[M] Shadow Fury
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Randomaccount#77123
United States5003 Posts
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Randomaccount#77123
United States5003 Posts
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Mereel
Germany895 Posts
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dezi
Germany1536 Posts
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Archvil3
Denmark989 Posts
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Antares777
United States1971 Posts
Oh my God, those rush distances are humongous. Terran is probably underpowered on this map, more so than just the rush distances, but also the fact that the natural and third are so easy to take. I would've made this map smaller and just forget about all the features that you wanted to include. You can't have everything ![]() | ||
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Archivian
United Kingdom362 Posts
That being said, if the structure of the map helps to hide the size of the map whilst playing it may not be an issue. I have used a rush distance of 180 myself, which was 1min game time. This did not turn out to be an issue gameplay wise, though i felt that I had hit the limit. It is possible that you have managed to move the bar on that with your 188 distance. Still I have not yet read through this post and will be constructive as soon as I get a chance. | ||
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Randomaccount#77123
United States5003 Posts
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Archivian
United Kingdom362 Posts
[/As with mine, the distance is more reasonable but ramp to ramp for me is still 1min game time with a marine. Which I felt was pushing it but it seems to work. Out of interest have you had a chance to time the ramp to ramp distance? or managed to get anyone to play test it and give you feed back. I know the latter can be awkward to do, but if you havent try and get it done, just for the feed back, its always helpful for future maps. | ||
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Randomaccount#77123
United States5003 Posts
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Archivian
United Kingdom362 Posts
On May 12 2011 11:52 Barrin wrote: Well first off the main CC to main CC really matters more for things like 6, 7 pool. To be honest, Ramp 2 Ramp means more for practically everything else. I will do a real ramp to ramp test in the next few hours and I'll let you know what I get. I expect it to be just under 50 seconds TBH. I bet the goat that I was about to sacrifice to iGrok its 56sec-1min (bare in mind should you win this bet I will have to begin the igrok summoning again) ![]() | ||
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Randomaccount#77123
United States5003 Posts
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Archivian
United Kingdom362 Posts
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adso
718 Posts
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Randomaccount#77123
United States5003 Posts
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Archivian
United Kingdom362 Posts
On May 13 2011 02:50 Barrin wrote: Agreed. Much more than 1 minute is killing it. Unless MAYBE it's scrap station style with close air and destructible rocks blocking a shorter path. funny you mention that. for my Motm entry, I experimented with 3 different rush times, got them tested and got the feedback from matches. about between 10 and 15 games on each different timing. Timings/ most common Respones too that timing. (majority was low mid master players) 42secs (same as XNC) - Most common response was suprisingle " is the rush distance is the same as steppes of war? because it feels like it." 52secs (same as Lost temple Diagonal Spawns) - "this rush distance feel even bigger than Tal'darim, its huge." 48secs - "rush time is just right, the same as XNC's". I was suprised at the feedback tbh but in the end i stuck with 48secs, and there was no complaints about it in the many many other tests i did on the map afterwards. | ||
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