• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:42
CEST 09:42
KST 16:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview6[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (August 25-31): Clem's Last Straw?0Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris43Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Maestros of the Game: Week 1/Play-in Preview Weekly Cups (August 25-31): Clem's Last Straw? 2024/25 Off-Season Roster Moves #2: Serral - Greatest Players of All Time #1: Maru - Greatest Players of All Time
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - September 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) Kirktown Chat Brawl #8 - 4.6K max Tonight LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
GTL Season 2 – StarCraft II Team League Post ASL20 Ro24 discussion. Starcraft at lower levels TvP BGH Auto Balance -> http://bghmmr.eu/ Easiest luckies way to get out of Asl groups
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! Small VOD Thread 2.0 Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 781 users

[D] Unique Terrain Modifiers

Forum Index > SC2 Maps & Custom Games
Post a Reply
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2012-01-22 16:20:46
January 22 2012 12:49 GMT
#1
Dating all the way back to Brood War things like a permanent disruption web, a neutral command center, and the original concept of destructible debris were innovations of the map making community. Blizzard realized the impact those innovations had and included some of the past ideas and as well as their own unique map features into Starcraft 2, even going so far as to include more for the HOTS expansion.

[image loading]
If you peak at the middle you can see the neutral command center. If you peak into Liquipedia you can find the VOD of infested Terrans being used in a Zerg vs Protoss between Kal and ZerO!

I was simply wondering if any other strategic map features have been imagined or even tested for use in melee maps, features similar to the much discussed concept of collapsible bridges. Map changes can have huge impacts on the way we view the game as is shown by map making trends and the unique features Starcraft 2 maps bring.

[image loading]

^ This actually used to look like these v

[image loading]

[image loading]

[image loading]
So you actually can't blame Dustin Browder, the man's just a fan.

Personally I was thinking of a few niche modifiers such as a force field dispersing doodad (Acting much like a massive unit would), air unit only LOS blockers, or even something as niche as cliffs which can be dropped onto but not climbed onto. Granted I am not a map maker or a pro player, so my own ideas are of course limited, but if even one revolution can match that of something like stacked minerals to block pathways then it would be well worth the discussion.
What does it matter how I loose it?
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 22 2012 14:18 GMT
#2
There have been some uses of mineral blocks in maps lately. Damage Inc uses them and is used in NASL, and one of the MotM finalists - Discord - has them.
They are a great tool to give the defender the advantage to decide when to open up a path. And to not fuck up Zerg when blocking the close entrance to the third (like on Xelnaga Caverns or Entombed Valley)


Other than that .. hmm.. prodiG once had a map with destructible towers that was also used in the Korean Weekly, but it's now changed

I wish we would see some neutral eggs in action. They are great to create semi islands. You need to use many of them cos they are quite small and they have very high armour, so early tech armies can't rly do much to destroy them, but later high damage/splash units are good. Also obviously flying units are still good. So it requires tech to attack these bases.
At the same time it doesn't require any tech to take them cos eggs are units so workers can mineral work through them.
Something like this in Triathlon would be pretty cool:
[image loading]
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
G_Wen
Profile Joined September 2009
Canada525 Posts
January 22 2012 14:34 GMT
#3
On January 22 2012 23:18 Ragoo wrote:
Other than that .. hmm.. prodiG once had a map with destructible towers that was also used in the Korean Weekly, but it's now changed


There was another 4P symmetrical map that Prodig made that didn't really make it out of testing that used it.
ESV Mapmaking Team
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-01-22 15:51:00
January 22 2012 15:50 GMT
#4
SC2 is still young so I think it will be a while before we see these kind of experiments, but there have already been some unique innovations with SC2 maps..

