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[M] iCCup Katrina AE - Page 2

Forum Index > SC2 Maps & Custom Games
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Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-08-18 22:52:28
August 18 2011 22:51 GMT
#21
Played this today and on the top of the map you didn't continue with the trees all the way, looks a bit strange:

+ Show Spoiler +
[image loading]


edit: Btw I enjoyed the matches in the Nationvoice Weekly a lot! Most interesting 4 player rotational map imo.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2011 23:39 GMT
#22
On August 19 2011 07:51 Ragoo wrote:
Played this today and on the top of the map you didn't continue with the trees all the way, looks a bit strange:

+ Show Spoiler +
[image loading]


edit: Btw I enjoyed the matches in the Nationvoice Weekly a lot! Most interesting 4 player rotational map imo.


Nice, I'll fix it now. Thanks for the input.
FlaShFTW
Profile Blog Joined February 2010
United States10342 Posts
August 18 2011 23:40 GMT
#23
On August 19 2011 07:51 Ragoo wrote:
Played this today and on the top of the map you didn't continue with the trees all the way, looks a bit strange:

+ Show Spoiler +
[image loading]


edit: Btw I enjoyed the matches in the Nationvoice Weekly a lot! Most interesting 4 player rotational map imo.

this that area droppable??? or is it asthetics and just there? cause the original katrina didn't have anything like that i dont think...

and for the carriers... well... starcraft 2 will finally have an excuse to mass carriers on this map xD

and to the person who said "i wonder why..." to my comment about loving this map, its because i love the look of it. not cause flash has like an unbeatable record on the map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Quotidian
Profile Joined August 2010
Norway1937 Posts
August 19 2011 19:51 GMT
#24
feels like it's something like 25-50% too small, imo. Too cramped in places
Antares777
Profile Joined June 2010
United States1971 Posts
August 19 2011 20:42 GMT
#25
This map will produce some of the most interesting games in SCII. It has a larger stress on air control, which I like a lot! None of the other competitive SCII maps do. There's no choke between the natural and main, which pretty much forces players to fast expand, but the rocks there allow early aggression as well, making a nice balance between offense and defense which I haven't seen used on any SCII map except maybe Crevasse, but then again that map is more focused on ground macro, but Katrina's choke points outside of the main and nat make maneuvering and getting good army positioning tricky.

I'm really excited and am hoping to be able to watch some pro games on this spectacular map, great work iCCup!
Dudemeister
Profile Joined July 2010
Sweden314 Posts
August 19 2011 22:26 GMT
#26
TvZ on this map was extremely hard.
Can't really put any real pressure on. Zerg can drone freely until he sees that you move out. He will have enough time to produce units by the time you arrive at his base. As it moves on to 4 base zerg the mutas are just too much to deal with.
I suppose this map requires a switch in gameplay from all races except zerg.

It's beautiful though.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 20 2011 00:28 GMT
#27
I disagree. Zerg has a much harder time against Terran. They have a lot of area to cover with both their main and natural and blue flame hellion drops will be extremely hard to defend against, not to mention that Terran can go for a fast command center after barracks.

We've actaully come to a consensus that Zerg is by far the worst race on this map. Of course, this isn't a good thing but as it is a concept problem, there isn't too much we can do to fix it.
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 20 2011 00:39 GMT
#28
On August 20 2011 09:28 neobowman wrote:
I disagree. Zerg has a much harder time against Terran. They have a lot of area to cover with both their main and natural and blue flame hellion drops will be extremely hard to defend against, not to mention that Terran can go for a fast command center after barracks.

We've actaully come to a consensus that Zerg is by far the worst race on this map. Of course, this isn't a good thing but as it is a concept problem, there isn't too much we can do to fix it.


