• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:26
CET 15:26
KST 23:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win3Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Did they add GM to 2v2? Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win ComeBackTV's documentary on Byun's Career ! RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1480 users

[D] Base Vulnerabilities and You

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 21 2011 23:45 GMT
#1
--- Nuked ---
NickMP
Profile Joined February 2011
United States46 Posts
April 22 2011 00:14 GMT
#2
I believe reading this not only made me a better mapper,but even a better player.
Thanks very much for writing this up!
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
April 22 2011 00:49 GMT
#3
Wow, this is an impressive write up Barrin. I used to be a map maker back in SC1/BW, but I have not touched it in SC2, although I still find it very interesting. Thanks!
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
April 22 2011 02:41 GMT
#4
This is an awesome writeup, and something I've been trying to apply in my maps. It's great to see some documention on this. I'll be applying things the buildings between ramp and cc/nexus for sure.
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 22 2011 02:54 GMT
#5
Isn't there a thread compiling all of the useful guides out there? If so, this needs to be added to that list.

Great work, Barrin. It was an interesting read, and I'll definitely be referencing this the next time I try to make a map (Most of mine don't seem to reach completion, unfortunately).
For he is the Oystermeister, lord of all the oysters.
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 22 2011 03:06 GMT
#6
Hey Barrin, welcome back! Great work, I like the case studies, should be a good map making reference
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 22 2011 03:13 GMT
#7
Looks good. I wonder if I'm ever gonna manage to read the whole thing
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
G_Wen
Profile Joined September 2009
Canada525 Posts
April 22 2011 05:11 GMT
#8
So this is what you've been working on this whole time, excellent write up.
ESV Mapmaking Team
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
Last Edited: 2011-04-22 05:28:46
April 22 2011 05:23 GMT
#9
well written, unfortunately its just so long i dont have the will to read it all but the first few paragraphs were well done!

good contribution

ended up reading a bit more . helpful
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 22 2011 18:57 GMT
#10
--- Nuked ---
Tef
Profile Joined April 2008
Sweden443 Posts
Last Edited: 2011-04-22 19:44:40
April 22 2011 19:42 GMT
#11
Awesome read! Thank you. This article would almost qualify for the strategy section, I learned a lot as a player.
Dont fuck up, dont fuck yourself
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-23 23:41:25
April 22 2011 20:20 GMT
#12
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 23 2011 04:26 GMT
#13
The title of the thread and the poster made me smile immediately. I'm looking forward to reading this whole thing. But at this point, I sort of assume I will agree with what's being said and will only have to point out the rare obscurity that was passed over. I am thrilled I could skim an Original Post and feel like it was effective and justified, given the level of organization in the presentation. =D

I will be back before long, but I can't promise I'll have anything relevant to add, ha.
Comprehensive strategic intention: DNE
G_Wen
Profile Joined September 2009
Canada525 Posts
April 23 2011 09:01 GMT
#14
Alright I've taken the information in this post and did a case study.

Shakuras Plateau vs Shakuras Plateau 2.0
Player feedback is incredibly important to us, so we decided to bring back Shakuras Plateau due in large part to popular demand by the community. There were two issues with this map, however, that we wanted to address before adding it back into the ladder pool (issues that we felt were severe enough to merit the removal of the map in the first place). The first issue was that the horizontal starting locations were extremely unfair in TvZ matchups (in favor of terran), and the second issue was that players only had one path to navigate around the map's center.

To help correct these balance issues, we've made the following changes to its layout:

The backdoor ramp and rocks leading into main base have been removed to address the horizontal start location issue.

Two rocked-off ramps have been added leading from the 6 o'clock and 12 o'clock expansions towards the middle to create an alternate path in the mid/late game to navigate around the center of the map.

The rocks by the center Xel'Naga Towers have been removed. We were noticing that if these rocks were there, it became very difficult to utilize the new rocked off-paths in the middle of the map (due to how difficult it was to clear out the Xel'Naga Tower area).


