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[M] (2) Ohana - Page 4

Forum Index > SC2 Maps & Custom Games
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IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 10 2011 06:17 GMT
#61
@Eatthepath:
Yes I was extremely skeptical of the 3rd for a long time. Eventually, I just left it the way it was, and in my opinion it paid off quite well for me, thanks to the TPW team for convincing me lol.

@TheAmazombie:
Thanks! I hope to talk to you shortly and mabye we can get another show going soon

@Antares777:
Thanks!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
horsepire
Profile Joined April 2011
147 Posts
November 17 2011 07:53 GMT
#62
Saw your map on NASL tonight and I just had to pop in and say congrats, it looks beautiful!
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 17 2011 13:31 GMT
#63
This is probably my favorite map ever. I love the concept behind the multiple unusual pathways.
ModeratorI am still alive, somehow
TL+ Member
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 18 2011 08:00 GMT
#64
On November 17 2011 16:53 horsepire wrote:
Saw your map on NASL tonight and I just had to pop in and say congrats, it looks beautiful!


Thanks! ^^ You can expect some minor changes to the middle. I will be reducing the amount of trees to make sure the FPS is working and that it doesn't cause players to lag.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 24 2011 22:21 GMT
#65
Overview Image updated in the OP. Pathing was re-worked a little. Some trees in dense areas were removed to increase FPS for some players. The rocks at the 9 and 3 bases were positioned on the opposite ramps to give the defendant a more viable 4th option.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 24 2011 23:26 GMT
#66
Are you from Hawaii?
if happy ever afters did exist <3 @watamizu_
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 25 2011 02:16 GMT
#67
haha no, southern california.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
December 11 2011 00:39 GMT
#68
Hi guys, if anyone participated or watched this map being played in the TeamLiquid Map Open Contest tournament, I would highly appreciate any feedback if you discovered any flaws, or if you just have any ideas! Thanks!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Poplicola
Profile Joined November 2011
Sweden15 Posts
December 11 2011 01:17 GMT
#69
Now, I honestly don't understand much about finer points of map balancing. I did however think this map was the far superior one in terms of beauty. I hope to see many games played on this map in the future.
Andreas
Profile Blog Joined January 2011
Norway214 Posts
December 11 2011 02:09 GMT
#70
I remember looking through the maps when the finalists were chosen and this one was the only one that stuck out to me when it came to making a strategic choice of where and how to take your third base. Definitely my favourite! Awesome job!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
December 16 2011 00:59 GMT
#71
I have been taking Ohana and making a separate copy for NASL's season 3 map pool and have been working on Ohana RE. This version (in the spoiler) will be exclusively for NASL. You can expect the RE version to be up tomorrow.

+ Show Spoiler +

[image loading]


The current version and looks of Ohana (in the OP) will remain the same for ladder or general use.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-12-16 03:58:32
December 16 2011 03:17 GMT
#72
Hmm, what's with the wierd 3/9 resource placement? They're rotated differently, and one of the geysers is half way over the cliff. Old image?
wrl
Profile Joined April 2011
United States209 Posts
December 16 2011 05:05 GMT
#73
I think the changes suck and its indicative of NASL's poor choices of judgment. The original is a far superior map.
It's funny; I dream a lot, but I'm not a very good sleeper.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-12-16 06:31:57
December 16 2011 06:31 GMT
#74
On December 16 2011 14:05 wrl wrote:
I think the changes suck and its indicative of NASL's poor choices of judgment. The original is a far superior map.


This is the worst feedback anyone could receive about anything. Care to elaborate instead of making snap judgements pete?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Loweryder
Profile Joined September 2011
Canada11 Posts
December 16 2011 07:15 GMT
#75
I'm curious as to what prompted you to make an 'NASL' version of the map... Do they stereotypically 'prefer' different map types? Or is RE just an improved version of your original map?

For the RE versoin, are the mineral patches for the base below the upper left main supposed to be facing the main? they aren't for the bottom right position.. and the left gas for the base above the bottom right main is very close to the cliff edge it seems, maybe something you just forgot to edit.