Have to agree, unfortunately the map favors Terran by a very large margin. See the games in the iCCup/Nationvoice Korean weekly in particular, because Zerg stood no chance vs. a Terran with tanks. We now know a lot that doesn't work in competitive maps- a very helpful piece of knowledge for us to learn.
https://liquipedia.net/starcraft2/Monitor
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 20 2011 10:21 GMT
#29
On August 20 2011 09:28 neobowman wrote:
I disagree. Zerg has a much harder time against Terran. They have a lot of area to cover with both their main and natural and blue flame hellion drops will be extremely hard to defend against, not to mention that Terran can go for a fast command center after barracks.

We've actaully come to a consensus that Zerg is by far the worst race on this map. Of course, this isn't a good thing but as it is a concept problem, there isn't too much we can do to fix it.


That's unfortunate since this is my favorite map atm
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-08-20 10:58:49
August 20 2011 10:38 GMT
#30
On August 20 2011 09:28 neobowman wrote:
I disagree. Zerg has a much harder time against Terran. They have a lot of area to cover with both their main and natural and blue flame hellion drops will be extremely hard to defend against, not to mention that Terran can go for a fast command center after barracks.

We've actaully come to a consensus that Zerg is by far the worst race on this map. Of course, this isn't a good thing but as it is a concept problem, there isn't too much we can do to fix it.


Isn't it a bit early to make such a finite statement or have you guys got way more data than just the korean weeklies and inhouse testing? I really like the potential of the map so I'd hate to see it get this stigma before it's really figured out.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2011-08-20 13:20:20
August 20 2011 12:41 GMT
#31
On July 28 2011 09:26 iCCup.Diamond wrote:
Show nested quote +
On July 28 2011 07:36 SolonTLG wrote:
So I don't know the history of the original BW map, but does the name "Katrina" have anything to do with the hurricane named Katrina that his New Orleans, LA in 2005? The shape of the overall map kind of looks like a hurricane, and the mains kind of look like they are protected by levies. Am I crazy?


No. It's just what it was named in BW in 2007, and Korean pro mapmakers named it so I HIGHLY doubt it.


I'm adamant that the Koreans did name it after Hurricane Katrina, I recall people noting the spiralling "hurricane image-on-the-weather report" design and, as you may note, 2007 does come after 2005.
I'm puzzled as to why you seem so sure it's not the case. Wasn't it quite a devastating event?
*Checks WIkipedia*

Wikipedia wrote:
Hurricane Katrina of the 2005 Atlantic hurricane season was the costliest natural disaster, as well as one of the five deadliest hurricanes, in the history of the United States

Yes, so not only would Korean news possibly cover international events as most countries do, but it was actually a major event too.
I honestly rarely watch the news, but I remember it being covered to some degree on Australian news and so when this map came out, I was afraid that some more sensitive U.S. Americans might be upset about the a map being released in the shape of a devastating natural disaster (which, at the time, I was incorrectly thinking was even close in time than two years).
Love the map, except that I play zerg :S; great to see it back. I was wondering if iCCup would get around to it! :D

Oh and Numy, I can't say on his behalf, but I expect he is judging based on how it was in Brood War, the map was used for a reasonable amount of time, so the map's balance/balance issues were discovered in the time.
From what I recall, Protoss generally did well vs terran there while zerg struggled before SEKatrina was released. The mineral patch reduction from 10 to 7 (that looks right, anyway) and some other minor changes (slight terrain shifting somewhere?) helped to reduce the difference in benefit that terran and protoss gained from having so many extra minerals in the safe expansion behind the main. I'm pretty sure Stork and Bisu were "tearing' it up" here and it was used for one final (WCG or MSL, or so I thought, but I don't see the result on TL) between Stork and Bisu.
In another, Stork lost a finals series to Flash and I believe this was used as one of the maps.
Links to maps:
http://www.teamliquid.net/tlpd/korean/maps/162_Katrina
http://www.teamliquid.net/tlpd/korean/maps/171_Katrina_SE
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 20 2011 16:41 GMT
#32
Well, Brood War works rather differently from Brood War. We got input from Korean mapmakers and we're just pro like that.
NASAmoose
Profile Joined May 2011
United States231 Posts
August 20 2011 17:11 GMT
#33
Awesome map :D
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