- Crevasse had a ramp you could widen by killing destructible rocks
- Crevasse had a 'rich vespene geyser' that mined 6 gas per scv instead of 4
- Crevasse, Tal'Darim, Terminus and more had half-bases with 6 mineral patches
- Xel'Naga Fortress had a timed watchtower that would disappear after something like 3 minutes
- Testbug had rocks on watchtowers that you had to kill to use the watchtowers
- Testbug had rocks on top of mineral patches instead of near them to allow a base to be built pre-emptively

Percutio
Profile Blog Joined April 2010
United States1672 Posts
January 22 2012 16:22 GMT
#5
I agree with the use of mineral blocks but egg blocks might need more work seeing as how marauders and such can take them out very quickly (Even spine crawlers just repositioned could do it). I also really liked the rock block that Testbug used as it seemed more fair for Zerg and Protoss.

Some of the things that have already have been done are excellent. Does anyone else have any ideas that they've been playing with?
What does it matter how I loose it?
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 22 2012 16:47 GMT
#6
I've been working with the idea of placing a nydus worm behind an expansion's mineral line, generating creep that will block it for terran and protoss, but not zerg.
[image loading]

And as it dies quickly to attack it's not much of an obstacle once you have some units out. I tried this originally with islands, being its most obvious application, as zergs tend not to use drops or nyduses.

Also, and idea I've just had: blocking a single width ramp, using huge destructible rocks going lengthways across the ramp. Like so:
[image loading]

This will allow zealots and zerglings to get better surrounds to take them out quicker, as well as other possibilities... like maybe blocking an expansion.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Percutio
Profile Blog Joined April 2010
United States1672 Posts
January 23 2012 02:41 GMT
#7
I really like those ideas and the creep block on islands seems like a really solid concept. The super size destructible rocks seem like a pretty fair idea as well seeing as how the limited surface area for units like zerglings often makes it worse for zerg.
What does it matter how I loose it?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2012-01-23 02:50:13
January 23 2012 02:48 GMT
#8
Dang it misfortunes ghost, I just finished a map with the descructible rock feature today.
OT, I was toying with ramps leading from the nat to higher ground... Didn't work as well as I would have hoped.
Moderatorshe/her
TL+ Member
Turbogangsta
Profile Blog Joined March 2011
Australia319 Posts
January 23 2012 03:04 GMT
#9
Nuetral forcefields that last until broken are another interesting concept ive seen. I first saw it on one of TehTemplar's maps
Esports is killing Esports.
Gfire
Profile Joined March 2011
United States1699 Posts
January 23 2012 03:30 GMT
#10
Neutral force fields have to be used cautiously.

You can also make custom objects in SC2, so we can see all sorts of things. You could have barriers which could not be passed by specific units, like something which doesn't allow burrowed units to pass, or maybe arches which tall units couldn't walk under.
all's fair in love and melodies
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
January 23 2012 04:15 GMT
#11
I'd like to see more done with los blockers and watchtowers. Is it possible to make a watchtower give vision of different areas of the map? for example a tower on the left would give vision of somewhere on the right.
Please log in or register to reply.
Live Events Refresh
Next event in 2h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 230
StarCraft: Brood War
sSak 320
Hyuk 314
Tasteless 301
PianO 141
Zeus 74
ggaemo 40
Sacsri 32
Noble 19
Bale 12
HiyA 9
League of Legends
JimRising 631
Counter-Strike
Stewie2K1290
shoxiejesuss323
Other Games
summit1g8847
WinterStarcraft541
ViBE82
ceh98
Organizations
Other Games
gamesdonequick1300
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV130
Upcoming Events
Afreeca Starleague
2h 18m
Wardi Open
3h 18m
Monday Night Weeklies
8h 18m
Replay Cast
16h 18m
Sparkling Tuna Cup
1d 2h
PiGosaur Monday
1d 16h
LiuLi Cup
2 days
Replay Cast
2 days
The PondCast
3 days
RSL Revival
3 days
Maru vs SHIN
MaNa vs MaxPax
[ Show More ]
RSL Revival
4 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
5 days
RSL Revival
5 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
5 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
5 days
RSL Revival
6 days
Cure vs Bunny
Creator vs Zoun
BSL Team Wars
6 days
Team Hawk vs Team Sziky
Liquipedia Results

Completed

Acropolis #4 - TS1
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.