• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:55
CEST 08:55
KST 15:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1668 users

[M] (2) ESV Tanzanite

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-04-15 02:31:44
March 18 2012 03:03 GMT
#1
[image loading]

[image loading]

ESV.TV The home of the Korean Weekly!


ESV Tanzanite


Published on NA, EU, SEA
By TImetwister22
V 1.3

[image loading]


Concept
I decided to take an attempt at a large macro two player map with emphasis on a low ground middle.

Analyzer
+ Show Spoiler +
[image loading]

[image loading]

Playable: 144x130

Aesthetics
+ Show Spoiler +
Heavily influenced from Neonights by Funcmode. Shakuras and Ulaan textures.


Aesthetic Pictures
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]


Features
-Two Xel'naga towers overlooking the main attack paths
-Two side paths blocked by rocks
-Central bases are open to low ground harassment and air play.
-Long rush distances, emphasizing the importance of the towers and the middle in general.

Change Log
+ Show Spoiler +
V 1.0
[image loading]


As always, feedback is more than welcome
[image loading]
Former ESV Mapmaker | @Timetwister22
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 18 2012 03:24 GMT
#2
Oh so this was the map diamond was showing me yesterday

I think it will play out okay, but perhaps favorite defensive players/races more than other maps.
Administrator~ Spirit will set you free ~
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 18 2012 04:03 GMT
#3
very clean look to the map, but i would like to see more variation between the height levels.
Gfire
Profile Joined March 2011
United States1699 Posts
March 18 2012 04:46 GMT
#4
Seems like a great map. I'm not really a fan of the hexagon decals used here, and I agree that more variation between levels would be nice. As far as the layout goes, though, I have no real complaints. It seems creative but not over the top in any way.
all's fair in love and melodies
clever_us
Profile Blog Joined January 2011
United States329 Posts
March 18 2012 06:01 GMT
#5
this looks extremely hot. Adding it to my "to play" list at once
glhf <3
Areon
Profile Joined November 2010
United States273 Posts
March 18 2012 06:24 GMT
#6
The designer of Korhal Compound could take a few notes from your book in making the Xel'naga watchtowers actually useful! Jokes aside, looks like a pretty solid map. Perhaps too many bases, or is that just me? For the map size it seems like there are an awful lot of bases clustered relatively close together, unlike Daybreak for instance, or maybe my mind is just playing tricks on me. Anyway nice job on this.
Gl!tch
Profile Joined December 2010
United States573 Posts
March 18 2012 06:38 GMT
#7
Feeling like the ramps leading out of the low ground middle should be wider (perhaps by 2 hex's covered by rocks ala cloud kingdom). Particularly the ones on the far left and far right that lead to what I would consider the 5th base.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Disengaged
Profile Joined July 2010
United States6994 Posts
March 18 2012 07:10 GMT
#8
Cool map.
Stips
Profile Joined January 2012
Germany57 Posts
March 18 2012 13:16 GMT
#9
I like the concept and I think it's quite uniqe. But in my eyes the texturing is a bit boring, no variations between high/lowground or else
Adonminus
Profile Joined January 2012
Israel543 Posts
March 18 2012 15:27 GMT
#10
Nice map, I would like to note that even though the 3rd and 4th base is quite close, the way they are placed and the terrain make it so there's so much open paths for ling runbys for example or other counter attacks and I think it would be quite hard to hold those.
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 18 2012 15:27 GMT
#11
The 4th "feels" clunky - rotate it, or maybe make it a 6m1g?
Nothing is impossible, only some things for some people.
Antares777
Profile Joined June 2010
United States1971 Posts
March 18 2012 16:40 GMT
#12
I really like this, it's very unique and interesting! The only change I would make is maybe widen the choke with the rocks and just use the huge horizontal ones instead of the 6x6s. The brilliant thing about this map is that it is designed as though it would have circle syndrome, but then BAM destructible rocks added, problem solved! I think that those side expansions with the rocks are going to really make this map shine.

