• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:14
CEST 03:14
KST 10:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL76
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces Hiatus From ASL BW General Discussion A cwal.gg Extension - Easily keep track of anyone Script to open stream directly using middle click
Tourneys
2025 ACS Season 2 Qualifier [Megathread] Daily Proleagues Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 718 users

[M] (2) ESV Tanzanite

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-04-15 02:31:44
March 18 2012 03:03 GMT
#1
[image loading]

[image loading]

ESV.TV The home of the Korean Weekly!


ESV Tanzanite


Published on NA, EU, SEA
By TImetwister22
V 1.3

[image loading]


Concept
I decided to take an attempt at a large macro two player map with emphasis on a low ground middle.

Analyzer
+ Show Spoiler +
[image loading]

[image loading]

Playable: 144x130

Aesthetics
+ Show Spoiler +
Heavily influenced from Neonights by Funcmode. Shakuras and Ulaan textures.


Aesthetic Pictures
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]


Features
-Two Xel'naga towers overlooking the main attack paths
-Two side paths blocked by rocks
-Central bases are open to low ground harassment and air play.
-Long rush distances, emphasizing the importance of the towers and the middle in general.

Change Log
+ Show Spoiler +
V 1.0
[image loading]


As always, feedback is more than welcome
[image loading]
Former ESV Mapmaker | @Timetwister22
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 18 2012 03:24 GMT
#2
Oh so this was the map diamond was showing me yesterday

I think it will play out okay, but perhaps favorite defensive players/races more than other maps.
Administrator~ Spirit will set you free ~
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 18 2012 04:03 GMT
#3
very clean look to the map, but i would like to see more variation between the height levels.
Gfire
Profile Joined March 2011
United States1699 Posts
March 18 2012 04:46 GMT
#4
Seems like a great map. I'm not really a fan of the hexagon decals used here, and I agree that more variation between levels would be nice. As far as the layout goes, though, I have no real complaints. It seems creative but not over the top in any way.
all's fair in love and melodies
clever_us
Profile Blog Joined January 2011
United States329 Posts
March 18 2012 06:01 GMT
#5
this looks extremely hot. Adding it to my "to play" list at once
glhf <3
Areon
Profile Joined November 2010
United States273 Posts
March 18 2012 06:24 GMT
#6
The designer of Korhal Compound could take a few notes from your book in making the Xel'naga watchtowers actually useful! Jokes aside, looks like a pretty solid map. Perhaps too many bases, or is that just me? For the map size it seems like there are an awful lot of bases clustered relatively close together, unlike Daybreak for instance, or maybe my mind is just playing tricks on me. Anyway nice job on this.
Gl!tch
Profile Joined December 2010
United States573 Posts
March 18 2012 06:38 GMT
#7
Feeling like the ramps leading out of the low ground middle should be wider (perhaps by 2 hex's covered by rocks ala cloud kingdom). Particularly the ones on the far left and far right that lead to what I would consider the 5th base.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Disengaged
Profile Joined July 2010
United States6994 Posts
March 18 2012 07:10 GMT
#8
Cool map.
Stips
Profile Joined January 2012
Germany57 Posts
March 18 2012 13:16 GMT
#9
I like the concept and I think it's quite uniqe. But in my eyes the texturing is a bit boring, no variations between high/lowground or else
Adonminus
Profile Joined January 2012
Israel543 Posts
March 18 2012 15:27 GMT
#10
Nice map, I would like to note that even though the 3rd and 4th base is quite close, the way they are placed and the terrain make it so there's so much open paths for ling runbys for example or other counter attacks and I think it would be quite hard to hold those.
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 18 2012 15:27 GMT
#11
The 4th "feels" clunky - rotate it, or maybe make it a 6m1g?
Nothing is impossible, only some things for some people.
Antares777
Profile Joined June 2010
United States1971 Posts
March 18 2012 16:40 GMT
#12
I really like this, it's very unique and interesting! The only change I would make is maybe widen the choke with the rocks and just use the huge horizontal ones instead of the 6x6s. The brilliant thing about this map is that it is designed as though it would have circle syndrome, but then BAM destructible rocks added, problem solved! I think that those side expansions with the rocks are going to really make this map shine.

