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[M] (2) ESV Afterglow by monitor - Page 3

Forum Index > SC2 Maps & Custom Games
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monitor
Profile Blog Joined June 2010
United States2405 Posts
April 12 2012 04:24 GMT
#41
Quick update. I've overhauled the aesthetics and done a mix between the layouts I posted above. The aesthetics are not finished on this image- particularly the middle has nothing.

[image loading]
https://liquipedia.net/starcraft2/Monitor
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 12 2012 04:30 GMT
#42
On April 12 2012 13:24 monitor wrote:
Quick update. I've overhauled the aesthetics and done a mix between the layouts I posted above. The aesthetics are not finished on this image- particularly the middle has nothing.

[image loading]


*claps hands gleefully*

Much better, in every way.
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 12 2012 12:36 GMT
#43
It's sad that you took out the highground in front of natural part. That was fun. Did it not work out?

I like most of the map, except the expansion progression for the first four bases. It just seems very lame... like that has to be the most boring straight forward four bases ever.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
slane04
Profile Joined March 2012
Canada23 Posts
April 12 2012 17:37 GMT
#44
Love the changes. Definetely gonna try this out when I get home. What are your thoughts on Zerg flanking opportunities against an entrenched Terran? I think the central area is large enough to allow Zerg to simply go around whatever area the siege tank line might conver. The map is too different from Antiga Shipyard and its central highground to know how things would play out.

Also at first glance, I thought that none of the bordering expansion looks particularly hard to hold and that this was bad. However, taking expansion along the border stretches your army quite thin. I like it.

Love the back entrance for reapers.
jdsowa
Profile Joined March 2011
405 Posts
Last Edited: 2012-04-12 18:30:58
April 12 2012 18:30 GMT
#45
The new design brings clarity. However, it looks more "tiled" and amateur. Perhaps it's the sharp, geometric edges on the bricks. Or the very repetitive rock pattern at the very top of the map (12:00).
monitor
Profile Blog Joined June 2010
United States2405 Posts
April 13 2012 02:51 GMT
#46
On April 13 2012 03:30 jdsowa wrote:
The new design brings clarity. However, it looks more "tiled" and amateur. Perhaps it's the sharp, geometric edges on the bricks. Or the very repetitive rock pattern at the very top of the map (12:00).


Okay, I can try to work on that. I really like the manmade sections because they are lined by some awesome decals ^^

This is what I'm trying out in the middle
[image loading]

*Not published
https://liquipedia.net/starcraft2/Monitor
RumbleBadger
Profile Joined July 2011
322 Posts
April 13 2012 03:48 GMT
#47
Question: Do you foresee any problems with zerg having trouble securing a fifth? Or is that just one of the things a player has to be aware of in the map? I don't really think it makes or breaks the map, but I'd like to hear your thoughts.
Games before dames.
monitor
Profile Blog Joined June 2010
United States2405 Posts
April 13 2012 04:08 GMT
#48
On April 13 2012 12:48 RumbleBadger wrote:
Question: Do you foresee any problems with zerg having trouble securing a fifth? Or is that just one of the things a player has to be aware of in the map? I don't really think it makes or breaks the map, but I'd like to hear your thoughts.


In version 1.0 I was quite worried. In 1.2 I'm not too concerned because the 1-gas expansion is out of range of any units on the highground center and it isn't that close to the opponent. The lowground expansion at the bottom of the map can also be used as a 5th or 6th because it is really far out of the war zone (the top of the map is where most engagements happen so the lower expos aren't very much at risk).
https://liquipedia.net/starcraft2/Monitor
monitor
Profile Blog Joined June 2010
United States2405 Posts
April 21 2012 04:35 GMT
#49
OP Updated with version 1.3

-Added XelNaga tower in middle
-Center expansions rotated 180 degrees
-Added rocks to third choke
-Ramp to third now 1x instead of 2x
-Added LoS blockers at the fourth, various texture improvements in center

[image loading]

https://liquipedia.net/starcraft2/Monitor
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 30 2012 21:50 GMT
#50
Yay Afterglow is in the Korean Weekly this week!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Aunvilgod
Profile Joined December 2011
2653 Posts
April 30 2012 21:56 GMT
#51
I feel like the very bottom expansions are a little squeezed in...is there enough space to the wall behind it? Why are all ramps so small?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 01 2012 01:49 GMT
#52
From the few games on it I have seen so far today in the Korean Weekly I really like this map, good job!
monitor
Profile Blog Joined June 2010
United States2405 Posts
May 01 2012 02:04 GMT
#53
On May 01 2012 06:56 Aunvilgod wrote:
I feel like the very bottom expansions are a little squeezed in...is there enough space to the wall behind it? Why are all ramps so small?


The ramps are small so that the expansions can be taken easily. The small ramps also make sentry drops and harass more effective.

On May 01 2012 10:49 Dodgin wrote:
From the few games on it I have seen so far today in the Korean Weekly I really like this map, good job!


Thank you! I really am enjoying watching them too!!
https://liquipedia.net/starcraft2/Monitor
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
May 01 2012 05:13 GMT
#54
I like this map .
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 01 2012 23:31 GMT
#55
Congrats on winning MotM!
=Þ
monitor
Profile Blog Joined June 2010
United States2405 Posts
May 01 2012 23:53 GMT
#56
On May 01 2012 14:13 Adebisi wrote:
I like this map .


Thank you!!

On May 02 2012 08:31 Heh_ wrote:
Congrats on winning MotM!


Thanks
https://liquipedia.net/starcraft2/Monitor
slane04
Profile Joined March 2012
Canada23 Posts
Last Edited: 2012-05-02 00:33:10
May 02 2012 00:30 GMT
#57
Congrats. Aesthetics are awsome. You make me want to try a hand at making my own.
Acritter
Profile Joined August 2010
Syria7637 Posts
May 02 2012 06:39 GMT
#58
Hmm, seems like this map will really encourage positioning and posturing. I like that in a map.

I don't see anything really WRONG with it, and it looks kinda cool and fun to play. Good job.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Diamond
Profile Blog Joined May 2009
United States10796 Posts
May 08 2012 00:00 GMT
#59
If you want to check this map out, it's the map today for "ESV Map of the Day"! Grab a friend and try it out!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
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