We feel the changes we've made will allow this player favorite to return as a strong ladder map and are looking forward to seeing new strategies develop.

http://us.battle.net/sc2/en/forum/topic/2267601507#1

If we actually take a look at two versions they did a pretty good job accomplishing what they wanted.

1.0:
[image loading]
2.0:
[image loading]

We can indeed see that the the centre is more open. In addition by removing the rocks in the center and moving the ramps from the main to the centre expansions the map now features no attack paths that don't intersect with other attack paths. In other words every attack path can now be flanked. Due to the position of the new ramps and the removal of the centre expansions are now much more vulnerable while the main expansions are a lot safer.

If we look at the old map and only take into account attack paths that are not obstructed by rocks you will notice that all attacks must come through the centre creating an extremely high density attack path layout. In the new addition every attack path in the centre is available from the beginning of the game allowing for a much lower attack density during the early and mid game.

Additionally the map heavily discourages turtling due to how easy it is to drop in a main to harass the third and how open the central bases are. Thus games on Shakuras tend to be very aggressive and interesting.

Also the reason no one covered this before is because it's a very basic topic that is difficult to discuss. Everyone understands what you're saying on a fundamental level but very few people can express it clearly.
ESV Mapmaking Team
Rabiator
Profile Joined March 2010
Germany3948 Posts
April 23 2011 10:53 GMT
#15
On April 22 2011 08:45 Barrin wrote:
Turtling. An infamous word. Why? Because it's boring.

That is a highly subjective opinion and it is only boring if both contestants are doing the same passive style. If one is aggressive and tries to crack the shell of the turle and the other tries to defend it is most likely an enjoyable game because it isnt over after two balls of units meet in the middle of the map and have one decisive battle.

On April 23 2011 18:01 G_Wen wrote:
Additionally the map heavily discourages turtling due to how easy it is to drop in a main to harass the third and how open the central bases are. Thus games on Shakuras tend to be very aggressive and interesting.

Another word for "turtling" is "defenders advantage" and I dont see that term used much except in PvP 4-gate vs. X-gate+Y-robo battles. There it has a positive ring to it, but for all other occasions (Terrans) it is supposed to be negative? That is a bad prejudice because Terran ground defensive structures arent that great in the first place (*1) but those Terrans need to turtle for some of their playstyles. Banelings are having a really easy time to kill buildings "instantly" already and it simply isnt possible to build 4-5 cannons like Protoss can

Personally I think the old Shakuras allowed for more aggression because of the backdoor rock entrance which made it possible for all races to do a flanking attack without the need for drops / Nydus. Truly turtling is impossible on this map unless you want to leave roughly 3/4th of the resources to your opponent.

(*1) because they are either HUGE and EXPENSIVE or require to be manned with part of your army supply ...
If you cant say what you're meaning, you can never mean what you're saying.
MapleFractal
Profile Blog Joined October 2010
Canada307 Posts
April 23 2011 14:22 GMT
#16
Mappers and Players a like should read this tread, learning each maps various attack options/paths helps so much when actually playing the maps. Thanks for throwing this together for us.
its called a Tuque damnit!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 24 2011 22:35 GMT
#17
On April 23 2011 19:53 Rabiator wrote:+ Show Spoiler +

On April 22 2011 08:45 Barrin wrote:
Turtling. An infamous word. Why? Because it's boring.

That is a highly subjective opinion and it is only boring if both contestants are doing the same passive style. If one is aggressive and tries to crack the shell of the turle and the other tries to defend it is most likely an enjoyable game because it isnt over after two balls of units meet in the middle of the map and have one decisive battle.

On April 23 2011 18:01 G_Wen wrote:
Additionally the map heavily discourages turtling due to how easy it is to drop in a main to harass the third and how open the central bases are. Thus games on Shakuras tend to be very aggressive and interesting.