I like the use of the doodads on this map as well, looks nice.

algue
Profile Joined July 2011
France1436 Posts
March 18 2012 18:44 GMT
#13
Do the PF with upgraded range shoot the lowground between the two xel naga ?
rly ?
FlaShFTW
Profile Blog Joined February 2010
United States10149 Posts
March 18 2012 18:44 GMT
#14
The towers are smartly placed, the rocks are actually useful, and the map looks amazing!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-03-18 22:00:21
March 18 2012 21:58 GMT
#15
Thanks for all the wonderful feedback! As a result I redesigned the mains to give more variety in the height levels. Took a page from Serpent Sands to give it a cleaner look. Enjoy!
Former ESV Mapmaker | @Timetwister22
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
March 18 2012 22:10 GMT
#16
camp till 200/200 style armies i feel would be far to easy.
Live Fast Die Young :D
lefix
Profile Joined February 2011
Germany1082 Posts
March 18 2012 22:30 GMT
#17
i like it
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 19 2012 15:09 GMT
#18
Great map, this is my favorite map by you so far! Quite simple yet very interesting elements.
Very cool variety of chokes and very open areas. Also the middle base has a very interesting requirement for map control.

Now onto a concern of mine:
Now first of all I don't think 6 bases are really possible on this map cos of the Circle Syndrome going on, but I don't mind that since there is still very interesting choices how you go to 5 bases.
+ Show Spoiler +
[image loading]

In this picture red is Zerg, blue Terran, yellow my proposed change. I just chose TvZ cos it illustrates the problem the best imo, it's relevant for other matchups too tho.
Imo getting 4 bases is quite logical and easy enough for the Zerg, but then option A is a base literally right under the opponents main and as far as I can see entirely in tank range, option B is to take a base thats really iffy cos it's quite easy for terran to take a great position for mapcontrol in the middle AND pressuring that base with tanks which is a terrans wet dream I guess. And then C is simply too close to Terran's fourth.
Now maybe you could make option A a bit farther away from the main so you can actually take that reasonably.

Also yeah if terran would instead take the middle base as fourth this would be a non-issue cos you could easily take option C then.

Before I forget, great aesthetic work
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2012-03-19 16:29:39
March 19 2012 16:29 GMT
#19
@Ragoo
I don't think your Option B would be that bad for Zerg to take at that point though. Once they are on 4 base they'll most likely have Brood lords & infestors which will be completely amazing for defending that Option B. Think of how often you see a zerg take a middle base on Antiga, then take control of the middle watchtower only to be able to hold it due to infestor/ling/brood lord. It makes it even more exciting when the terran is trying to get their middle base as well.

@TT
One thing I wonder is how the bases at 8 and 2 o clock (the corner bases) would look like if they were on the lowest ground as well. I think it'd add a little more variety to the bases because right now only your main bases are on a different ground level.

I always loved the look of Neon Nights by Funcmode and I think you did a wonderful job keeping the same type of feeling to this map. It looks amazing. Best map you've made so far.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
KapsyL
Profile Joined November 2011
Sweden704 Posts
March 19 2012 16:31 GMT
#20
I like this map great work played it a few times
Jurg Jurg Jurg
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 208
RuFF_SC2 172
NeuroSwarm 131
StarCraft: Brood War
NaDa 109
Icarus 2
LuMiX 1
Dota 2
monkeys_forever270
League of Legends
JimRising 843
Heroes of the Storm
Khaldor240
Other Games
summit1g12506
ViBE226
Livibee75
Trikslyr74
ROOTCatZ63
Organizations
Other Games
gamesdonequick53298
BasetradeTV29
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta79
• Hupsaiya 50
• HeavenSC 32
• OhrlRock 1
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22001
League of Legends
• Doublelift4410
• Jankos2350
Upcoming Events
Sparkling Tuna Cup
8h 46m
RSL Revival
8h 46m
Classic vs Clem
FEL
13h 46m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
16h 46m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
1d 9h
Replay Cast
2 days
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Epic.LAN
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.