• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:31
CEST 06:31
KST 13:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon83Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?174Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event SC2 AI Tournament 2026 Fall RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[D] Brainstorming a balance patch for Brood war [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5668 users

[M] (2) ESV Tanzanite

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-04-15 02:31:44
March 18 2012 03:03 GMT
#1
[image loading]

[image loading]

ESV.TV The home of the Korean Weekly!


ESV Tanzanite


Published on NA, EU, SEA
By TImetwister22
V 1.3

[image loading]


Concept
I decided to take an attempt at a large macro two player map with emphasis on a low ground middle.

Analyzer
+ Show Spoiler +
[image loading]

[image loading]

Playable: 144x130

Aesthetics
+ Show Spoiler +
Heavily influenced from Neonights by Funcmode. Shakuras and Ulaan textures.


Aesthetic Pictures
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]


Features
-Two Xel'naga towers overlooking the main attack paths
-Two side paths blocked by rocks
-Central bases are open to low ground harassment and air play.
-Long rush distances, emphasizing the importance of the towers and the middle in general.

Change Log
+ Show Spoiler +
V 1.0
[image loading]


As always, feedback is more than welcome
[image loading]
Former ESV Mapmaker | @Timetwister22
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 18 2012 03:24 GMT
#2
Oh so this was the map diamond was showing me yesterday

I think it will play out okay, but perhaps favorite defensive players/races more than other maps.
Administrator~ Spirit will set you free ~
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 18 2012 04:03 GMT
#3
very clean look to the map, but i would like to see more variation between the height levels.
Gfire
Profile Joined March 2011
United States1699 Posts
March 18 2012 04:46 GMT
#4
Seems like a great map. I'm not really a fan of the hexagon decals used here, and I agree that more variation between levels would be nice. As far as the layout goes, though, I have no real complaints. It seems creative but not over the top in any way.
all's fair in love and melodies
clever_us
Profile Blog Joined January 2011
United States329 Posts
March 18 2012 06:01 GMT
#5
this looks extremely hot. Adding it to my "to play" list at once
glhf <3
Areon
Profile Joined November 2010
United States273 Posts
March 18 2012 06:24 GMT
#6
The designer of Korhal Compound could take a few notes from your book in making the Xel'naga watchtowers actually useful! Jokes aside, looks like a pretty solid map. Perhaps too many bases, or is that just me? For the map size it seems like there are an awful lot of bases clustered relatively close together, unlike Daybreak for instance, or maybe my mind is just playing tricks on me. Anyway nice job on this.
Gl!tch
Profile Joined December 2010
United States573 Posts
March 18 2012 06:38 GMT
#7
Feeling like the ramps leading out of the low ground middle should be wider (perhaps by 2 hex's covered by rocks ala cloud kingdom). Particularly the ones on the far left and far right that lead to what I would consider the 5th base.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Disengaged
Profile Joined July 2010
United States6994 Posts
March 18 2012 07:10 GMT
#8
Cool map.
Stips
Profile Joined January 2012
Germany57 Posts
March 18 2012 13:16 GMT
#9
I like the concept and I think it's quite uniqe. But in my eyes the texturing is a bit boring, no variations between high/lowground or else
Adonminus
Profile Joined January 2012
Israel543 Posts
March 18 2012 15:27 GMT
#10
Nice map, I would like to note that even though the 3rd and 4th base is quite close, the way they are placed and the terrain make it so there's so much open paths for ling runbys for example or other counter attacks and I think it would be quite hard to hold those.
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 18 2012 15:27 GMT
#11
The 4th "feels" clunky - rotate it, or maybe make it a 6m1g?
Nothing is impossible, only some things for some people.
Antares777
Profile Joined June 2010
United States1971 Posts
March 18 2012 16:40 GMT
#12
I really like this, it's very unique and interesting! The only change I would make is maybe widen the choke with the rocks and just use the huge horizontal ones instead of the 6x6s. The brilliant thing about this map is that it is designed as though it would have circle syndrome, but then BAM destructible rocks added, problem solved! I think that those side expansions with the rocks are going to really make this map shine.

