On March 20 2012 00:09 Ragoo wrote:
Great map, this is my favorite map by you so far!
Quite simple yet very interesting elements.
Very cool variety of chokes and very open areas. Also the middle base has a very interesting requirement for map control.
Now onto a concern of mine:
Now first of all I don't think 6 bases are really possible on this map cos of the Circle Syndrome going on, but I don't mind that since there is still very interesting choices how you go to 5 bases.
+ Show Spoiler +![[image loading]](http://i.imgur.com/jiblI.jpg)
In this picture red is Zerg, blue Terran, yellow my proposed change. I just chose TvZ cos it illustrates the problem the best imo, it's relevant for other matchups too tho.
Imo getting 4 bases is quite logical and easy enough for the Zerg, but then option A is a base literally right under the opponents main and as far as I can see entirely in tank range, option B is to take a base thats really iffy cos it's quite easy for terran to take a great position for mapcontrol in the middle AND pressuring that base with tanks which is a terrans wet dream I guess. And then C is simply too close to Terran's fourth.
Now maybe you could make option A a bit farther away from the main so you can actually take that reasonably.
Also yeah if terran would instead take the middle base as fourth this would be a non-issue cos you could easily take option C then.
Before I forget, great aesthetic work
Great map, this is my favorite map by you so far!

Very cool variety of chokes and very open areas. Also the middle base has a very interesting requirement for map control.
Now onto a concern of mine:
Now first of all I don't think 6 bases are really possible on this map cos of the Circle Syndrome going on, but I don't mind that since there is still very interesting choices how you go to 5 bases.
+ Show Spoiler +
![[image loading]](http://i.imgur.com/jiblI.jpg)
In this picture red is Zerg, blue Terran, yellow my proposed change. I just chose TvZ cos it illustrates the problem the best imo, it's relevant for other matchups too tho.
Imo getting 4 bases is quite logical and easy enough for the Zerg, but then option A is a base literally right under the opponents main and as far as I can see entirely in tank range, option B is to take a base thats really iffy cos it's quite easy for terran to take a great position for mapcontrol in the middle AND pressuring that base with tanks which is a terrans wet dream I guess. And then C is simply too close to Terran's fourth.
Now maybe you could make option A a bit farther away from the main so you can actually take that reasonably.
Also yeah if terran would instead take the middle base as fourth this would be a non-issue cos you could easily take option C then.
Before I forget, great aesthetic work

This is an issue that has come to my mind before, but I don't think it will be that much of an issue for much the same reason as Sidian has pointed out. However, there are many scenarios where zerg might not have broodlord infestor by they time they start taking their fifth. This may be a result of a particular style where you get later tier 3, or just from previous events earlier in the game. Thus, I have been looking to do something like this.
+ Show Spoiler +
However, I'm not going to make this change just yet. I'm going to go ahead and get some test games on it and see what some high level zerg players think.
As of now it's quite interesting, assuming the zerg takes their fifth before or at the same time as the terran takes their fourth. If Zerg doesn't have their fifth yet or it's just going up, Terran has the choice to take the forward fourth for earlier map control, or take the side fourth to put a strain on zerg holding their fifth. If zerg has their fifth already established, then this becomes less of an issue since zerg will have the ability to stop Terran from expanding toward them. Terran will just have to settle for the forward base.
However, I'm not the most familiar with ZvT so if a few respectable Zergs think it's an issue I can just put this minor change into place.