If you peak at the middle you can see the neutral command center. If you peak into Liquipedia you can find the VOD of infested Terrans being used in a Zerg vs Protoss between Kal and ZerO!
I was simply wondering if any other strategic map features have been imagined or even tested for use in melee maps, features similar to the much discussed concept of collapsible bridges. Map changes can have huge impacts on the way we view the game as is shown by map making trends and the unique features Starcraft 2 maps bring.
^ This actually used to look like these v
So you actually can't blame Dustin Browder, the man's just a fan.
Personally I was thinking of a few niche modifiers such as a force field dispersing doodad (Acting much like a massive unit would), air unit only LOS blockers, or even something as niche as cliffs which can be dropped onto but not climbed onto. Granted I am not a map maker or a pro player, so my own ideas are of course limited, but if even one revolution can match that of something like stacked minerals to block pathways then it would be well worth the discussion.