I like the use of the doodads on this map as well, looks nice.

algue
Profile Joined July 2011
France1436 Posts
March 18 2012 18:44 GMT
#13
Do the PF with upgraded range shoot the lowground between the two xel naga ?
rly ?
FlaShFTW
Profile Blog Joined February 2010
United States10558 Posts
March 18 2012 18:44 GMT
#14
The towers are smartly placed, the rocks are actually useful, and the map looks amazing!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-03-18 22:00:21
March 18 2012 21:58 GMT
#15
Thanks for all the wonderful feedback! As a result I redesigned the mains to give more variety in the height levels. Took a page from Serpent Sands to give it a cleaner look. Enjoy!
Former ESV Mapmaker | @Timetwister22
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
March 18 2012 22:10 GMT
#16
camp till 200/200 style armies i feel would be far to easy.
Live Fast Die Young :D
lefix
Profile Joined February 2011
Germany1082 Posts
March 18 2012 22:30 GMT
#17
i like it
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 19 2012 15:09 GMT
#18
Great map, this is my favorite map by you so far! Quite simple yet very interesting elements.
Very cool variety of chokes and very open areas. Also the middle base has a very interesting requirement for map control.

Now onto a concern of mine:
Now first of all I don't think 6 bases are really possible on this map cos of the Circle Syndrome going on, but I don't mind that since there is still very interesting choices how you go to 5 bases.
+ Show Spoiler +
[image loading]

In this picture red is Zerg, blue Terran, yellow my proposed change. I just chose TvZ cos it illustrates the problem the best imo, it's relevant for other matchups too tho.
Imo getting 4 bases is quite logical and easy enough for the Zerg, but then option A is a base literally right under the opponents main and as far as I can see entirely in tank range, option B is to take a base thats really iffy cos it's quite easy for terran to take a great position for mapcontrol in the middle AND pressuring that base with tanks which is a terrans wet dream I guess. And then C is simply too close to Terran's fourth.
Now maybe you could make option A a bit farther away from the main so you can actually take that reasonably.

Also yeah if terran would instead take the middle base as fourth this would be a non-issue cos you could easily take option C then.

Before I forget, great aesthetic work
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2012-03-19 16:29:39
March 19 2012 16:29 GMT
#19
@Ragoo
I don't think your Option B would be that bad for Zerg to take at that point though. Once they are on 4 base they'll most likely have Brood lords & infestors which will be completely amazing for defending that Option B. Think of how often you see a zerg take a middle base on Antiga, then take control of the middle watchtower only to be able to hold it due to infestor/ling/brood lord. It makes it even more exciting when the terran is trying to get their middle base as well.

@TT
One thing I wonder is how the bases at 8 and 2 o clock (the corner bases) would look like if they were on the lowest ground as well. I think it'd add a little more variety to the bases because right now only your main bases are on a different ground level.

I always loved the look of Neon Nights by Funcmode and I think you did a wonderful job keeping the same type of feeling to this map. It looks amazing. Best map you've made so far.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
KapsyL
Profile Joined November 2011
Sweden704 Posts
March 19 2012 16:31 GMT
#20
I like this map great work played it a few times
Jurg Jurg Jurg
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 233
NeuroSwarm 226
ProTech137
Nina 0
StarCraft: Brood War
GuemChi 2172
Bale 33
Aegong 28
Noble 7
Icarus 3
League of Legends
JimRising 750
Other Games
summit1g17832
Liquid`RaSZi2197
Maynarde153
Mew2King151
Organizations
Other Games
gamesdonequick2038
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 89
• Berry_CruncH51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22096
League of Legends
• Rush1038
• Lourlo973
• Stunt230
Upcoming Events
Afreeca Starleague
5h 29m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
6h 29m
Monday Night Weeklies
11h 29m
Afreeca Starleague
1d 5h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 6h
PiGosaur Cup
1d 19h
The PondCast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
Replay Cast
3 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Replay Cast
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.