• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:26
CEST 14:26
KST 21:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?31Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BW General Discussion Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5865 users

[D] Base Vulnerabilities and You

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 21 2011 23:45 GMT
#1
--- Nuked ---
NickMP
Profile Joined February 2011
United States46 Posts
April 22 2011 00:14 GMT
#2
I believe reading this not only made me a better mapper,but even a better player.
Thanks very much for writing this up!
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
April 22 2011 00:49 GMT
#3
Wow, this is an impressive write up Barrin. I used to be a map maker back in SC1/BW, but I have not touched it in SC2, although I still find it very interesting. Thanks!
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
April 22 2011 02:41 GMT
#4
This is an awesome writeup, and something I've been trying to apply in my maps. It's great to see some documention on this. I'll be applying things the buildings between ramp and cc/nexus for sure.
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 22 2011 02:54 GMT
#5
Isn't there a thread compiling all of the useful guides out there? If so, this needs to be added to that list.

Great work, Barrin. It was an interesting read, and I'll definitely be referencing this the next time I try to make a map (Most of mine don't seem to reach completion, unfortunately).
For he is the Oystermeister, lord of all the oysters.
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 22 2011 03:06 GMT
#6
Hey Barrin, welcome back! Great work, I like the case studies, should be a good map making reference
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 22 2011 03:13 GMT
#7
Looks good. I wonder if I'm ever gonna manage to read the whole thing
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
G_Wen
Profile Joined September 2009
Canada525 Posts
April 22 2011 05:11 GMT
#8
So this is what you've been working on this whole time, excellent write up.
ESV Mapmaking Team
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
Last Edited: 2011-04-22 05:28:46
April 22 2011 05:23 GMT
#9
well written, unfortunately its just so long i dont have the will to read it all but the first few paragraphs were well done!

good contribution

ended up reading a bit more . helpful
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 22 2011 18:57 GMT
#10
--- Nuked ---
Tef
Profile Joined April 2008
Sweden443 Posts
Last Edited: 2011-04-22 19:44:40
April 22 2011 19:42 GMT
#11
Awesome read! Thank you. This article would almost qualify for the strategy section, I learned a lot as a player.
Dont fuck up, dont fuck yourself
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-23 23:41:25
April 22 2011 20:20 GMT
#12
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 23 2011 04:26 GMT
#13
The title of the thread and the poster made me smile immediately. I'm looking forward to reading this whole thing. But at this point, I sort of assume I will agree with what's being said and will only have to point out the rare obscurity that was passed over. I am thrilled I could skim an Original Post and feel like it was effective and justified, given the level of organization in the presentation. =D

I will be back before long, but I can't promise I'll have anything relevant to add, ha.
Comprehensive strategic intention: DNE
G_Wen
Profile Joined September 2009
Canada525 Posts
April 23 2011 09:01 GMT
#14
Alright I've taken the information in this post and did a case study.

Shakuras Plateau vs Shakuras Plateau 2.0
Player feedback is incredibly important to us, so we decided to bring back Shakuras Plateau due in large part to popular demand by the community. There were two issues with this map, however, that we wanted to address before adding it back into the ladder pool (issues that we felt were severe enough to merit the removal of the map in the first place). The first issue was that the horizontal starting locations were extremely unfair in TvZ matchups (in favor of terran), and the second issue was that players only had one path to navigate around the map's center.

To help correct these balance issues, we've made the following changes to its layout:

The backdoor ramp and rocks leading into main base have been removed to address the horizontal start location issue.

Two rocked-off ramps have been added leading from the 6 o'clock and 12 o'clock expansions towards the middle to create an alternate path in the mid/late game to navigate around the center of the map.

The rocks by the center Xel'Naga Towers have been removed. We were noticing that if these rocks were there, it became very difficult to utilize the new rocked off-paths in the middle of the map (due to how difficult it was to clear out the Xel'Naga Tower area).


We feel the changes we've made will allow this player favorite to return as a strong ladder map and are looking forward to seeing new strategies develop.

http://us.battle.net/sc2/en/forum/topic/2267601507#1

If we actually take a look at two versions they did a pretty good job accomplishing what they wanted.

1.0:
[image loading]
2.0:
[image loading]

We can indeed see that the the centre is more open. In addition by removing the rocks in the center and moving the ramps from the main to the centre expansions the map now features no attack paths that don't intersect with other attack paths. In other words every attack path can now be flanked. Due to the position of the new ramps and the removal of the centre expansions are now much more vulnerable while the main expansions are a lot safer.

If we look at the old map and only take into account attack paths that are not obstructed by rocks you will notice that all attacks must come through the centre creating an extremely high density attack path layout. In the new addition every attack path in the centre is available from the beginning of the game allowing for a much lower attack density during the early and mid game.

Additionally the map heavily discourages turtling due to how easy it is to drop in a main to harass the third and how open the central bases are. Thus games on Shakuras tend to be very aggressive and interesting.

Also the reason no one covered this before is because it's a very basic topic that is difficult to discuss. Everyone understands what you're saying on a fundamental level but very few people can express it clearly.
ESV Mapmaking Team
Rabiator
Profile Joined March 2010
Germany3948 Posts
April 23 2011 10:53 GMT
#15
On April 22 2011 08:45 Barrin wrote:
Turtling. An infamous word. Why? Because it's boring.

That is a highly subjective opinion and it is only boring if both contestants are doing the same passive style. If one is aggressive and tries to crack the shell of the turle and the other tries to defend it is most likely an enjoyable game because it isnt over after two balls of units meet in the middle of the map and have one decisive battle.

On April 23 2011 18:01 G_Wen wrote:
Additionally the map heavily discourages turtling due to how easy it is to drop in a main to harass the third and how open the central bases are. Thus games on Shakuras tend to be very aggressive and interesting.

