• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:15
CEST 13:15
KST 20:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!23Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion ASL22 General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Path of Exile Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4120 users

[M] (2) ESV Tanzanite

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-04-15 02:31:44
March 18 2012 03:03 GMT
#1
[image loading]

[image loading]

ESV.TV The home of the Korean Weekly!


ESV Tanzanite


Published on NA, EU, SEA
By TImetwister22
V 1.3

[image loading]


Concept
I decided to take an attempt at a large macro two player map with emphasis on a low ground middle.

Analyzer
+ Show Spoiler +
[image loading]

[image loading]

Playable: 144x130

Aesthetics
+ Show Spoiler +
Heavily influenced from Neonights by Funcmode. Shakuras and Ulaan textures.


Aesthetic Pictures
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]


Features
-Two Xel'naga towers overlooking the main attack paths
-Two side paths blocked by rocks
-Central bases are open to low ground harassment and air play.
-Long rush distances, emphasizing the importance of the towers and the middle in general.

Change Log
+ Show Spoiler +
V 1.0
[image loading]


As always, feedback is more than welcome
[image loading]
Former ESV Mapmaker | @Timetwister22
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 18 2012 03:24 GMT
#2
Oh so this was the map diamond was showing me yesterday

I think it will play out okay, but perhaps favorite defensive players/races more than other maps.
Administrator~ Spirit will set you free ~
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 18 2012 04:03 GMT
#3
very clean look to the map, but i would like to see more variation between the height levels.
Gfire
Profile Joined March 2011
United States1699 Posts
March 18 2012 04:46 GMT
#4
Seems like a great map. I'm not really a fan of the hexagon decals used here, and I agree that more variation between levels would be nice. As far as the layout goes, though, I have no real complaints. It seems creative but not over the top in any way.
all's fair in love and melodies
clever_us
Profile Blog Joined January 2011
United States329 Posts
March 18 2012 06:01 GMT
#5
this looks extremely hot. Adding it to my "to play" list at once
glhf <3
Areon
Profile Joined November 2010
United States273 Posts
March 18 2012 06:24 GMT
#6
The designer of Korhal Compound could take a few notes from your book in making the Xel'naga watchtowers actually useful! Jokes aside, looks like a pretty solid map. Perhaps too many bases, or is that just me? For the map size it seems like there are an awful lot of bases clustered relatively close together, unlike Daybreak for instance, or maybe my mind is just playing tricks on me. Anyway nice job on this.
Gl!tch
Profile Joined December 2010
United States573 Posts
March 18 2012 06:38 GMT
#7
Feeling like the ramps leading out of the low ground middle should be wider (perhaps by 2 hex's covered by rocks ala cloud kingdom). Particularly the ones on the far left and far right that lead to what I would consider the 5th base.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Disengaged
Profile Joined July 2010
United States6994 Posts
March 18 2012 07:10 GMT
#8
Cool map.
Stips
Profile Joined January 2012
Germany57 Posts
March 18 2012 13:16 GMT
#9
I like the concept and I think it's quite uniqe. But in my eyes the texturing is a bit boring, no variations between high/lowground or else
Adonminus
Profile Joined January 2012
Israel543 Posts
March 18 2012 15:27 GMT
#10
Nice map, I would like to note that even though the 3rd and 4th base is quite close, the way they are placed and the terrain make it so there's so much open paths for ling runbys for example or other counter attacks and I think it would be quite hard to hold those.
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 18 2012 15:27 GMT
#11
The 4th "feels" clunky - rotate it, or maybe make it a 6m1g?
Nothing is impossible, only some things for some people.
Antares777
Profile Joined June 2010
United States1971 Posts
March 18 2012 16:40 GMT
#12
I really like this, it's very unique and interesting! The only change I would make is maybe widen the choke with the rocks and just use the huge horizontal ones instead of the 6x6s. The brilliant thing about this map is that it is designed as though it would have circle syndrome, but then BAM destructible rocks added, problem solved! I think that those side expansions with the rocks are going to really make this map shine.

