• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:37
CEST 02:37
KST 09:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster How does the number of casters affect your enjoyment of esports?
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Help: rep cant save Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall Player “Jedi” cheat on CSL
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 641 users

[M] (4) Zeta Sector

Forum Index > SC2 Maps & Custom Games
Post a Reply
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2011-10-19 14:09:12
October 03 2011 05:20 GMT
#1
Zeta Sector v1.2
published on: NA

[image loading]

Essentially a mobile prison colony, the 128b 'Zeta Sector' Construct was built to support major Dominion engagements with a nearly limitless supply of resocialized warriors.

+ Show Spoiler [overview] +

[image loading]

+ Show Spoiler [analyzer summary] +

[image loading]

+ Show Spoiler [walloffs and creep(outdated, but valid)] +

[image loading]


+ Show Spoiler [beauty shots] +

[image loading]
[image loading]
[image loading]


+ Show Spoiler [old versions] +

1.1
[image loading]
1.0
[image loading]


STATS

dimensions: 144x144
spawns: 4
total bases: 14 (2 gold) (2 island)

rocks: 2
watchtowers: 0
los: many circular patches in middle, small patch in main

tileset: castanar with port zion tiles, char backdrop
doodad count: 634

rush distances:
main2main: 115 close, 145 cross
nat2nat: 100 close, 130 cross

FEATURES:

My goal with this map was to make a small 4spawn map that isn't terrible like Delta Quadrant, and doesn't rely on forced spawns like Searing Crater.

Freaking out on the words "Delta Quadrant"? take a look at this:
+ Show Spoiler [scale comparison to DQ(outdated, but s…] +

[image loading]

As you can see from the comparison to DQ, the nat2nat distance is about twice the distance of DQ's and the middle of the map is much more open. I is also possible to expand to the gold as a third without having to break rocks.

Still freaked out? Tell me why and help me improve this map!

The secondary goal is to create variation with spawns, there are 4 different spawn possibilities, each slightly different, similar to a "two in one" type map.

CONCERNS

close spawns with gold between them: too terran favored?

island: good idea?

too short rush distances?

probably many other things, I am not an expert mapper or player.

FEEDBACK AND SUGGESTIONS

Please post you feedback, comments or suggestions so that I can improve this map!

Thanks for reading!
This is it... the alpaca lips.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
October 03 2011 05:46 GMT
#2
A bit small, which is your intention. I don't think gold bases on this map is a good idea. Both 3rds and 4ths will be golds on this map, probably, which benefits terran. I would use normal minerals at all expansions.

Other possibly problematic things: Sieging from the gold to the main. Sieging from behind the rocks into the natural.
aka ChillyGonzalo / GnozL
Mullet_Ben
Profile Joined August 2011
United States54 Posts
Last Edited: 2011-10-03 05:58:09
October 03 2011 05:55 GMT
#3
I like it. The expansion layout is super smart. I gives you the option of expanding towards or away from your opponent in every position. On the other hand, it's absolutely tiny. If it were 135 close, and some larger number cross, that would be okay, but 106 is nearing on close-spawn metal/shattered distance. Perhaps if the shortest path is through the third, putting some rocks at one of the ramps could extend the rush distance, while not really hurting the ability to take/defend a third (on certain spawns it would resemble XNC).

I don't know what you hope to achieve with the gold bases, since essentially all your choices for thirds are gold. It doesn't create any interesting choices. They might as well all be blue mineral expands.

And finally, other than making the natural a bit more vulnerable, I don't understand the intention of the back pathway blocked by rocks. It seems like something that could introduce some positional advantages, if it's even used at all.

EDIT: The other poster mentioned sieging from the third to the main, which I didn't consider much of an issue, except that the main is already a little small. It might make it a little hard to put down buildings with a small main and the ability to siege from the gold.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 03 2011 06:12 GMT
#4
What is up with all the tiny maps recently? I just dont see the point in them as rushing is also viable on bigger maps. All it really does is makes an really oukward midgame.
I dont like it how in XvZ in no cross spot, you take third and then you have a contain on your enemy.
Qegixar
Profile Joined May 2011
United States46 Posts
October 03 2011 14:56 GMT
#5
Biggest problem I see is the size of the mains. Most maps have 28-32 CC mains. Xel'Naga Caverns is there on the very smallest side of the main size spectrum, and it's 21.5 CCs. 18.9 is not enough space, especially with the LoS blockers taking up a good chunk of it.
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 03 2011 22:12 GMT
#6
I think this map is extremely interesting! The high ground gold that is seemingly easy to take is covered by the high ground of a possible opponent. That is a fascinating concept. For 1v1 however I feel the amount of gold is too easy to take. For 2v2 this is extremely nice. I would vouch for this one as a 2v2 map.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 03 2011 23:26 GMT
#7
Thanks for all of the feedback!

here's what I am thinking of doing:

[image loading]
+ Show Spoiler [analyzer summary] +

[image loading]


main2main = 115 close, 145 cross
nat2nat = 100 close, 120 cross

the most obvious change is that I have replaced two of the golds with blue minerals, and the golds can now be harassed by units on the lowground arm from the natural and have larger ramps.

