's about as far as this story goes, as I can't seem to get a game running. Is there a chat channel for testing these custom maps? I could spend hours on these things, if for no other reason than that they're new and look pretty.
We CAN have nice things
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 26 2012 18:25 GMT
#22
On June 27 2012 03:23 FlaShFTW wrote:
xD yeah, was most balanced map ever.

Oh, you know, now that I think that was a 6m1g map wasn't it?

Somebody tell Icetoad we need an 8m2g version!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 26 2012 18:40 GMT
#23
some of the stuff works really well like the green lighting in areas, but i dont dig those diagonal tiles... maybe make them more visible or just oust them.
Kmatt
Profile Joined July 2011
United States1019 Posts
June 26 2012 18:46 GMT
#24
Well, if anyone here wants to playtest this (or most any other map, for that matter) with me, feel free to message me (Kmatt.705) on NA.
We CAN have nice things
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 26 2012 21:04 GMT
#25
On June 27 2012 03:46 Kmatt wrote:
Well, if anyone here wants to playtest this (or most any other map, for that matter) with me, feel free to message me (Kmatt.705) on NA.

Try channel ESVTV 8)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 26 2012 21:17 GMT
#26
On June 27 2012 06:04 prodiG wrote:
Show nested quote +
On June 27 2012 03:46 Kmatt wrote:
Well, if anyone here wants to playtest this (or most any other map, for that matter) with me, feel free to message me (Kmatt.705) on NA.

Try channel ESVTV 8)


"ESV" not "ESVTV".
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Sumadin
Profile Joined August 2011
Denmark588 Posts
June 26 2012 22:05 GMT
#27
Can a siege tank on the center leages reach the mineral lines on the fourth? Seems very close to me.
The basic key to beating a priest is playing a deck that is terrible.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 26 2012 22:07 GMT
#28
On June 27 2012 07:05 Sumadin wrote:
Can a siege tank on the center leages reach the mineral lines on the fourth? Seems very close to me.

Not quite, they have to sit on the low ground
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
FlaShFTW
Profile Blog Joined February 2010
United States10218 Posts
June 26 2012 22:09 GMT
#29
On June 27 2012 07:05 Sumadin wrote:
Can a siege tank on the center leages reach the mineral lines on the fourth? Seems very close to me.

exactly why i suggest the minerals be rotated 180 degrees.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 26 2012 22:34 GMT
#30
On June 27 2012 07:09 FlaShFTW wrote:
Show nested quote +
On June 27 2012 07:05 Sumadin wrote:
Can a siege tank on the center leages reach the mineral lines on the fourth? Seems very close to me.

exactly why i suggest the minerals be rotated 180 degrees.

...The idea is that they can be hit from the lowground if you lose control of the tower. Controlling the tower means you need a forward position on the map with your army, otherwise you put a relatively high-value expansion at risk. This goes completely against the concept~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
FlaShFTW
Profile Blog Joined February 2010
United States10218 Posts
June 26 2012 22:40 GMT
#31
but what im saying is that if a player obtains map control, they would completely shutdown any attempts of a 4th from the opponent. that would just snowball out of control. You'd have to give the person without map control a bit of a chance to come back.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 26 2012 22:48 GMT
#32
On June 27 2012 07:40 FlaShFTW wrote:
but what im saying is that if a player obtains map control, they would completely shutdown any attempts of a 4th from the opponent. that would just snowball out of control. You'd have to give the person without map control a bit of a chance to come back.


