• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:18
CEST 10:18
KST 17:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202550RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread Jim claims he and Firefly were involved in match-fixing RSL Season 1 - Final Week The GOAT ranking of GOAT rankings
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BW General Discussion ASL20 Preliminary Maps Ginuda's JaeDong Interview Series BGH Auto Balance -> http://bghmmr.eu/ [Update] ShieldBattery: 1v1 Fastest Support!
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 636 users

[M] (3) Neo Aztec

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-12-31 23:26:36
December 29 2011 22:49 GMT
#1
[image loading]


I made a new Aztec Map because i didnt like the old one all that much. Also the Textures are now ''equal'' to the original. Only on EU.

Original:
+ Show Spoiler +
[image loading]

General:
+ Show Spoiler +
Texture: Costum
Playable: 151x151
Expands: 15
Xel'Naga: 1

Overview:
+ Show Spoiler +
[image loading]
HQ: http://i.imgur.com/T4BDa.jpg

AnalyzerOverview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Old:
+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=189869

TPW Mapmaking Team
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
December 29 2011 23:00 GMT
#2
The Original had a low ground main :/
Live Fast Die Young :D
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
December 29 2011 23:04 GMT
#3
So much air space inside and outside of landmass should make late game mutas and blords very powerful. Also the mid is very open, but necessary to control if you want to gain a 5th base. Those combined could make lategame (past 25min) zerg very powerful.
diLLa
Profile Joined November 2010
Netherlands247 Posts
December 29 2011 23:14 GMT
#4
On December 30 2011 08:00 TibblesEvilCat wrote:
The Original had a low ground main :/


you know what a low ground main in starcraft 2 means right?
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 29 2011 23:14 GMT
#5
On December 30 2011 08:00 TibblesEvilCat wrote:
The Original had a low ground main :/


And guess why we can't do that in SC2...

... exactly: Warp-In. Protoss fucking up SC2 maps since beta.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2011-12-29 23:24:01
December 29 2011 23:17 GMT
#6
I really like the layout...honestly. Also loving the BW feel with the aesthetics. However, I fear this map shares the same issues all three player maps do. After looking at the overview for a while I began to see some mineral lines look easier to cannon rush or bunker rush than others, as well as differences in key choke points such as at the natural. Not to mention the air space imbalance. Seeing that I don't have an EU account I can't be sure about the mineral lines and the choke points, but if issues are present they can certainly be worked out by lots of play testing.

EDIT: When I mean worked out, I don't think they can be fully worked out just due to the nature of three player maps, but I'm sure you can get very damn close to balance at all three spawn points

The issues I have with the layout are minor.
-I'm not really digging the cliffs behind the natural and 3rd. Even if they aren't pathable, I don't like the fact that mutas have free reign from those cliffs. I certainly don't mind small cliffs for overlords and what not, but those are too large for comfort.

-Without the analyzer summary that shows watch tower range, all I can assume at this point is that the tower in the middle is super strong. There are not only lots of overlord spots, but a tower that sees everything. I could be wrong and there could be a way around the tower, but I'm not sure at this point...

Nevertheless, it is certainly a map I would be excited to test out if I were able to! :D
Former ESV Mapmaker | @Timetwister22
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-12-29 23:22:29
December 29 2011 23:21 GMT
#7
there is a analyzer summary picture^^
i think the middle is the only place to place a tower....otherwise i would need 3 and thats way too much
TPW Mapmaking Team
Timetwister22
Profile Joined March 2011
United States538 Posts
December 29 2011 23:26 GMT
#8
oops....i missed it, disregard that then :/ Though, this does go to show that it is way too strong. It sees the entire middle. Maybe make those cliffs in the middle a little bigger so overlords/ observers could chill there and just remove the tower. Towers aren't exactly necessary, plus the original didn't have a watchtower :p
Former ESV Mapmaker | @Timetwister22
Mereel
Profile Joined February 2010
Germany895 Posts
December 29 2011 23:35 GMT
#9
yeah...i think you are right. i will post an update when im done with doodads
TPW Mapmaking Team
SkimGuy
Profile Joined December 2010
Canada709 Posts
December 30 2011 00:52 GMT
#10
On December 30 2011 08:14 Ragoo wrote:
Show nested quote +
On December 30 2011 08:00 TibblesEvilCat wrote:
The Original had a low ground main :/


And guess why we can't do that in SC2...

... exactly: Warp-In. Protoss fucking up SC2 maps since beta.

Maps with an inverted high ground promoted a more aggressive play-style in BW due to not wanting to get contained in your main base.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 30 2011 00:57 GMT
#11
On December 30 2011 08:14 Ragoo wrote:
Show nested quote +
On December 30 2011 08:00 TibblesEvilCat wrote:
The Original had a low ground main :/


And guess why we can't do that in SC2...

... exactly: Warp-In. Protoss fucking up SC2 maps since beta.

Wouldn't making the only warpable location at the natural help fix that?
Moderatorshe/her
TL+ Member
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
December 30 2011 02:22 GMT
#12
Wow, no-one complaining about siege tanks behind the natural. Glad that people are starting to read threads more.