-moved rocks to reduce the threat of seiging the natural from te lowground path.
-increased the size of the main, also increasing rush distances slightly.
This is it... the alpaca lips.
Gl!tch
Profile Joined December 2010
United States573 Posts
October 04 2011 00:42 GMT
#8
With the gold base change you would have to make it only cross spaws to maintain positional balance. I like the idea though, as it makes the small map larger in the sence that you will always be cross position.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2011-10-04 01:03:51
October 04 2011 01:02 GMT
#9
On October 04 2011 09:42 Gl!tch wrote:
With the gold base change you would have to make it only cross spaws to maintain positional balance. I like the idea though, as it makes the small map larger in the sence that you will always be cross position.


I will argue that this does not introduce any more positional imbalance from a standard rotational symmetry.

if you compare this version to the original, assuming close spawns and each player expands away from each other:
+ Show Spoiler [original] +

[image loading]

+ Show Spoiler [with gold change] +

[image loading]

expansion order is marked with numbers, base entrances marked with lines

because the central bases are equidistant from each of the nearest naturals, half of the bases can be changed while preserving the same positional balance as the original. One spawn has a base that can be more easily harrassed and has an extra entrance, but that was the case in the original too.
This is it... the alpaca lips.
FlaShFTW
Profile Blog Joined February 2010
United States10141 Posts
October 04 2011 01:05 GMT
#10
On October 04 2011 09:42 Gl!tch wrote:
With the gold base change you would have to make it only cross spaws to maintain positional balance. I like the idea though, as it makes the small map larger in the sence that you will always be cross position.

yes agreed. needs to be cross spawns only.

I really like the idea, however i dont like the lack of bases but what i do like is the Brood War map Zodiac!!!

Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2011-10-06 00:56:26
October 06 2011 00:54 GMT
#11
On October 04 2011 10:05 FlaShFTW wrote:
Show nested quote +
On October 04 2011 09:42 Gl!tch wrote:
With the gold base change you would have to make it only cross spaws to maintain positional balance. I like the idea though, as it makes the small map larger in the sence that you will always be cross position.

yes agreed. needs to be cross spawns only.

I really like the idea, however i dont like the lack of bases but what i do like is the Brood War map Zodiac!!!



huh.

I might actually steal those island bases

+ Show Spoiler +

[image loading]

+ Show Spoiler +

I have no idea what I am doing with this map anymore
This is it... the alpaca lips.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 11 2011 02:57 GMT
#12
Sorry for double post, but OP is updated to be more official looking!
The map has also be updated to the latest version on BNet, NA server.

I am still looking for feedback on this map's layout as it is still a work in progress.

Please post your comments, feedback and suggestions so that I can improve this map!
This is it... the alpaca lips.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HSC 27: Groups C
CranKy Ducklings71
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 243
NeuroSwarm 113
CosmosSc2 60
StarCraft: Brood War
Artosis 800
Aegong 55
Icarus 7
League of Legends
JimRising 743
Counter-Strike
taco 1239
Stewie2K1030
Super Smash Bros
hungrybox519
Other Games
summit1g8144
shahzam1343
Day[9].tv752
ViBE223
Mew2King121
Organizations
Other Games
BasetradeTV41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 47
• davetesta36
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4887
• Jankos1560
• masondota2617
Other Games
• imaqtpie990
• Day9tv752
Upcoming Events
RSL Revival
9h 23m
herO vs SHIN
Reynor vs Cure
OSC
12h 23m
WardiTV European League
15h 23m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
15h 23m
Korean StarCraft League
1d 2h
CranKy Ducklings
1d 9h
RSL Revival
1d 9h
FEL
1d 15h
RSL Revival
2 days
FEL
2 days
[ Show More ]
BSL: ProLeague
2 days
Dewalt vs Bonyth
Replay Cast
3 days
Sparkling Tuna Cup
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.