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[D] Melee Maps: Your favorite tileset - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 All
NullCurrent
Profile Joined November 2010
Sweden245 Posts
October 17 2011 18:19 GMT
#21
Many tilesets can be made to look good, but I agree with iGrok, Bel'Shir usually looks bad because it is so easy to make it bearable but really hard to make good (and it is definitely overused), Braxis alpha is also hard to make look good (personally I think Scrap Station is the only map managing to make it look good).

Personally, I use a mix of everything usually, as one tileset often has too many different textures and I prefer to be able to make a more subtle blend of textures:

+ Show Spoiler [Monsoon Valley] +
Agria Foliage
Aiur Creep Holes
Avernus Rock
Agria Grass Yellow
Mar Sara Panels
Haven Grass
Haven Dirt
Char Dirt Cracked

(Monsoon Valley definitely has the most wacky combination I've used so far, but it works nicely )
+ Show Spoiler [Concrete Dreams] +
Tyrador Concrete
Tyrador Concrete Cracked
Tyrador Rubble
Port Zion Junk
Tyrador Marble Tiles
Tyrador Bricks
Tarsonis Concrete
Tarsonis Grass

+ Show Spoiler [New WIP Map] +
Valhalla Dirt
Valhalla Cracked Dirt
Valhalla Sand
New Folsom Sand
New Folsom Dirt Cracked
Tarsonis Grass
Tarsonis Cracks
Valhalla Rock
The Planetary Workshop - TPW - Mapmaking Team
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2011-10-17 18:23:31
October 17 2011 18:21 GMT
#22
I catalogued the poll options the same way blizzard has catalogued their tilesets. Though Shakuras and Xil are completely different worlds in aesthetics, they are still both wastelands. If you like one, but not the other in the same poll option just vote for it and post your argumentation. The reason I did not opt for all tilesets individually is because there are more tilesets than maximum poll options (12).

I currently mix three types of jungle world grass with Ulaan to create an alien ecosystem in a cave which functions as an 'oasis of lush green and resources' around pools of still dark water, while players are actually on the dry, plain and rocky outskirts of the cave.

Mixing tilesets is great fun, but takes a lot of effort to make them look good.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 17 2011 19:00 GMT
#23
Shakuras f-ing rocks I think. Imo I did very little work for my last map (LoS_Twilight Peaks) and it looked awesome

Other than that Mar Sara is pretty cool and Char is rather easy, too.
Aiur is the most badass jungle, just look at Sanshorn Mists.

But I also agree that every tileset can look good, if you find a way to pull it off.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
hytonight
Profile Joined April 2011
303 Posts
October 17 2011 21:20 GMT
#24
niflheim..the ice one.
when in rome...eat the romans.
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 17 2011 21:35 GMT
#25
On October 18 2011 06:20 hytonight wrote:
niflheim..the ice one.


Oh, sorry I did not include moderated tilesets, only Blizzard ones. I think that HotS will give a new bunch of tilesets though, including ice worlds.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
funcmode
Profile Joined June 2010
Australia720 Posts
October 17 2011 21:49 GMT
#26
Nifhleim technically is a Blizzard tileset, the files are in the editor by default, however the tileset is not 'enabled' by default.

Much like NullCurrent, rarely if ever (until recently) have I used a pure texture set without modifying it. Most of the sets have a few really nice textures, some OK ones and a few bad ones. The sets that work best untouched are no doubt Bel'Shir, Korhal and Ulaan, right below that I would include Braxis Alpha, Mar Sara, Meinhoff, Monlyth, Shakuras.

Ulnar, Typhon, Haven and Agria are just bad ;x

I think it's for the best that mapmakers mix up textures though, as long as the end result is aesthetically pleasing, and there is a clear theme that fits in to SC2 lore, then the textures used and what sets they'r from is pretty much irrelevant.

For spectators, again, as long as it's not too colourful as to distract from the units and visually looks nice I don't think it matters either.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
hytonight
Profile Joined April 2011
303 Posts
October 18 2011 00:53 GMT
#27
On October 18 2011 06:35 Callynn wrote:
Show nested quote +
On October 18 2011 06:20 hytonight wrote:
niflheim..the ice one.


Oh, sorry I did not include moderated tilesets, only Blizzard ones. I think that HotS will give a new bunch of tilesets though, including ice worlds.

hots better give us more tilesets
when in rome...eat the romans.
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 18 2011 08:25 GMT
#28
We saw at least the ice world where Kerrigan get's in contact with those Yeti while fighting off the Protoss. That particular setting seemed clear without burning the eyes (because I am colorblind, I am also extra sensitive to bright lights, I really disliked the Brood War snow terrain for that reason).

