• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:42
CET 20:42
KST 04:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9 How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1462 users

[M] (2) ESV Tanzanite

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-04-15 02:31:44
March 18 2012 03:03 GMT
#1
[image loading]

[image loading]

ESV.TV The home of the Korean Weekly!


ESV Tanzanite


Published on NA, EU, SEA
By TImetwister22
V 1.3

[image loading]


Concept
I decided to take an attempt at a large macro two player map with emphasis on a low ground middle.

Analyzer
+ Show Spoiler +
[image loading]

[image loading]

Playable: 144x130

Aesthetics
+ Show Spoiler +
Heavily influenced from Neonights by Funcmode. Shakuras and Ulaan textures.


Aesthetic Pictures
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]


Features
-Two Xel'naga towers overlooking the main attack paths
-Two side paths blocked by rocks
-Central bases are open to low ground harassment and air play.
-Long rush distances, emphasizing the importance of the towers and the middle in general.

Change Log
+ Show Spoiler +
V 1.0
[image loading]


As always, feedback is more than welcome
[image loading]
Former ESV Mapmaker | @Timetwister22
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 18 2012 03:24 GMT
#2
Oh so this was the map diamond was showing me yesterday

I think it will play out okay, but perhaps favorite defensive players/races more than other maps.
Administrator~ Spirit will set you free ~
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 18 2012 04:03 GMT
#3
very clean look to the map, but i would like to see more variation between the height levels.
Gfire
Profile Joined March 2011
United States1699 Posts
March 18 2012 04:46 GMT
#4
Seems like a great map. I'm not really a fan of the hexagon decals used here, and I agree that more variation between levels would be nice. As far as the layout goes, though, I have no real complaints. It seems creative but not over the top in any way.
all's fair in love and melodies
clever_us
Profile Blog Joined January 2011
United States329 Posts
March 18 2012 06:01 GMT
#5
this looks extremely hot. Adding it to my "to play" list at once
glhf <3
Areon
Profile Joined November 2010
United States273 Posts
March 18 2012 06:24 GMT
#6
The designer of Korhal Compound could take a few notes from your book in making the Xel'naga watchtowers actually useful! Jokes aside, looks like a pretty solid map. Perhaps too many bases, or is that just me? For the map size it seems like there are an awful lot of bases clustered relatively close together, unlike Daybreak for instance, or maybe my mind is just playing tricks on me. Anyway nice job on this.
Gl!tch
Profile Joined December 2010
United States573 Posts
March 18 2012 06:38 GMT
#7
Feeling like the ramps leading out of the low ground middle should be wider (perhaps by 2 hex's covered by rocks ala cloud kingdom). Particularly the ones on the far left and far right that lead to what I would consider the 5th base.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Disengaged
Profile Joined July 2010
United States6994 Posts
March 18 2012 07:10 GMT
#8
Cool map.
Stips
Profile Joined January 2012
Germany57 Posts
March 18 2012 13:16 GMT
#9
I like the concept and I think it's quite uniqe. But in my eyes the texturing is a bit boring, no variations between high/lowground or else
Adonminus
Profile Joined January 2012
Israel543 Posts
March 18 2012 15:27 GMT
#10
Nice map, I would like to note that even though the 3rd and 4th base is quite close, the way they are placed and the terrain make it so there's so much open paths for ling runbys for example or other counter attacks and I think it would be quite hard to hold those.
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 18 2012 15:27 GMT
#11
The 4th "feels" clunky - rotate it, or maybe make it a 6m1g?
Nothing is impossible, only some things for some people.
Antares777
Profile Joined June 2010
United States1971 Posts
March 18 2012 16:40 GMT
#12
I really like this, it's very unique and interesting! The only change I would make is maybe widen the choke with the rocks and just use the huge horizontal ones instead of the 6x6s. The brilliant thing about this map is that it is designed as though it would have circle syndrome, but then BAM destructible rocks added, problem solved! I think that those side expansions with the rocks are going to really make this map shine.