I like the use of the doodads on this map as well, looks nice.

algue
Profile Joined July 2011
France1436 Posts
March 18 2012 18:44 GMT
#13
Do the PF with upgraded range shoot the lowground between the two xel naga ?
rly ?
FlaShFTW
Profile Blog Joined February 2010
United States10402 Posts
March 18 2012 18:44 GMT
#14
The towers are smartly placed, the rocks are actually useful, and the map looks amazing!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-03-18 22:00:21
March 18 2012 21:58 GMT
#15
Thanks for all the wonderful feedback! As a result I redesigned the mains to give more variety in the height levels. Took a page from Serpent Sands to give it a cleaner look. Enjoy!
Former ESV Mapmaker | @Timetwister22
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
March 18 2012 22:10 GMT
#16
camp till 200/200 style armies i feel would be far to easy.
Live Fast Die Young :D
lefix
Profile Joined February 2011
Germany1082 Posts
March 18 2012 22:30 GMT
#17
i like it
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 19 2012 15:09 GMT
#18
Great map, this is my favorite map by you so far! Quite simple yet very interesting elements.
Very cool variety of chokes and very open areas. Also the middle base has a very interesting requirement for map control.

Now onto a concern of mine:
Now first of all I don't think 6 bases are really possible on this map cos of the Circle Syndrome going on, but I don't mind that since there is still very interesting choices how you go to 5 bases.
+ Show Spoiler +
[image loading]

In this picture red is Zerg, blue Terran, yellow my proposed change. I just chose TvZ cos it illustrates the problem the best imo, it's relevant for other matchups too tho.
Imo getting 4 bases is quite logical and easy enough for the Zerg, but then option A is a base literally right under the opponents main and as far as I can see entirely in tank range, option B is to take a base thats really iffy cos it's quite easy for terran to take a great position for mapcontrol in the middle AND pressuring that base with tanks which is a terrans wet dream I guess. And then C is simply too close to Terran's fourth.
Now maybe you could make option A a bit farther away from the main so you can actually take that reasonably.

Also yeah if terran would instead take the middle base as fourth this would be a non-issue cos you could easily take option C then.

Before I forget, great aesthetic work
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2012-03-19 16:29:39
March 19 2012 16:29 GMT
#19
@Ragoo
I don't think your Option B would be that bad for Zerg to take at that point though. Once they are on 4 base they'll most likely have Brood lords & infestors which will be completely amazing for defending that Option B. Think of how often you see a zerg take a middle base on Antiga, then take control of the middle watchtower only to be able to hold it due to infestor/ling/brood lord. It makes it even more exciting when the terran is trying to get their middle base as well.

@TT
One thing I wonder is how the bases at 8 and 2 o clock (the corner bases) would look like if they were on the lowest ground as well. I think it'd add a little more variety to the bases because right now only your main bases are on a different ground level.

I always loved the look of Neon Nights by Funcmode and I think you did a wonderful job keeping the same type of feeling to this map. It looks amazing. Best map you've made so far.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
KapsyL
Profile Joined November 2011
Sweden704 Posts
March 19 2012 16:31 GMT
#20
I like this map great work played it a few times
Jurg Jurg Jurg
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft626
StarCraft: Brood War
Sea 5206
GuemChi 4112
JYJ 422
HiyA 94
NaDa 25
Bale 16
Noble 13
Zeus 0
Dota 2
NeuroSwarm117
League of Legends
JimRising 700
Counter-Strike
Coldzera 1719
Stewie2K1004
Super Smash Bros
Westballz25
Other Games
summit1g13762
C9.Mang0294
monkeys_forever245
RuFF_SC241
Organizations
Other Games
gamesdonequick686
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH148
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1425
Upcoming Events
Replay Cast
2h 5m
Wardi Open
5h 5m
Monday Night Weeklies
9h 5m
Replay Cast
17h 5m
The PondCast
1d 3h
Kung Fu Cup
1d 4h
GSL
2 days
Replay Cast
2 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.