For people worried about air units like mutas behind them, as soon as they attack, they're revealed. Probably the scariest thing that can be hidden there are warp prisms, but then Terran and Zerg have overlords and sensor towers while protoss need to tech to Robo or Stargate to really cover from drops.
Otherwise, top right seems far better defended against air and especially broodlords, since they can't wiggle behind the high third. That may be fixable with air pathing blockers though.

That air space is very powerful, I'd like to see how it works out.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 30 2011 06:42 GMT
#13
I feel that this map would play out really well.
Administrator~ Spirit will set you free ~
Chargelot
Profile Blog Joined December 2010
2275 Posts
Last Edited: 2011-12-30 11:09:07
December 30 2011 10:54 GMT
#14
Wow, no one complaining that it's not perfectly symmetrical. This is a really nice looking map. The mild asymmetry while maintaining an extraordinarily similar base layout (lets call the difference +/- 10% Distance to next base/area for current base, I shall dub this equation the asymmetry quotient) for every base is very.... Blizzard like. But in a good sense.

A little more airspace at the top/left may be useful, as the right and bottom sides have enough space that a unit could either travel safely, or at least get a chance to breathe between attacks.

But remember, this is what people call Blizzard maps out for. So either call this beautiful map out, or stop calling Blizzard out on mild asymmetry.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
December 30 2011 11:06 GMT
#15
it's not symmetrical. also, siege tanks behind mineral line.

I like it a lot, might need to play it to see if this setup still makes sense in sc2

Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Chargelot
Profile Blog Joined December 2010
2275 Posts
Last Edited: 2011-12-30 11:08:44
December 30 2011 11:08 GMT
#16
On December 30 2011 20:06 Jayjay54 wrote:
it's not symmetrical. also, siege tanks behind mineral line.

I like it a lot, might need to play it to see if this setup still makes sense in sc2


You just had to break our little hearts, didn't you? :p
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 30 2011 11:44 GMT
#17
On December 30 2011 20:06 Jayjay54 wrote:
it's not symmetrical. also, siege tanks behind mineral line.

I like it a lot, might need to play it to see if this setup still makes sense in sc2



Look at analyzer overview. Cliffs are not pathable.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Chargelot
Profile Blog Joined December 2010
2275 Posts
December 30 2011 11:51 GMT
#18
On December 30 2011 20:44 Ragoo wrote:
Show nested quote +
On December 30 2011 20:06 Jayjay54 wrote:
it's not symmetrical. also, siege tanks behind mineral line.

I like it a lot, might need to play it to see if this setup still makes sense in sc2



Look at analyzer overview. Cliffs are not pathable.

He was poking fun at the two posts that opened with "Wow, no one is complaining..."
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2011-12-30 12:27:05
December 30 2011 12:26 GMT
#19
I really want to see some reps of this map, now. I don't know if it's up to SCII's aesthetics currently, but it looks like it could be a lot of fun.
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 30 2011 12:31 GMT
#20
On December 30 2011 20:51 Chargelot wrote:
Show nested quote +
On December 30 2011 20:44 Ragoo wrote:
On December 30 2011 20:06 Jayjay54 wrote:
it's not symmetrical. also, siege tanks behind mineral line.

I like it a lot, might need to play it to see if this setup still makes sense in sc2



Look at analyzer overview. Cliffs are not pathable.

He was poking fun at the two posts that opened with "Wow, no one is complaining..."


Sorry but I don't read threads..
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Chargelot
Profile Blog Joined December 2010
2275 Posts
December 30 2011 12:54 GMT
#21
On December 30 2011 21:26 FoxyMayhem wrote:
I really want to see some reps of this map, now. I don't know if it's up to SCII's aesthetics currently, but it looks like it could be a lot of fun.


They're not bad, actually.

+ Show Spoiler [Extreme graphics] +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

+ Show Spoiler [Medium Graphics] +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
ArcticRaven
Profile Joined August 2011
France1406 Posts
December 30 2011 22:12 GMT
#22
It's not nice at all :[.

A little bit of texturing work will fix that though.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-12-31 23:30:52
December 31 2011 23:29 GMT
#23
updated first post:
- new overview
- added awesome pictures (ofc)
----------
- added doodads
- reshaped tiny bits here and there

best picture: http://i.imgur.com/Ui2bh.jpg
[image loading]
TPW Mapmaking Team
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 1h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
firebathero 1591
Hyuk 320
Leta 304
ToSsGirL 168
Zeus 127
Dewaltoss 116
JulyZerg 51
sorry 45
Sacsri 32
soO 25
[ Show more ]
NaDa 23
ajuk12(nOOB) 22
ivOry 1
Britney 0
Dota 2
XcaliburYe168
BananaSlamJamma114
Counter-Strike
Stewie2K529
Other Games
ceh9583
Happy203
SortOf97
Fuzer 89
Organizations
Other Games
gamesdonequick1232
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Sammyuel 45
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt736
Other Games
• WagamamaTV141
Upcoming Events
Esports World Cup
1h 42m
Reynor vs Zoun
Solar vs SHIN
Classic vs ShoWTimE
Cure vs Rogue
Esports World Cup
1d 2h
OSC
1d 5h
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
3 days
BSL20 Non-Korean Champi…
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
[ Show More ]
Sparkling Tuna Cup
5 days
Online Event
5 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.