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On October 12 2011 00:27 DARKHYDRA wrote: This is a fun custom but I have two complaints.
1. There's a lot of random in it and I understand that it is intended and essential to the game but it still leads to inconsistent performance.
2. Even on normal completing 51 waves takes 3+ hours... wtf?
If it improves on some of that I can see myself playing this more. It takes only that long if you play on classic, which you should never do since you'll fall asleep. If you want to enjoy this game you should always play race. That way you will always be done with level 50 in under 2 hours regardless of difficulty.
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I was playing yesterday, trying to get the Rose Quartz Crystals, because my maze was weak to air, but a person playing extreme alongside me said, you just needed one upgraded ?Blood Ruby?(the one that "burns" units). placed at the crossroads, and it will decimate air. Is it really this effective vs air? and what type of efficiently placed maze could center around this(if it needs to be centered around)?
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It's awesome but we need slates!!
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On October 12 2011 06:28 Golduck36 wrote: I was playing yesterday, trying to get the Rose Quartz Crystals, because my maze was weak to air, but a person playing extreme alongside me said, you just needed one upgraded ?Blood Ruby?(the one that "burns" units). placed at the crossroads, and it will decimate air. Is it really this effective vs air? and what type of efficiently placed maze could center around this(if it needs to be centered around)?
Haven't tried Blood Ruby as anti-air yet. Might work on lower difficulties but I feel like the armor reduction will be more useful in Extreme.
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On October 12 2011 15:30 lynx.oblige wrote:Show nested quote +On October 12 2011 06:28 Golduck36 wrote: I was playing yesterday, trying to get the Rose Quartz Crystals, because my maze was weak to air, but a person playing extreme alongside me said, you just needed one upgraded ?Blood Ruby?(the one that "burns" units). placed at the crossroads, and it will decimate air. Is it really this effective vs air? and what type of efficiently placed maze could center around this(if it needs to be centered around)? Haven't tried Blood Ruby as anti-air yet. Might work on lower difficulties but I feel like the armor reduction will be more useful in Extreme. You should always try to get a Blood Ruby right from the start and try to get it close to the crossroads, but also so that it's good for your regular anti-ground maze. It will rape air up until level... I dunno 28 maybe. The first few air levels it will solo, but you can't rely only on it for very long.
Edit: Would however like to point out that you don't have to play very perfect on easy/normal, you should be able to make it until 50 anyway, simply because of how much damage... well everything does. On hard it's a little more anti air required, and on extreme... well with a good maze you should be able to deal with all the ground levels without leaking, even with not-so-great dps you will still have a maze length of around 1300 where all the ground units will pass through your concentrated tower spot 6 times: I.E. they should all be cleaned up eventually. The air levels on Extreme from about 38 and onwards are the hardest waves in the game imo, but there's no one-way ticket to beating it, you just need to have a good combination of everything really.
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It was pretty much the same with the wc3 map on extreme. Rose quartz is almost mandatory for surviving later air levels. Its that or getting a gold or 2.
Also, if it was anything like the wc3 man you can beat almost every difficulty just by smart gem choices and building everything around the crossroads without any mazing. Some measure of luck is involved but then again its gem td.
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On October 12 2011 23:22 HaXXspetten wrote:Show nested quote +On October 12 2011 15:30 lynx.oblige wrote:On October 12 2011 06:28 Golduck36 wrote: I was playing yesterday, trying to get the Rose Quartz Crystals, because my maze was weak to air, but a person playing extreme alongside me said, you just needed one upgraded ?Blood Ruby?(the one that "burns" units). placed at the crossroads, and it will decimate air. Is it really this effective vs air? and what type of efficiently placed maze could center around this(if it needs to be centered around)? Haven't tried Blood Ruby as anti-air yet. Might work on lower difficulties but I feel like the armor reduction will be more useful in Extreme. You should always try to get a Blood Ruby right from the start and try to get it close to the crossroads, but also so that it's good for your regular anti-ground maze. It will rape air up until level... I dunno 28 maybe. The first few air levels it will solo, but you can't rely only on it for very long. Edit: Would however like to point out that you don't have to play very perfect on easy/normal, you should be able to make it until 50 anyway, simply because of how much damage... well everything does. On hard it's a little more anti air required, and on extreme... well with a good maze you should be able to deal with all the ground levels without leaking, even with not-so-great dps you will still have a maze length of around 1300 where all the ground units will pass through your concentrated tower spot 6 times: I.E. they should all be cleaned up eventually. The air levels on Extreme from about 38 and onwards are the hardest waves in the game imo, but there's no one-way ticket to beating it, you just need to have a good combination of everything really.
