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[M] (2) ESV Afterglow by monitor - Page 3
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monitor
United States2403 Posts
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DYEAlabaster
Canada1009 Posts
On April 12 2012 13:24 monitor wrote: Quick update. I've overhauled the aesthetics and done a mix between the layouts I posted above. The aesthetics are not finished on this image- particularly the middle has nothing. ![]() *claps hands gleefully* Much better, in every way. | ||
Ragoo
Germany2773 Posts
I like most of the map, except the expansion progression for the first four bases. It just seems very lame... like that has to be the most boring straight forward four bases ever. | ||
slane04
Canada23 Posts
Also at first glance, I thought that none of the bordering expansion looks particularly hard to hold and that this was bad. However, taking expansion along the border stretches your army quite thin. I like it. Love the back entrance for reapers. | ||
jdsowa
405 Posts
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monitor
United States2403 Posts
On April 13 2012 03:30 jdsowa wrote: The new design brings clarity. However, it looks more "tiled" and amateur. Perhaps it's the sharp, geometric edges on the bricks. Or the very repetitive rock pattern at the very top of the map (12:00). Okay, I can try to work on that. I really like the manmade sections because they are lined by some awesome decals ^^ This is what I'm trying out in the middle ![]() *Not published | ||
RumbleBadger
322 Posts
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monitor
United States2403 Posts
On April 13 2012 12:48 RumbleBadger wrote: Question: Do you foresee any problems with zerg having trouble securing a fifth? Or is that just one of the things a player has to be aware of in the map? I don't really think it makes or breaks the map, but I'd like to hear your thoughts. In version 1.0 I was quite worried. In 1.2 I'm not too concerned because the 1-gas expansion is out of range of any units on the highground center and it isn't that close to the opponent. The lowground expansion at the bottom of the map can also be used as a 5th or 6th because it is really far out of the war zone (the top of the map is where most engagements happen so the lower expos aren't very much at risk). | ||
monitor
United States2403 Posts
-Added XelNaga tower in middle -Center expansions rotated 180 degrees -Added rocks to third choke -Ramp to third now 1x instead of 2x -Added LoS blockers at the fourth, various texture improvements in center ![]() | ||
Diamond
United States10796 Posts
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Aunvilgod
2653 Posts
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Dodgin
Canada39254 Posts
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monitor
United States2403 Posts
On May 01 2012 06:56 Aunvilgod wrote: I feel like the very bottom expansions are a little squeezed in...is there enough space to the wall behind it? Why are all ramps so small? The ramps are small so that the expansions can be taken easily. The small ramps also make sentry drops and harass more effective. On May 01 2012 10:49 Dodgin wrote: From the few games on it I have seen so far today in the Korean Weekly I really like this map, good job! Thank you! I really am enjoying watching them too!! | ||
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Adebisi
Canada1637 Posts
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Heh_
Singapore2712 Posts
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monitor
United States2403 Posts
On May 01 2012 14:13 Adebisi wrote: I like this map ![]() Thank you!! On May 02 2012 08:31 Heh_ wrote: Congrats on winning MotM! Thanks ![]() | ||
slane04
Canada23 Posts
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Acritter
Syria7637 Posts
I don't see anything really WRONG with it, and it looks kinda cool and fun to play. Good job. | ||
Diamond
United States10796 Posts
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