I like the use of the doodads on this map as well, looks nice.

algue
Profile Joined July 2011
France1436 Posts
March 18 2012 18:44 GMT
#13
Do the PF with upgraded range shoot the lowground between the two xel naga ?
rly ?
FlaShFTW
Profile Blog Joined February 2010
United States10347 Posts
March 18 2012 18:44 GMT
#14
The towers are smartly placed, the rocks are actually useful, and the map looks amazing!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-03-18 22:00:21
March 18 2012 21:58 GMT
#15
Thanks for all the wonderful feedback! As a result I redesigned the mains to give more variety in the height levels. Took a page from Serpent Sands to give it a cleaner look. Enjoy!
Former ESV Mapmaker | @Timetwister22
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
March 18 2012 22:10 GMT
#16
camp till 200/200 style armies i feel would be far to easy.
Live Fast Die Young :D
lefix
Profile Joined February 2011
Germany1082 Posts
March 18 2012 22:30 GMT
#17
i like it
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 19 2012 15:09 GMT
#18
Great map, this is my favorite map by you so far! Quite simple yet very interesting elements.
Very cool variety of chokes and very open areas. Also the middle base has a very interesting requirement for map control.

Now onto a concern of mine:
Now first of all I don't think 6 bases are really possible on this map cos of the Circle Syndrome going on, but I don't mind that since there is still very interesting choices how you go to 5 bases.
+ Show Spoiler +
[image loading]

In this picture red is Zerg, blue Terran, yellow my proposed change. I just chose TvZ cos it illustrates the problem the best imo, it's relevant for other matchups too tho.
Imo getting 4 bases is quite logical and easy enough for the Zerg, but then option A is a base literally right under the opponents main and as far as I can see entirely in tank range, option B is to take a base thats really iffy cos it's quite easy for terran to take a great position for mapcontrol in the middle AND pressuring that base with tanks which is a terrans wet dream I guess. And then C is simply too close to Terran's fourth.
Now maybe you could make option A a bit farther away from the main so you can actually take that reasonably.

Also yeah if terran would instead take the middle base as fourth this would be a non-issue cos you could easily take option C then.

Before I forget, great aesthetic work
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2012-03-19 16:29:39
March 19 2012 16:29 GMT
#19
@Ragoo
I don't think your Option B would be that bad for Zerg to take at that point though. Once they are on 4 base they'll most likely have Brood lords & infestors which will be completely amazing for defending that Option B. Think of how often you see a zerg take a middle base on Antiga, then take control of the middle watchtower only to be able to hold it due to infestor/ling/brood lord. It makes it even more exciting when the terran is trying to get their middle base as well.

@TT
One thing I wonder is how the bases at 8 and 2 o clock (the corner bases) would look like if they were on the lowest ground as well. I think it'd add a little more variety to the bases because right now only your main bases are on a different ground level.

I always loved the look of Neon Nights by Funcmode and I think you did a wonderful job keeping the same type of feeling to this map. It looks amazing. Best map you've made so far.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
KapsyL
Profile Joined November 2011
Sweden704 Posts
March 19 2012 16:31 GMT
#20
I like this map great work played it a few times
Jurg Jurg Jurg
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
18:00
OSC Elite Rising Star #18
SteadfastSC156
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 256
SteadfastSC 156
SpeCial 125
UpATreeSC 105
mouzHeroMarine 100
JuggernautJason67
MindelVK 33
StarCraft: Brood War
Britney 14033
Calm 2724
EffOrt 560
Horang2 417
Shuttle 307
ggaemo 69
Backho 56
HiyA 42
soO 22
ivOry 5
Dota 2
Gorgc8695
Counter-Strike
fl0m1554
Other Games
summit1g5003
tarik_tv3092
Grubby2262
B2W.Neo922
Beastyqt633
ArmadaUGS139
C9.Mang0112
QueenE69
mouzStarbuck65
Trikslyr52
Mew2King40
Organizations
Other Games
gamesdonequick1817
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• RayReign 12
• 80smullet 9
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1538
• WagamamaTV550
League of Legends
• Nemesis4305
• Jankos1733
• TFBlade690
Other Games
• Scarra1344
• imaqtpie974
• Shiphtur140
Upcoming Events
Replay Cast
4h 18m
WardiTV Team League
16h 18m
Big Brain Bouts
21h 18m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 14h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 16h
Platinum Heroes Events
1d 19h
BSL
2 days
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.