Another word for "turtling" is "defenders advantage" and I dont see that term used much except in PvP 4-gate vs. X-gate+Y-robo battles. There it has a positive ring to it, but for all other occasions (Terrans) it is supposed to be negative? That is a bad prejudice because Terran ground defensive structures arent that great in the first place (*1) but those Terrans need to turtle for some of their playstyles. Banelings are having a really easy time to kill buildings "instantly" already and it simply isnt possible to build 4-5 cannons like Protoss can

Personally I think the old Shakuras allowed for more aggression because of the backdoor rock entrance which made it possible for all races to do a flanking attack without the need for drops / Nydus. Truly turtling is impossible on this map unless you want to leave roughly 3/4th of the resources to your opponent.

(*1) because they are either HUGE and EXPENSIVE or require to be manned with part of your army supply ...
If you cant say what you're meaning, you can never mean what you're saying.
MapleFractal
Profile Blog Joined October 2010
Canada307 Posts
April 23 2011 14:22 GMT
#16
Mappers and Players a like should read this tread, learning each maps various attack options/paths helps so much when actually playing the maps. Thanks for throwing this together for us.
its called a Tuque damnit!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 24 2011 22:35 GMT
#17
On April 23 2011 19:53 Rabiator wrote:+ Show Spoiler +

On April 22 2011 08:45 Barrin wrote:
Turtling. An infamous word. Why? Because it's boring.

That is a highly subjective opinion and it is only boring if both contestants are doing the same passive style. If one is aggressive and tries to crack the shell of the turle and the other tries to defend it is most likely an enjoyable game because it isnt over after two balls of units meet in the middle of the map and have one decisive battle.

On April 23 2011 18:01 G_Wen wrote:
Additionally the map heavily discourages turtling due to how easy it is to drop in a main to harass the third and how open the central bases are. Thus games on Shakuras tend to be very aggressive and interesting.

Another word for "turtling" is "defenders advantage" and I dont see that term used much except in PvP 4-gate vs. X-gate+Y-robo battles. There it has a positive ring to it, but for all other occasions (Terrans) it is supposed to be negative? That is a bad prejudice because Terran ground defensive structures arent that great in the first place (*1) but those Terrans need to turtle for some of their playstyles. Banelings are having a really easy time to kill buildings "instantly" already and it simply isnt possible to build 4-5 cannons like Protoss can

Personally I think the old Shakuras allowed for more aggression because of the backdoor rock entrance which made it possible for all races to do a flanking attack without the need for drops / Nydus. Truly turtling is impossible on this map unless you want to leave roughly 3/4th of the resources to your opponent.

(*1) because they are either HUGE and EXPENSIVE or require to be manned with part of your army supply ...


You seem to be conflating several distinct issues. I want to focus on turtling.

The way it's being used here is to mean sitting on 2 or 3 bases while you make a dominating army. Subsequently you use your army to both threaten the opponent with complete destruction while asserting heavy map control, and you can expand behind that to keep from being so very all-in.

I don't think anyone disagrees that's it's fun to watch harassment against a defensive player. The problem comes when turtling is too easy because of the map, at the expense of other styles. It should be a serious overall strategic choice to pursue a turtle-into-push strategy. It shouldn't be an automatic option because the map affords so much security and certainty to ensure an advantageous late game position.

With regard to Shakuras Plateau, there were only narrow push paths directly to expansions of your opponent, so the push part of the turtle strategy was deemed too strong on the old version. The new version, as Gwen commented in his case study, does indeed improve the situation by allowing the defender to defray a push by using the available routes to flank or counterattack.



That's not all! But later...
Comprehensive strategic intention: DNE
Shindo
Profile Joined August 2010
United States22 Posts
April 25 2011 05:29 GMT
#18
This thread allowed me to take a map from a general idea to a well analyzed prototype. Thank you.
sebmathguy
Profile Joined November 2010
United States26 Posts
April 29 2011 20:31 GMT
#19
Great post OP! I think that I'll certainly try to apply this to my maps now. Actually, looking back on them after reading this, they're all kinda bad... Thanks for the advice!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 27 2011 04:09 GMT
#20
--- Nuked ---
1 2 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
ISSL Weekly #3
IntoTheiNu 859
WardiTV411
CranKy Ducklings104
Rex75
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 75
ByuN (SOOP) 18
Rogue 17
StarCraft: Brood War
Britney 35254
Calm 20772
Jaedong 2604
Bisu 2275
Horang2 1715
Hyuk 553
Pusan 417
firebathero 360
Stork 174
Rush 140
[ Show more ]
Mong 60
Free 40
Barracks 34
910 21
actioN 21
Sharp 17
scan(afreeca) 14
HiyA 12
Larva 10
Noble 9
ajuk12(nOOB) 7
zelot 6
Dota 2
Gorgc2307
Counter-Strike
olofmeister1644
shoxiejesuss1476
edward131
markeloff89
Heroes of the Storm
Liquid`Hasu149
Other Games
gofns12540
singsing2354
B2W.Neo467
crisheroes426
XaKoH 254
Lowko228
hiko187
Livibee144
Mew2King81
Happy54
Organizations
StarCraft: Brood War
lovetv 6
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 45
• CranKy Ducklings SOOP15
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2671
League of Legends
• Jankos1333
• TFBlade485
Other Games
• WagamamaTV151
Upcoming Events
Replay Cast
11h 34m
Rogue vs Cure
Big Brain Bouts
21h 34m
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
1d 21h
OSC
1d 23h
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
2 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
2 days
Afreeca Starleague
3 days
Leta vs ggaemo
Jaedong vs Queen
GSL
3 days
[ Show More ]
PiGosaur Cup
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Escore
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.