Do you really mean Blood Ruby or Star Ruby(the armor reduction anti-air tower), because you make it sound like you could get them in wave 5 already which is definately not possible^^ You might be able to get the Blood Ruby around wave 20 i would say which would only be 8 waves(as you say, after that its not useful anymore).
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On October 13 2011 00:00 MasterReY wrote:Show nested quote +On October 12 2011 23:22 HaXXspetten wrote:On October 12 2011 15:30 lynx.oblige wrote:On October 12 2011 06:28 Golduck36 wrote: I was playing yesterday, trying to get the Rose Quartz Crystals, because my maze was weak to air, but a person playing extreme alongside me said, you just needed one upgraded ?Blood Ruby?(the one that "burns" units). placed at the crossroads, and it will decimate air. Is it really this effective vs air? and what type of efficiently placed maze could center around this(if it needs to be centered around)? Haven't tried Blood Ruby as anti-air yet. Might work on lower difficulties but I feel like the armor reduction will be more useful in Extreme. You should always try to get a Blood Ruby right from the start and try to get it close to the crossroads, but also so that it's good for your regular anti-ground maze. It will rape air up until level... I dunno 28 maybe. The first few air levels it will solo, but you can't rely only on it for very long. Edit: Would however like to point out that you don't have to play very perfect on easy/normal, you should be able to make it until 50 anyway, simply because of how much damage... well everything does. On hard it's a little more anti air required, and on extreme... well with a good maze you should be able to deal with all the ground levels without leaking, even with not-so-great dps you will still have a maze length of around 1300 where all the ground units will pass through your concentrated tower spot 6 times: I.E. they should all be cleaned up eventually. The air levels on Extreme from about 38 and onwards are the hardest waves in the game imo, but there's no one-way ticket to beating it, you just need to have a good combination of everything really. Do you really mean Blood Ruby or Star Ruby(the armor reduction anti-air tower), because you make it sound like you could get them in wave 5 already which is definately now possible^^ You might be able to get the Blood Ruby around wave 20 i would say which would only be 8 waves(as you say, after that its not useful anymore).
He's definitely either mixed up or is not playing on Extreme. If I can get a 2 Rose Quartz or a Rose Quartz and good late game towers early enough, I never leak air waves. I've beaten Extreme with 13 lives only losing 2 to the Re-Runner. You certainly don't need "everything".
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ive beaten inasane, not taking out boss though with a 3 point maze yesterday. you need lots of luck.
and 1 rose quartz should be enough even for insane, you dont even need to up it on extreme if you maze right and get decent towers early enough (yellow star sapphire, gold, uranium)
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Sigh, just played it after being a huge fan since wc3, but my prefered maze build is really centralized around slates (got a part of the maze mobs walk by 7-8 times or so), so yeah gutted when i found out that they´re not implemented yet, good map still, but.. Slates! Where art thou?
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Yeah, seriously. Instead of slates the author decided to add these stupidly inconsistent zones. Really a conflicting design if you ask me. 100% Would rather have slates, it's simply just Gem TD. I don't really see this map as true Gem TD anymore.
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This game is sooo addicting!~ :s
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I played a lot of Gem TD on WC3 before I got Starcraft, so it's nice to see this map on SC2 as well. I think the authors did a good job of copying everything from WC3, something I would like to see is of course slates.
Also, why did they make the lava rivers so that you can't close off that side? Really messes up my maze
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<3 This was like the most epic TD in wc3
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I wish it were more like the WC3 version which basically means I wish they had slates. He made a good choice in removing zones recently, that was just completely inconsistent and even more luck based than the game already is...
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I really liked this map with version 1.1. In my opinion every single update seems to make it worse. Things get buggy while the game seems to get worse. An absurd mode? Cool! What? You have to kill Tassadar on Insane to even try it? OK! Oh, Insane difficulty got HARDER as well? Ok... The game seems to be becoming more difficult with each update but nothing to do with your ability to maze but rather luck.
The map itself was cool. I wish someone made the wc3 version, I would definitely play that one instead.
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Yeah... game is so incredibly luck dependent sadly.
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I can't wait to see the updates to come. Absurd difficulty is well...ya know.
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No updates for a while! Maybe some soon...
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Ok, current version, Insane, level 43... my silver night and uranium just vanished. Next round my AoE ruby tower (w/e it's called) just vanished too... WTF!!!!! I was having such a good game.../
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