That's why you counterattack to make them leave the center while you put your base in. Or just go to the side expos. It's not that different in terms of difficulty compared to most maps to get that 3rd/4th.
Comprehensive strategic intention: DNE
FlaShFTW
Profile Blog Joined February 2010
United States10218 Posts
June 26 2012 22:53 GMT
#33
meh, i feel like tanks in the middle can still harass like crazy.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
June 26 2012 23:16 GMT
#34
Looks like a hard map against FF or tanks with all them chokes.
Damrak
Profile Joined January 2012
Netherlands124 Posts
June 26 2012 23:19 GMT
#35
It certainly has the looks imo, maybe too many chokes for zergs, but im not sure though
shadogi
Profile Joined November 2011
United States194 Posts
June 26 2012 23:36 GMT
#36
The ledge above the third burns my eyes.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-06-26 23:52:54
June 26 2012 23:49 GMT
#37
Finally a map where blink/obs isn't stupidly powerful PvT.

I also love the 1 gas 3rd base. This map forces players to make decisions about what bases to take, without being unreasonably hard like Antiga.

I wouldn't worry about the ledge above the third, it looks like you can't drop units on it.
Creator of sc2unmasked.com
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 27 2012 00:40 GMT
#38
On June 27 2012 08:49 oOOoOphidian wrote:
Finally a map where blink/obs isn't stupidly powerful PvT.

I also love the 1 gas 3rd base. This map forces players to make decisions about what bases to take, without being unreasonably hard like Antiga.

I wouldn't worry about the ledge above the third, it looks like you can't drop units on it.

You can drop units on it. This is fully intended - If you want a safe 3rd/4th expansion, you have to position your army aggressively and use things like static defense.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-06-27 01:04:41
June 27 2012 01:02 GMT
#39
On June 27 2012 09:40 prodiG wrote:
Show nested quote +
On June 27 2012 08:49 oOOoOphidian wrote:
Finally a map where blink/obs isn't stupidly powerful PvT.

I also love the 1 gas 3rd base. This map forces players to make decisions about what bases to take, without being unreasonably hard like Antiga.

I wouldn't worry about the ledge above the third, it looks like you can't drop units on it.

You can drop units on it. This is fully intended - If you want a safe 3rd/4th expansion, you have to position your army aggressively and use things like static defense.

Static defense against tanks up there/etc? Not sure how that helps.
I think there should be a path up there to make it accessible for defense. It can basically force tech paths like zerg will need mutas etc. and that's never good for map design.

If you're trying to say you have to 2 base all-in so that you can secure a 3rd against harassment, that's equally silly as players can play overall defensively while harassing that base. I don't like this feature at all, it's an otherwise good map. Why not design it more like Condemned Ridge's 3rd? That allows for strong strategies without being absurd.
Creator of sc2unmasked.com
FlaShFTW
Profile Blog Joined February 2010
United States10218 Posts
Last Edited: 2012-06-27 01:07:56
June 27 2012 01:07 GMT
#40
On June 27 2012 10:02 oOOoOphidian wrote:
Show nested quote +
On June 27 2012 09:40 prodiG wrote:
On June 27 2012 08:49 oOOoOphidian wrote:
Finally a map where blink/obs isn't stupidly powerful PvT.

I also love the 1 gas 3rd base. This map forces players to make decisions about what bases to take, without being unreasonably hard like Antiga.

I wouldn't worry about the ledge above the third, it looks like you can't drop units on it.

You can drop units on it. This is fully intended - If you want a safe 3rd/4th expansion, you have to position your army aggressively and use things like static defense.

Static defense against tanks up there/etc? Not sure how that helps.
I think there should be a path up there to make it accessible for defense. It can basically force tech paths like zerg will need mutas etc. and that's never good for map design.

If you're trying to say you have to 2 base all-in so that you can secure a 3rd against harassment, that's equally silly as players can play overall defensively while harassing that base. I don't like this feature at all, it's an otherwise good map. Why not design it more like Condemned Ridge's 3rd? That allows for strong strategies without being absurd.

force you to tech differently and think of the bases you are going to take. as zerg, you might have to get mutas instead of destiny styled mass ling infestor. but zerg late game will need greater spire tech anyways. so why not?

EDIT: basically, if you dont like the base, dont take it. be flexible about your options, and if you are a good player, you can position your army right to take those 4ths.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
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