I think there should be more than just ice world, but we'll just have to wait and see. Toss unit should be announced today as well (silhouette).
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Big J
Profile Joined March 2011
Austria16289 Posts
October 18 2011 10:22 GMT
#29
Wastelands... Mar Sara and Xil ftw!
Eiviyn
Profile Joined August 2010
United Kingdom169 Posts
October 18 2011 11:13 GMT
#30
On October 18 2011 01:51 []Phase[] wrote:
What about beaches of bel shir beach? does that still fall under jungle? Sure it has bel shir in its name but its smth totally different imo


The beaches would be Xil sand.
WniO
Profile Blog Joined April 2010
United States2706 Posts
October 18 2011 13:36 GMT
#31
Agria is my favorite.
On October 18 2011 03:21 Callynn wrote:
I catalogued the poll options the same way blizzard has catalogued their tilesets. Though Shakuras and Xil are completely different worlds in aesthetics, they are still both wastelands. If you like one, but not the other in the same poll option just vote for it and post your argumentation. The reason I did not opt for all tilesets individually is because there are more tilesets than maximum poll options (12).

I currently mix three types of jungle world grass with Ulaan to create an alien ecosystem in a cave which functions as an 'oasis of lush green and resources' around pools of still dark water, while players are actually on the dry, plain and rocky outskirts of the cave.

Mixing tilesets is great fun, but takes a lot of effort to make them look good.

No way. Its lazy from my point of view. "I cant get this texture to work! .... Oh I'll just keep swapping textures until one does work!"
iGrok
Profile Blog Joined October 2010
United States5142 Posts
October 18 2011 13:56 GMT
#32
On October 18 2011 22:36 WniO wrote:
Agria is my favorite.
Show nested quote +
On October 18 2011 03:21 Callynn wrote:
I catalogued the poll options the same way blizzard has catalogued their tilesets. Though Shakuras and Xil are completely different worlds in aesthetics, they are still both wastelands. If you like one, but not the other in the same poll option just vote for it and post your argumentation. The reason I did not opt for all tilesets individually is because there are more tilesets than maximum poll options (12).

I currently mix three types of jungle world grass with Ulaan to create an alien ecosystem in a cave which functions as an 'oasis of lush green and resources' around pools of still dark water, while players are actually on the dry, plain and rocky outskirts of the cave.

Mixing tilesets is great fun, but takes a lot of effort to make them look good.

No way. Its lazy from my point of view. "I cant get this texture to work! .... Oh I'll just keep swapping textures until one does work!"

Not everyone is Monet reincarnate!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 18 2011 15:10 GMT
#33
On October 18 2011 22:56 iGrok wrote:
Show nested quote +
On October 18 2011 22:36 WniO wrote:
Agria is my favorite.
On October 18 2011 03:21 Callynn wrote:
I catalogued the poll options the same way blizzard has catalogued their tilesets. Though Shakuras and Xil are completely different worlds in aesthetics, they are still both wastelands. If you like one, but not the other in the same poll option just vote for it and post your argumentation. The reason I did not opt for all tilesets individually is because there are more tilesets than maximum poll options (12).

I currently mix three types of jungle world grass with Ulaan to create an alien ecosystem in a cave which functions as an 'oasis of lush green and resources' around pools of still dark water, while players are actually on the dry, plain and rocky outskirts of the cave.

Mixing tilesets is great fun, but takes a lot of effort to make them look good.

No way. Its lazy from my point of view. "I cant get this texture to work! .... Oh I'll just keep swapping textures until one does work!"

Not everyone is Monet reincarnate!


Joo so mean =D

Btw almost done getting my newest map worked out. I mixed three types of grass from jungle worlds with Ulaan underground cave to create an alien underground ecosystem. An 'oasis of life' in the middle of a damp lifeless cave.

Pics:
Alien Jungle Hill (south)
Xel'Naga Watch Tower (south)
Alien Oasis (east)

Tileset:
+ Show Spoiler +
Bel'Shir Grass Dark
Haven Grass Rocky
Haven Grass Dark
Ulaan Grunge
Ulaan Rough Rock
Ulaan Stone
Ulaan Rocky
Zhakul'Das Grass

Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 18 2011 15:59 GMT
#34
--- Nuked ---
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 18 2011 18:30 GMT
#35
Although it looks pretty from a distance, I have a feeling it might hurt the eyes a bit on brightness when played in close-up, which is a problem that can occur easily with winter themed tilesets. Fog can fix a lot of that though (notice that in Heart of the Swarm on the iceworld campaign there is a lot of fog and snowstorms that tactically reduce the brightness, I wonder if that's on purpose :D).
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
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