Aesthetics are excellent. Not sure about moving the 5th closer to the main to become more of a fourth... In my amateur opinion, the central area seems rather open (and thus slightly zerg-favoured), and having that contested fifth made it more difficult for zerg to secure since it was very close to the opponent's side of the map. Defending 5 base as zerg on RE seems a lot easier, which no longer counteracts the middle openness. I may look at some more replays from the TLopen to see if my argument makes any sense... how was the win % for zvt and pvt in the open? I remember seeing it posted somewhere but I can't find it anymore
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-12-16 08:12:47
December 16 2011 08:06 GMT
#76
I realize the little things you guys noticed. I worked with it a little more tonight and fixed a bunch of stuff. To avoid further confusion, i've added the "suggestion" feedback that NASL gave me. In the first screenshot below, this is what NASL requested:

NASL REQUESTED THESE CHANGES:
[image loading]

WITH NASL'S SUGGESTIONS, I CREATED OHANA RE
[image loading]

As for answering your question Loweryder, NASL has told me they wanted to use this map, but they want it to be balanced appropriately for their needs apparently, so they gave me a heads up about it and drew out their balance suggestions. Ohana RE is the finished product for their request. It should be ready mid-friday. Also keep in mind the original version of Ohana will remain the same. This is just a changed version under NASL's request.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lheiken
Profile Joined December 2011
United States1 Post
December 16 2011 08:45 GMT
#77
Loweryder, here are the stats from the TL Open:

Ohana:
Total games played: 105
-PvZ --- PvT - ZvT
17-16 / 8-9 / 12-4

Not sure why the old layout wound up skewed in ZvT, but moving the bases closer should fix that.

Btw, has to feel great to have your map be in NASL season 3 and the favorite to win the TL map contest. Congrats.
diLLa
Profile Joined November 2010
Netherlands247 Posts
December 16 2011 11:04 GMT
#78
I think i like RE better than the original one, good job
MachineGunPanda
Profile Joined December 2011
Sweden14 Posts
December 16 2011 15:44 GMT
#79
This is indeed a beautiful map. I am not map expert and I am only a platinum players so I can only judge this map from my limited experience. I think the original Ohana is more interesting. I can understand if NASL wants a more standard map with the bases being more nit tight together and sort of making it more split down the middle type of map to create "balance". And I say balance carefully because we all know it is a most subjective opinion. But I like the original because it brings a different kind of game play, The thought behind the map is technical play right? So making it more standard is a little boring in my view, yet I am really impressed about the dedication of map maker IronManSC and his talent to stay to the concept despite the changes that NASL wanted to do. A sign of a great map maker for sure.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
December 16 2011 18:41 GMT
#80
On December 16 2011 20:04 diLLa wrote:
I think i like RE better than the original one, good job


Thank you ^^ Hopefully NASL likes it hehe

On December 17 2011 00:44 MachineGunPanda wrote:
This is indeed a beautiful map. I am not map expert and I am only a platinum players so I can only judge this map from my limited experience. I think the original Ohana is more interesting. I can understand if NASL wants a more standard map with the bases being more nit tight together and sort of making it more split down the middle type of map to create "balance". And I say balance carefully because we all know it is a most subjective opinion. But I like the original because it brings a different kind of game play, The thought behind the map is technical play right? So making it more standard is a little boring in my view, yet I am really impressed about the dedication of map maker IronManSC and his talent to stay to the concept despite the changes that NASL wanted to do. A sign of a great map maker for sure.


The original version of Ohana is designed to create technical play. I know that people really admire the first version of ohana, which is why you can rest assured that the original version of Ohana will be still be published as TPW Ohana on battle.net, while Ohana RE will be for NASL's season 3 map pool. They gave me changes and I applied them to fit their needs. This is the job of a map maker.

As time goes on, one of these versions will become the most popular, and chances are in that particular time, that version will be the official, but it is not final at this point as to which version of ohana will be used for everything.

SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
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