Another word for "turtling" is "defenders advantage" and I dont see that term used much except in PvP 4-gate vs. X-gate+Y-robo battles. There it has a positive ring to it, but for all other occasions (Terrans) it is supposed to be negative? That is a bad prejudice because Terran ground defensive structures arent that great in the first place (*1) but those Terrans need to turtle for some of their playstyles. Banelings are having a really easy time to kill buildings "instantly" already and it simply isnt possible to build 4-5 cannons like Protoss can

Personally I think the old Shakuras allowed for more aggression because of the backdoor rock entrance which made it possible for all races to do a flanking attack without the need for drops / Nydus. Truly turtling is impossible on this map unless you want to leave roughly 3/4th of the resources to your opponent.

(*1) because they are either HUGE and EXPENSIVE or require to be manned with part of your army supply ...


You seem to be conflating several distinct issues. I want to focus on turtling.

The way it's being used here is to mean sitting on 2 or 3 bases while you make a dominating army. Subsequently you use your army to both threaten the opponent with complete destruction while asserting heavy map control, and you can expand behind that to keep from being so very all-in.

I don't think anyone disagrees that's it's fun to watch harassment against a defensive player. The problem comes when turtling is too easy because of the map, at the expense of other styles. It should be a serious overall strategic choice to pursue a turtle-into-push strategy. It shouldn't be an automatic option because the map affords so much security and certainty to ensure an advantageous late game position.

With regard to Shakuras Plateau, there were only narrow push paths directly to expansions of your opponent, so the push part of the turtle strategy was deemed too strong on the old version. The new version, as Gwen commented in his case study, does indeed improve the situation by allowing the defender to defray a push by using the available routes to flank or counterattack.



That's not all! But later...
Comprehensive strategic intention: DNE
Shindo
Profile Joined August 2010
United States22 Posts
April 25 2011 05:29 GMT
#18
This thread allowed me to take a map from a general idea to a well analyzed prototype. Thank you.
sebmathguy
Profile Joined November 2010
United States26 Posts
April 29 2011 20:31 GMT
#19
Great post OP! I think that I'll certainly try to apply this to my maps now. Actually, looking back on them after reading this, they're all kinda bad... Thanks for the advice!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 27 2011 04:09 GMT
#20
--- Nuked ---
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
13:00
Playoffs
Solar vs CureLIVE!
herO vs Spirit
Scarlett vs Gerald
Rogue vs Shameless
MaNa vs ShoWTimE
Nice vs Creator
WardiTV1151
ComeBackTV 603
TaKeTV 293
IndyStarCraft 154
Rex143
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko483
IndyStarCraft 154
Rex 143
DivinesiaTV 1
StarCraft: Brood War
Britney 37602
Sea 4435
Horang2 1269
Larva 959
EffOrt 764
GuemChi 595
Mini 585
Soma 496
Stork 404
ZerO 345
[ Show more ]
firebathero 280
Snow 275
PianO 224
Sharp 222
BeSt 165
Hyuk 145
hero 129
Rush 127
Last 116
Hyun 96
Killer 95
JYJ 79
Light 66
Pusan 66
sorry 48
Mind 45
Mong 44
Aegong 31
Movie 26
soO 23
Terrorterran 22
scan(afreeca) 13
Shine 6
Dota 2
Gorgc4675
singsing4598
qojqva2929
Dendi897
syndereN201
XcaliburYe142
League of Legends
C9.Mang0325
rGuardiaN128
Counter-Strike
byalli666
allub192
oskar130
Other Games
B2W.Neo1294
olofmeister1113
Beastyqt621
crisheroes365
Hui .296
QueenE74
Mew2King74
Livibee63
Trikslyr30
nookyyy 16
ZerO(Twitch)14
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV449
League of Legends
• Nemesis2135
Upcoming Events
WardiTV 2025
20h 34m
ByuN vs TBD
Clem vs TBD
OSC
23h 34m
CranKy Ducklings
1d 19h
WardiTV 2025
1d 20h
SC Evo League
1d 22h
Ladder Legends
2 days
BSL 21
2 days
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
3 days
BSL 21
3 days
StRyKeR vs TBD
Bonyth vs TBD
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.