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[UMS] Gem Tower Defense - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 Next All
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 11 2011 15:30 GMT
#21
On October 12 2011 00:27 DARKHYDRA wrote:
This is a fun custom but I have two complaints.

1. There's a lot of random in it and I understand that it is intended and essential to the game but it still leads to inconsistent performance.

2. Even on normal completing 51 waves takes 3+ hours... wtf?

If it improves on some of that I can see myself playing this more.

It takes only that long if you play on classic, which you should never do since you'll fall asleep. If you want to enjoy this game you should always play race. That way you will always be done with level 50 in under 2 hours regardless of difficulty.
Golduck36
Profile Joined September 2011
4 Posts
October 11 2011 21:28 GMT
#22
I was playing yesterday, trying to get the Rose Quartz Crystals, because my maze was weak to air, but a person playing extreme alongside me said, you just needed one upgraded ?Blood Ruby?(the one that "burns" units). placed at the crossroads, and it will decimate air. Is it really this effective vs air? and what type of efficiently placed maze could center around this(if it needs to be centered around)?
Steel
Profile Blog Joined April 2010
Japan2283 Posts
October 11 2011 21:31 GMT
#23
It's awesome but we need slates!!
Try another route paperboy.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 12 2011 06:30 GMT
#24
On October 12 2011 06:28 Golduck36 wrote:
I was playing yesterday, trying to get the Rose Quartz Crystals, because my maze was weak to air, but a person playing extreme alongside me said, you just needed one upgraded ?Blood Ruby?(the one that "burns" units). placed at the crossroads, and it will decimate air. Is it really this effective vs air? and what type of efficiently placed maze could center around this(if it needs to be centered around)?


Haven't tried Blood Ruby as anti-air yet. Might work on lower difficulties but I feel like the armor reduction will be more useful in Extreme.
Everyone needs a nemesis.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2011-10-12 14:25:53
October 12 2011 14:22 GMT
#25
On October 12 2011 15:30 lynx.oblige wrote:
Show nested quote +
On October 12 2011 06:28 Golduck36 wrote:
I was playing yesterday, trying to get the Rose Quartz Crystals, because my maze was weak to air, but a person playing extreme alongside me said, you just needed one upgraded ?Blood Ruby?(the one that "burns" units). placed at the crossroads, and it will decimate air. Is it really this effective vs air? and what type of efficiently placed maze could center around this(if it needs to be centered around)?


Haven't tried Blood Ruby as anti-air yet. Might work on lower difficulties but I feel like the armor reduction will be more useful in Extreme.

You should always try to get a Blood Ruby right from the start and try to get it close to the crossroads, but also so that it's good for your regular anti-ground maze. It will rape air up until level... I dunno 28 maybe. The first few air levels it will solo, but you can't rely only on it for very long.

Edit: Would however like to point out that you don't have to play very perfect on easy/normal, you should be able to make it until 50 anyway, simply because of how much damage... well everything does. On hard it's a little more anti air required, and on extreme... well with a good maze you should be able to deal with all the ground levels without leaking, even with not-so-great dps you will still have a maze length of around 1300 where all the ground units will pass through your concentrated tower spot 6 times: I.E. they should all be cleaned up eventually. The air levels on Extreme from about 38 and onwards are the hardest waves in the game imo, but there's no one-way ticket to beating it, you just need to have a good combination of everything really.
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2011-10-12 14:36:12
October 12 2011 14:34 GMT
#26
It was pretty much the same with the wc3 map on extreme. Rose quartz is almost mandatory for surviving later air levels. Its that or getting a gold or 2.

Also, if it was anything like the wc3 man you can beat almost every difficulty just by smart gem choices and building everything around the crossroads without any mazing. Some measure of luck is involved but then again its gem td.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
Last Edited: 2011-10-12 17:04:01
October 12 2011 15:00 GMT
#27
On October 12 2011 23:22 HaXXspetten wrote:
Show nested quote +
On October 12 2011 15:30 lynx.oblige wrote:
On October 12 2011 06:28 Golduck36 wrote:
I was playing yesterday, trying to get the Rose Quartz Crystals, because my maze was weak to air, but a person playing extreme alongside me said, you just needed one upgraded ?Blood Ruby?(the one that "burns" units). placed at the crossroads, and it will decimate air. Is it really this effective vs air? and what type of efficiently placed maze could center around this(if it needs to be centered around)?


Haven't tried Blood Ruby as anti-air yet. Might work on lower difficulties but I feel like the armor reduction will be more useful in Extreme.

You should always try to get a Blood Ruby right from the start and try to get it close to the crossroads, but also so that it's good for your regular anti-ground maze. It will rape air up until level... I dunno 28 maybe. The first few air levels it will solo, but you can't rely only on it for very long.

Edit: Would however like to point out that you don't have to play very perfect on easy/normal, you should be able to make it until 50 anyway, simply because of how much damage... well everything does. On hard it's a little more anti air required, and on extreme... well with a good maze you should be able to deal with all the ground levels without leaking, even with not-so-great dps you will still have a maze length of around 1300 where all the ground units will pass through your concentrated tower spot 6 times: I.E. they should all be cleaned up eventually. The air levels on Extreme from about 38 and onwards are the hardest waves in the game imo, but there's no one-way ticket to beating it, you just need to have a good combination of everything really.