I like the use of the doodads on this map as well, looks nice.

algue
Profile Joined July 2011
France1436 Posts
March 18 2012 18:44 GMT
#13
Do the PF with upgraded range shoot the lowground between the two xel naga ?
rly ?
FlaShFTW
Profile Blog Joined February 2010
United States10529 Posts
March 18 2012 18:44 GMT
#14
The towers are smartly placed, the rocks are actually useful, and the map looks amazing!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-03-18 22:00:21
March 18 2012 21:58 GMT
#15
Thanks for all the wonderful feedback! As a result I redesigned the mains to give more variety in the height levels. Took a page from Serpent Sands to give it a cleaner look. Enjoy!
Former ESV Mapmaker | @Timetwister22
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
March 18 2012 22:10 GMT
#16
camp till 200/200 style armies i feel would be far to easy.
Live Fast Die Young :D
lefix
Profile Joined February 2011
Germany1082 Posts
March 18 2012 22:30 GMT
#17
i like it
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 19 2012 15:09 GMT
#18
Great map, this is my favorite map by you so far! Quite simple yet very interesting elements.
Very cool variety of chokes and very open areas. Also the middle base has a very interesting requirement for map control.

Now onto a concern of mine:
Now first of all I don't think 6 bases are really possible on this map cos of the Circle Syndrome going on, but I don't mind that since there is still very interesting choices how you go to 5 bases.
+ Show Spoiler +
[image loading]

In this picture red is Zerg, blue Terran, yellow my proposed change. I just chose TvZ cos it illustrates the problem the best imo, it's relevant for other matchups too tho.
Imo getting 4 bases is quite logical and easy enough for the Zerg, but then option A is a base literally right under the opponents main and as far as I can see entirely in tank range, option B is to take a base thats really iffy cos it's quite easy for terran to take a great position for mapcontrol in the middle AND pressuring that base with tanks which is a terrans wet dream I guess. And then C is simply too close to Terran's fourth.
Now maybe you could make option A a bit farther away from the main so you can actually take that reasonably.

Also yeah if terran would instead take the middle base as fourth this would be a non-issue cos you could easily take option C then.

Before I forget, great aesthetic work
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2012-03-19 16:29:39
March 19 2012 16:29 GMT
#19
@Ragoo
I don't think your Option B would be that bad for Zerg to take at that point though. Once they are on 4 base they'll most likely have Brood lords & infestors which will be completely amazing for defending that Option B. Think of how often you see a zerg take a middle base on Antiga, then take control of the middle watchtower only to be able to hold it due to infestor/ling/brood lord. It makes it even more exciting when the terran is trying to get their middle base as well.

@TT
One thing I wonder is how the bases at 8 and 2 o clock (the corner bases) would look like if they were on the lowest ground as well. I think it'd add a little more variety to the bases because right now only your main bases are on a different ground level.

I always loved the look of Neon Nights by Funcmode and I think you did a wonderful job keeping the same type of feeling to this map. It looks amazing. Best map you've made so far.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
KapsyL
Profile Joined November 2011
Sweden704 Posts
March 19 2012 16:31 GMT
#20
I like this map great work played it a few times
Jurg Jurg Jurg
1 2 Next All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Playoffs
LiquipediaDiscussion
Escore
10:00
Season 3 Week 4
escodisco1814
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko299
StarCraft: Brood War
Shuttle 3197
Hyuk 1177
Bisu 740
Horang2 522
Jaedong 464
firebathero 381
Mini 371
BeSt 346
Light 313
Larva 216
[ Show more ]
EffOrt 174
Soulkey 170
actioN 166
Snow 153
Leta 149
Soma 122
JYJ 121
Dewaltoss 89
ggaemo 87
Hyun 85
Mind 64
ZerO 59
Hm[arnc] 57
soO 54
Sharp 53
Bale 41
Rush 41
Sexy 39
Free 37
hero 34
Barracks 33
ToSsGirL 31
[sc1f]eonzerg 27
sorry 23
scan(afreeca) 20
NaDa 19
Shine 18
Icarus 13
Sea.KH 12
ajuk12(nOOB) 7
Rain 1
Counter-Strike
shoxiejesuss710
Other Games
gofns15122
FrodaN1561
singsing1198
crisheroes250
Happy218
B2W.Neo203
XaKoH 167
Liquid`LucifroN54
CosmosSc2 45
Trikslyr15
ZerO(Twitch)12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH344
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV388
Upcoming Events
WardiTV Summer Champion…
45m
Big Brain Bouts
4h 45m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
10h 45m
Korean StarCraft League
15h 45m
Afreeca Starleague
16h 45m
RSL Revival
21h 45m
Serral vs SHIN
herO vs Solar
Online Event
1d 3h
Replay Cast
1d 12h
RSL Revival
1d 21h
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
[ Show More ]
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
INu's Battles
3 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
Patches Events
5 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W4
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.