Do you really mean Blood Ruby or Star Ruby(the armor reduction anti-air tower), because you make it sound like you could get them in wave 5 already which is definately not possible^^
You might be able to get the Blood Ruby around wave 20 i would say which would only be 8 waves(as you say, after that its not useful anymore).
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 12 2011 15:52 GMT
#28
On October 13 2011 00:00 MasterReY wrote:
Show nested quote +
On October 12 2011 23:22 HaXXspetten wrote:
On October 12 2011 15:30 lynx.oblige wrote:
On October 12 2011 06:28 Golduck36 wrote:
I was playing yesterday, trying to get the Rose Quartz Crystals, because my maze was weak to air, but a person playing extreme alongside me said, you just needed one upgraded ?Blood Ruby?(the one that "burns" units). placed at the crossroads, and it will decimate air. Is it really this effective vs air? and what type of efficiently placed maze could center around this(if it needs to be centered around)?


Haven't tried Blood Ruby as anti-air yet. Might work on lower difficulties but I feel like the armor reduction will be more useful in Extreme.

You should always try to get a Blood Ruby right from the start and try to get it close to the crossroads, but also so that it's good for your regular anti-ground maze. It will rape air up until level... I dunno 28 maybe. The first few air levels it will solo, but you can't rely only on it for very long.

Edit: Would however like to point out that you don't have to play very perfect on easy/normal, you should be able to make it until 50 anyway, simply because of how much damage... well everything does. On hard it's a little more anti air required, and on extreme... well with a good maze you should be able to deal with all the ground levels without leaking, even with not-so-great dps you will still have a maze length of around 1300 where all the ground units will pass through your concentrated tower spot 6 times: I.E. they should all be cleaned up eventually. The air levels on Extreme from about 38 and onwards are the hardest waves in the game imo, but there's no one-way ticket to beating it, you just need to have a good combination of everything really.


Do you really mean Blood Ruby or Star Ruby(the armor reduction anti-air tower), because you make it sound like you could get them in wave 5 already which is definately now possible^^
You might be able to get the Blood Ruby around wave 20 i would say which would only be 8 waves(as you say, after that its not useful anymore).


He's definitely either mixed up or is not playing on Extreme. If I can get a 2 Rose Quartz or a Rose Quartz and good late game towers early enough, I never leak air waves. I've beaten Extreme with 13 lives only losing 2 to the Re-Runner. You certainly don't need "everything".
Everyone needs a nemesis.
ThisGS
Profile Joined October 2011
Germany255 Posts
October 18 2011 21:09 GMT
#29
ive beaten inasane, not taking out boss though with a 3 point maze yesterday. you need lots of luck.

and 1 rose quartz should be enough even for insane, you dont even need to up it on extreme if you maze right and get decent towers early enough (yellow star sapphire, gold, uranium)
6grN
Profile Joined October 2011
Sweden4 Posts
October 18 2011 21:15 GMT
#30
Sigh, just played it after being a huge fan since wc3, but my prefered maze build is really centralized around slates (got a part of the maze mobs walk by 7-8 times or so), so yeah gutted when i found out that they´re not implemented yet, good map still, but.. Slates! Where art thou?
Yarr, pirates do eet for than bootay.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 19 2011 04:41 GMT
#31
Yeah, seriously. Instead of slates the author decided to add these stupidly inconsistent zones. Really a conflicting design if you ask me. 100% Would rather have slates, it's simply just Gem TD. I don't really see this map as true Gem TD anymore.
Everyone needs a nemesis.
Flamingo777
Profile Joined October 2010
United States1190 Posts
October 19 2011 07:54 GMT
#32
This game is sooo addicting!~ :s
Roberi
Profile Joined March 2011
Sweden347 Posts
October 20 2011 16:18 GMT
#33
I played a lot of Gem TD on WC3 before I got Starcraft, so it's nice to see this map on SC2 as well. I think the authors did a good job of copying everything from WC3, something I would like to see is of course slates.

Also, why did they make the lava rivers so that you can't close off that side? Really messes up my maze
A fan of ThorZaIN, MorroW, NaNiwa and SaSe. Sweden Fighting! /// @rob_eri
Fluffeh
Profile Joined June 2011
Sweden66 Posts
October 20 2011 16:33 GMT
#34
<3 This was like the most epic TD in wc3
nth<3 Flash<3
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 21 2011 12:04 GMT
#35
I wish it were more like the WC3 version which basically means I wish they had slates. He made a good choice in removing zones recently, that was just completely inconsistent and even more luck based than the game already is...
Everyone needs a nemesis.
Aelloon
Profile Joined May 2011
8 Posts
Last Edited: 2011-10-22 09:47:43
October 22 2011 09:42 GMT
#36
I really liked this map with version 1.1. In my opinion every single update seems to make it worse. Things get buggy while the game seems to get worse. An absurd mode? Cool! What? You have to kill Tassadar on Insane to even try it? OK! Oh, Insane difficulty got HARDER as well? Ok... The game seems to be becoming more difficult with each update but nothing to do with your ability to maze but rather luck.

The map itself was cool. I wish someone made the wc3 version, I would definitely play that one instead.
"It is much easier to suggest solutions when you know nothing about the problem."
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 22 2011 12:04 GMT
#37
Yeah... game is so incredibly luck dependent sadly.
Everyone needs a nemesis.
Turtledunkz
Profile Joined November 2010
United States8 Posts
October 23 2011 10:50 GMT
#38
I can't wait to see the updates to come. Absurd difficulty is well...ya know.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 27 2011 09:55 GMT
#39
No updates for a while! Maybe some soon...
Everyone needs a nemesis.
CellTech
Profile Joined June 2010
Canada396 Posts
November 02 2011 23:09 GMT
#40
Ok, current version, Insane, level 43... my silver night and uranium just vanished. Next round my AoE ruby tower (w/e it's called) just vanished too... WTF!!!!! I was having such a good game.../
^ Probably a Troll Post
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